#Tunnel exit animations are... slightly not quite right:D

1 messages · Page 1 of 1 (latest)

cobalt chasm
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Steps to reproduce:

  1. Place tunnel and connect modules to input (tall modules are the most scuffed)
  2. Watch modules exit in a, "special" way

😄

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It's almost like the z offset animation keypoint is missing a negative sign at the start.
I could imagine it was intended to look like it's moving up from the ground, but it is spawning above the tunnel and coming down

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It really just looks like instead of something like:

animation {
  0% {
    translateZ(-10)
  }
  100% {
    translateZ(0)
  }
}

the devs have accidentally missed the negative and done:

animation {
  0% {
    translateZ(10)
  }
  100% {
    translateZ(0)
  }
}

(excuse the sloppy CSS-esque example, but I figured it's a simple way of demonstrating what I mean)

cobalt chasm
#

Or are they adding over-conveyor bridges, and somebody mixed up the new bridge animation with the tunnel animation... FrogWink