#miraland-press

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<a:p:1332788044377624596>︱THE CREATION OF THE MUSIC OF THE FIREWORK ISLES

Read this exclusive interview with the devs regarding our Firework Season update!

<:_:1332788226120745145> As Firework Isles is the focal point of Firework Season, how did the music production team go about establishing the tone and theme for the music?

Music Production Team:
With elements such as tents, hot air balloons, and carousels showcased on the Firework Isles, it's easy to think of an amusement park! Naturally, carnival music featuring the accordion comes to mind. Since the accordion is the main instrument for the Florawish area, it was the perfect choice as the primary instrument for our music this time. However, pure carnival music would be a bit too overwhelming for the Firework Isles, so we incorporated bossa nova elements to highlight the laid-back, joyous holiday atmosphere during the day, and the romantic, ethereal ambiance of fireworks blooming under the stars at night.

For the ruins surrounding Sparkheart Island, with their puzzles and caves, we wanted the music to avoid being too intense, ensuring players wouldn't feel overwhelmed. As a result, we softened the rhythm and presence of the music, preserving only a general festive and uplifting mood. For another area, set in a high-altitude environment, we built upon the atmosphere established for the Firework Isles by introducing more ethereal and lively elements, making it feel less "firework-heavy" than the area below. Our goal was to create a fairytale-like atmosphere atop the clouds.

<:_:1332788226120745145> In previous maps, the BGM (background music) for an area would vary depending on the specific location within that area and the time of day. What can we expect for the Firework Isles, which is especially lively at night?

Music Production/Sound Design Team:
Fireworks (extremely loud)! They're a spectacle that happens only at night~ As the highlight of the Firework Festival, their place in the music lineup is dominant. They won't be overshadowed by combat music, carriage rides, or anything else—once the fireworks begin, the music won't stop!!!

As mentioned earlier, most areas of Miraland follow the pattern of being loud during the day, quiet at night. However, compared to other regions, the nighttime on the Firework Isles will have a more beautiful, romantic atmosphere, perfect for enjoying the fireworks. We want the music to soften during this time, allowing stylists to hear the sound of the fireworks (which, in itself, creates a wonderful ambiance, doesn't it? ੭ ˙ᗜ˙ ੭). For activities like the Fireworks Dance Party, where things are livelier at night, we've also made distinctions in the sound design between day and night, making the NPC cheers more excited and intense at night!

There were also moments of frustration during the production process...

<:_:1332788226120745145> Which song is the music production team most satisfied with? Also, which song was the most difficult and time-consuming to produce?

Music Production Team:
The song we're most satisfied with is the one for the fireworks, and it was also the one that took the most effort! The initial demo was an instrumental piece with a very firework-like feel. It worked, but we felt it wasn't quite perfect. After brainstorming, we asked: Would the song be better with lyrics? Would a different perspective improve it?

To avoid the feeling of a typical photo op hotspot—visually appealing but lacking in substance—we decided to shift away from the "tourist" perspective and instead adopt the protagonist's point of view: Nikki's perspective, as someone traveling through a vast, open world. From this point, the song became more than just background music for the fireworks; it evolved into Nikki's monologue about her journey in another world.

In addition to the production, technical challenges also caused some issues. We wanted the fireworks display to synchronize perfectly with the music, frame by frame, while also ensuring the music didn't create a frustrating experience during photo-taking, where it might end just as the player was adjusting the settings. In the end, we opted for a song loop during the photo-taking session! To achieve the perfect effect, we spent a long time fixing bugs like: "Why isn't the song playing?", "Why did it stop halfway through?", and "Why is it still playing when it shouldn't be?"

<:_:1332788226120745145> How do you draw inspiration from elements like fireworks and hot air balloons when composing the music?

Music Production Team:
The bouncy sound of the hot air balloon is achieved using spiccato bowing on string instruments. For the explosive sound of fireworks, we combine deep bass tones with frantic, intense sounds. In the arrangement, a sawtooth wave with rich harmonics is used to capture the dramatic bursts of the fireworks.

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Exclusive! The Cheers of the Bonfire NPCs Are Actually the Frantic Screams of the Staff??

<:_:1332788226120745145> Are there any interesting stories or experiences from the production process that you'd like to share with us?

Sound Design Team:
To incorporate the presence of NPCs into the bonfire music, we initially tried editing existing voice clips of cheers and applause from the company's sound library. However, the first version didn't quite capture the lively energy of the music, so we quickly decided to record our own. We invited colleagues from the department to cosplay as the NPCs and brought them into the recording studio to spontaneously perform, fully embodying the spirit of the Fireworks Dance Party and expressing themselves with great enthusiasm!

Music Production Team:
Exactly! The audio in the game isn't just about the music; it also involves a lot of collaboration between the music and sound departments. When working on the audio for the Fireworks Dance Party, the sound design team wanted the NPCs dancing near the bonfire to sound more festive. So, they came to the music production team and asked us to head to the recording studio (since the staff could only host a Fireworks Dance Party there) to freely cheer, clap, and sing along with the music. After a session in the booth, everyone felt the energy was perfect, and the end result was that the NPCs felt more alive! It was a unique experience, and we really had fun. We hope everyone enjoys it too!

Sound Design Team:
Aside from the difference in NPC numbers between day and night, Nikki's presence significantly influences the atmosphere: When Nikki joins the Fireworks Dance Party and dances with everyone, the music becomes even livelier. You'll also hear the NPCs expressing themselves more—playing small instruments, clapping, cheering, and some even begin to sing! ˃ ᵕ ᵒ ✧

Special effect? Custom BGM for an Outfit!

<:_:1332788226120745145> In this update, the music for the new Ability Outfit "Midnight Vigil" features a special effect, which is really cute. Could you elaborate?

Music Production Team:
Early on, we had already discussed incorporating snare drum elements in the music. To keep the tone from feeling too serious, we added a roll to the snare rhythm. When Nikki isn't accompanied by a Floof, a lonesome piano melody plays around Nikki and Momo. But as each Floof joins, a new instrument is introduced into the arrangement.

From the woodwinds introduced by the first Floof to the addition of strings, woodwinds, snare drums, and more, when a maximum of five Floofs are rallied, the music will include cheerful Floof barks. (You might also notice that this track features a melody specially crafted for these little animals, \Nikki//\Nikki//). These elements were all designed to perfectly match the outfit's ability. I wonder if any stylists have noticed these details~

<:_:1332788226120745145> The music for the new outfits each has its own unique characteristics, with the melody for the "Enduring Bond" outfit standing out. How did you create a melody that captures the essence of that outfit?

Sound Design Team:
When we first saw the "Enduring Bond" outfit, our immediate reaction was that, in addition to the clean and sharp sound effects with a touch of magic, we wanted to add some music—something jazzy! After confirming its feasibility with the music production team, we drew inspiration from the Big Band music we usually listen to, incorporating elements like piano, bass, brass, and drums. It turned out to be the perfect fit, and the final version truly captures the playful, stylish essence of a thief performing a little magic trick to entertain everyone!

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<a:p:1332788044377624596>︱THE CREATION OF THE QUEEN'S PALACE RUINS DUNGEON

Read this exclusive interview with the devs regarding our Erie Season update!

Stylists, have you explored the new dungeon, Queen's Palace Ruins: Inner Court? With its vibrant stained glass and elegant display cases, it's the perfect backdrop for stunning photos!

Ever wondered how such a breathtaking dungeon comes to life? In this issue, we sat down with two of our talented level designers, Susan and Susu, to uncover the creative process behind this mesmerizing dungeon. They'll share exclusive behind-the-scenes insights into how they brought the Inner Court to life—just for you!

If you enjoyed this sneak peek into the world of Infinity Nikki, don't worry—there's more to come! The development team will continue to share exciting behind-the-scenes stories in the future. Stay tuned for more!

<:_:1332788226120745145> Hello, dear designers! Could you walk us through the process of creating a new dungeon?

Creating dungeons is an incredibly exciting and challenging task—honestly, I absolutely love it! From the initial spark of inspiration to the final realization of a complete dungeon, the process is a collaborative effort that brings together the creativity and expertise of team members across various roles.

It all starts with brainstorming at the conceptual stage. Everyone—producers, narrative writers, artists, and level designers—comes together to ask: What kind of theme would make this dungeon truly captivating? Inspiration can come from anywhere: an enchanting location, a touching story, a breathtaking scene, or even a piece of captivating music. Once the theme is decided, the team refines the ideas through collaboration, turning them into something truly special (and yes, borrowing colleagues' brains for inspiration—ideas just keep flowing!).

Once the theme and core ideas are solidified, the level designer's brain kicks into overdrive! Of course, this is still a highly collaborative process. Let me break it down:

As the "director" of the dungeon, the designer is responsible for the overall vision. Starting from the theme, they design the gameplay, scene structure, player pathways, cinematic moments, background music, and more. After the initial design is complete, they build a prototype using simple blocks to map out the gameplay and structure. This prototype is then playtested by colleagues, and feedback is used to iterate and refine until the dungeon feels just right. This prototype becomes the foundation for the art team's work.

The art concept team takes the theme and creates stunning concept designs, bringing the team's imagination to life. The environmental art team then transforms the blocky prototype into a vibrant, detailed world, using the designer's carefully crafted blueprint and the concept team's elaborate designs as their guide.

Meanwhile, the music team adds beautiful melodies and custom sound effects to bring the once-silent world to life. The narrative team weaves additional stories into the dungeon, while the performance team enhances the experience with immersive performances.

Once the design is finalized, the programming team steps in, using their technical expertise to make the dungeon fully functional. Colleagues responsible for gameplay, technology, art, and systems also play crucial roles in bringing the dungeon to life.

And just like that, a dungeon evolves from a fleeting spark of inspiration into a meticulously crafted stage for players to explore. Even now, this moment—when a dungeon finally comes together—remains the most moving part of being a level designer.

We'll continue to pour our passion into creating even more exciting dungeons, and we hope all the stylists out there will enjoy them!

<:_:1332788226120745145> What inspired the creation of this new dungeon? Why was the Queen's Palace theme chosen?

Level Designer Susu:
The inspiration for this dungeon came from musicals. Our initial idea was to create a dungeon centered around a stunning yet solitary musical performance.

We chose the Queen's Palace theme for two reasons. First, the Gothic palace setting provided the perfect main stage for this musical scene. Second, we wanted to introduce more opulent and dramatic elements into Wishfield, which has a predominantly natural, pastoral style. This contrast gives stylists fresh opportunities for creative styling and photo shoots.

That said, since the dungeon is set in ruins, much of it is dilapidated. But through the cracks in the stained glass, the interplay of light and shadow, and the broken walls, players can still catch glimpses of the palace's former grandeur—and the centuries-long solitude of the figure waiting within.

-# Early Conceptual Design of the Queen's Palace Ruins Dungeon

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<:_:1332788226120745145> What special mechanics or unique elements were designed to complement the Queen's Palace theme?

Level Designer Susu:
One of the standout features of the Queen's Palace dungeon is its music-themed gameplay mechanics! Music is at the heart of the experience, seamlessly woven into both the gameplay and narrative to create an immersive adventure for players.

For example, the bear guards stationed by the door, once purified by Nikki to remove their dark essence, will play a haunting melody from a music box. In the final stage of the dungeon, the palace begins to collapse in sync with the rhythm of the Queen's song. Players must react quickly to the music's tempo to navigate the collapsing areas, creating a thrilling escape sequence.

But music isn't just a gameplay mechanic—it's also a powerful emotional bond between the Queen and her sister. Through the song, players can feel the weight of their promises and obsessions, adding depth to the story.
(For the full emotional experience, we highly recommend stylists keep the sound on!)

<:_:1332788226120745145> The chase sequence in this dungeon is brilliantly designed. Could you share insights into its design process?

Level Designer Susu:
Initially, we considered incorporating rhythm game elements, where players would collect music notes while running toward the destination. However, to create a more cohesive and immersive experience, we reimagined the gameplay so that buildings collapse in sync with the music's beat. The size of the falling structures even corresponds to the pitch of the music, making the integration of sound and gameplay feel seamless and dynamic!

To heighten the intensity of the escape, we added a visual effect of floors continuously collapsing, forcing Nikki and Momo to keep running forward. This creates a thrilling sense of urgency. To ensure the dungeon remains accessible, we also included helpful tips—like using the shadows cast by falling buildings to predict where they'll land. (Pro tip for stylists: If you're struggling, try using the 'Dash' ability more often! ^ω^)

<:_:1332788226120745145> In previous dungeons, we've seen excellent integration of gameplay and environment. For this one, what unique gameplay elements were designed to harmonize with the setting and storyline?

Level Designer Susu:
The dungeon's backstory is set in ancient ruins, and we wanted the gameplay to reflect the environment's inherent instability. To immerse players in the fragility and danger of the ruins, we designed several mechanics that emphasize this sense of precariousness.

For example, in the Doll Gallery—a room filled with glass display cases—we introduced a mechanic where the glass cracks progressively as Nikki steps on it, highlighting the delicate and fragile nature of the environment. Additionally, the ruins' deteriorated state is brought to life through rotating pillars and sloping platforms, which add to the feeling of instability. (Stylists, tread carefully!)

<:_:1332788226120745145> What challenges did you face while designing the Queen's Palace Ruins dungeon?

Level Designer Susu:
One of the first challenges we faced was conveying the palace's magnificence without overwhelming the player. Initially, we designed the buildings to be very large to emphasize the grandeur, but when Nikki entered, it felt like she had stepped into a kingdom of giants—it was jarring! To fix this, we adjusted the scale to maintain the palace's impressive feel while ensuring the buildings were more proportionate to Nikki's size.

Another challenge was making the connection between "purifying the bear guards" and "opening the gate" clear and intuitive. After some brainstorming, we came up with the idea of releasing light orbs that illuminate gems on the door once the bear guards are purified. This visual cue helped tie the two actions together in a way that felt natural and satisfying.

<:_:1332788226120745145> Any Easter egg in this new dungeon? Could you drop a hint or two?

Level Designer Susu:
Yes, there are a few hidden details worth noting! For example, there's a connection between the music box melody played by the bear guards and the song the Queen sings at the end—keep an ear out for that. Also, the floating glass display cases are sustained by the Queen's power.

If you collect Blings in the scene, you might unlock the sisters' duets. We've designed the sound effects for collecting Blings to match the dungeon's atmosphere, creating a unique auditory experience as you explore.

Lastly, when the bear guards open the door, you'll hear the Queen's call—so listen carefully!

-# Early Conceptual Design of the Queen's Palace Ruins Dungeon

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<a:p:1332788044377624596>︱SPILLING THE TEA

Read this first issue of Spilling the Tea with the devs regarding the upcoming versions of the game.

Good afternoon, stylists. Our brand new segment—Spilling the Tea—is here!

To kick off our inaugural session, we've decided to address some of the most frequently asked questions from our stylists, and we've even got a few exclusive spoilers about the upcoming version.

So, grab yourself a nice cup of tea, sit back, relax, and let's get started.

Remember, your feedback and suggestions are important to us, so keep them coming, and we'll keep working to improve the game. A vibrant and exciting Miraland awaits us—let's go!

<:_:1332788226120745145> 1. This version update feels too empty! Once it's live, there's nothing to do, and the wait between updates is too long. Please give us more content!

Alright, alright, alright! We heard you loud and clear! Let me update all our stylists on what we've been up to!! Right now, we're putting all our efforts into preparing Version 1.5. This update will go live at the end of April and bring a ton of new features, including the long-awaited dyeing feature, multiplayer co-op gameplay, and a brand-new location.

We know many of you are eagerly waiting for the "Home" feature we teased earlier, but it's a huge project and still needs some fine-tuning. We truly appreciate your patience, but I promise, when it's ready this summer, you won't be disappointed!

The dyeing feature lets stylists customize different parts of an outfit. And the fun doesn't stop there—stylists can share and swap dyeing schemes, so we can all join forces to create something truly beautiful.

The update also introduces a multiplayer map and a brand-new event location, Serenity Island.

This magical place is home to our favorite Pieceys. On Serenity Island, stylists watch bubbles float lazily through the air, and dive into a quirky bathing culture. Plus, it's the perfect place to explore the history of the Abandoned District and learn more about the Pieceys (It's finally our turn to shine, Pieceys! IP: Abandoned District).

For more information about the multiplayer map, please stay tuned to our official account @InfinityNikkiEN.

And if that wasn't enough to keep you busy, Version 1.5 will feature tons of new outfits for stylists to craft and collect. We're talking about a large outfit lineup, including a wide range of gorgeous pieces from storylines, gameplay, and special events. Let the fashion frenzy begin!

<:_:1332788226120745145> 2. Abilities should no longer be bound to a specific outfit. They should be unbound by collecting the full set or by obtaining a certain number of specific accessories.

As Nikki gets better at harnessing her Whim, after collecting a certain number of Ability Outfits and completing certain story quests, stylists will have the option to use abilities without needing to wear a specific outfit.

<:_:1332788226120745145> 3. We hope to get a preview of the rerun schedule for the Flutter Storm and Blooming Dreams outfits.

Both outfits will be making a comeback soon!

The Flutter Storm and Blooming Dreams outfits are set to return during the limited-time 4-star Resonance periods in Version 1.6 and Version 1.7, respectively. During the rerun, once your total Resonance count reaches 160 (including past Resonance) you'll unlock the exclusive dance move for Flutter Storm and the exclusive decoration "Floral Rain" for Blooming Dreams.

<:_:1332788226120745145> 4. Recently, the five-star outfits have started to feel a little repetitive. It'd be great to see a wider mix of styles, not just exclusive to one country.

In the future, we'll be mixing things up with more diverse designs for our in-game clothing. Get ready to see all kinds of new looks, like elegant and cozy robes, dashing prince-inspired outfits, beautiful ink-wash Linlang designs, and futuristic, fashion-forward pieces.

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<:_:1332788226120745145> 5. When will we get the Home feature? I'd love to feed little animals, grow some crops, and decorate a space of my own. It'd be awesome to build a home from scratch, or pick one from a template and be able to personalize it.

We hear you, stylists!

Yep, this summer, the home feature is coming your way. Soon, you'll get to claim your very own little corner of Miraland. Here, you can build your dream home and grow crops, among many other gameplay possibilities awaiting your exploration.

In designing the Home feature, we want it to seamlessly integrate into the open-world experience. Expect fresh surprises and creative twists as you build and customize your home!

And if you need inspiration, we'll offer basic house templates that you can tweak or totally redesign, giving you plenty of room to create your perfect space. We hope that this summer, the Home feature will offer you a cozy escape from your main adventures—a place to relax and enjoy the comforts of home.

<:_:1332788226120745145> 6. Collaborations! Collaborations! Bring them on, we can't wait!

We're working on some exciting partnerships, including charity and cultural heritage collaborations. On top of that, we're exploring opportunities to team up with other well-known IPs. Stylists, get ready—if all goes smoothly, these awesome collaborations will be here before you know it!

<:_:1332788226120745145> 7. Could you make all those outfit handhelds into separate items, especially the shepherdess staff!

It's in the works! We've heard your thoughts and ideas about handheld items! Our team is diligently working on thoughtful updates—please bear with us a little longer.

<:_:1332788226120745145> 8. We're curious about what's next for Infinity Nikki! Any hints about what's in store for the game? What can we look forward to in future updates?

During the early stages of Infinity Nikki's development, when everything was still up in the air, we asked ourselves: "What could the future of Miraland look like?" "What new adventures would Nikki embark on in Miraland?" Those questions became the foundation for the game you see today, shaped by our team's imagination and your creativity. Looking ahead, we'll continue embracing this spirit of unbridled possibilities. We'll never confine Infinity Nikki or Miraland to a single definition—because Nikki's journey is meant to be one of endless wonder. She'll chase breezes and the scent of flowers, build her own home, uncover untold stories across Miraland through Whim, and embark on limitless adventures. Our goal is to channel all our creativity into empowering Nikki to explore, dream, and live a life beyond amazing—crafting an Infinity Nikki experience that redefines what's possible.

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<a:p:1332788044377624596>︱BEHIND-THE-SCENES INTERVIEW ON ART DESIGN OF THE REVELRY SEASON

Read this exclusive interview with the Infinity Nikki Art Team regarding behind the scenes details about the art development process.

(Puts on a mask) (Changes into a stunning outfit) (Walks confidently onto the stage) (Swings to the beat)

I feel absolutely exhilarated in my new Revelry Season outfit! It must be the outfit's unique BUFF! What exactly did the artists add in? (Whispers) We'll now invite a few of the art team members straight from the dance floor to share the behind-the-scenes story of the clothing design with our stylists.

(Bows) (Hands the microphone to the artist)

<:_:1332788226120745145> Hi there! Could you walk us through how a brand-new outfit goes from just a sketch on paper to a sparkling design?

Art Team: Of course! We start by drawing inspiration from a wide range of sources—art, culture, music, film, and more—while noting down key themes and keywords that stand out. From there, we define the core concept and overall style of the design, then work to flesh out those ideas visually. (TIPS!) When bringing inspiration to life, it's especially important to pay attention to both the overall structure of the outfit and how the details work together. In other words, we need to focus not only on expressing the theme as a whole but also on refining the intricate design elements. Only then can we truly impress our stylists!

