🐛bug-forum

333 threads · Page 5 of 7

Can't start game 6 messages
datashard salvager 3 messages
Playtest
Text Blocks can become linked to one another and display the wrong values 5 messages
Playtest UI/UX
Moving completed but not yet activated monument duplicates notifications & breaks things 9 messages
Playtest UI/UX Visuals
Modules in the cutter can become visually misaligned 4 messages
Playtest Visuals
piece stuck on band 2 messages
macOS (CrossOver): mouse clicks not registered, UI visible 3 messages
UI/UX Crash/Gamebreaking
Harvester pad doesn't know what he has, only how much 4 messages
Sometimes tunnels stall for no apparent reason. 8 messages
Playtest Logic/Balance
advanced stamper 16 messages
Playtest
Some remarks about the interface: 7 messages
Text/Localization UI/UX
I cant rotate in the new playtest 2 messages
Incorrect red text when hovering over tech tree upgrade 3 messages
UI/UX KNOWN
Game uses system language, not the one chosen in the settings 2 messages
Playtest KNOWN
Texts at the start 4 messages
Playtest Text/Localization
Auto-upgrade 2 messages
Playtest KNOWN
Assembling not with human logic 2 messages
Logic/Balance
Unable to expand in tutorial 4 messages
Crash/Gamebreaking
Can not link harvester pad to factory 11 messages
UI/UX General
Can't place any miners in demo 2 messages
General
Move command (E) has unexpected behavior 6 messages
Playtest Crash/Gamebreaking
Yellow data shard recipe not available in data center 14 messages
Playtest Crash/Gamebreaking
Yellow Spire Neural Monument is placeable without unlocking it 2 messages
Playtest Crash/Gamebreaking
Assemblers don't care about input modules changing colour... 14 messages
Playtest Crash/Gamebreaking
Cutter internal view is rotated 4 messages
Playtest Logic/Balance Visuals
My assembly line disappeared on loading my save 7 messages
Playtest Visuals
Borked/glitchy module animations on conveyor belts (particularly cranes) 2 messages
Playtest Visuals
Doubled Harvester Pad 2 messages
Playtest Visuals
Conveyor belts stop-start / very slow 4 messages
Playtest Crash/Gamebreaking
Cutter cut-lines input does not match up with output 6 messages
Playtest UI/UX Visuals
Game loading incorrectly 2 messages
Playtest Crash/Gamebreaking Visuals
Part rotations inside cutter don't have animations 3 messages
Playtest Visuals
Unable to do anyhting after placing skyline 13 messages
Playtest Crash/Gamebreaking
Non-Contiguous (i.e. "floating") voxels are allowed with the assembler 7 messages
Playtest Logic/Balance
Catastrophic rendering errors 7 messages
Playtest Crash/Gamebreaking Visuals
Drones flying into harvester pad tower 4 messages
Playtest KNOWN Visuals
Copying a monotoner set to white makes it look like it's set to black 4 messages
Playtest Visuals
Not moving cube 10 messages
Playtest Crash/Gamebreaking
A strange invisible moving circle 3 messages
Playtest Visuals
"Gaps" in re-designed tech tree 5 messages
Playtest
Blue Monument is unlocked 2 messages
Playtest
Dock not accepting challenge modules 6 messages
Playtest
Jittery Conveyor Belt Animations 4 messages
Playtest Visuals
Modules stop moving on conveyor belt 5 messages
Playtest Crash/Gamebreaking
Tunnel exit animations are... slightly not quite right:D 4 messages
Playtest Visuals
Grey monument changed its model back after moving it 5 messages
Playtest Visuals
Building locked/unlocked 3 messages
Playtest
Shape changes on conveyor belts 3 messages
Playtest Visuals
Can't remove trees from this island 2 messages
Playtest
Wrong recipe on the chemical plant 5 messages
Playtest