🐛bug-forum
Can't start game
datashard salvager
Playtest
Text Blocks can become linked to one another and display the wrong values
Playtest
UI/UX
Moving completed but not yet activated monument duplicates notifications & breaks things
Playtest
UI/UX
Visuals
Modules in the cutter can become visually misaligned
Playtest
Visuals
piece stuck on band
macOS (CrossOver): mouse clicks not registered, UI visible
UI/UX
Crash/Gamebreaking
Harvester pad doesn't know what he has, only how much
Sometimes tunnels stall for no apparent reason.
Playtest
Logic/Balance
advanced stamper
Playtest
Some remarks about the interface:
Text/Localization
UI/UX
I cant rotate in the new playtest
Incorrect red text when hovering over tech tree upgrade
UI/UX
KNOWN
Game uses system language, not the one chosen in the settings
Playtest
KNOWN
Texts at the start
Playtest
Text/Localization
Auto-upgrade
Playtest
KNOWN
Assembling not with human logic
Logic/Balance
Unable to expand in tutorial
Crash/Gamebreaking
Can not link harvester pad to factory
UI/UX
General
Can't place any miners in demo
General
Move command (E) has unexpected behavior
Playtest
Crash/Gamebreaking
Yellow data shard recipe not available in data center
Playtest
Crash/Gamebreaking
Yellow Spire Neural Monument is placeable without unlocking it
Playtest
Crash/Gamebreaking
Assemblers don't care about input modules changing colour...
Playtest
Crash/Gamebreaking
Cutter internal view is rotated
Playtest
Logic/Balance
Visuals
My assembly line disappeared on loading my save
Playtest
Visuals
Borked/glitchy module animations on conveyor belts (particularly cranes)
Playtest
Visuals
Doubled Harvester Pad
Playtest
Visuals
Conveyor belts stop-start / very slow
Playtest
Crash/Gamebreaking
Cutter cut-lines input does not match up with output
Playtest
UI/UX
Visuals
Game loading incorrectly
Playtest
Crash/Gamebreaking
Visuals
Part rotations inside cutter don't have animations
Playtest
Visuals
Unable to do anyhting after placing skyline
Playtest
Crash/Gamebreaking
Non-Contiguous (i.e. "floating") voxels are allowed with the assembler
Playtest
Logic/Balance
Catastrophic rendering errors
Playtest
Crash/Gamebreaking
Visuals
Drones flying into harvester pad tower
Playtest
KNOWN
Visuals
Copying a monotoner set to white makes it look like it's set to black
Playtest
Visuals
Not moving cube
Playtest
Crash/Gamebreaking
A strange invisible moving circle
Playtest
Visuals
"Gaps" in re-designed tech tree
Playtest
Blue Monument is unlocked
Playtest
Dock not accepting challenge modules
Playtest
Jittery Conveyor Belt Animations
Playtest
Visuals
Modules stop moving on conveyor belt
Playtest
Crash/Gamebreaking
Tunnel exit animations are... slightly not quite right:D
Playtest
Visuals
Grey monument changed its model back after moving it
Playtest
Visuals
Building locked/unlocked
Playtest
Shape changes on conveyor belts
Playtest
Visuals
Can't remove trees from this island
Playtest
Wrong recipe on the chemical plant
Playtest