Specifically, there are two main paths to creating a new outfit. One starts with a clear theme or concept. We refine and iterate the design, identifying the most essential and fitting elements. Once we have a solid direction, we gradually build it out and eventually complete the final design sketch. The other path begins from a more aesthetic or playful angle, where we explore fun and creative ideas first, then save them in our inspiration library for future use. If there's a fitting themed event, we'll revisit the original draft and refine it again and again, while keeping the core design elements, until it fits the theme perfectly. As you can imagine, no matter which path we take, every design sketch goes through a long creative journey and countless rounds of adjustments before it's complete. On top of that, we also think about how to tie each outfit more closely to the world it belongs to, giving it its own unique spark of Whim.

Bringing an outfit to life also relies heavily on collaboration across different teams! Once the design is complete, we move on to creating detailed turnaround views and pattern materials—then it's handed over to our 3D team to bring it into the game! Throughout this process, our artists stay involved, since the 3D outcome doesn't always perfectly match the original vision. It often takes ongoing tweaks and adjustments to get everything just right. Of course, our VFX team plays a crucial role too. Stunning effects help showcase the outfit's features in a more vivid and dramatic way. It is the combined efforts of game design, art, modeling, VFX, and programming that bring a beautiful outfit to life for our stylists to enjoy!

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<:_:1332788226120745145> Each season comes with its own unique event atmosphere. What design elements—such as color, patterns, and materials—do you use to capture the essence of each season's theme?

Art Team: Every season has its own distinctive event atmosphere, each with its own unique charm. However, no matter the atmosphere, our core goal remains clear: to create an outfit that is not only stunning but also aligns with everyone's aesthetic preferences. With this in mind, our art team works to define the core concept, emotional tone, and storyline of each theme.

For example, in the Shooting Star Season, there's "Wings of Wishes," where paper cranes with glinting stars fly around you as you move. In the Firework Season, there's "Stardust Flare," where vibrant fireworks shimmer across the flowing fabric of a princess gown. Then there's "Dance Till Dawn," where colorful ribbons and floating balloons reflect the joyful, celebratory atmosphere. In the Eerie Season, there's "Timeless Melody," where exquisite cut-out metal and light, airy white chiffon come together boldly, with flowing musical notes and crystal-like gears evoking the serene melody of classical music.

The current Revelry Season has a more bizarre and eccentric atmosphere, with a quirky, whimsical tone. So, when it comes to the clothing style, we made some careful choices and ultimately decided to shape it with a fairy-tale-inspired feel. This includes vibrant, fairy-tale-like colors and exaggerated cuts, all aimed at bringing a dazzling, bewildering sense of fantasy to everyone.

The more exaggerated and quirky designs are usually worn by Momo! In a way, Momo's outfits serve as a reflection and extension of the festive atmosphere. (I may have gone a bit too far here. Sorry, Momo!)

<:_:1332788226120745145> The overall atmosphere of the Revelry Season is both absurd and funny. How do the artists transform various inspirations into clothing designs, and what kind of fantastic madness unfolded in their brilliant minds?

(Grand entrance) (Puts on the mask) (Roars) (Limbs elongate) (Screams) (Dances) (Twists left) (Steps right) (Wild dance) (Pulls Nikki in) (Wild dance) (Screams) (Dances) (Twists left) (Steps right) (Grand finale) (Takes off the mask) (Limbs shorten)

Art Team: No matter what, our core focus is to keep Nikki looking beautiful, while leaving the quirks to Momo. Our priority is always to ensure the outfit is visually appealing, and only then do we consider adding some playful elements. We want to present not just exquisite outfits, but also bring surprises and joy. This time, we've introduced gesture headwear, pink diamond headwear, pink sunglasses, and emotion hair accessories... When designing these pieces, we immersed ourselves in a wild mental state. In this unconstrained state, we ended up creating them effortlessly without even realizing it. It's truly in perfect harmony with the theme of the Revelry Season! (Takes off the mask) (Grand finale)

<:_:1332788226120745145> We've noticed that the raincoat in this update has a unique texture and a highly realistic effect! Should we expect to see more new materials in the future?

Art Team: Yes! The PVC material of the raincoat and the laser-like texture in the evolved version are a new experiment for the Revelry Season. We aim to explore new materials each season, designing outfits with unique styles to match the season's theme. There will also be more exciting abilities in the future! Stay tuned!

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<:_:1332788226120745145> Outfit Concept Overview: Crimson Rhapsody

Design Inspiration and Concept
While scrolling through social media, I noticed that some stylists have already guessed the source of the design inspiration! (Pleased) (Excited) (Thrilled)

That's right! Felispirit Sacks!

The core concept centers around lively dolls coming to life in a whimsical, joyful spirit! These playful figures were reshaped and refined countless times before finally making their dazzling debut! (Below are the early design drafts.)

Returning to the outfit design concept—our initial idea was to create a dark-style ball gown. However, as development progressed, we gradually embraced a more lighthearted and pure tone for the entire "Revelry Season," leading us to shift the outfit's main color to a bright, vivid red.

The shape also differs from a typical ball gown. After listening to feedback from stylists, we realized that wearing a large dress while exploring the world often brings feelings of heaviness and discomfort. To break away from the clunky feel of traditional big dresses during in-game exploration, we opted for semi-sheer gauze materials, a leg-revealing design, and thoughtfully arranged color blocks. Our goal is to let stylists dash through the open world with ease and flair!

Outfit Design Details
We paid attention to every detail, from the materials and shape to the smallest design elements. The standout feature is the girly aesthetic, with an abundance of bowknot motifs. Tiny bowknots scattered through the curly hair capture a sense of youthful charm, while the rows of bowknots and argyle patterns on the stockings add a bold, elegant touch. Then there's the oversized bowknot at the back, absolutely dreamy and exquisite! It's something I've always wanted since I was a kid! And that fluffy trailing hem? A true delight to design! So satisfying! (Gets too excited)

Ability Design Concept
When designing new abilities, we often start by building on the theme of the outfit. For this doll-inspired concept, the whimsical atmosphere of the Revelry Season offered plenty of creative room for exploration. We thought, why not experiment with perspective shifts and give players control over different characters? Just like Momo, who adopts a human form and perspective when wearing the mask, Nikki could transform from human to doll, changing both her shape and movement style. This would allow her to explore the world with a more lightweight and playful jumping mechanic.

The outfit design of this season also subtly reflects the price for acquiring the new abilities—the limitations. While the gown conveys elegance, it also carries a sense of weight. In contrast, transforming into a doll gives Nikki a lighter, freer form, representing her breaking free from constraints and embracing freedom. This outfit not only showcases a physical transformation but also captures the psychological shift of Nikki embracing her doll identity, returning to a more authentic self.

<:_:1332788226120745145> Outfit Concept Overview: Art of Tailoring

Design Inspiration and Concept
The design process for this outfit was quite a journey, as we had to strike a balance between niche style and broader appeal. After experimenting with numerous color schemes and shapes, we ultimately arrived at the version you see now, combining eccentricity with a playful and cute aesthetic.

Inspired by the Mad Hatter, this dress is perfect for spinning and dancing in a quirky world. During the design process, we envisioned ourselves as a passionate artist obsessed with tailoring. How would someone so immersed in the art of cutting fabric create her dress? Most likely, she would use materials at hand and incorporate her most familiar tools into the design!

Outfit Design Details
As you can see, this outfit features elements inspired by tailoring tools, such as measuring tapes, buttons, silk thread, fabric scraps, and scissors. These motifs appear in the design of the straps, eye mask, bowknots, hat, and hem. The most subtle feature is the scissor motif. Did you notice that the butterfly-shaped bow at the back resembles scissors? Even the hat and vest are designed to take on the shape of scissors!

Ability Design Concept
Drawing inspiration from the art of tailoring, it's easy to associate this concept with both seamstresses and hairstylists. It's the perfect fit for styling the little creatures in Miraland! Rather than a cleaning function, the art of tailoring leans more towards grooming or hairstyling. You can easily style the animals' fur, though, of course, there's always a chance for a styling mishap! To account for this, we've designed two accessory states for when a styling attempt doesn't go as planned!

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<:_:1332788226120745145> Outfit Concept Overview: Momo Rain

Design Inspiration and Concept

This outfit is inspired by the deep bond between Nikki and Momo throughout their adventures. During early internal testing, we encountered a rainy day in the game, and Nikki, without a raincoat, was shivering in the rain and occasionally sneezing. That's when we noticed Momo always by her side, and we couldn't help but wonder, "Does Momo, just like us, feel worried about Nikki out in the rain?"

That's when the inspiration struck! We decided to create a special raincoat for Nikki, (with a determined gaze) a design that would not only keep her warm and happy on rainy days but also give her a sense of companionship. Even while running to seek shelter from the rain, Nikki remains light, bright, and adorable!

Outfit Design Details
For the raincoat, we chose the signature color of Momo—bright yellow—as the main hue. The design is inspired by the shape of Momo's cloak, featuring a loose, comfortable fit with a touch of playfulness. It's adorned with a rainbow pattern, symbolizing the sunny days that are just around the corner. The most unique feature is the fluffy white tail at the back, resembling Momo's tail. As Nikki walks, the tail gently sways, much like how Momo is always by her side, walking with her through the rain.

Every time Nikki wears this raincoat, it reminds her of Momo's care and companionship. They are the best of friends, always by each other's side, whether it's sunny or rainy!

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<a:p:1332788044377624596>︱Infinity Nikki: Optimization Preview | No Empty Promises—Version 1.5 Drops MASSIVE Optimizations + FREE 10 Pulls!

Read this Optimization Preview with the devs regarding upcoming versions of the game.

Let's Boogie, Let's Dance!✧(◍˃̶ᗜ˂̶◍)✩ The festive carnival party is coming to a close, but here comes the main event! Prepare for a sea of stars, bubbles dancing in the breeze, and a tidal wave of upgrades crashing into Version 1.5!

No more empty promises (we mean it!)—this update's the REAL DEAL! New version, new upgrades—we're coming in HOT!

<:_:1332788226120745145> [Camera] Optimization: Enhanced Photography Experience!

Momo's Camera is getting a major update in Version 1.5!

Version 1.5 will introduce vertical photo mode for PS5 and PC platforms. For mobile devices, due to the wide range of models and screen specifications requiring extensive optimization, this feature is still under active adjustment and will be released once fully polished. We sincerely appreciate the patience and understanding of our mobile players!

The new update will also allow you to save and share up to 20 custom photo settings. Preserve your favorite configurations, then effortlessly share them with friends.

On top of that, we've addressed feedback about limited composition options due to Nikki's fixed poses. After the 1.5 update, Momo's Camera will debut a free movement mode, enabling Nikki to move freely during photoshoots. This "small step" for Nikki could lead to a giant leap in capturing stunning shots—get ready to immortalize even more dazzling moments with her!

-# *This is an in-development version of the game. Please refer to the actual in-game content.

Leila has arrived! The previously teased camera merchant Leila arrives in Version 1.5! you can use camera modification tools to unlock 8 new photo poses, including "Drowsy Yawning," "Play the Pipa," and "Graceful Floating." In the future, Leila will also offer additional poses, filters, and other photography goodies for purchase or exchange—so stay tuned!

After snapping your shots, you'll now be able to rotate photos and edit them with stickers and text! Experiment with a variety of stickers to personalize your memories and craft dazzling keepsakes!

-# *This is an in-development version of the game. Please refer to the actual in-game content.

<:_:1332788226120745145> Embark on an Adventure with Nikki: New Storyline Unlocked!​

Version 1.5 Bubble Season brings a thrilling new chapter.

What begins as a lighthearted graduation trip soon spirals into an epic journey. Guided by a mysterious stranger, Nikki witnesses a world in crisis and steps into a rift in time and space, venturing toward the primordial Sea of Stars. There, she'll uncover secrets about her past, present, and future—and encounter countless versions of herself from parallel worlds.

A brand-new multiplayer map will open, featuring unique gameplay mechanics and co-op challenges. Co-op is entirely optional—solo players can enjoy the map at their own pace, with a focus on relaxed, stress-free exploration. Dive in and savor the adventure!

Alongside the update, Nikki's MV "Echoes of the Stars" will debut, where Nikki will tell the story of her celestial journey. Follow @InfinityNikkiEN for updates—prepare to be swept away by the harmonies of the Sea of Stars!

But the adventure doesn't end there! Nikki will visit the secluded Serenity Island, where she'll meet new Piecey companions and unravel long-forgotten tales. Immerse yourself in the island's rich bathing culture and leisurely charm—a perfect respite before your next cosmic quest!

<:_:1332788226120745145> Unleash Boundless Creativity With Custom Ability Styling!

As Nikki's journey across Miraland unfolds, she gets better at harnessing her Whim. After collecting a set number of Ability Outfits and completing their story quests, Nikki will be able to use abilities freely, unbound by specific outfits.

Once an Ability Outfit is fully collected and its power unlocked, head to the Ability Setup interface to customize its appearance. Mix and match your favorite aesthetics to create unique looks for each ability.

Some abilities require specific items to function (e.g., handheld items). For these, you can swap the design of the required item (e.g., choosing a different style of cleaning brush for the Default: Animal-Grooming ability) but cannot replace it with an item from unrelated abilities (e.g., scissors from Tailor: Animal-Grooming, fishing rods, or bug-catching nets).

Some outfits, like ​​"Daughter of the Lake"​​ and ​​"Spectral Mist,"​ feature special effects. These are tied to their full sets and can only be activated by wearing the complete outfit.

-# *This is an in-development version of the game. Please refer to the actual in-game content.

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<:_:1332788226120745145> Visual Upgrades & Ability Enhancements!

With the launch of customizable ability styling, we've upgraded the visual effects of select Ability Outfits to make their powers stand out even more! The following outfits have received art upgrades and ability refinements: "Crystal Poems," "Froggy Fashion," "Breezy Tea Time," "Shark Mirage," and "Forest's Fluttering." The "Crystal Poems" outfit now features a special purification animation: Nikki will wield her wand to cast Purifying Orbs, accompanied by a shimmering snowfall effect around the wand. While many stylists requested customizable orb colors, these hues are tied to future story developments—stay tuned for Nikki's evolving abilities on her adventure! The "Froggy Fashion" outfit has been upgraded to the new [Croaker Chorus: Whimsicality] ability, allowing Nikki to summon four Croakers for a lively choir session. This ability upgrade will debut alongside the [Croaker's Whisper] rerun event during Version 1.5's 4-Star Resonance period. Outfits available in the permanent Resonance event like "Breezy Tea Time," "Shark Mirage," and "Forest's Fluttering" also receive polished ability animations. Upon acquisition, their ability items—a bug-catching net, fishing rod, and cleaning brush—can now be swapped for exclusive new designs during use!

<:_:1332788226120745145> Glow Up & Recolor! Enhanced Benefits Await!

An upgrade will elevate the Glow Up experience: 5-star/4-star outfits and pieces unlock new color variants after being fully glowed up. For 3-star outfits and pieces, glowing up won't unlock new colors directly, but you can now use materials in the dyeing feature to unlock additional unique hues.

Starting in Version 1.5, fully glowed up outfits will grant color variant pieces directly via the Glow Up interface. More outfits will gain this feature in future versions.

-# *This is an in-development version of the game. Please refer to the actual in-game content.

<:_:1332788226120745145> Interaction & Gameplay Improvements​

We have been continuously enhancing visual performance across mobile and PC platforms. Detailed improvements will be announced separately via our official channels.

In addition to visual optimizations, we have also optimized button interactions during gameplay. We've added ​​X/Y-axis inversion for keyboard/mouse and controller, and the ​​custom keybinding system​​ will now support ​​combo key customization​​ (e.g., assigning keys for the ​​Timeless Melody's​​ exclusive skill).

Additionally, we have reduced grind for the two PS trophies ​​"I Swear, This is the Last Time"​​ (using Surprise-O-Matic 1,000 times) and ​​"Heart Full of Wonders"​​ (100 Iridescent Eurekas), allowing everyone to obtain Platinum trophies within a more reasonable timeframe.

<:_:1332788226120745145> Other Ongoing Optimizations

Album Sorting Fix
The display order problem in Momo's Album will be resolved in Version 1.5. Thank you for your patience!

​​Streamlined Main Interface + Immersive Mode
In Version 1.5 Bubble Season, a function hub button will be added to declutter the main interface, grouping and organizing secondary features into a tidy menu.

Additionally, a new immersive mode hides all UI elements (except an exit button) and interaction prompts while retaining shortcut functionality. Perfect for distraction-free exploration and photography!

Whim Calendar
Track event progress and manage Vital Energy efficiently with the new Whim Calendar on the main interface. Plan your adventures smarter!

-# *This is an in-development version of the game. Please refer to the actual in-game content.

The path of optimization never ends—future updates will bring even more refinements to your adventure. To all our beloved stylists, thank you for your unwavering support of Infinity Nikki. Your feedback and passion have been the guiding stars lighting our way forward. As a token of gratitude, 10 Revelation Crystals will be gifted to all players upon the launch of Version 1.5 Bubble Season. Let's set sail toward new horizons together!

The celebration of creativity goes on, and our pursuit of excellence never rests. Ahead lies the boundless Sea of Stars, where every twinkling star holds a story waiting to be heard. Together, we shall march onward, embracing a future sparkling with endless possibilities. Here's to brighter days ahead!

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<a:p:1332788044377624596>︱BEHIND THE SCENES: SEA OF STARS AUDIO DESIGN

Read this exclusive interview with the music design team regarding audio in the Sea of Stars.

<:_:1332788226120745145> Q1: While listening to Sea of Stars' theme song, "Echoes of the Stars," I heard a melody that sounded incredibly familiar—was it a callback to the iconic theme music from the earlier Sea of Stars?

Music Design Team: Did you notice that familiar melody within the song? Did it stir something buried deep within your memory? You're absolutely right—that's the theme from Star Sea Dream! Five years later, we were once again honored to collaborate with the brilliant composer Liu Dong to create a new anthem for the Sea of Stars—"Echoes of the Stars." While the song preserves the melody that many of you hold dear, we wanted to explore new emotional depths within the world of the Sea of Stars. In the second half, we ventured into fresh territory with a bold "solo vs. chorus" arrangement. A brand-new melodic line was woven into the original theme, expanding its emotional resonance. The familiar melody makes a comeback—this time sung by a chorus that echoes Nikki's voice. And in the final moment, "they" join her in singing the very same lyrics, gently telling her: she's never truly alone.

We also reimagined Nikki's solo melody to be brighter and more uplifting, giving the entire song an emotional arc that rises from sorrow to hope, from uncertainty to unwavering resolve. Our hope is that you'll feel Nikki's transformation—her growth, her determination, and her quiet courage—woven into every note. Fun fact: the song in the opening CG is also an arrangement of the Sea of Stars theme, and it actually retains more of the original melody than Echoes of the Stars. Both songs are rooted in the same motif and are placed at the beginning and end of the "Dimensional Rift" level, creating a powerful sense of symmetry. And yet, they contrast in striking ways—evolving from tradition to innovation, from a solo voice to a unified chorus, from being alone to standing together.

<:_:1332788226120745145> Q2: The new login theme has been getting a lot of love from stylists! Could you share more about the inspiration and creative process behind its production?

Music Design Team: When it comes to the login theme, we can't not talk about destiny! It's like... falling for a certain pink-haired savior is fate itself! (Just kidding—kind of.) Ahem. The truth is, this piece was built around the theme of "a dream looping endlessly." The end of a world, the birth of a new one, Nikki's awakening, and the meeting of countless parallel universes—perhaps all of it is part of a fate that cannot be defied. The very first shot of the login sequence shows Nikki opening her eyes. The moment we saw that image, we knew what had to come first: a chime. We dashed to the sound team and borrowed a Starbell—and with that, the piece opens with a sound that's quite literally a wake-up call. It's as if thousands of Nikkis across the Sea of Stars are calling out to each other, awakening one another. And the Nikki on screen is just one of them. To express this cyclical theme, we used a looping musical structure, where each section represents a new turn in the cycle. Though the melody repeats, we build each iteration with new layers and instruments—so that stylists can feel the weight and pull of destiny with every return. The first cycle begins with a waltz that's dreamy, lonely, and achingly beautiful. A gentle triple rhythm dances over soft piano lines—everything feels peaceful. But beneath it all, a hazy synth pad clouds the soundscape, like a dream that's starting to blur. By the end of this passage, distortion creeps into the piano, and the once-beautiful dream begins to crack, revealing the fractured world beneath. The chime sounds again. In the second cycle, strings take center stage, arranged in rich counterpoint. The main and supporting melodies move independently but harmoniously—different voices, different worlds, woven into one unified music. Like distant stars shining across the same sky. Then comes the third cycle, where that fragile peace shatters completely. Reality crashes in, raw and unrelenting. The waltz is broken apart by urgent percussion, while harsh synths overwhelm the mix, squeezing out everything else. We used distorted acoustic instruments here to evoke the feeling of something once real and beautiful being lost, drowned in chaos. And hidden in each cycle is a musical Easter egg—our little nod to the concept of time. Listen closely, and you'll hear echoes of Liszt's La Campanella ("The Bells") woven into the strings. As it fades, the ticking of a clock pulls everything toward silence. The cycle ends. The world goes still. But then... the music begins again. Nikki awakens once more. And with each awakening comes a question: What kind of world will she face this time?

