#Frame Extrapolation
22 messages · Page 1 of 1 (latest)
yea but make it not have terrible performance like i heard it has in mh lol
i thought absolute was planning on making this a separate mod what
what... that was comfirmed as a mh feature before v9 release
apparently he also planned to make it a mod on geode too
he should call it framegen frfr
Frame between frames 🐨🇰🇲📀
Eclipse devteam should try to make their own version of this, with better performance maybe, and we can use it while we wait for Absollute to make the standalone mod
if the standalone mod is paid then the devs should make a free version integrated in Eclipse
I have a 180Hz monitor and it doesn't play nicely with the tickrate of 240 TPS (something with divisibility) and it kinda stutters and doesn't feel smooth I think frame extrapolation would fix this
like it would smooth the icon's animations
that's not how it works
it only does it when using speedhack, like if speedhack gives you less frames than your game is set to, it will put in extra visual frames to make it look smoother - without changing the tps
then how do I fix the problem without setting the TPS to 180 or 360
the QOLMod Frame Extrapolation has a noticable effect if I set tps to 60 and enable it it becomes smoother, even without speedhack
but that's still linked to TPS
it didn't solve my problem thoug
on vsync?
and use cbs or cos or cbf
on vsync, but it's not the inputs but the icon looks stuttery when moving
bump becuase i love this one
bump yet again