https://twitter.com/riotphlox/status/1526359156629721088
https://twitter.com/riotphlox/status/1526359158684954625
https://twitter.com/riotphlox/status/1526359160207462400
https://twitter.com/riotphlox/status/1526359161562312704
https://twitter.com/riotphlox/status/1526359162954780672
Hey all!
Patch preview for 12.10, the champ durability update.
More context in followup tweets and the patch notes themselves. The TLDR is this is a pretty disruptive patch and we'll be watching closely and ready to react.
I'd love to know what y'all think about this patch!
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12.10 is a pretty massive patch, so we're holding off on all balance changes for it. We'll have a much better sense of who needs to be nerfed or buffed after the patch is out. We're expecting to do a balance micropatch the Thursday (US Time) of the patch.
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Wide sweeping changes like this just aren't predictable enough for us to know which specific champ will be OP and by how much before release. It's gonna be a fun time figuring out new builds and counters and all that though.
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Why are we nerfing all your healing? Well, the worth of every point of healing/shielding is just strictly up with all the resists you're getting. This is doubly true with Grevious Wounds getting nerfed.
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If we didn't adjust healing and shielding, sustain champs would be absolutely unkillable and buffed waaay more than their counterparts. We're not trying to swap league into a Mega-Mundo-Meta.
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