Disclaimer: This post will heavily contain SPOILERS and is about late game with all tech.
In this post i will share my finished compact builds for the late game. After the increase in freighter capacity i am reworking my science builds on a single island with freighter input resulting in science builds that can be deployed anywhere.
As for how i enjoy modulus, for me a build needs maximum possible efficiency in regards to waste, paint, space, stability and simplicity - and a lot of tunnels, because tunnels.
The only imperfection i allowed for this build are module production on the same island as the buildings which is an imperfection in regards to overclocking efficiency but that makes it simpler to copy and integrate into a setup. Ideally an overclocked island should only contain buildings.
-
Overclock Materials
This is not a perfect build but it produces enough modules to overclock 8 islands so i include it for comparison. It requires dye and coolant to be brought in and outputs the modules in the same Hub. -
Overclock Station.
One Freighter drives around and delivers the Materials to all islands. Its a simple Hub with the station.
Science:
For science i assume one has all red tech done and wants to sustain module charge without making bank. That means to output 480 White, 120 Blue, 15 Gold Shards/min, accumulations already accounted for.
If you want to make bank, well copy pasta.
The build will not contain the data centers as they are not to get near an overclock station and they are trivial.
- White Processors
For 480 White Shards we need 960 Processors. Due to overclocking we only need one large core factory to feed the 4 plants.
Blue and gold is due another rework from large scale output to a simplistic build and the 12x builds for them are in the works to compare them with the classic 8x.
Might take a while before i add more to it since my game is still broken by a bug but wanted to share what i got so far.