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A chat log from the Music Design Team
Sender: At first, I composed the piece with the original concept of a lonely, delicate beauty in mind. But just swapping instruments in a loop didn't really create enough variation or keep it interesting—it felt kind of flat. So I decided to blend in some electronic elements inspired by the beginner level. Honestly, by the time I reached the third section, I had this burst of inspiration imagining the vastness of the Sea of Stars—this cosmic, infinite space mixed with the feeling of worlds collapsing. I think the emotional arc came together really well: it starts off dreamy and beautiful, then the second section introduces a sense of fate and unease. The third section takes us deep into the cosmos, where time seems to fold over itself. The world shatters, but like a dazzling supernova explosion—both destructive and breathtaking. Finally, the music quiets down completely and loops back to the start. It's like that chaotic scene was just a dream—one smooth, seamless flow of emotions!
Sender: [Video file attached]
Sender: Here's a clip.
Sender: Honestly, it turned out even better than I expected.
Sender: It really has this powerful sense of destiny.
Reply 1: 👍
Reply 2: Amazing! (๑ `▽´๑)۶!!!
Reply 3: Ohhhh! 👍👍👍👍👍

<:_:1332788226120745145> Q3: In the "Dimensional Rift" story level, when traveling through the time stream aboard the Silvermoon Boat, there's a grand, cosmic occurrence resembling a black hole. How did you use music to establish the mood of that scene?

Music Design Team: Music and visuals exist in a beautiful dialogue, each enhancing the other. In the "Dimensional Rift" story level, the scene depicts water and light weaving together into a boundless, infinite landscape. Layered arpeggios ripple gently like waves spreading across a vast ocean, with no clear beginning or end. The notes rise and fall delicately, capturing the fleeting moment when light pierces through the water's surface. As the whale breaches, we are drawn into the black hole's gravitational pull—the sound warps and twists, then swiftly dissolves into a profound silence. For this moment, we drew inspiration from Maurice Ravel's iconic Une barque sur l'océan ("A Boat on the Ocean"), a tribute to the painter Paul Sordes. Its impressionistic textures perfectly mirror the drifting Silvermoon Boat under the shimmering moonlight of the Sea of Stars. Our hope is that as the music softly fades, stylists will be carried away into the vast, infinite expanse—immersed in an atmosphere both pure and ethereal, leaving behind a lingering sense of presence that feels as though it never was, yet is everywhere at once.

<:_:1332788226120745145> Q4: After playing through the first part of the story, stylists arrive at a brand-new area called the Sea of Stars. The map and music here represent a distinct shift from anything players have experienced before. Could you share the inspiration behind the design of this area?

Music Design Team: The moment we first saw the concept art for The Sea of Stars, we were completely captivated by its dreamy, otherworldly beauty. Immediately, we wondered: what kind of instrumental tones could perfectly complement such breathtaking visuals? After exploring many possibilities, we chose to craft the ambient music for the Sea of Stars in two distinct layers. The first layer centers around a warm, embracing piano that forms the foundation of the soundscape. We added delicate electric guitar flourishes and designed an open-chord pad to provide depth and texture—without overpowering the melody or mood. Our goal was to create a spacious, airy atmosphere that feels both soothing and expansive. The second layer brings in rich cello tones and subtle electronic textures, deepening the sense of immersion. Within this layer, faint echoes of the main theme gently surface, as if softly welcoming you to the Sea of Stars itself.

As stylists journey through this celestial realm, they'll often spot shooting stars streaking across the sky. Perhaps some have noticed that when you pause and quietly watch them, the music shifts ever so subtly? To capture this delicate and moving moment, we composed a special musical motif just for the shooting stars. When you stand still, gazing upward, this melody gently weaves into the existing ambiance, adding a nuanced, textured layer that enriches the listening experience. We hope this subtle touch offers stylists an unexpected moment of wonder and a deeper sense of immersion in their voyage through the stars.

Our vision was to craft the Sea of Stars as a magical realm that feels like stepping into a living fairytale. Here, stylists can lose themselves in the boundless beauty of the starry skies while connecting with fellow stylists from around the globe—sharing a wondrous and unforgettable adventure through this celestial world.

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<:_:1332788226120745145> Q5: Within the Sea of Stars, each area features its own unique musical theme. Could you share how you captured the characteristics of each zone and tailored the compositions to reflect their individual moods and atmospheres?

Music Design Team: As the social hub for players, the Sea of Stars embraces an immersive and dreamlike atmosphere. Building on this foundation, we aimed to infuse a sense of joy and playfulness. Once stylists unlock social features, they can visit the Dream Star Isles! For this enchanting archipelago, we created an upbeat and cheerful BGM to encourage everyone to explore and connect hand in hand. In the Animal Playtime game area, stylists will enjoy a laid-back track adapted from the beloved \\Nikki Nikki/// theme melody. Meanwhile, during the journey aboard the paperplane or Silvermoon Boat to the Unbound Tower, stylists are accompanied by a special travel-themed composition that signifies the beginning of a new adventure.

Sound Effects Team: Beyond the music, we carefully crafted sound effects to enhance emotional engagement. In Bubble Dreamland, every plunge and bubble formation triggers a distinctive sound built on warm, bassoon-like tones blended with synth layers—creating a cozy, mellow, and richly textured auditory experience. Altogether, the musical transitions throughout the Sea of Stars flow seamlessly. We hope this allows everyone to deeply immerse themselves in the joy and wonder of exploration and connection within this magical realm!

<:_:1332788226120745145> Q6: Speaking of sound effects, the sound of the Starbell is quite distinct. Could you tell us how it was created?

Sound Effects Team: The ringing of the Starbell is an essential gameplay action in Infinity Nikki, so it needed a sound that truly reflects its significance. Therefore, we went all out—sampling over 10 different bells with great care and precision. During production, we carefully pieced together and blended these bell sounds to form the foundational audio for the various bell-ringing actions in the game. From there, we layered and customized each base sound to give every interaction its own unique character and richness.

For example, after recording the basic bell sound, we layered additional tones to make it richer and fuller. We also adjusted the pitch to match the tonal atmosphere of the "Sea of Stars" BGM, so that when stylists ring the Starbell, it feels like they're interacting with and contributing to the background music. All these efforts aim to give the Starbell a unique, signature sound that enhances the stylists' interactive experience.

<:_:1332788226120745145> Q7: You've given us a lot of insight into the design aspects. Could you now tell us a little about your creative journey and share your personal experiences and thoughts throughout the production process?

From the "Dimensional Rift" level to the vast expanse of the "Sea of Stars," from the Land with No Name to the boundless open world, our focus has always remained on Nikki's perspective—her emotions, her inner journey, and the feelings that accompany her every step.

This voyage through the Sea of Stars stirred memories from our earliest work during the Whim Playtest, especially the emotions evoked by the Old Florawish Memorial. What must Nikki have felt leaving home and stepping into an unfamiliar world? And upon awakening once more, reflecting on fragments of that past world—where does this story truly begin? That's why, when Nikki awakens in the Sea of Stars, the background music "The Forgotten Dream of a Star," heard as the Seer recounts her experiences, carries the legacy of "Step into Miraland"—the original login theme from the Whim Playtest. This melody bridges three years of creation, linking our earliest inspiration with the present, creating a profound and subtle connection across time.

Nikki's journey is far from over. Composing music that embodies her evolving emotions feels like a natural expression of her story. Perhaps you've noticed familiar motifs quietly woven into the music reflecting Nikki's experiences—fleeting and delicate, yet resonating with a shared rhythm. These hidden melodies reveal the emotional thread that runs through Nikki's journey: a theme of gentle strength, imbued with warmth and heartfelt wishes that accompany her every step.

We hope that these familiar melodies will bring back memories of your adventures with Nikki in Miraland—moments of joy, warmth, laughter, or even quiet sorrow. Each note carries a story, a feeling, a fragment of time that belongs to you and Nikki alone—a shared journey that is uniquely yours.

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<a:p:1332788044377624596>︱BEHIND THE SCENES: BUILDING SERENITY ISLAND

Read this exclusive interview with the devs regarding the creation of Serenity Island.

<:_:1332788226120745145> Q1: I could feel the rich bathing cultures of the island as soon as I set foot on it. Could you give a brief introduction about it and the main inspiration?

Writing Team:

We evolved the art team's foundational bathing concepts into two distinct bathing cultures for both Piecey villages, adapting each to their specific geographical features. "Soakville" sits right by Rainbow Springwater—that combo of salubrious waters and the surrounding terrain makes it perfect for water baths. Hence, we designed it as a place known for its bathhouse and specialty product, the Scrubbing Champ. On the other hand, "Steamville," perched high up and right next to a salt mine, was designed as a destination for hot stone saunas and salt baths, where Crystal Salt of all shapes and sizes makes for perfectly-suited cleaning routines. The difference in the two villages' bathing cultures is also reflected in their residents. Pieceys in Soakville are gentle souls who love farm work and peaceful pastimes, while their Steamville counterparts are fiery spirits, preferring digging and competition.

<:_:1332788226120745145> Q2: (Raises hand) I want to know how the unique soundscape on Serenity Island was created!

When you think of baths, you think of bubbles. When you think of bubbles, you think of a unique bouncy kind of sound—"boing!" The music of Serenity Island was born by blending unique samples like this with the musical style of Stoneville!

We used instruments like the tambourine (from beautiful Xinjiang), tabla (from the Middle East), and handpan (a novel instrument), which sound distinct from Stoneville's style and give the impression of water, bubbles, and sand. Apart from that, we also added sounds to represent "bathing" into the mix!

For example, we used the rubbing sound of a foaming net to simulate that of a maraca; we sampled the sound of water droplets to make the melody sound more moist; we also used the sound of knocking on a tub and bucket as percussion. But that's not all! Serenity Island is like a multi-flavored hot pot (delicious!) of water baths, sand baths, and mines. For the hotter areas, we used the sound of shakers made with real sand as well as the sound of sand being thrown and hitting a drum. We also used the sound of pickaxes to simulate the sound of bells. These elements came together to create Serenity Island's lively ambiance!

<:_:1332788226120745145> Q3: The new story on the island is filled with heartwarming moments and quirky characters. What was the inspiration and intention behind them?

Serenity Island's story unfolds during Bubble Season. These transient wonders—simultaneously magnificent and delicate —became our emotional compass. We crafted a narrative that sparkles with beautiful purity upfront, but reveals subtle melancholic undertones when pondered upon. Also, taking into consideration Serenity Island's terrain, Boss, and the rustic nature of the local Pieceys, we decided on a story about home.

For every character, home transcends physical spaces, instead unfolding as sensory anchors—a lingering fragrance, an echoing melody, a luminous vista. Take Fuzzball—born from a pilling sweater reminiscent of childhood garments. Like those hand-knitted relics from elders, now outgrown yet too cherished to discard, its frayed threads cling to memories that outlive their original purpose. Our attachment to "home" are often epitomized in a sweater like this. And so, we infused elements of home, family, and longing into every character. To High-Flying Hannah, home is the sun and rain outside the window. To Hoohoo, home is mother's comforting words. To Macy, home is the harvest wind... We believe that everyone carries cherished memories of home and longs for its familiar sights when far away. With this in mind, we've woven our own understanding of home into every chapter. We hope players discover moments that resonate deeply as they play, finding echoes of their own stories within ours.

As for the characters, well... Compared to human characters, Pieceys are much more similar to each other in terms of appearance, so to make them more distinct from each other and memorable, we focused on their names and mannerisms. Like the Forgotten who've lost portions of fabric and memory, we gave Serenity Island's Pieceys names missing prefixes—linguistic echoes of their fractured histories that still retain glimmers of their distinct personalities. Consider Terra's evolution: she emerged from wheat-stained gloves, initially named Wheaty Terra. Though we cherished the prefix, it was painstakingly excised—leaving Terra, a name now distilled to its essence yet still echoing amber fields in its simplicity. Stately Stan and Flashy Frank originated as twin pockets on a farmer's jacket—the left steadfastly housing work tools, the right bursting with playful curiosities for children. Though their names once bore textile-inspired prefixes, we ultimately prioritized titles mirroring their spirited identities over their sartorial roots.

In terms of mannerisms, the Pieceys of Serenity Island also differ from those in the Abandoned District. They tend to refer to each other using words like "rag" and opt for fabric-related expressions in their idiosyncratic speech. Of course, this is also closely tied to their bathing culture. After all, "scrubbing rag" sounds a lot more relatable than "scrubbing Piecey," haha. We hope these carefully crafted details breathe life into Serenity Island, making every corner feel authentically alive. Thank you for uncovering and cherishing them!

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<:_:1332788226120745145> Q4: What was the inspiration behind Nikki's lovely old home?

Writing Team:

The Thuddy Squash Cabin served as Nikki's first home in Miraland—the ultimate gesture of Piecey hospitality. We wanted this special shelter to become one of Nikki's warmest memories during her journey in Miraland, so we created a message book at "Miss Nikki's Old Home" where local Pieceys can share their gratitude.

Through her journey across Serenity Island, Nikki dispels gloom and warms Piecey hearts—deeds met with open arms by the locals who honor her efforts through heartfelt tributes. Each message left by the Pieceys at her cabin becomes a testament to the profound bond between Nikki and the world she's helped nurture. These glowing sentiments illuminate paths to future adventures like street lamps, guiding Nikki toward new Miraland stories waiting to unfold.

<:_:1332788226120745145> Q5: Wow, Serenity Island has so many novel places and plants! Could you tell me how this world came into being? I'm especially curious about the pink foam bunny at the bath area. How did you come up with that?

Art Team:

When designing the bath area and its atmosphere, we hoped to create something that could immerse players in Serenity Island's bathing culture. So, how do we do that? How do we create attention-grabbing scenes with visual elements while keeping them in line with the lore of the Pieceys? With this creative direction in mind, we iterated on many design concepts.

During our initial brainstorming sessions, the team conceived vibrant concepts featuring hanging ornaments, festive banners, and floating balloons. However, feasibility testing exposed three core limitations of traditional decor: (I) inadequate visual magnetism, (II) dissonance with environmental aesthetics, and (III) minimal potential for dynamic player engagement.

So we started with a whole new plan. Using "cool summer" as the anchor of the overall vibe, we shifted our focus to using foam as the major visual motif and designed a huge foam area in the bathhouse. Foam is a major part of bathing and, naturally, makes for a great vessel for bathing culture. Using voluminous bubbles, we crafted scenes brimming with depth and dynamism, aiming to evoke the textural richness and softness of real-life foam, inviting stylists to immerse in its tactile familiarity.

That's the theory. On to practice! We began drawing concept art and experimenting with materials at the same time. We layered "moldable memory points" atop our foamy foundation, realizing foam alone wasn't enough to captivate—playful motifs were key to sparking that extra magic! What if we molded the foam into cute shapes, like how you'd make a snowman? So we did. And the pink foamy Blushbunny was born!

<:_:1332788226120745145> Q6: The runway show is so fashionable and fun! How did you come up with the concept for this?

Game Design Team:

The Swish & Stitch Soiree is actually a pretty experimental game mode. It was born as an attempt to inject multiplayer elements into a single-player-focused open world.

Our foundational vision cast Miraland as a realm warped by external forces, its fabric twisting into interdimensional "knots" that bind disparate planes of existence. These cosmic junctures naturally evolved into meeting grounds where Nikki's multiversal iterations intersect and interact. The Grand Patch Stage on Serenity Island was our first attempt at implementing this idea. When planning, we had a few major goals in mind from which we would expand the design. First of all, we aimed to craft a multiplayer stage where gameplay mechanics would naturally spark interaction. Beyond that, we rooted the stage in the open world's cultural fabric, ensuring it felt like an organic part of the environment. Finally, we pushed for innovation—novel gameplay and seamless ties to existing systems—to keep stylists captivated.

After narrowing our focus, we brainstormed ideas ranging from theaters and water parks to spas, but ultimately landed on a runway where hosting fashion shows became the core gameplay. We envisioned this as a seamless fit for our game's fashion-centric DNA—a space where stylists could truly unleash their styling flair. Also, we hoped to give new stylists who play solo a pure, fun experience.

That's why, with just a few moves, stylists can showcase their creations on stage—where every outfit takes center stage, backed by our art team's meticulous camerawork and lighting. Beyond the spotlight, we wove in interactive touches like bubble machines—stage staples for ambiance. With them, stylists can sprinkle dreamlike magic into the show through swirling, luminous bubbles. Of course, we also prepared a viewing area for our more introverted stylists who prefer to immerse themselves in the show and take in the dazzling beauty.

After finalizing the concepts for the gameplay flow and player interactions, we began white boxing the gameplay space to confirm a series of practical parameters like the size of the room required to hold our target number of stylists, the area of each individual scene as well as their relative position, the length of the runway, the route stylists would take to enter and exit, the visual experience, and the duration of each fashion show.

After that, it was time for the tense production process. Developing this brand new gameplay module, the team encountered many unforeseen challenges. Though we had to shelve some brilliant ideas along the way, we're confident the lessons learned will serve as fertile ground—nourishing future innovations until they blossom.

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<:_:1332788226120745145> Q7: The Pieceys on Serenity Island seem to be connected to those in Stonewoods. Is that an Easter egg? Could you tell us more about it?

Writing Team:

The Pieceys on Serenity Island are in fact from the Abandoned District in Stonewoods. We specifically added some cross-region Easter Eggs when designing them!

For example, Macy used to be a pair of cargo pants worn by the greatest mason, who built the huge windmill of Windrider Mill that still spins today and brings the hope of great harvests to many Pieceys.

Then there's Murmur, whose former owner was a member of the Rogues in the Abandoned District. Murmur was born from an accessory that the leader of the Rogues gifted to a wandering girl, who lived in a time of chaos. Her early life was shaped by chaos and solitude, hardening her into someone guarded and resilient—until the Rogues, a band of traders on the borders, took her in. With them, she found her first hugs, her first gifts, and a family. That warmth kindled a fierce resolve to protect them, a wish so powerful it seeped into the accessory she cherished... and Murmur was born. Murmur is a tenacious Piecey. Even if no one understands her, she's determined to hold on to her memory and her whistle. Fortunately, she meets Nikki and is able to confide in her, which helps Murmur overcome her fears and make the first step on her search. Beyond themes of home and safeguarding loved ones, we hope Murmur's courage to act boldly and embrace her true self lights a path for those navigating uncertainty.

Granny Bubbles is the great-great-great-great-grandmother of Kaleb, a Piecey who works as a wheat farmer at the Golden Fields in the Abandoned District in Stonewoods. In fact, it was Granny Bubbles who named the farm "Golden Fields." Bootsie is a good friend of Kaleb's. Bootsie was born from the hat of a newsboy and loves gathering stories and making them into songs, then singing them to Kaleb, who's never set foot outside of the Golden Fields. High-Flying Hannah came from a household where the wife was friends with the owner of Ms. Wrench, a Heart-Keeper of the Stonedew Flora at Choo-Choo Station. Ms. Wrench was born from gloves that once held a wrench borrowed from High-Flying Hannah's old home.

Also, Marshall and the three Puppy Pieceys correspond to Prosperville's old sheriff and the guardian pup, for whom a statue was erected in Stoneville. The guardian pup's descendant, Jolly, is a Bowler that often wanders near the statue. The descendants of the villagers who were saved by the sheriff took Jolly in, and they hope he can live a peaceful and happy life now that the village no longer needs protection. The legend of the sheriff and the guardian pup lives on through generations, much like Marshall and the Puppy Pieceys. At the Stellar Fishing Ground, Twinkle's storybook tells of the pup's heroism—how it guided villagers to safety, all narrated through the eyes of children who lovingly nicknamed it "Puppy Hero."

Through these design choices, we aim to give Miraland an organic vitality—a world that feels alive, pulsing with vibrant rhythms. No Piecey exists by its lonesome. Together, they live on this land, remembering the old wishes for great harvests and imagining a bountiful future. Every achievement Nikki attains in Miraland directly influences the Pieceys' daily existence while broadening their horizons toward a brighter future.

We also hope that all of Nikki's efforts can leave a mark that brings about meaningful changes. These small yet concrete changes are proof of Nikki's journey through Miraland.

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<:_:1332788226120745145> Q8: Speaking of Marshall and the three Puppy Pieceys, I find their bond really touching. The music for this part also carries a lot of emotional weight. Could you tell us more about how it was composed?

Music Team:

Marshall's tale as a silent guardian resonated deeply with us from the script's first read. The poignant motif of an "unreachable homeland" lingered in our minds, sparking discussions that ultimately led us to weave the melody of Wandering in Stonewoods into a "melody of home"—threading it through ambient soundscapes, narrative scores, and climactic boss themes. With this, we hope to express Marshall's pining for home and the determination to protect it through music.

