#Tunnel exit animations are... slightly not quite right:D
1 messages · Page 1 of 1 (latest)
It's almost like the z offset animation keypoint is missing a negative sign at the start.
I could imagine it was intended to look like it's moving up from the ground, but it is spawning above the tunnel and coming down
It really just looks like instead of something like:
animation {
0% {
translateZ(-10)
}
100% {
translateZ(0)
}
}
the devs have accidentally missed the negative and done:
animation {
0% {
translateZ(10)
}
100% {
translateZ(0)
}
}
(excuse the sloppy CSS-esque example, but I figured it's a simple way of demonstrating what I mean)
Or are they adding over-conveyor bridges, and somebody mixed up the new bridge animation with the tunnel animation... 