📝modulus-suggestions-forum
New Machine Materioplater
Create upgrades for items
challenging shape for midgame factories
Hover the Mouse Over an Operator, Building, or Belt to See Current modules/min
Movable/Resizable Module Viewer
[design decision] separate shapes out of stamper Y/N
time control
Overflow Splitters
autosave
Acknowledged
Skip tutorial option
Acknowledged
Convert all operation timing to base 2 so that operation time would match up
Acknowledged
moving the map with the mouse
Acknowledged
Sharing save files
Acknowledged
Teaching miners tip on the tutorial
Acknowledged
Edge-scrolling
Acknowledged
Pasting buildings without miners
Acknowledged
Buildings-belts ratio
Acknowledged
Easy way to find building production recipes
Acknowledged
More Details in the hover preview
Acknowledged
Zone placing miners
Acknowledged
Add filter
Acknowledged
Have Items rotate with belt turns?
Acknowledged
Suggestion sheet - Snek
Acknowledged
Creating/removing resource nodes in creative mode
Acknowledged
Larger Bridges
Your Discord Needs a Ticket System to Report Violations to Moderators
Didn't make it
List of controls?
Could Ctrl+X be also be assigned to move?
Maybe a sorter?
Confirmed
Disappointment: Trailer is Misleading & I am sad. :(
cutter hotkeys
Acknowledged
Conveyor belts intersections
Tunnels
Waiting for response
Remove edge blur
Production
Should orientation matter to assemblers?
Fluid Pipes
New Operator: Press for Flattening Modules
Add a Multiplayer Mode (If not planned yet)
Drones should have a hub with belt input
Waiting for response
Make all machines working whatever the color of the shape is
Waiting for response
Show Stock inside drone module
Use multiple input pieces
Waiting for response
What is "GNN"
Waiting for response
Punch any shape
More short cuts
Better expression that the orientation of a module does not matter
Cranes could be bi-directional
Align drone travel time w/ crane speed or belt throughput
Acknowledged
Quality of Life: Clear inputs without forcing reset
Acknowledged