In the narrative track "If I Could Summon the Rainbow" from Marshall's diary, we wove in a callback to Stonewoods' theme—"Wandering in Stonewoods"—to amplify his unquenchable longing for and unwavering attachment to his hometown. The boss battle's score progresses through dynamic phases. It opens with a buoyant melody that embodies playful "puppy" motifs and the rigor of "training." As the battle intensifies, the music shifts into fierce, gale-like intensity, intertwining the haunting Stonewoods' theme with fragments of Stoneville's score. This nostalgic refrain echoes Marshall's fragmented memories of home—a distant call cutting through the storm, urging him to remember. As the boss teeters on defeat, the music crescendos into an epic major-key declaration of Stoneville's score. This soaring arrangement—woven from the town's signature melody—mirrors Marshall's unyielding resolve to safeguard his home, reframing Nikki and Marshall's struggle not as mere combat, but as a fight for redemption.

Back in the final sprint toward the 1.0 launch, the team poured relentless effort into elevating the open world's musical tapestry. Every hour spent refining the scores was driven by a singular goal: to let melodies breathe life into the story. Now, 5 updates later, we've revisited Stoneville's tale—recasting its iconic themes with cinematic grandeur. It really feels like we've come full circle.

(PS: Honestly, when composing the music, I treated everything as a professional and didn't see it as more than a storytelling device and a piece of the puzzle... but when I tested the full package and fought the puppy bosses, the pet owner in me couldn't help but shed tears. How did that happen??(ಥ﹏ಥ))

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<a:p:1332788044377624596>︱OPTIMIZATION PREVIEW: MORE AREAS IN DUNGEONS READY TO REOPEN & CO-OP IMPROVEMENTS!

Read this Optimization Preview with the devs regarding upcoming versions of the game.

Dedicated to the bubbles, the starlight, the hands we hold—and every stylist who has grown alongside Infinity Nikki.

As the Bubble Season of Version 1.5 draws to a close, our optimization efforts continue.

Since the release of Version 1.5, we've received a wealth of heartfelt suggestions from players who care deeply about the game through Table Advisor. Reading your sincere messages has only strengthened our sense of responsibility in developing this game. Over the past weeks, we've continued to collect the concerns of global server players. With the help of community moderators and our customer service team, we've shared detailed and genuine gameplay feedback from the community, customer service, and emails with the development team. Together, we've been working closely to explore how your ideas can be turned into real, meaningful improvements to enhance every stylist's experience. Here is the latest round of optimization updates planned for upcoming versions, shared with care for all our stylist overseers.

<:_:1332788226120745145> Optimization Preview of Upcoming Versions

First, a new update from the Stylist's Guild:

Stylist's Guild Express Report: With the fading of Dark Essence, restoration efforts in certain areas have been completed, and these areas are now ready to reopen.

[Timis's Beauty Lab] will open the [Cleansing Oil Workshop] area. [Queen Philomia's Palace Ruins] will open the [Hall of Faded Glory] area. Explore with Nikki after completing the dungeons above!

A special activity will also be available at the [Queen Philomia's Palace Ruins]. Nikki can take a seat on the throne, immerse herself in a day in the life of Queen Philomia, and capture a royal keepsake. Don't miss it!

"The wind is picking up. Momo, be careful, don't blow away!"

"It's just a light breeze. I'm not worried at all."

Hmm? Is that Nikki chatting with Momo? After the update, you'll hear even more of Nikki's voice pop up while exploring the world. From dawn's first light to moonlit treetops, share a few casual words with Nikki on the journey—and set off on a new adventure together! Even more voice lines are waiting to be discovered!

Let the music flow with Whim.

New voice lines aren't the only surprise—some instruments have also been enhanced!

The Violin and Pipa now support a wider range and can play deeper, richer notes.

To improve your overall experience, we've also optimized the following in the next version:

  • Updated sorting rules for [Wardrobe], [Sketch], and [Glow Up] interfaces to default to Quality, making it quicker to find what you need.
  • Added [Outfit-exclusive Full Makeup] in the [Wardrobe] interface to auto-equip owned makeup with the corresponding outfit when styling.
  • Optimized the reset switch in [Curio Domains] by adding a [Reset] button to the interface, allowing stylists to reset without having to return to the start point.
  • Eurekas can now be recycled in bulk into Shining Particles—put those extras to good use!
  • Optimized [Mira Crown]'s descriptions by adding progress indicators.
  • Added red-dot notifications for Mira Crown Pinnacle Contest and [Sparklite Store] refreshes.
  • Enabled [Main Interface Layout] feature on mobile devices, allowing stylists to freely adjust the position and size of certain home screen controls for a better game experience.
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<:_:1332788226120745145> Camera Upgrades: Momo Can Join In!

In the upcoming versions, we will continue to optimize camera features. Nikki will be able to change outfits while riding. You can enter [Wardrobe] and change Nikki's outfits while riding, and the outfit can be set as the default riding look—making styling and photo sessions during rides more convenient than ever.

We also optimized the uploading logic of photo album events, where non-quest photos will be auto-uploaded to albums after capture.

To make photos more dynamic, we've made a series of optimizations. In the upcoming versions, there will be a new [Flowing Melody] pose. Nikki will draw the bow and strike a graceful stance for lively, expressive shots when playing the violin. In co-op mode, you can now use unlocked [Duo Actions] while taking group photos—twice the fun, double the memories!

In future versions, Momo's Camera will support new features—like letting Nikki and Momo take group photos, and choosing poses after using the Shrinking ability. Nikki and Momo will be able to strike a pose side by side in front of the lens together! Moreover, after using the Shrinking ability, Nikki will be able to pose on top of Momo's head and take a special commemorative shot! Snap a photo and capture magical moments of Nikki and her best companion, Momo~

<:_:1332788226120745145> Sea of Stars Task Improvements & Co-op Optimizations

Following the update of Sea of Stars and new co-op features, we've gathered tons of feedback from stylists.

In upcoming versions, we'll be easing the [Starlit Moments] daily task load by increasing the [Star Glimmer] rewards in some tasks, so stylists can progress more comfortably.

We've also improved the teleport experience during co-op hand-holding. After the update, if the inviter teleports, both players will be teleported without breaking hand-holding.

In future versions, the Starbell feature will continue to be refined. You'll be able to hide the bell button when playing solo, and the display of collected Ethereal Stars, Starlit Crystals and Starlit Shards will be optimized. After ringing the bell beside the Warp Nexus for the first time each day, the map will show the amount of collected and total generated Ethereal Stars, Starlit Crystals and Starlit Shards for that day.

Fixing issues and delivering ongoing optimizations remain top priorities in recent updates. We are also gathering more feedback from stylists and will continue to roll out improvements in upcoming versions. Looking ahead, we'll keep refining our development process and release schedule and placing stability and quality above all to bring you a smoother, more complete gameplay experience.

Thank you, stylists, for your continued understanding and support.

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<a:p:1332788044377624596>︱BEHIND THE SEAMS [ENCHANTED ENCOUNTER]

Read this exclusive interview with the Infinity Nikki Art Team regarding the inspiration behind the design of [Enchanted Encounter]!

<:_:1332788226120745145> The Story

(At the break of dawn, a letter falls beside a pillow...)
To my dearest Fairy Nikki,

Fairy greetings! Life has been a whirlwind lately with all the preparations for the official Fairy Ceremony, but I've finally found a quiet moment to write you this letter.

Did you know your story has spread far and wide across the fairy world? Everyone now calls you the Miracle Fairy, and pink has been crowned the official fairy color of the year! At the Fairy Academy, the little Fairy Apprentices simply can't stop asking me questions—

"What is Fairy Nikki's stylomancy?"

"Where is the gateway to Miraland?"

"How can I get a pudgy, wisecracking, two-legged cat companion like hers?"

...and the list goes on!

So I've decided, rather than leaving them guessing, I should share more about you myself.

I have a plan underway. I've noticed many young fairies dyeing their hair pink and wearing fresh silk gowns—clearly trying to emulate your legendary outfit from the day you triumphed over the Slumber Sheep. So, Pappetto and I stayed up all night crafting an exact replica, down to the smallest detail. Now, no fairy will need to worry about whether or not to embroider Momo on their dress! Even the Slumber Sheep lent a paw, generously donating some of its wool.

Your fairy outfit is proudly displayed in the Academy's main hall. I enchanted it with a little magic so that anyone who approaches can see your story unfold before their very eyes. The Headmaster says the display draws large crowds of fairies every day! The pink dye is completely sold out. Even the nearby animals are starting to look a little patchy, thanks to all the eager fairies gathering their fur to create their own versions... It must be tough being so popular!

Once everything settles down, Pappetto and I will set off on a new adventure! I want to go beyond the fairy world and share your story far and wide with all living beings—so that when you arrive in Dreamvale, you won't feel like a stranger, because everyone will know your name.

Now I just need to figure out how to send this letter all the way to Miraland... Don't worry! With the blessing of the Grand Fairy, I will find a way. One morning, perhaps, you'll wake to find this pink letter resting gently by your pillow.

Your Fairy Sister,
Lulukko

<:_:1332788226120745145> The Inspiration Behind the Design

"What if there was a fairy who could make all your whimsical wishes come true... (Time to let your imagination run wild!)"

That's the inspiration behind this outfit: a fairy who's stepped right out of a storybook and into your world—ready to make dreams come true!

At first, our art team imagined her as extravagant and radiant, dressed in a dazzling, voluminous gown that shimmered with magic.

But as the design evolved, we began to wonder: What would this fairy have worn before becoming a full-fledged Grand Fairy?

That question led us down a new path. We chose a bright, dreamy pink palette to give her a more playful, childlike charm—something sweet, lighthearted, and full of wonder. And that's not all! From the very beginning, we wanted to create a different kind of fairy—not the graceful, flawless type, but one who's a little clumsy. Someone who truly wants to help, but sometimes gets adorably confused along the way.
That endearing personality even shaped her ability design. Beyond simply looking magical, we wanted her to bring a sense of fun and surprise—something a little unexpected, something a little whimsical.

(A personal wish to the fairy: Please let my drawing skills level up overnight!)

<:_:1332788226120745145> The Details Behind the Design

[Dress: Hope's Embrace]

This dress captures the enchanting themes of starlight and magic woven throughout the garment. The outer skirt features an irregular, aurora-inspired silhouette, while the inner layer is soft tulle shimmering with a galaxy-like iridescence—truly like wearing a dream. Additionally, abundant lace details infuse the gown with lively, delicate accents, adding depth and graceful movement to this piece.

[Hat: Whispers of Dream]

This hat's design draws inspiration from the 15th-century hennin headdress, delicately adorned with moons and stars that beautifully echo the fairy's enchanting identity. (Even Momo wears a double-horned hennin—double the charm!)

[Shoes: Foreign Wanderings]

Every inch of these magical fairy heels radiates enchantment. Crafted entirely from crystal, as if lifted straight from the pages of a fairy tale, even the heels shimmer with the mesmerizing glow of an aurora nebula.

[Backpiece: Birth of Miracles]

Drawing inspiration from classic fairy wings, this backpiece transcends traditional forms to embody a vibrant sense of magic and growth. The inner wings shimmer with the radiant hues of an aurora nebula, causing their translucent surfaces to refract an enchanting, otherworldly glow. Every detail glows with starlight, weaving an aura of pure enchantment.

<:_:1332788226120745145> The Concept Behind the Ability

The outfit's ability is deeply connected to her role as a "fairy." This kind-hearted and lovable fairy not only helps people fulfill their wishes but also uses starlight and magic to groom little animals. Since she's still learning, her magic occasionally gets a bit out of hand—"Oh! Why are the little animals flying?"

After being groomed, some animals sprout tiny fairy wings and receive a star-shaped blessing from the fairy. A few may even perform charming animations—a fun little easter egg for those who take notice.

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<a:_:1332788044377624596>︱**NEW PHOTO FEATURES & COLOR LOOKBOOK UPGRADES!**

Read this exclusive interview with the devs regarding color lookup upgrades & photo features!

The fantastic tale of Playful Season approaches its finale, yet the story of Miraland continues unfolding.

What fresh optimizations await? The latest Optimization Preview delivers exclusive first insights!

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<:_:1332788226120745145> Photo Mode Enhanced, A Fresh Photography Experience

Breaking news! Momo can finally take group photos with Nikki! Lively photo poses added to Nikki's Shrinking ability? Let's discover what's new in the camera system!

After the update, Momo will be able to join group photos. Toggle his visibility ON/OFF in-camera—summon him mid-shoot to strike poses together. Snap amazing moments of Nikki's journey AND her wonderful adventures with her best companion, Momo!

Want Momo looking cool? Master his posing skills! Changing poses and adjusting placement are just the beginning—when Momo is visible, you can not only move him around within the frame but also select from multiple photo poses for him. Stylists, unleash your creativity and snap unique photos exactly as you envision them~

<:_:1332788226120745145> More Magical Perspectives, More Amazing Moments

From afar, it's just Momo—up close, there's Nikki too! With Momo's Camera optimized, Nikki's Shrinking ability now unlocks diverse new photo poses! After the update, when Nikki uses her Shrinking ability during photoshoots, you can choose from a variety of poses to enhance your shots. Watch as Nikki and Momo dance adorably together and explore the wondrous world after shrinking!

<:_:1332788226120745145> Color Lookbook Optimizations: Sharing & Importing Made Easy

As the essential hub for stylists to share styling creations, we're committed to enhancing your Color Lookbook experience.

To enable greater exposure for your finest works, we've been implementing ongoing upgrades to the Color Lookbook feature. First, improved recommendation algorithms will showcase more diverse styling combinations. Infinite creativity = infinite possibilities—we're hyped to see your next masterpiece!

Plus, we're upgrading the Color Lookbook's sharing functionality:

● Future versions will allow Color Lookbook to display stylist profiles via [dye schemes], ensuring every stylist's talent gets recognition.

● We're working to enable [outfit scheme] saving/application after importing dye schemes, letting you wear your favorite styling designs without a hitch.

● Individual creations will soon be able to generate [Share Codes] for seamless cross-game sharing.

● Console players will gain Like & Favorite features, which will allow them to express appreciation and support for what they love!

<:_:1332788226120745145> Chat Enhanced for Better Co-op Experience

Co-op features not only enrich gameplay but also serve as vital connections for stylists to adventure together. Addressing your communication needs, we'll continuously expand the chat sticker collection in future updates, enabling you to express yourselves concisely and swiftly through diverse emotes.

On top of that, when sending co-op invites post-update, a waiting-for-response status will display in a bubble above your friend, allowing quicker feedback awareness.

Looking ahead, we'll enhance co-op experience for stylists through:

● Upgraded visual/sound effects for speech bubbles above heads during co-op chats;

● Adding in-level chat functionality to two-player challenge levels—sharing insights mid-way may yield unexpected breakthroughs!

Beyond gameplay refinements, we have also been upgrading and fine-tuning visuals. PC players will soon unlock Intel XeSS super-resolution—compatible with all three major GPU brands. Additionally, there are extra perks for Intel graphics users: XeSS frame generation + ultra-low latency, delivering buttery-smooth gameplay with enhanced visuals for more stylists.

While we're hyped about these enhancements, fixing bugs and refining gameplay remain our top priority—and your feedback is the fuel that drives us to achieve better results. And rest assured—we're already gathering your suggestions for other features and rolling out upgrades in an orderly manner, all to give every stylist smoother, better adventures!

Magic thrives in every shared moment—the journey continues. Now fireflies and starlight illuminate the night sky—an ancient legend is beginning anew.

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<a:p:1332788044377624596>︱[TIDE OF TEARS] THE INSPIRATION BEHIND THE DESIGN

Read this exclusive interview with the Infinity Nikki Art Team regarding the inspiration behind the design of [Tide of Tears].

<:_:1332788226120745145> The Story

Blue of Eternal Nights

Dark as the ancient watery abyss, the cavern stood where time had frozen.

Her scales had long since become one with the green moss climbing onto the shore and the Blue Tears' ebb and flow. When pain pierced her, she lifted her gaze to the splendid gown exiled to its high perch. The gem formed from the very first Blue Tear swayed gently, singing the sobs of the past.

Then her massive skeleton curled tight—a cage within a cage—firmly trapping the soul clinging to its guilt.

Round and round the gem revolved. Her serpent tail began to scrape involuntarily against the etchings on the stone wall—those crude lines carved long ago with her dearest friend, crooked as the routes the friend once traced on the grass when they first met.

Back then, she silently embroidered every twist and turn of their journey onto her garment, so she would never forget the joy.

"Get out there, and you can see the whole field!"

The babbling stream chimed like her friend's voice—a time-lost dream, half-remembered yet achingly tender. She took human form then, bare feet tentative on the damp stone steps, each touch an echo of forgotten grace. The newly made soft robe trailed after her. When the thorny crown tore her friend's already frayed cloak, the icy wind carried sparks of tiny flames.

"The field under moonlight is beautiful. Even without moonlight, there are little glowing insects called Glimmerdrops back in my hometown," her friend said, unconcerned, patting her cloak. "Just a few, and they could light up the entire night sky!"

Round and round the gem revolved—she remembers everything, including this beautiful, pitiful wish. Yet the moonless night outlasted all imagining. What they'd dreamed would set the fields aglow faded grain by grain.

The weeping in the ghostly green wilds never ceased. Those people she couldn't have saved, those roars born of treachery—year after year, they seeped from her sorrow, flowing into her memory.

When the sun ceased to rise, she saw it. She saw the Woolfruit that was pressed into her arms rotting in her embrace. And the drowning mother's last clutch at her long veil—a breath against silk, lighter than a Glimmerdrop's sigh.

The deepest wound still coiled over her heart.

When death pierced her friend's chest, she saw it. She saw the wreath they had dreamed of together in the harvest season—vibrant, lush, once held against countless chests, passing on a light that seemed it would never fade.

Now tiny flames drifted near again. She knew it was the patrolling stylists reinforcing the seal; that friend who had guided her was about to leave her dream.

Round and round the gem revolved. She struggled violently, rusted chains scraping off flesh—and so she awakened. She remembered she still had unatoned sins to bear.

The undercurrent carried away a scarred serpent scale. The scale glimmered faintly into the night—like dying ember-glow from Wishfield's bonfire.

<:_:1332788226120745145> The Inspiration Behind the Design

In the shadowy marshes dwells a serpentine lady with pale skin and an aura of noble elegance. This outfit draws core inspiration from serpent motifs and the faintly glowing Shimmer Pond. To retain the serpent's dangerously ethereal essence while ensuring the snake-themed design remains approachable for players, the outfit primarily features flowing black fabric with a cool, emerald sheen for the gown's foundation. Gemstone-like highlights accentuate scaled textures, simulating the luster of embedded jewels. Combined with the lugubrious wetland setting, these details create an overall shimmering effect—as if the outfit has just emerged from water. Though serpents symbolize peril, our design avoids conveying pure menace or malice. Instead, it emphasizes their otherworldly elegance. Building on this vision, the art team integrated the Blue Tears with the marsh's subtle luminescence, culminating in a serpentine-themed outfit that harmonizes aesthetic beauty with thematic authenticity.

<:_:1332788226120745145> The Details Behind the Design

[Outerwear: Cold Jade]

The outerwear piece's silhouette mimics a serpent's sinuous form. When moving forward, it coils behind the wearer like a snake's wake—fluid yet forbidding. To emulate serpentine texture, the fabric features subtle green iridescence with scale-patterned highlights. This maintains the otherworldly aesthetic while enhancing textual fidelity.

[Dress: Deepwater Secrets]

The dress captures a serpent's essence through structural details: abdominal pleats mimic ventral scales, while the fitted cut echoes a snake's form. Deep teal shot silk replicates the dangerous beauty of snakeskin luster, achieving thematic resonance without literal reptilian motifs. A polished metal chest piece—reminiscent of mage regalia in western fantasy—adds striking contrast with bright metallic accents.

[Gloves: Azure Scale]

Sharpened metallic claws emphasize the non-human identity, revealing lethal power beneath elegance. Iridescent scale patterning along the arms further signals this otherworldly nature.

[Handheld: Fateful Soul]

This spellcasting orb swirls with aquatic energy, channeling the marsh's power. Drawing from their grasp of the outfit's essence, the art team crafted the orb with deliberate fractures—yet from each fissure spills a liquid light, where memories pool like unspent tears. The mystic teal gemstone mirrors the outfit's primary hue, its radiance a perilous beauty.

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<:_:1332788226120745145> The Concept Behind the Ability

This outfit's ability ties closely into its thematic core. Upon activation, Nikki summons a pool of Blue Tears beneath her, creating an ethereal sanctuary. Water ripples outward in shimmering waves as the pool expands, its surface dancing with luminescent glimmers that ignite like submerged stars. After using the ability, Nikki's skin will transform into an ash-gray serpent-scale hue and iridescent scale patterns will emerge across her body, making her entire form glow with flowing light. If used near fishing spots, it will also attract large schools of fish to linger and listen to her lament together; if this ability is activated within pools of Blue Tears, then even more breathtaking visual effects will appear!

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<a:p:1332788044377624596>︱BEHIND THE SCENES SPECIAL: A FIRST LOOK AT THE HOME FEATURE

Read this exclusive interview with the devs regarding the upcoming home feature.

