💡game-ideas
Ultimates for each Teammate in % somewhere in the Interface around their UI Frames.
Make pressing escape also close menu
Aeona needs chrono marker in middle
RELEASE TIMINGS
Mage Tank
who tought the missions were a good idea?
UI: Disable Quick Cast for specific spells
Make the focus interrupt key, put up your interrupt target if you don't have any
Feedback and Wishlist
New maps?
Make gems accountbound PLEASE!
Queue with multiple heroes
QoL: colorbar for specific ennemies
Enemy percentage, timer and difficulty progression opinion
Pre Season 2 Free Weekend/Sale.
Move Legendary reward node
Consolidate queues
I ve been out for couple months now, please implement a legendary selection/reroll/reforge feature
Smoothing out the curve
What about... Less... Equipment ?
consider completion of all 4 dungeons to advance an eternal level
Infinite content glitch
More toons, more maps.
New rankings: 2 character dungeon rating; 3 character dungeon rating; all characters dungeon rating
MUST IMPLEMENT REWARD SYSTEM CRITICAL TO FUTURE GAME SUCCESS
Action bar keybindings should be saved in profile or at least per character
Let us unlock gear instead of dropping it
Experience as a New Player
Not all characters need to just be humans
Seriously, Keep the Timer
Ranged Tank
PVP and market, tournaments
Local Mode
Time Overflow
Ditch Quickplay
The Epic Dungeon: Bringing Exploration, Verticality, and Mystery to Fellowship
Please for the love of god increase gem drop rates and essence socket drops before the wipe.
Mentorship & Rewarding good behavior.
Dungeon score info in dungeon selection
Competitive Incentives
Make Low Keys have Auto Route Marking
Map planner
Reset concerns and idea for the Reset after that
A way to sell materials you don't need?
QoL and Feature Feedback
Enable Gear/Talent changing in dungeon [before starting a run/in pre-run bubble]
Suggestion: Selectable Target Farming for Gear Matchmaking Missions.
Idea for next season gearing
Please do not include too many FOMO elements!
Consider yoinking this WoW idea to improve new player experience, retention, tank%,...