The cicadas are singing, the summer sun is blazing, and the rainy season has finally passed. As early summer rolls in, we have been working hard behind the scenes to bring you the very latest on one of the most anticipated updates yet—the Home feature, arriving in version 1.9! So... what does Nikki's home look like? What adventures and possibilities will the Home unveil? Let's take a sneak peek at what's in store!

<:_:1332788226120745145> Sneak Peek: Welcome to Your Home!

The Home is Nikki's personal sanctuary—a space where she can finally rest amidst her many adventures.

From the gentle town of Florawish, Nikki's journey began. She's wandered through Breezy Meadow, with fields alive with wildflowers and the hum of cicadas, climbed Stonetrees towering above the clouds, and walked among endless Aurosa meadows shimmering beneath the sun. With every step forward, she's discovered new stories and forged heartfelt bonds—but the road ahead remains full of surprises and adventures yet to come. And so, the Home was born—a quiet haven just for her. A place to pause, to breathe, to welcome in friends old and new... and, when the time is right, to set out once more.

-# Concept art shown: final design is subject to change.

Nikki's Home isn't just a house—it's a heart-shaped floating island, thoughtfully crafted with multiple themed zones.

At its core lies a peaceful lake and a colossal flowering tree. Beneath this tree sits Nikki's cozy cottage, tucked within a sea of flowers. And the journey to reach this sanctuary is just as magical—on your first visit, you'll ride a small boat upstream through floating petals, down a path lined with blooming groves, and arrive at the central dock beneath the grand tree.

Beyond the central flower field, the island features multiple biomes and terrains—forests, lakes, mountains, and more—each area waiting to be unlocked and discovered as you explore and grow your Home.

-# Concept art shown: final design is subject to change.

<:_:1332788226120745145> A First Glimpse: The Dock Area

The dock area is the heart of daily life and quiet wonder. Here, you'll meet the island's native residents: a charming group of fairies who've made this place their home. You'll find their footprints tucked in the moss, their handiwork scattered in every corner—thoughtful surprises prepared just for Nikki. Trade with them for furniture blueprints, manage your Home, and uncover their lovingly crafted wares. There's even a cozy pavilion nearby where gifts left by friends for Nikki will be on display. And don't miss the resting gardens—unique plants grow there slowly over time, offering rare resources and a glimpse into the rhythm of island life.

<:_:1332788226120745145> So, How Does It All Work?

When designing the home gameplay, we wanted every moment to feel peaceful, rewarding, and delightfully unhurried. That's why the core themes we centered on are "A Joyful, Carefree Life" and "Unleashing Whim Through Infinite Creation." To bring this vision to life, we gave stylists the freedom to shape their experience their way. Whether you want to build, decorate, plant, collect—or just spend time soaking in the view—it's all up to you. Every corner of your home can reflect your own style and creativity, turning Nikki's home into a place that feels truly and uniquely yours.

So—what exactly can you do in your home? We thought you might ask. Here's a sneak peek at just a few of the magical abilities and cozy features waiting for you in version 1.9!

Planting: Turn your garden into a sea of life. Plant seeds, tend to your crops, and watch flowers bloom in full color. If you're lucky, something extra-special might blossom too...

Fishkeeping: Drop some fishlings into your pond and wait for them to grow, ripple by ripple. Rumor has it, the little fairies at the docks are on the lookout for certain rare fish—perhaps they'll offer you something neat in return?

Crafting: Collect blueprints, gather materials, and bring your dream home to life—one sofa, lamp, or wall panel at a time! From furniture to flooring to full-on renovations, your creativity is the limit.

Construction: With your Construction ability unlocked, you'll be able to move, rotate, and adjust every piece of furniture with precision.

Ability Combination: Float Mode? When you combine your Construction and Floating abilities... wait—why is that swing set in the sky? And is that house... hovering? Looks like things are about to get very whimsical.

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And that's just the beginning. As your Home evolves, even more extraordinary combinations will unlock—many deeply tied to the open world. Blend Home Abilities with those Nikki discovered across Miraland, and discover truly synergistic magic.

The power of Whim... kind of magical, isn't it?

<:_:1332788226120745145> Decorate Your Way! A First Look at Fun Furniture Items

Whether you're sprucing up your floating island or decking out the interior of your dream home, furniture plays a huge role in making your space truly one of a kind. And guess what? There are multiple ways to get your hands on these charming pieces! Some blueprints can be earned as you build up you Home, while others are hidden throughout the open-world—just waiting for observant stylists to track them down. As your Construction ability levels up, you'll also unlock a home design album. This handy book holds visual clues to furniture across Miraland. If you manage to find the real thing and snap a photo, you'll earn its blueprint and can start crafting it back home!

And many furniture pieces come with interactive features! Of course, you'll have your cozy beds and comfy chairs, but we've also picked out a few extra-fun standouts to share:

-# Concept art shown: final design is subject to change.

  • Photo Frame: Cherish your journey! Show off your favorite in-game moments and relive great memories.

  • Outfit Display Stand: You worked hard for those looks—let them shine! Pick your favorite outfits and proudly display them in your home.

  • Phonograph: Collect records as you explore Miraland, then play your favorite tunes in your home with this vintage music player.

  • Momo Furniture: Momo's not left out! Expect custom-designed pieces like a Momo bed, Momo chair, and more—just the right size for your loyal companion.

Once the 1.9 Home update goes live, you'll have access to hundreds of furniture pieces right from the start. We can't wait to see all the wild, cozy, elegant, and totally unexpected creations our stylists dream up!

<:_:1332788226120745145> Hot Topic Q&A—More Details Revealed!

Some players are worried the construction system will be too hard. What kind of support is available for less experienced players?

We hear you! Ever since the first sneak peek of the Home system, we've been closely watching your feedback—and construction difficulty has definitely been a hot topic. To make sure all stylists can enjoy the process regardless of their experience, we've designed multiple construction options:

  1. For the detail perfectionists, every furniture piece can be fine-tuned—rotated 360°, scaled up or down, and positioned exactly how you like. 2. Prefer a modular experience? Try the smart brush feature, which quickly generates full roof and wall structures for easy customization. 3. Not great at building? No worries! You can start with beautifully pre-made house layouts, or use the blueprint import function to instantly apply complete designs—from cozy corners to entire island setups.

And that's not all—coming soon, we're planning to introduce co-op building mode! You'll be able to invite another stylist to help build your dream island together!

Can I invite NPCs or animals to visit my home?

Absolutely—you totally can!

In the Home system, Nikki will gain the ability to understand animal thoughts. Once you've bonded with a furry friend, you can invite them to hang out on your island and enjoy some quality time together. Going forward, even more visitors will be welcome—like your story companions! With a strong enough bond, they can join Nikki for a relaxing visit or even settle in for a while. You'll be able to decorate guest spaces and share moments of peaceful island life.

-# Concept art shown: final design is subject to change.

The Home system is huge, and today's preview only scratched the surface. There's so much more waiting to be discovered, and we'll be revealing all the details through the [@InfinityNikkiEN] official social channel before the feature officially launches!

Right now, the system is in its final testing and polishing phase—and we're beyond excited to share it with you. We hope every stylist finds joy, comfort, and creativity with Nikki in this little corner of Miraland.

Got thoughts, ideas, or feedback about the Home system? Drop them in the comments—we're all ears! Your dreams and suggestions help shape the experience, and we're committed to making it better with every step. Let's build magic—together.

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<a:p:1332788044377624596>︱Miraland Round Table – 2025, 2nd Edition

Read this exclusive interview with the devs regarding upcoming features based on highly requested feedback.

We've reviewed the latest feedback from our stylists, gathering your most pressing questions and top concerns. We're excited to share some behind-the-scenes progress, along with a glimpse of what's coming next—from highly requested features to brand-new content still in development. We've also got a few fresh updates just for you~

Moving forward, we'll continue listening to your feedback and working to improve the game every step of the way. Let's keep building a better Miraland—together!

<:_:1332788226120745145> 1. Update the main story already! Give us a new map!

Updates to the main story are on the way! Today, we're giving you a quick look at what's coming in the versions ahead.
In Version 1.8, a brand-new area will be unveiled. Then in Version 1.9, stylists will finally get the long-awaited Home feature. Plus, a new story will unfold as a theater troupe visits the Bibcoon's Chuckle Club.

Nikki's adventures with both new and familiar friends across Miraland will continue to unfold gradually through Versions 1.10 and 1.11. Looking ahead to Version 2.0, Nikki will arrive at the breathtaking Elderwood Forest and the city of Spira—fresh regions filled with new stories, Ability Outfits, and exciting map gameplay.

Compared to existing areas, exploration and interaction in Version 2.0 will be even richer. From embarking on an adventure aboard a raft crafted by the Shroomlings to riding an adorable Snail, Nikki's life is about to become full of new thrills and surprises. Stylists, join Nikki in building a forever home and get ready for a brand-new journey across Miraland!

<:_:1332788226120745145> 2. When will we be able to dye individual items? We need it for five-star pieces!

Yes! It's already in the works!

Individual piece dyeing is currently in development and expected to start rolling out in Version 1.11. We can't wait to see how stylists transform classic looks and dye their way to a style that's uniquely their own~

<:_:1332788226120745145> 3. We hope future outfit pieces are designed with mix-and-match in mind—too many just don't pair well with others when creating custom looks.

We've been carefully listening to your feedback about outfit pieces.

In upcoming versions, we'll put even greater focus on designing pieces with mix-and-match flexibility and practicality in mind. Our goal is to make every piece more versatile and useful, so you can create more unique outfits and make every item in your wardrobe both practical and stylish~

<:_:1332788226120745145> 4. Will previous 5-star outfits get alternate detail options?

Absolutely—it's well under way!
All five-star outfits from previous versions (including Sea of Stars, Wishful Aurosa, Silvergale's Aria, and so on) will receive exclusive alternate detail options, along with new makeup and animations at the last phase of evolution. These updates will roll out gradually in future versions. That being said, these updates are still in development and may require some time before release. We kindly ask our stylists to wait patiently—once we've meticulously polished every detail, we'll unveil the dazzling new transformations for everyone to experience together!

<:_:1332788226120745145> 5. Could you please group the original, glowed up, and evolved versions of outfits together? The wardrobe is starting to feel a bit cluttered!

It's already on our calendar—wardrobe organization is in progress!

As your wardrobe continues to grow, many stylists have collected multiple versions of the same outfit, which can sometimes make sorting and searching a bit challenging. To make styling easier and more enjoyable, we plan to improve wardrobe sorting in upcoming versions by grouping different color variants of the same outfit together—creating a more organized and user-friendly experience.

We'll continue to listen closely to your feedback and enhance the wardrobe display, so finding your favorite pieces and crafting stunning looks is smoother and more fun than ever before!

<:_:1332788226120745145> 6. Will the Home feature include a cooking function? We're excited to start cooking—and Nikki's getting hungry too!

Yes, stylists—absolutely!

After the Home feature launches, we'll gradually roll out new gameplay elements and functions—including the long-awaited cooking system.
Stylists will be able to select ingredients and experiment with recipes to whip up delicious creations, from savory dishes to sweet desserts and refreshing drinks.
Once prepared, food can be exchanged for home-related currency or proudly put on display. Nikki can also enjoy these tasty meals to gain a variety of helpful benefits. But that's not all! You'll be able to invite friends over to share dishes. These friendly get-togethers might even spark new inspiration and unlock fresh recipes!

We hope the cooking system adds a cozy new aspect to your adventures in Miraland—so you and Nikki can slow down, unwind, and savor life's gentler moments~

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<a:p:1332788044377624596>︱[Danqing Season] The Inspirations Behind the Designs

Read this exclusive interview with the Infinity Nikki Art Team regarding the inspiration behind the design of the [Danqing Season five-star outfits].

<:_:1332788226120745145> The Story Behind the Outfit

Forever Bond

Observations of Yin Yuan

The ink in my inkstone is running low again.

This morning, I added a new stone mill west of the village. By afternoon, I painted a few shallow riverbanks upstream. I can capture the shapes of mountains and the flow of rivers but the invisible, unbreakable threads of Yin Yuan connecting them are something my brush cannot trace.

Yet by the stream, two White Egrets have, for as long as I can remember, rested on the same stone, even spreading their wings in perfect unison. The newly painted stone arch bridge reveals its perfect reflection only when the moon is at its peak, mirroring the moon in the sky. A bamboo raft tied at the shore is gently pushed by the night breeze, drifting slowly toward a cluster of fresh reeds. Everything is silent, yet fate quietly grows in the stillness.

I paint every day and light my lamp every night. I have captured clouds blown by the breeze and wisteria twisting around tree trunks. Every brushstroke hopes to awaken a connection, not seeking anything extraordinary, just letting my brush follow my heart, flowing with the pulse of nature until figures appear between mountains and rivers.

At first, people walked the earth barefoot, feeling the warmth of stones and listening to the sound of flowing water, eyes wide with wonder at all the world’s mysteries. I stayed behind the scenes, only painting a bush of berries for them to eat or a campfire on a cold riverbank to keep them warm.

Gradually, people gathered.

They learned language and identified plants, humming simple songs between work and rest. They settled by the streams, built houses, and lit the first smoke rising from kitchens. Sometimes I left my marks too, hiding clever weaving patterns and blacksmith’s chants carved into cliff crevices for the right person to find.

This painted village, born from countless fateful encounters, slowly grew from a faint ink dot beneath my brush into a living place of laughter and tears, reunions and farewells.

Stories give this place its spirit and fate makes it eternal.

I believe that as long as these two remain, even if I someday vanish from this world, this place will renew itself, endlessly alive.Thinking this, I put down my brush and returned to Loong Peak.

The sun was warm and the bamboo charcoal was roasting five-spice pork. The mingling scents of tea and meat brought comfort.

Mo Doudou clutched his abacus and ran out with a tap tap tap. Ms. Mo paused in organizing her scrolls. Even the usually lazy Mo Yu leaned against the doorframe and smiled, saying, “Welcome home.”

Yue Bai, practicing her calligraphy, set down her brush. She looked up, startled for a moment, then her clear eyes curved like the moon as she smiled warmly at me.

At that moment, the wind was warm, flowers bloomed, and the world was full of things to cherish.

But I knew I would eventually leave.

I only hope that when we meet again, this world will have flourished and the painted realm will have become real. The inhabitants would remain unchanged, hearts as pure as ever, and all will be well.

<:_:1332788226120745145> The Inspiration Behind the Design

On the night of a full moon deep within the palace, a Spirit Cat who has lived for over a hundred years is transforming. Soft light from a lantern dances over her fluffy tail and the layers of her intricate outfit, casting waves of pink and red that bloom like vibrant flowers. This bold color imagery was our vision from the very start.

Rather than depicting a fully grown mystical creature, the art team aimed to capture the youthful spirit of a newly transformed Spirit Cat during a time of prosperity. She carries a hint of mischief but still seems innocent and curious. The elaborate costumes serve as her essential disguise. Through the shifting layers of her attire, she blends seamlessly into the human world while holding onto her true kitten nature.

The Spirit Cat’s design draws heavily from the Linqing Lion Cat breed, so compared to short-haired cats, she appears noticeably fluffier.

<:_:1332788226120745145> The Details Behind the Design

[Outerwear: Ancient Scrolls]

The most striking feature of the Forever Bond outerwear is its layered sheer sleeves, each tier fading from deep red to soft pink. Delicate gold and silver floral patterns shimmer across the fabric, while the edges are shaped like flower petals, giving the garment the feeling of a blooming epiphyllum in a time of flourishing beauty.

Two large flowers embroidered on the shoulders add an enchanting, otherworldly touch. Along with the four long silk ribbons trailing behind, the outfit perfectly captures the Spirit Cat’s graceful and lively movements during gameplay.

[Dress: Weeping Rivers]

For the dress design, we focused on incorporating petals and butterfly elements. The butterfly on the chest features intricate and lavish embroidery, with three overlapping layers of wings that enhance the outfit’s overall delicacy.

The petal-shaped sheer skirt balances the richness of the chest embroidery, adding a touch of lightness and graceful softness to the ensemble.

[Shoes: Still Flow]

For the shoes, we took a fresh approach by replacing traditional heels with swirling cloud effects. Walking barefoot on tiptoe adds to the Spirit Cat’s light and delicate steps, just like a real cat.

Paired with ornate golden bangles and bells on the ankles, plus shimmering gold tattoos on the legs, every step jingles softly, highlighting the lively and spirited nature of the Spirit Cat.

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[Hair Accessories: Bloodied Pond]

The elaborate blooming flowers echo the decorations on the shoulders and appear in clusters giving the impression that the Spirit Cat is hiding among the blossoms.

The four long hairpins at the back combined with the cat ears create a silhouette from the front that subtly resembles cat whiskers. This effect is designed to give players that instant cat whisker impression.

<:_:1332788226120745145> The Concept Behind the Abilities

The overall design centers on the Spirit Cat as the core inspiration combined with the identity of an artist to enrich the abilities further.

When wearing this outfit the cat’s traits show up in every detail from unique purification actions to dashing. (Cat’s OS: Hooman, you’re just too slow. I’m so much faster!)

When unleashing the ultimate skill the Spirit Cat paints just like a kitten after catching a small enemy she quickly scratches and creates a masterpiece by this genius little cat artist.

Behind every cat painting is a story of sunrises and full moons seen during journeys with the White Loong, along with memories of gentle spring breezes and autumn leaves.

<:_:1332788226120745145> The Story Behind the Outfit

Clouded Loong

Awaiting Tomorrow - Part I

Long ago, she left in a hurry, leaving me behind with no word of when she would return.

This world bears the traces of her brushstrokes. I walk alone among them, following her old footsteps, recalling the sound of her voice and her presence.

I still remember her teaching: “If you see a child lost, guide them home. If you see an elder burdened, lend a hand. If neighbors quarrel, speak kindly to soothe. Never let fate be broken by harsh words.”

I have faithfully followed her words, one by one. At first, I did not grasp their deep meaning, but seeing the village filled with laughter and joy, I now understand that fate is like plants. It grows and spreads when nourished by rain and dew.

The fate she hoped for is not just a few brush marks on paper but a greeting, a lantern’s light, a glance exchanged. These are things I once had but can no longer reach.

Since she left, cold moons and warm days have passed, and the years stretch long and bitter.

Suddenly the Yin Yuan Festival arrives again, and this time, I stand alone on the high platform.

I watch the crowds weave together, people exchanging gifts and holding hands in promise. I wanted to send her wishes in their place, but amid the noisy cheers, my heart felt lost. Everyone paired off, but I stand solitary. The festive bustle around me feels distant and meaningless.

In that moment, unsure how to express myself, I forced a faint smile just like she used to.

About to leave, I suddenly saw an elder guiding a child beneath the corridor, pointing to scriptures and speaking gently. In that moment, I felt transported back to Loong Peak. She was once like this too, teaching me to read, understand, and be courteous. Her voice engraved deep within, every word etched on my heart.

The child finished learning, waved happily, and said, “See you tomorrow.”

Tomorrow is such an ordinary word yet it weighed heavily in my ears.

As the sun set, I watched them go, realizing everyone longs for tomorrow. Children to learn new things, lovers to journey side by side, even old men beneath the eaves hoping for the warm sun again.

But the tomorrow I long for, where is it?

Which tomorrow will bring me to her again?

Awaiting Tomorrow - Part II

Dear Nikki,

As I put pen to paper, the flowers beneath the tower cast gentle shadows and the wind whispers softly through the branches. For some reason, I suddenly felt compelled to write to you.

When I first set up this classroom, I worried no one would come. Yet many villagers have gathered, each bound by fate in their own way.

Some have misunderstandings to mend and hope to reconcile. Some feel uncertain about the path ahead and seek comforting words. Others, like the children, are curious about what it means to care for someone.

Every time I help them find answers, it feels like a mirror reflecting my own heart. In my dreams at night, after so long, I find peace from past troubles.

Lately, I have grown closer with the villagers.

An aunt once said I looked too frail, afraid I might be blown over by the wind. At first, I didn’t understand, but now I see her words were out of care.

Some mischievous children picked wildflowers to give me. Their words were blunt but their intentions sincere.

A quiet neighbor often leaves a bundle of fresh firewood at my door.

Looking back, I was like a kite with its string cut, drifting aimlessly in an invisible wind, unsure where I would land.

But the bond I formed with you has been a lifeline, pulling me back from endless wandering to this shore of the mortal world.

Now, I have a name I cherish in my heart and a place where I long to stay. Though my days are busy, my heart feels anchored, my steps purposeful, my thoughts full of hope.

I walk among all living beings, so how can I fear the high mountains and long roads?

There are a thousand words I wish to say, but paper can barely hold a fraction of them.

What I desire most is this — to see you again tomorrow.

With deepest respect,

Yue Bai

<:_:1332788226120745145> The Inspiration Behind the Design

The Clouded Loong outfit draws inspiration from the immortal White Loong. The art team blended the mysterious majesty of Loongs from ancient legends with the ethereal grace of immortals. They also took cues from the use of negative space in traditional landscape paintings, combining the Loong’s strength with the immortal’s lightness to highlight the outfit’s noble aura both divine and elegant.

The entire set is based on white with blue accents. It features sharp-edged masks paired with soft, silky fabrics, transforming the wearer into a being that is between a Loong and an immortal. As the dress flows with every step, it brings to life the magnificent imagery of Eastern mythology.

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<:_:1332788226120745145> The Details Behind the Design

[Outerwear: Clouds in Motion]

The design of the outerwear highlights the long multicolored silk ribbons at the chest and the trailing auspicious clouds at the back. The use of lightweight gauze softens the otherwise formal and imposing inner layer, adding more depth and layers to the overall atmosphere of the outfit. When viewed from behind, the hem of the outerwear features a landscape design: green mountains in the center with clouds on either side. Above these, the colorful ribbons represent the glowing light of the mountain peaks. If you look all the way to the top, you'll see a majestic Loong standing on the mountain surrounded by glowing clouds—a breathtaking sight.

[Dress: White Loong Pool]

The neckline design draws inspiration from the traditional Hanfu style with crossed collars and wide sleeves. The cuffs are shaped like a dragon’s body and feature subtle patterns of a soaring dragon weaving through the clouds. The water sleeves at the edges add a touch of misty cloudiness to the overall look.

The dress features a layered sheer design inspired by Chinese mountain landscapes. The innermost layer of the dress is adorned with delicate gold dragon scale ornaments, giving the garment a refined yet luxurious feel.

[Handheld: Snow Script]

The Loong-shaped mask is designed as a half-face cover with sharp, striking lines and intricate, mysterious patterns. Soft feathers trim the edges, blending strength with gentleness. From the feathers extend mist-like cloud effects that shimmer with a pale blue glow when touched by light.

[Headwear: Silk Silhouette]

The round crown features a winding Loong weaving through the mountains, highlighting the traditional style of the outfit. Behind the crown, silver effects inspired by drifting clouds and mist add an airy yet elegant touch to the design.

<:_:1332788226120745145> The Concept Behind the Abilities

The ability design for the Clouded Loong outfit draws inspiration from the adventures of two close friends exploring mountains and rivers. When the immortal summons the White Loong, it marks a warm reunion. As they soar through clouds and mist, the White Loong shares breathtaking views with its companion. For places beyond reach, an orb imbued with the White Loong's energy will be left, allowing rapid travel to its location for future opportunities to journey together once more.

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<a:p:1332788044377624596>︱[Danqing Season] A Musical Tribute

Read this exclusive interview with the Infinity Nikki Music Team regarding the story behind the music!

From the Music Production Team:

The story of Danqing Island is a classical Chinese tale of Yin Yuan and ancient myths. On this island, removed from the ordinary world, legends of the Loong have been passed down through generations. To evoke an idyllic, elegant atmosphere untouched by everyday life, we ultimately chose to incorporate Classical Chinese as a textual element in the music of Danqing Season. It sounds strangely familiar, yet its meaning remains elusive, distant, hazy, and imbued with rich traditional charm.

The first time we introduced a Classical Chinese music segment was during Nikki and Yue Bai's umbrella dance cutscene. It served as a test of blending Classical Chinese with Chinese opera and confirmed our decision to use this combination in other scenes and cutscenes as well. The gentle, flowing tones of the opera, paired with the vaguely familiar yet elusive Classical Chinese, create a hazy, enchanting atmosphere. It's much like Yue Bai, carrying stories from long ago into the world, and like Danqing Island itself, an ancient and otherworldly paradise.

Ultimately, we created many Classical Chinese opera-style vocal lines for the Danqing Realm, Inkrealm Scrolls, story cutscenes, Clouded Loong outfit animations, boss battles, PV music, and more.

Fun Fact:

The tones of Classical Chinese are very different from modern Mandarin. While Mandarin has four tones, the Classical Chinese we follow has seven, and it also includes the checked tone, a short, clipped pronunciation absent in Mandarin. This gives Classical Chinese a delicate, nuanced charm, making delivery richly expressive. At the same time, the rhyming rules of Classical Chinese differ greatly from those of Mandarin. Often, the text appears to rhyme, but the actual pronunciation does not align, making melody composition for the music particularly challenging.

Picking Up the Story...

Together with Chinese opera performers, we systematically studied Classical Chinese pronunciation under the guidance of a teacher until we could read the annotations and accurately pronounce each sound and tone. We also experimented with composing lyrics for the PV music. To ensure the rhymes were correct and the lines flowed naturally, we consulted rhyme dictionaries and refined the lyrics as we went.

The creation of the boss battle track "Loong's Chant: Fated Clash" was fascinating. In the (Chinese) lyrics, the final characters of each line, such as "liàn," "piàn," and "xiàn," use the ancient departing tone, a rising tone that is the opposite of Mandarin pronunciation. Traditional Chinese melodic composition also follows the principle of "yi zi xing qiang," meaning the melody is shaped according to the pronunciation and tone of each character. As a result, melodies based on Classical Chinese pronunciation naturally have a flavor distinct from modern popular music. This track's melody blends Classical Chinese pronunciation with modern aesthetic sensibilities.

When setting Classical Chinese lyrics to music, it is important not only to carefully manage the relationship between pronunciation and melody, but also to ensure the lyrics' inherent rhythm aligns with the musical tempo. Unlike popular songs, which often maintain a steady 4/4 or 3/4 time signature, this Classical Chinese lyrical form features highly varied meter, alternating between lines of 6, 7, 4, 5, and 3 characters. It includes sequences of four-character lines as well as shorter lines differing by only one or two characters. To capture the internal rhythm and flow of the lyrics, the song must employ intricate, staggered rhythmic patterns.

Yin Yuan

In the story of Danqing Island, "Yin Yuan" is the central concept behind all characters' comings and goings, joys and sorrows. To reflect this, we embedded a "Yin Yuan" musical motif throughout the story music, serving as a thread that ties the entire narrative together. It first appears when Nikki wakes up on Danqing Island, accompanying her interactions with the new world as well as her joyful or sorrowful conversations with the villagers. It also underlies the world's atmospheric background, and even Nikki's battle with and subsequent reunion with the Loong. This "Yin Yuan" motif runs throughout Nikki's entire story experience on Danqing Island.

The music not only develops the concept of "Yin Yuan," but also explores the idea of "Inner and Outer." Just as the story presents mirrored inner and outer worlds, the music employs a similar "mirror" technique. This is particularly evident in the login music, where the Classical Chinese instruments, the Xiao and the Guqin, engage in a musical dialogue, reflecting the story's mirrored structure.

Graphic Example: The "mirroring" technique for melody composition. The image below shows an up-down mirror image of the "Yin Yuan" motif.

In short, Danqing Season is also a celebration of classical Chinese music. Our in-house music production team, FoldEcho, has blended elements of Classical Chinese and traditional opera, delving deep into the story and gameplay experience. We hope to bring you beautiful music through which you may form your own Yin Yuan!

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<a:p:1332788044377624596>︱Optimization Preview

Read this exclusive interview with the devs regarding upcoming optimizations.

Co-op Mode: Key Improvements Ahead

The journey's long, but it's always better with friends. Since Co-op launched, stylists have shared countless adventures together. Every resonance from the stars and every meaningful illumination mark the start of something new.

From in-game and community feedback, we've seen how Co-op turn strangers into warm connections. At the same time, we've also noticed some issues affecting this experience. In response, this new version will include a wide range of Co-op optimizations.

First, no more key feature restrictions in Co-op maps. While you're in the Sea of Stars, you can join Mira Crown, check Styling Factions, read the Folklore Guide, and more. You can also enter the Realms to exchange materials or complete Realm of Eureka challenges without leaving the Co-op map.

Better quest tracking while in Co-op. In the current version, when you're in Co-op mode or on Co-op maps, the quest panel shows "No Active Co-op Map Quests." After the update, your tracked quests will remain visible. In addition, if you're in single-player, but a quest is blocked by Co-op mode or due to Co-op mode, a quick option to exit Co-op will be available so you can continue progressing without interruption.

In the current version, Co-op may fail for various reasons, but the vague prompts often leave stylists unsure of why they can't connect. In upcoming updates, we will gradually ease Co-op restrictions to reduce failures caused by version mismatches or certain in-game states. We will also introduce clearer text prompts that specify the exact reason—such as when a stylist is gliding, riding a vehicle, or preparing for a performance—so stylists can adjust their status and reconnect more easily.

In the near term, we're planning to further optimize multiplayer interactions. When multiple Starlit Shadows are in the same Co-op map, interaction icons above characters will use different colors to distinguish actions like hand-holding, illumination, or photo invites. We're also working on faster hand-hold switching, showing friend notes above characters and in interaction panels, and other quality-of-life upgrades.

Photo Feature: Quick Delete Function

With the new Home feature debuting in Version 1.9, some furniture items will be unlocked through photography. To help you manage your shots, we've added a function to delete photos immediately after taking them. Took a photo you don't like? Delete it right away to keep your album tidy. After the update, Leila, the camera modification merchant, will also offer new photo poses, so don't forget to stop by and check them out!

Color Lookbook: Easier to Try On

In previous versions, we improved Color Lookbook recommendations so more standout designs could be seen. Based on your feedback, we're adding a highly requested feature in version 1.9: after importing and saving a Dyeing Scheme from your Lookbook, you can jump straight to the Wardrobe to try it on, making it easier for stylists to put on your ideal looks! In the DIY Workshop, you can easily remove the current dyeing scheme from a piece of clothing , making experimentation smoother and more fun.

Graphics optimization: PS5 60 FPS is Here!

Graphics optimization has always been the priority for our development team.

In the new update, we're introducing a Performance Mode option for PS5. Both PS5 and PS5 Pro users can select this mode to enjoy smoother, more responsive gameplay with the frame rate cap raised to 60 FPS. The original 30 FPS option will stay as Graphics Mode.

On PC, Version 1.9 adds support for Intel XeSS super resolution and frame generation. Stylists using AMD and Intel graphics cards will enjoy better overall image clarity.

We've also cleaned up the main interface on PC and PS to improve convenience and usability. Buttons are grouped more clearly to better match your play habits. On PS specifically, we've refreshed some button styles, and we will keep tuning them based on your feedback.

Link Your Discord Account

Want to casually show you're Miraland's top stylist? Link your Discord account and let your profile do the talking. Once linked, your profile will display key game info so you can show your progress and team up faster with friends.

This goes live after the September 2 version update. Set it up via Events - Link Discord Account (or the dedicated linking page). By linking your Discord account with Infinity Nikki, you can display your online status, stylist nickname, Mira Level, server and total playtime—and invite friends to jump straight into the game.

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Our Response to Recent Concerns

We've seen the discussions about leaks and our recent official actions. We'd like to clarify a few points to avoid confusion or misunderstanding, and to apologize where our earlier wording fell short.

Our recent post about "leaks" was intended to reaffirm our stance against unauthorized leaks. The handheld [Pounding Hammer] is an in-game hammer that symbolizes action against unlawful leaking. The post was simply meant to show that we take leaks very seriously. And that [Pounding Hammer] you received in-game is only a playful symbol of our stance on cracking down on leaks. It was never directed at our stylists, or the broader community in general. Of course, if you want to give us a virtual 'bonk' on the head for causing the confusion, we wouldn't blame you!

The Infinity Nikki team has always stood together with every stylist who loves the game, and with our community.

Your feedback means the world to us. We've received your suggestions, and our team is carefully reviewing them to make the necessary adjustments.

As always, we'll keep listening to your feedback and finding ways to make your experience in Miraland with us the best it can be.

The sounds of rustling bamboo and distant music fill the air. A new version is on the way, and Florawish is always ready to welcome new stylists. Follow the music and let's embark on a brand-new adventure together!

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<a:p:1332788044377624596>︱MIRALAND ROUND TABLE: SPECIAL HOME EDITION

Read this exclusive interview with the devs regarding Housing.

Over 999 free furniture pieces, battle pass fully refunded, and take photos in the open world to claim sketches for free!

You've probably already seen the previous preview and may already be familiar with the Home system. To answer some of your questions and satisfy your curiosity, the Special Home Q&A is here—let's take a look!

<:_:1332788226120745145> How to get furniture? And how much can we get for free?

Over 999 free items are available to decorate a cozy dream home!

With the Version 1.9 update on September 2, the Home system goes live. To give stylists a rich and convenient first Home experience, we're gifting a large amount of free furniture and furniture sketches! Here's a summary of how to get some of the free furniture and sketches in the current version:

Ways to Get Free Furniture:

  1. Island Arrival Bonus:
    Receive 999+ free furniture pieces the moment you arrive on the island! Over 100 types included for you to mix, match, and unleash your creativity.

  2. Decor Catalog:
    Take photos of specific furniture in Miraland to obtain the corresponding furniture sketches—over 90 sketches available!

  3. Home Management:
    Accumulate Astralites and level up your Home abilities to exchange for 300+ furniture sketches from the Home NPC Posy. Unlocking Home Ability Outfits also grants 15+ corresponding furniture sketches.

  4. Stardew Valley Encounter Event:
    Participate in the event-exclusive quest to get the exclusive furniture [Chicken Gramophone] for free.

  5. Home Sentiments:
    The Furniture Edition of Heartfelt Gifts is here! Starting from the event launch, you can unlock 1 free furniture item per day. The event lasts 3 days, so stylists can collect a total of 3 free furniture pieces. This event will run for 3 consecutive rounds.

<:_:1332788226120745145> I see the Heartfelt Gifts event is back!

This round of the Heartfelt Gifts brings three uniquely charming furniture pieces for everyone!

Stylists probably have already seen in the video that this round of Heartfelt Gifts will give out the Wish Pop Chair, Whimstar Lamp, and Bom-Bom Potted Plant. These lovely Home items will be gradually unlocked for free once the event starts. Heartfelt Gifts are packed with sincerity, helping stylists decorate their new homes in style.

<:_:1332788226120745145> Are there other ways to get furniture?

  1. In the Dreamland Showcase, stylists can complete Weekly Chronicle Tasks to earn Dreamland Stones. With these Stones, you can exchange not only for the Detective's Study furniture set (15 pieces in total, can be exchanged multiple times), but also for rewards like <::1409976054331871362> and <::1409976337091006504>. Additionally, signing the Dreamland Pact with 680 <::1409976056169107706> will instantly grant the brand-new furniture Loving Fufu & Flowers along with its furniture sketch. Once you accumulate a specified amount of Dreamland Stones during this Showcase event, the previously spent 680 <::1409976056169107706> will be fully refunded.

  2. Stylists can also get Home furniture by purchasing gift packs in the Store. Each pack includes one or more pieces of the same type for basic placement. The Store also offers options to buy individual furniture items. Details on single-item prices will be shared in future updates.

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<:_:1332788226120745145> Is there a limit on how many fields I can place?

While the number of starter fields is capped, once the Ability Level Evaluation reaches level 25, stylists can purchase additional fields from the Yardling Shop using Astralites. More fields will unlock for purchase as the overall level rises. In addition, free fields can be earned as planting ability improves. As long as it's under your Homes overall load, you can keep planting your fields to your heart's content!

<:_:1332788226120745145> Can we build more than one house? I want to try out different styles!

Of course! There's no limit to how many houses you can build in your Home. In addition to the countryside style already available, new architectural styles are in development and will be introduced in future updates. To ensure smooth performance, the system uses a load value. Each Home begins with a base limit that increases as the construction ability level rises. The load is consistent across all platforms—PC, mobile, and PlayStation—and does not vary by device. By balancing furniture within this value, stylists can design dream homes, and the load system will continue to be refined based on feedback.

<:_:1332788226120745145> Do furniture pieces have unique interactive effects?

Yes! Some furniture comes with special interactive effects. For example, when equipping the Danqing Ability and approaching the Eternal Years Screen, using the ability on it will reveal scenes of the four seasons. Inviting friends to interact with the furniture together also triggers exclusive shared actions. Another example: after placing the Stellar Cascade, entering its designated area allows you to catch falling stars. Meeting other stylists who have also caught stars triggers charming little star explosions. Plenty more delightful surprises await in Home!

<:_:1332788226120745145> When will the cooking system become available in the Home?

The cooking system is expected to be introduced soon! Stylists will be able to craft dishes by following recipes. With the right furniture facilities, you can simmer, bake, or mix drinks to create delicious meals. Of course though… if you mess up, you might just end up with some very questionable food instead…

<:_:1332788226120745145> Can terrain be edited freely in the Home?

Absolutely! In the upcoming version of the Home system, stylists will be able to place different terrain blocks, including terraces, cliffs, sparse woodland slopes, ponds, and more. In addition, various trees, rocks, and water features can be arranged to help create a truly one-of-a-kind landscape. Even more surprises await, ready to be discovered by stylists in their own Homes!

<:_:1332788226120745145> Since the Home is built in the sky, is there a height limit for construction?

Yes, there is a height limit to ensure smooth performance. At present, construction is capped at 100 meters, giving stylists plenty of freedom to unleash their creativity in the sky. Height restrictions will continue to be monitored and optimized in future updates according to stylist needs.

<:_:1332788226120745145> Can resonance rewards and store-bought decorations be placed in the Home?

It depends on item tags. Once the Home system launches, some items will display either a [Home Furniture] or [Decoration] tag. Items with the [Home Furniture] tag can be placed inside the Home, while items with both tags may be placed both in Miraland and the Home. Decorations obtained through Resonance can currently be displayed in the Home as furniture, though only one of each type may be placed. If a Resonance decoration has already been fixed in the Home, placing the same decoration in Miraland will not remove the one in the Home. Tags can be checked in-game for details.

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<a:p:1332788044377624596>︱HOME OPTIMIZATION REPORT

Read this exclusive interview with the devs regarding Home Optimization.

Home Optimization Report: New Warp Points, "Undo" in Construction Mode, and More Improvements Coming Your Way!

With the launch of Version 1.9 Music Season, the all-new Home feature is finally here!

This feature was born from a shared wish between stylists and the Devs: to give Nikki a little place to rest and recharge between her adventures in Miraland—a cozy world all her own.

We want this space to be full of freedom, self-expression, and beauty.

Here, Nikki can let her Whim run wild, build her forever home, decorate, plant, fish, and just be carefree.

She's never alone either, always surrounded by friends who care about her, both old and new, including the Junimo and animal companions!

This is the perfect place for stylists to let their creativity shine, and we can't wait to see all the amazing creations you'll bring to life!

Since the launch of the Home system, we've been keeping a close eye on your experiences and have received so much valuable feedback. Thank you all for sharing your thoughts, impressions, and suggestions! We're carefully reviewing everything, evaluating it, and planning the right optimizations. Some improvements need extra rounds of stability testing and compatibility checks to make sure everything runs smoothly and reliably when they go live. We really appreciate your patience and support while we make your Home experience even better!

At this time, we'd like to share with you the latest updates and upcoming plans for the Home feature:

<:_:1332788226120745145> Home Warp Locations and QoL Improvements

We noticed that many of you often need to visit Posy to check Home Abilities or access the Yardling Shop. To make things more convenient, we've added a teleportation location for the Astral Tree, making it easier to reach Posy. In the future, we also plan to add moveable teleportation locations within your Home, so you can get around more freely.

In addition, we've made a few quick fixes to improve your overall experience:

  • Fixed incorrect furniture quantities displayed in the Crafting Table inventory.
  • Resolved an issue where higher-level furniture appeared in Yardling Purchase's "Top Weekly Picks" even if players weren't able to craft them yet.
  • Corrected cases where Meteorites appeared in unreachable spots after using the Star Collecting ability.

<:_:1332788226120745145> Construction Features and Home Notification Improvements

One of the most requested features is finally on its way—an Undo option in the Construction mode! It's currently in development and is expected to arrive in Version 1.10. Soon, you'll be able to let your creativity run wild and experiment freely without worrying about mistakes.

If you're still getting the hang of furniture placement and rotation, don't worry! You can fine-tune everything in Settings—turn on snap placement, adjust Single Movement Distance, and set Single Rotation Distance. As your Construction Ability grows, you'll unlock even more powerful tools like Batch Placing, Floating Construction, Clipping Construction, Free Rotating, and Free Resizing, giving your creations endless possibilities.

We've also heard your requests for an overhead view while building. Once your Construction Ability reaches a certain level, you can combine it with Gliding Ability to unlock Floral Construction, letting you control the camera freely while placing furniture. We're keeping an eye on reports about obstructed views during Floral Construction and will carefully evaluate if any tweaks are needed.

In addition, you'll now see notifications whenever Home rewards are ready to claim or Home Abilities can be upgraded. This feature is set to roll out during Version 1.9.

<:_:1332788226120745145> Ability Wheel Enhancements and Ongoing Improvements

We'll continue enhancing the Home feature based on your feedback, making the experience smoother and even more enjoyable! With the addition of the Home Abilities, the current Ability Wheel isn't quite big enough to cover both open world and Home needs. In a future update, stylists will be able to customize and switch between 3 different Ability Wheel loadouts, making it easier to be ready for any situation. Other optimizations already in the works include:

  • Adding default Home templates.
  • Displaying the amount of Astralites.
  • Adjustable volume controls for the Chicken Gramophone.

We're working hard on these improvements, so keep an eye out—they'll be coming soon!

We've also received the following requests:

  • The ability to preview crafting materials when buying furniture sketches.
  • The option to enter Realm Challenges directly from Home.

We're reviewing each of these suggestions carefully and will keep you updated as soon as we have a plan, so stay tuned!

If you have more ideas or suggestions for the Home feature, feel free to reach out via the official @InfinityNikkiEN account, the email infinitynikki_cs@infoldgames.com, or through in-game Customer Support. Every bit of feedback you give us helps make Miraland even better! We'll keep refining the Home feature, improving gameplay, and enhancing core activities like planting and construction, so that our stylists can create a Home that feels cozy, peaceful and full of warmth.

Nikki's latest adventure in Miraland has just begun, and the Music Season is still in full swing. On this journey, we hope everyone can enjoy the beauty of music, unleash their creativity alongside Nikki, and create memories in Miraland that will last a lifetime. And remember, when all is said and done, Nikki's Home will be waiting—a cozy place for her to rest and recharge, before setting off on the next adventure!

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<a:p:1332788044377624596>︱[MUSIC SEASON] THE INSPIRATION BEHIND THE DESIGN

Read this exclusive interview with the Infinity Nikki Art Team regarding the inspiration behind the design of [Echoed Dreams].

<:_:1332788226120745145> The Story

Eternal Farewell
The heavy curtain finally fell, the old suitcase snapped shut.

Within the silent Box Theater, the last glimmer on her face was swallowed by darkness...

Twelve years spun on in endless circles, and the days blurred the edges of what had been. Only one promise remained—like a thread hung from above, drawing her to sing day after day: to become the greatest troupe in history and to complete the grandest tour across Miraland. In the name of "Eternity," that melody was kept alive.

She believed it with all her heart—until the costume she had never worn appeared again, and that familiar tune slipped into the air.

The past stirred in the dust. Along with it came a name: Lorelei.

How dear that troupe had been—family in all but blood, companions who shared every laugh. Under the banner of Lorelei they had spent six years together, bringing joy to countless audiences until at last they stood on the stage of their dreams.

On the eve of that performance, her fingers had traced over a mailed sketch: an exquisite classical gown blooming on paper. Beside it, her younger brother had copied out a carefully written melody, ink still fresh. It was the most precious gift she had ever received.

Yet the letter of happiness she prepared in return was never sent—an abrupt dash, a fated turn frozen into eternal regret.

She watched the troupe rise from obscurity to glory; she watched the crowds swell from a few to thunderous halls; she watched all they had built with their own hands collapse in roaring flame.

No one remembers Renita. No one knows Lorelei.

The song she sang in the blaze should have been her final offering to the stage. Instead, memories sank into a fog. Some four thousand days scattered like grains of sand, drifting on endless winds of time. The companions inside the suitcase remained as they were, while the man who carried them was robbed of years in solitude.

With his life, he had forged a dream as fleeting as moonlight on water, obsessively preserving a beautiful memory that could never return. But that same devotion became a spell that chained his soul to the past: there was no laughter, only unending remorse and a river of tears.

This was never what she had wished for. The joy she wanted to spread, the happiness and melodies she longed to share—these were not meant to be imprisoned in an unchanging "eternity." When would he finally see that?

Outside the suitcase, the scratch of pen on paper slowed and then stopped. At last a long sigh broke the silence—a sigh so heavy it seemed to carry twelve years of unlifted chains. It was the prison the guilt-stricken man had built for himself, binding the rest of his days.

"Let it remain in the past... Along with all the other old things." A frail, hoarse voice whispered.

The soul that had wandered so long in regret finally chose to let go.

The long, intoxicating dream drew its final curtain. At last it was time to say farewell.

My dearest friends, my beloved family... perhaps in another life we will meet again—if another life awaits.

Farewell, to the past. Farewell to the dream that is no longer eternal.

<:_:1332788226120745145> The Inspiration Behind the Design

For this five-star outfit we wanted to fuse the lavish ornamentation of Rococo and Baroque fashions with the vibrant, fantastic beauty of the Nikki series, creating a truly gorgeous, elegant, and luxurious ballroom gown. Imagine the finest satin, intricate, layered embroidery and glittering jewels—the hem sweeping across the stage carpet with a soft "swish." From that atmosphere we built the gown's overall framework and then filled it with detailed touches, ultimately presenting the "Echoed Dreams" outfit.

<:_:1332788226120745145> The Details Behind the Design

[Headwear & Hair Accessory]

One of the most memorable traits of Baroque fashion is its unapologetically oversized headwear, so we leaned into that Baroque excess—yes, the headpiece is deliberately grand. Staying true to the musical theme, it incorporates pipe-organ motifs to form a magnificent, castle-like silhouette. Feathers dusted with flecks of gold shimmer as they drift, adding to the opulent allure. As a standalone hair accessory, they can also be mixed and matched for versatile styling.

[Hair]

The hair echoes Rococo silhouettes with complex braids and ornate chignons. The most important goal was to avoid a wig-like appearance while keeping the flamboyant complexity of the style. For this and every Nikki hairstyle we carefully design every strand around the face—lively, natural curls that still read as a polished, styled look. Above all, the hair flatters and frames Nikki's face, magnifying her beauty.

[Dress]

The silhouette follows classic Rococo/Baroque proportions: a traditionally cut bodice and sleeves paired with a versatile, ornamental piece around the neck that enhances the dress' grandeur and highlights Nikki's delicate features. The skirt weaves in many musical motifs to echo the outfit's theme. To capture the original concept of "a sumptuous train falling across the stage," the lowest tier uses dazzling sequined fabrics that catch the distant, luxurious stage lights. The asymmetric side train is a focal flourish, adding movement and liveliness to the layered skirt, and the skirt patterns subtly hide small, clever musical details.

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[Shoes]

Inspired by classical ballroom footwear and musical elements—and developed with the art team's creative input—these refined dance shoes complete the look. During a lyrical performance we don't want Nikki to be straining on her toes, but the shoes still need a bit of lift to support the voluminous skirt, so we discreetly raise the platform just enough to strike the right balance between comfort and silhouette.

<:_:1332788226120745145> The Concept Behind the Ability

The outfit's ability is centered on an operatic performance that ties directly to its aesthetic—letting melody and movement weave freely across the open world.

Once equipped, you can summon a Melody Carpet in the open world, and even invite friends to join you in a music-filled dance spectacle. Each note-tile on the Melody Carpet lights up as you step across it; elegance and joy unfold together—follow the flowing notes and enjoy a delightful musical interlude with your companions.

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<a:p:1332788044377624596>︱BEHIND THE SCENES: MUSIC SEASON'S SOUND DESIGN

Read this exclusive interview with the devs regarding 1.9's Sound Design.

Behind the Scenes: Music Season's Sound Design

What's Music Season without the music?

In this behind-the-scenes feature, we've invited the music and sound team to share their experiences from this latest update of Infinity Nikki.

They're here with us right now, so let's give them a big round of applause and get this interview started!

The stage lights are bright, and music fills the air.

Strings resonate as the drums drive the rhythm, carrying the audience along every step of the way.

Welcome to Music Season, where a grand musical celebration awaits all our stylists!

<:_:1332788226120745145> Dramatic Performance in Sound

To let our stylists truly feel the atmosphere of Music Season, we designed this season's sound with one goal: everything happens within the drama. Every note, every effect tells a story.

The form that brings this idea and the music itself to life is musical theater.

It's a wonderfully broad genre. From mid-19th-century operetta to the latest Broadway hits, and even German, Austrian, and French musicals, styles may differ widely, yet they all fall under the banner of musical theater. This creative freedom was exactly what we needed to explore interactive musical storytelling. While the game copy may call this season's music "opera," from a stylist's perspective, it's really musical theater in the broadest sense. We also chose French for some pieces because it strikes a perfect balance between traditional opera and modern musical theater. Its pronunciation shines in both classical and musical-theater styles and perfectly complements the Baroque- and Rococo-inspired visuals of this season.

To fully immerse stylists in the drama, our sound design was rooted in theatrical performance. We aimed to capture the feel of a live stage while adding a touch of stylized, dreamlike expression that lifts it beyond reality.

We call this "interactive musical theater"!

<:_:1332788226120745145> A Truly Immersive Experience

Once you enter the theater, the heart of the story comes alive through the performers, both puppets and the troupe leader. For this season, we crafted individual vocal lines for each NPC, using the layered point-source and scene-music synchronization techniques we first experimented with during Revelry Season. Each track originates from its NPC, so in the theater, whether during a level or a boss fight, seeing a character means hearing them perform right before your eyes. Step back, and the sound naturally softens, just as it would in real life.

The first time you step onto the Box Theater stage, Jacob sings from the left and Melissa from the right. When Gina, the violinist, takes center stage, her part joins the ensemble, recreating the sensation of being on a real stage during rehearsal. During the chase sequence, every NPC sings as they appear, moving around the stylist as they perform. They pause when hit, and when the performance concludes, their voices fade, leaving the theater quiet once more.

This is the magic of immersive theater. The performers are not far away on a stage, but right beside you, their presence vivid and alive.

During the boss battle, stylists wearing headphones will hear the singing always coming from the stage, just as if they were seated in a real theater. The sound flows through the space, making every note feel tangible and real.

By the final performance, stylists witness Nikki step onto the stage, singing with her whole heart. Her voice awakens the puppets and stirs the old troupe leader, carrying the story to a soaring, unforgettable climax. This sequence was crafted like a cinematic musical, full of intensity, beauty, and emotion.

<:_:1332788226120745145> The Art of Auditory Expression

Beyond realism, we wanted to present stylists with a richer auditory experience through abstract and expressive artistic techniques.

When you can see the performers, you hear their singing clearly and vividly. But even when they are out of sight, the accompaniment continues to linger, creating a sense of presence and continuity. In addition, the actions of the puppets during levels and the visual effects of musical notes in boss battles are carefully timed to the rhythm of the music. This reinforces the feeling of being inside a performance that is both immersive and slightly surreal—familiar yet dreamlike, not entirely bound by reality.

Stylists familiar with film might notice how many classic works move seamlessly between narrative and non-narrative sound. In our interactive musical theater, we weave these two layers of sound together, synchronizing them and bringing them to life in a way that only this medium can achieve.

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<:_:1332788226120745145> Narrative Sound Design

With the performance style established, it was time to craft the sound. Every member of the team, music composers, sound designers, and audio engineers, came together, weaving their talents to tell this story. Through carefully layered melodies, subtle effects, and immersive audio techniques, they brought the drama to life, letting every note and every sound carry the emotion of the scene.

<:_:1332788226120745145> The Box Theater

In the story, tragedy strikes, leaving the troupe leader trapped in an endless cycle of guilt. The opera itself becomes a perpetual loop, caught in this haunting repetition.

The first time you enter the Box Theater, a roughly thirty-second musical loop plays continuously. If you linger, you begin to notice it—this subtle repetition hints at the puppets' presence, endlessly performing this fragment of obsession. Near the stage, Melissa, Jacob, and Gina sing, their voices precisely rendered with 3D point-source audio. Renita, however, remains unseen until the theater tips on its side.

Even out of sight, her coloratura soprano line lingers, delicate and persistent. Step farther from the stage, and her solo drifts across the theater, echoing with a haunting, almost otherworldly presence that fills the space long after the performance seems to end.

After the Box Theater tips, the music shifts, unfolding into a full variation of the piece that once played on stage, looping endlessly. The NPCs' pursuit of Nikki reveals a singular truth: each puppet carries the troupe leader's obsession. One by one, they appear, perform for their only audience, Nikki, and bow when their act concludes. As more puppets join, the performance swells, richer and more vibrant. Yet when their acts end, silence falls, leaving only the lingering echoes of the accompaniment. The contrast is stark, mirroring the troupe leader's grief: from a bustling, joyful stage to the hollow emptiness of being alone. The music loops endlessly, trapped in a cycle with no escape.

<:_:1332788226120745145> The Boss Battle

Nikki's purification of Ennio from Dark Essence mirrors his inner journey, moving from the weight of guilt and despair toward tentative warmth and release. The music captures this struggle, weaving together contrasting themes of pessimism and optimism, despair and hope, destruction and renewal. These opposing forces unfold through intertwined melodies and two distinct voices, carrying the drama and intensity of traditional opera.

In the first phase, only Ennio's solo fills the air, steeped in sorrow and despair. When Renita enters in the second phase, they form a duet. High and low vocal lines converse in a canon-like dialogue, echoing and reflecting each other as hope and despair collide in song. The third phase introduces electronic textures. Distorted, warped sounds mirror the increasingly chaotic struggle between Ennio and hope. His fury crashes like a relentless tide, challenging stylists with every surge.

Renita, overflowing with emotion, delivers intricate coloratura soprano passages in both the second and third phases. Her commanding voice overcomes the despair on stage, dispelling the last remnants of Dark Essence and restoring light to Ennio's heart.

<:_:1332788226120745145> Black-and-White Cutscene

This black-and-white animation unfolds like a storybook slowly opening, with music that narrates every twist and turn in a gentle, fairy-tale voice.

At first, the stage is minimal, delicate. The celesta's crystalline melody twinkles like a ballerina spinning inside a music box, endlessly circling the stage. A tender female voice joins in duet with a graceful violin, as if the Evermelody Troupe's former performers are bringing their favorite roles to life. Ennio, ever present, is the solitary cello in the shadows, quietly accompanying his beloved companions.

But as Ennio's emotions stir, his obsession ignites like wildfire. Painful memories surge, and the violin erupts with jagged, anguished notes that never cease. The night of joy collapses, leaving him trapped in unending regret and confusion. The lonely cello finally sings its own sorrowful melody. In a desperate attempt to relive the happiness he once shared with the troupe, Ennio lets obsession take hold, summoning back the voices of the past. The female voice and violin return, now joined by a swelling tapestry of instruments, no longer elegant but raw, anguished, as if crying, steeped in dark energy.

Even as Ennio recreates the Box Theater, he knows it is an illusion. In the final music, we return to the simple, pure melody from the beginning, freezing that fleeting beauty in this very moment. This time, the melody is carried by the cello rather than the celesta and voice. Though the Evermelody Troupe performs the familiar scene once more, all that has passed has already drifted far from Ennio…

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<:_:1332788226120745145> Final Performance

As a two-minute cutscene, this sequence naturally differs from a full two-hour musical. Traditional musicals often center on well-known songs that reveal characters' inner monologues, with delicate emotional progression. Dialogue between songs drives the story forward, which works beautifully on stage, but doesn't suit the fast-paced emotional flow needed for a cutscene. For the first half of The Chant That Shall Cross Beyond Eternity, we introduce Nikki's perspective.

She narrates the tale as if looking back on long-past events, guiding the audience through the rise and fall of the troupe. Then, at the pre-chorus, the troupe's puppets suddenly take the stage. This shift in storyline and performers interrupts Nikki's narration, and together with all the characters, she drives the story into the chorus—the heart of the performance: don't let the melody freeze on the eternal shore; let our souls reunite in flowing music. In the chorus, the arrangement becomes rich and fluid, moving beyond traditional orchestration to blend modern synthesizers with flowing musical details. Nikki's musical-theater singing merges with the puppets' operatic voices, creating a seamless fusion of old and new. It's a reminder that we can honor the past, but we must not stop moving toward the future.

P.S. Nikki worked incredibly hard on her singing and sounds amazing!

<:_:1332788226120745145> Nikki's Performance

Before we go into detail about Nikki's performance, here's a quick fun fact. While idling in the open world, Nikki sometimes hums to herself. Occasionally, Momo can be heard humming along as well.

Creating a musical is far more complex than composing purely instrumental music or standalone songs. It is no longer just musicians collaborating. Writers, directors, and performers all play a role. For this project, I wore many hats like I did back in Firework Season for Echoes of the Past. I arranged and composed the music, but I also stepped a bit into writing and directing while keeping a close eye on music direction throughout.

Once the script team handed me the rough story outline, I created a detailed narrative script that followed the music's storytelling logic. That included planning pacing, segment breakdowns, lyric summaries, plot twists, and character cues. I then coordinated with the video director to time character entrances and vocal moments. During recording, I guided the singers and musicians in acting and performance, almost like rehearsing a mini musical myself.

As for inspiration, it is hard to explain. Because I love musicals and had done plenty of preparation, I already had a clear sense of opera structures and emotional flow. Then I saw Nikki, her face and her stunning outfits, and the melodies just poured out. Before I even realized it, the demo was finished. I was beyond excited.

<:_:1332788226120745145> Music Season in Florawish

During Music Season, Florawish comes alive with countless bands and performers, including Morda's Faewish Sprite Band from Revelry Season and the human band that plays outside the Stylist's Guild every night. To prevent audio clashes between ambient music and live performances while boosting immersion, we brought back our layered point-source and scene-music synchronization technology.

As you wander through the performance zones, you'll notice the music flowing seamlessly. Ambient tracks and live band sounds merge effortlessly, never competing. Even when Florawish's French chansons collide with the Faewish Sprite Band's ragtime, the wildly different styles coexist perfectly, creating a vibrant, dynamic soundscape.

<:_:1332788226120745145> Richer and More Diverse Musical Styles

Rhythm Game—Have Fun Playing Music!

Yes! Stylists finally get to revisit some of the amazing music we've created over the past year! (Ahem… okay, let's get serious.)

For the rhythm game, we didn't just pick our personal favorites. After extensive research, we chose tracks that stylists love, that fit perfectly with the world's lore, and that deliver the best gameplay experience. Working closely with our game designers, we went all out to craft over 20 tracks, including two brand-new songs made exclusively for the rhythm game!

The Unstoppable Super Star Cat

Creating a theme song for Momo was pure joy. This is Momo's musical debut in Infinity Nikki, so we definitely wanted to make it something special.

Starting the song was trickier than expected. I wanted it catchy, cool, and sprinkled with traditional Chinese flair. Too many goals at once can make your brain freeze, but if you don't start, nothing happens. Wise words from a certain cat. So I just dove in.

I tried all sorts of styles before landing on a "rock meets traditional Chinese" mashup. The rock and Momo's vocals bring the swagger, the melodies stick in your head, and the suona with his operatic-style flourishes gives it that cultural punch. It is playful, lively, and just a little mischievous, exactly like Momo. And the suona adds the cherry on top, giving his signature silly, spirited charm. Thanks to everyone on the team contributing ideas, this song turned out better than we expected!

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<:_:1332788226120745145> Whimsicality Waits for No One

The idea for this track was born during a meeting. While reviewing research data, we realized just how wildly popular the Whimstar jingles were. (Whether that popularity came from genuine love or pure annoyance... well, the jury's still out on that one.)

At the same time, we were discussing the need for some custom-made tracks for the rhythm game. And really, what rhythm game would be complete without a proper “boss” track? The moment we pictured one of those cheerful jingles transformed into a fiery, over-the-top remix, the decision was sealed. Our mischievous music designer immediately declared that three Whimstar jingles would be remixed into one gloriously overblown "boss" track.

Disclaimer: It wasn't created to be cruel, more for dramatic effect. That said, during the very first playtest, even the designer was reduced to tears by the difficulty.

[Echoed Dreams]: Ultimate Retro, Endless Possibilities!

The core musical style for Music Season's outfits is rooted in the grandeur of Baroque art. As one of the pinnacles of Western music after the Renaissance, Baroque is celebrated for its ornate beauty, emotional depth, and dramatic intensity—qualities that make it the perfect vessel for expressing ideals of splendor and magnificence. When the visual direction for Music Season was set, our designers quickly realized that Baroque's grand scale, rich ornamentation, and bold expressiveness were a natural fit. These qualities highlight the intricate detail of the outfits themselves while deepening the artistry and immersive atmosphere of the season as a whole.

For the ability "Echoed Dreams", we orchestrated four instrumental families comprising 16 instruments in total: flute, oboe, clarinet, and bassoon; French horn, trumpet, trombone, and tuba; ensemble violins I & II, viola, and cello; plus celesta, glockenspiel, vibraphone, harp, and an additional harpsichord track.

The music is structured in SATB polyphony—soprano, alto, tenor, and bass—where the main melody flows between voices, shifting modes along the way. This interplay captures the layered elegance of Baroque composition. And for those who manage to trigger all four voices in perfect SATB order, a hidden surprise awaits: a harpsichord melody, the hallmark sound of the Baroque era.

<:_:1332788226120745145> [Counterflow Concerto]: Move to the Rhythm!

This is our first time incorporating the electric guitar, a fully amplified instrument, into the musical style of an outfit. From the very beginning, we wanted to give stylists a truly unique experience. We recorded both "Clean" and "Distortion" guitar tones and introduced the Power Chord feature, a highly expressive technique commonly used in pop, rock, and other modern music styles. We also designed a playful, rhythm-focused gameplay element that emphasizes the energetic beat, "boom boom boom da," creating a striking impact for stylists that is both visually engaging and aurally exciting.

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<a:p:1332788044377624596>︱VERSION 1.10 OPTIMIZATION REPORT

Read this exclusive interview with the devs regarding optimizations coming in Version 1.10!

<:_:1332788226120745145> Optimization Report

With the autumn's breeze comes a new adventure—stylists, are you ready? ٩(๑>◡<๑)۶

We've been working hard on the optimizations you care about most. Here's the latest scoop on what's coming in the new version!

<:_:1332788226120745145> [Home Optimizations]

Optimization for Home continues! The following are enabled in the current version:

  • Undo Function for Construction: No more panic over mistakes—simply revert your last action anytime for flexible building!
  • New Yardling Prompts on Map: Instantly spot upgradable Home Abilities and claimable Home Journal rewards.

Coming in Version 1.10, more quality-of-life upgrades to enhance your Home experience:

  • 3 New Ability Presets: Configure and switch between ability wheels as needed—use a dedicated Home preset on the Home island!
  • Enhanced Furniture Snapping: More snap points are added and detection for floating distances is refined, ensuring a smoother placement experience for stylists!
  • [Give in Person] Gift Option: Deliver gifts face-to-face during co-op sessions for heartfelt moments with friends.
  • Animal Following: Invited animals now tag along as you explore your Home.

Other highly requested features are also under development, including placeable teleport points, material previews for furniture sketches, and so much more in future updates!

<:_:1332788226120745145> [Other Optimizations]

  • Co-op Icons Upgraded: Interaction invites now feature dynamic icons and text, so it's instantly clear what your friends want to do.
  • Improved [Glow Up] Filtering: Added filtering by [Outfit Collection Status] to help you find your target outfit faster.
  • [Scroll of Splendor: Purification] Setting: Added an [Artwork Display] toggle so you can decide whether to show the painting effect.
  • Screenshot Function Upgrade: Now supports Snapshot Mode—even while using [Whimsicality] abilities! Adjust lighting, change focal length, and more to capture every perfect moment.

More optimizations are on the way—please stay tuned for future in-game announcements. We'll keep rolling out optimizations in upcoming versions, with special focus on the Home system that many stylists care deeply about. We hope to bring you an even better gameplay experience!

As always, you can share feedback and suggestions with us through various channels, or simply leave a comment below. We'll keep collecting your feedback to guide future optimizations. Stylists, thank you for your support and companionship!

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<a:p:1332788044377624596>︱[GOLDEN SEASON] THE INSPIRATIONS BEHIND THE DESIGNS

Read this exclusive interview with the devs regarding the inspiration behind the art and design of Rainfall & Blossoms.

The wind carries tales of laughter and tears, dreams and wishes to uncharted horizons. The 5-star outfit "Rainfall & Blossoms" captures the magical moment when a gentle breeze weaves petals into a dress—magnificent, yet weightless. A spontaneous vitality dances in every detail, from embroidered hems to beaded hat brims, to the dazzling dash propelled by a floral whirlwind. Stylists, let's embark on this design journey and let the soft breeze brings strength and grace to your path.

Put the detective puzzles on hold and turn your eyes to the center stage: a little sorceress dancing among storms and flowers. Stylists, join us in this design column as we unveil the ingenuity behind the 5-star outfit [Rainfall & Blossoms], sharing the design choices inspired by wind, flowers, and magic.

<:_:1332788226120745145> The Story

As Yesterday Passes, As the Wind Blows

A vast expanse of wheat fields melted into an interminable river of gold beneath the setting sun.

A girl, often dressed as a scarecrow, stood atop the tallest haystack, gazing into the distance. Yet the lights from the City of Dreams were nowhere to be seen—only the bountiful fields stretched before her, fading into the dusky horizon.

She raised her hand, beckoning the wind and birds toward the distance. Oh wind, oh wind, please look and see, the shining stage, tall towers free... The sweet-scented breeze swept past, gently wrapping her hazy dreams.

The wind swayed, sweeping across the boundless wilderness, past the bustling Prosperville and over the towers of the City of Dreams. It pushed open a window left ajar, softly brushing the gentle eyes of a mother.

She drew the gauzy curtains, softening the wind's touch. Her daughter's worn clothes lay neatly folded in the cupboard. The blessing born from the fabric joyfully called her name, softly easing the throbbing pain of bereavement on that tranquil night.

The mother's lullaby scattered in the wind, drifting into a tender dream.

The wind swayed, rushing into Cicia's unquenchable lights and sleepless nights. It blew into the grandest theater, sweeping through the waiting audience, and nudged open the silent door of the dressing room. The Piecey agent meticulously inspected props while the actor in patrol uniform remained silent.

As if ordained by fate, the wind danced with the famous actress's graceful yet firm hands, guiding the girl from Prosperville—the still-green newcomer—beyond the curtain.

"Don't see the audience as a storm you have to push through, my little Cersei." Her friend's voice rang clearer than the shutter clicks before the premiere. Juliette gave her a light push forward, steadying her like a wheat stalk swaying in a gale. "Imagine that you are the storm!"

The curtain rose. Countless gilded flakes showered from the spotlights. The rushing wind couldn't stop the little sorceress charging forward. All flowers bloomed wildly at the climax of the play, bursting into life within the sweeping storm.

Flashbulbs froze the applause, the soliloquy, and the dance. The wind flitted past newspapers bearing old photos, scattering the blossoms before the storm, the gilded haze of the banquet, blurring the shared smile of two dear friends before fate seized them by the throat.

And so, like a ceaseless wind, everything slipped quietly from that place of splendor, blowing toward a future unknown to all.

The wind swayed, witnessing the embrace of siblings parting ways. It stretched the sunset long, etching their silhouettes into the farewell gaze. The younger sister watched from afar, waiting longingly for her brother to return with tales of distant lands, as he always did.

The wind swayed, witnessing the laughter of a mentor and a student at rest. It lifted the scarf beside a suitcase, rustled those peculiar thoughts in the young reporter's bag, and lightly brushed past tales of the Celebcrow's embroidery, before blowing on toward the distance.
The wind swayed, witnessing the laughter of a mentor and a student at rest. It lifted the scarf beside a suitcase, rustled those peculiar thoughts in the young reporter's bag, and lightly brushed past tales of the Celebcrow's embroidery, before blowing on toward the distance.

The wind swayed, turning all laughter, all tears, all dreams, and all wishes into memories of the past. Blowing into the long darkness after sunset, blowing toward a future they couldn't yet fathom.

Until the wind gathered honeyed sweetness from abandoned places, weaving all the past into a golden, fervent halo before the first glimmer of dawn.

<:_:1332788226120745145> The Inspiration Behind the Design

When designing this five-star outfit, the first image that came to mind wasn't a traditional witch shrouded in mystery, but a vision of a gentle breeze sweeping fallen petals from the ground, followed by the scent of blossoms carried on the wind. Hence, breeze-gathered blossoms turned out to be the foundation of the outfit's concept. We envisioned a witch dancing with nature, capturing the very moment her magic takes form: a soft wind lifts petals from beneath her steps, weaving them into a floating dress. The dress's irregular layers and gradient hues trace the petals' dance through the air, while the transparent tulle hem mimics how the wind gently cradles falling flowers. As she soars on her broom, the entire ensemble comes alive, flowing with gentle dynamics—the very essence we aimed to capture in the [Rainfall & Blossoms] outfit.

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<:_:1332788226120745145> The Details Behind the Design

Dress

The dress features a white-and-green color scheme with intricate layered ivy embroidery and floral appliqués adorning the bodice and skirt. Delicate lacework and sheer gauze create a fresh, vibrant feel that embodies nature's vitality. The structured petticoat at the waist mimics the gentle unfurling of a blooming flower. When our little sorceress soars through the sky, the skirt sways like a blossom caressed by breezes against the azure sky.
-# *The actual effect is subject to the in-game display.

Hair

Inspired by a young, energetic witch born of nature herself, we designed voluminous twin tails with braided accents, evoking classic rustic charm. Soft bangs and wispy side strands frame Nikki's face, accentuating her delicate features.
-# *The actual effect is subject to the in-game display.

Headwear

This reinterpretation of the classic witch hat retains the broad brim and elongated tip while elevating it with lavish lace and floral embellishments. Cascading beaded chains and blossoms along the brim evoke falling raindrops and scattered petals across meadows, as if concealing bouquets within the hat. A butterfly lured by the flowers dances from the hat's tip with every movement.
-# *The actual effect is subject to the in-game display.

Neckwear

Crafted from intertwining ivy motifs to echo nature's vitality, the neckwear is further enriched with ornate metalwork and resplendent gemstones. These elements symbolize the witch's magic-infused heart, beating with boundless natural energy.
-# *The actual effect is subject to the in-game display.

<:_:1332788226120745145> The Concept Behind the Ability

This outfit enables Nikki to float in midair on a broom. When mounted, the magic of the wind converges around the broom, facilitating graceful floating. The "dash" mechanism is a creative innovation: during dashes, the broom's tail transforms into a floral whirlwind as its enchanted bud bursts into bloom! This provides propulsion while leaving a trail of pure wind magic and luminous petals along the flight path. Visually, this creates a gentle petal shower across the sky—painting an ethereal blossom-gathering trail that balances lavish spectacle with weightless elegance.
-# *The actual effect is subject to the in-game display.

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<a:p:1332788044377624596>︱VERSION 1.11 OPTIMIZATION PREVIEW

Read this Optimization Preview with the devs regarding optimizations coming in version 1.11!

<:_:1332788226120745145> Optimization Preview | Home Cooking and Something New in the Sea of Stars!

This October, Miraland is brimming with the joy of harvest, and a series of optimizations add a cozy touch to the autumn scenery.

In the upcoming Version 1.11, exciting new features are arriving, including the long-awaited Home Cooking feature and improved exploration in the Sea of Stars. We hope stylists enjoy an even more delightful and immersive experience!

<:_:1332788226120745145> Brand-New Home Cooking Feature Arrives as Home Optimizations Continue

The long-awaited Home Cooking feature is coming in version 1.11! Once the update goes live, the Cooking Ability will be added to your Home. Unlock it and dive into a culinary experience like never before!

With this feature, you can cook a variety of dishes, including desserts, soups, and drinks. Enjoy your creations to gain bonuses for both your Home and your adventures across the open world. Stylists can follow existing recipes or experiment by combining ingredients to create entirely new ones. Let's uncover the savory secrets of cooking together!

Stay tuned for a detailed guide on Home Cooking, and be sure to follow the @InfinityNikkiEN official account for the latest updates! ٩(๑>◡<๑)۶

We're continuing to optimize Home features to make building your dream Home even more enjoyable. In version 1.11, alongside the release of four-star Resonance, a new furniture item, [Warp Spire: Home], will also be available. Stylists can purchase it at the Yardling Shop using Astralites. Once placed in any buildable area, it allows fast travel to a designated location, making navigating your Home a breeze. Planting features are also being optimized. The update introduces Aromasprig Seeds, Sweetroot Seeds, Fragrant Tea Seeds, and Chilixy Seeds, while Tinkle Trees and Cloud Trees will offer hidden surprises for stylists to uncover. The previous issue with unreachable Meteorite drop locations has been resolved with a new Refresh button, allowing stylists to reset Meteorite positions for a smoother gathering experience.

We'll continue rolling out additional Home optimizations and keep stylists updated as new plans are confirmed.

<:_:1332788226120745145> Doing Starlit Moments Tasks and Collecting Starlit Crystals Has Never Been Easier

Version 1.11 will introduce the Star Crystal Tree, found within the Sea of Stars. This tree automatically takes any uncollected Starlit Crystals and Starlit Shards from the day and converts them into fresh Starlit Crystals. Wait nearby as these fresh Starlit Crystals appear on the branches of the tree. Then, ring the Starbell to make them fall and collect them. The Star Crystal Tree can only hold so many Starlit Crystals at a time, so be sure to constantly collect them so the tree can produce even more! While waiting for Starlit Crystals to appear on the branches, you can transform into a little animal and play or take a seat on one of the benches beside the Star Crystal Tree and listen to some music while enjoying the beauty of the Sea of Stars.

Also, to make Starlit Moments tasks even easier, we've optimized the daily collection routes and fine-tuned the Sea of Stars exploration tasks. After the update, stylists can collect crystals more efficiently and embark on exciting new exploration adventures!

<:_:1332788226120745145> Co-op Fun Just Got Better and Map Navigation Just Got Smarter

In version 1.11, multiplayer is more seamless than ever. While playing solo in co-op mode, you can now send random matchmaking invites and even receive them while hanging out in your Home. When exploring the open world with friends, their Momo will now appear, making every adventure more interactive and lively.

Map navigation has also been upgraded for easier exploration. Tap the "Filter Markers" button to open your marker list and select one. You will instantly zoom to its location on the main map. Plus, information for clothing merchants and mini games is now more detailed, letting you quickly check shop stock, mini-game scores, and record times right from the map.

<:_:1332788226120745145> Individual Five-Star Pieces Can Now Be Dyed—More Colors, More Creativity!

Individual five-star pieces can now be dyed! Starting in Version 1.11, newly released five-star pieces will support dyeing, unlocking a range of new color variations after the update. In future versions, more five-star pieces from previous updates will gradually gain this customization feature as well. Let your creativity shine and share your most inspired designs!

The Color Lookbook's sharing feature has also been upgraded. After the update, you can share your designs with friends through image links, allowing them to instantly view your creations. Learn and create together as you explore endless new color possibilities!

Golden Season may be drawing to a close, but our work optimizing the game never stops. Providing stylists with the best possible experience has always been our goal. We sincerely thank all of you, our stylists, for your support and encouragement, as it gives us the confidence and determination to keep doing what we do. Every stylist's voice matters, which is why we will continue to listen closely to your feedback and suggestions. Moving forward, we'll keep rolling out optimizations and regularly share our progress with everyone.

By the way, we heard that something big is about to happen in Wishfield, and Florawish is buzzing with excitement. What adventures await Nikki and Momo? Let's find out together!

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<a:p:1332788044377624596>︱HOME COOKING GAMEPLAY GUIDE

Read this Gameplay Guide for the new Home Cooking Feature coming in version 1.11!

<:_:1332788226120745145> Infinity Nikki Version 1.11: Encore Season | Home Cooking Gameplay Guide

The Home Cooking feature is coming soon!

In the upcoming Version 1.11, exciting new features are arriving, including the long-awaited Home Cooking feature and improved exploration in the Sea of Stars. We hope stylists enjoy an even more delightful and immersive experience!

As you level up your Cooking ability, you'll unlock new recipes and cookware. Plus, via Ability Fusion, you'll unlock even more exciting features!

<:_:1332788226120745145> Home Cooking Gameplay Guide

After the Version 1.11 update, the Cooking feature will be ready to spice up your Home! Stylists can unlock the Cooking ability by obtaining [Ability Permits], which can be acquired by upgrading Home abilities or be purchased from the Yardling Shop. Once you've grabbed the Sweet Traces Ability Outfit, equip it and use the [Default: Cooking] ability, and get ready to whip up all kinds of delicious dishes in cookware. Turn the ingredients you've harvested into mouthwatering meals and let your culinary creativity shine!

<:_:1332788226120745145> Obtaining Recipes and Ingredients

How to Unlock Recipes
To make a dish, you first need to unlock its recipe. Recipes can be obtained by leveling up your Cooking ability, development, or sharing dishes with other stylists.

  • Leveling Up Your Cooking Ability: As your Cooking ability improves, you'll gradually unlock new recipes and cookware!
  • Recipe Development: Some recipes can only be unlocked through development. So have fun mixing and matching different ingredients and seasonings. You might just create the ultimate dish!
  • Sharing Dishes: When visiting a friend's home, tasting a dish they've created allows you to acquire its recipe.

<:_:1332788226120745145> Obtaining Ingredients

Cooking a dish requires 1 type of [Seasoning] and 3 kinds of [Ingredients].

  • [Seasonings] can be bought with [Astralites] at the Yardling Shop or obtained through planting. Seasonings harvested from planting boost the chance of cooking a delicious dish, which sells for more and grants longer-lasting ability effects.
  • [Ingredients] can be obtained from your Home or from other activities around Miraland.
  • While selecting ingredients, view unlocked recipes, required ingredients, and other details via the recipe icon in the top-right corner.

<:_:1332788226120745145> Preparing Dishes

To prepare a dish, stand by a piece of cookware and activate your Cooking ability. Once the dish is ready, you can serve it.

Each time you serve a dish, you gain Home Insight. Preparing the same dish 5 times unlocks [Quick Cook], and repeatedly making it increases the chance of it turning out exceptionally delicious.

Leveling up your Cooking ability not only increases your chances of creating exceptionally delicious dishes, but also lets you combine it with your Electrician ability to unlock the Electric Cooking ability, allowing you to prepare meals even faster.

<:_:1332788226120745145> Enjoying the Dishes

Use your Construction ability to place placemats. Once your dish is ready, you can place it on a placemat as decoration, enjoy it yourself, or share it with a guest!

After consuming a dish, you'll receive benefits based on its type. Multiple effects can be active simultaneously.

If you eat near a friend while they're dining, you'll enter Co-op Dining Mode. In this mode, all active effects are extended.

-# *The actual effect is subject to the in-game display.

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<a:p:1332788044377624596>︱Behind the Seams | [Nameless, Selfless] The Inspirations Behind the Designs

Midnight whispers drift softly as nameless spirits rise from the depths of the night.

This five-star outfit is born from the essence of mystery, embodying the philosophy of "Nameless, Selfless" within a serene and elegant atmosphere. May this gown, crafted from the heart of midnight, allow stylists to sense the fleeting yet noble spirit it carries.

Step behind the scenes of the making of Nameless, Selfless, a five-star masterpiece. Converse with the night breeze, and blend with the mystery.

<:_:1332788226120745145> The Story Behind the Outfit - Nameless Scrolls

Scroll One

It's all over.

At least for me, it is. I was sent to the palace, and though Strange remained in the capital, without Her Majesty's support, we were destined to be excluded from the core of political influence.

Many of my former colleagues were investigated, and even as I was transferred to the palace, I still heard whispers of their entanglements and betrayals. Perhaps one day, it will be my turn.

Queen Olivia seemed to foresee this, placing me under house arrest, a compromise but also a form of protection. Yet I believe that the peace bought in this way is nothing more than the calm before the storm; greater events are likely to unfold soon.

Fortunately, she is still by Olivia's side. Before leaving, I burned the evidence of her communications with Her Majesty, hinting that she should look after Olivia. After years of working together, we share an unspoken understanding, and she will grasp my meaning.

May her special position shield her from Duke Price's scrutiny, and may she support Queen Olivia until the day our ideals are realized.

Scroll Two

Rain falls steadily outside my window as I put pen to paper, my heart weighed down by sorrow. One calamity follows another, like days of accumulated rain, falling without pause.

Strange perished in a sea of flames. This was the first shock I did not anticipate. From the slums, Strange had clawed his way up, learning early how to survive in this harsh world. His death feels like a dark omen.

There is no time to mourn. I immediately wished to write to her and to Queen Olivia, urging them to keep themselves safe. But the next blow came swiftly: the news of Rosanisse's death. Only now can I write her name without fear of exposing her, a stark reminder of how little control we truly have.

Queen Olivia sent word that Rosanisse would be secretly interred at the palace, at a critical moment for the enforcement of the new decrees. She could not attend in person, and with respect and sorrow, asked me to bid her farewell. With Olivia's quiet support, new blood will soon flow through the core of political influence, and she remains certain that one day our shared ideals will come to fruition.

The letter also revealed that Duke Price used ancient rites to expunge Rosanisse's name, and that any trace of her would vanish like drifting sand until nothing remained. Through these words penned in exile, I leave a trace of her.

I mourn you, my friend. Your name may one day be forgotten, but the time we spent together, and the ideals we chased side by side, will endure forever.

The rain continues, and old wounds begin to ache anew. I must pause here.

Scroll Three

I have lived a long life, far longer than I ever imagined. Time and age have slowly washed over the shores of my memory, leaving behind only familiar scenes: being taken as Her Majesty's sworn knight, walking the palace halls, pausing my debates with Strange to enjoy the sound of a gentle melody.

Speaking of debates, two young visitors recently arrived at the palace—grandchildren of Queen Olivia. They chattered and bickered playfully, innocent and endearing. The clever children told me that after so many years, the newcomers who once supported the reforms have now stepped into the core of political influence. For a moment, I was stunned. How I wish my old friends could see this.

My friends... where was I? Ah, yes. I remember a projection... an echo of sorts, a familiar presence that always appeared alongside music in my memories.

With age comes forgetfulness, and many things start to fade from the mind. Yet I write this news on paper, so she may know, and so I may remember. Our banner has been raised by those who came after us, and the embers of our ideals still burn.

I believe she will be pleased.

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<:_:1332788226120745145> The Inspiration Behind the Design

The design of "Nameless, Selfless" brings to life an ancient gown wreathed in ethereal blue flames in the dead of night. Within shadowed depths tangled with roses and thorns, the gown seems to caress the petals, radiating mystery, pride, and a subtle air of danger. Every detail is crafted to highlight its ghostly, otherworldly presence. Mystery is the heart of this outfit, which is why the design weaves in elements like flickering blue flames and tranquil flower clusters. Though understated, the legendary "Dragon" is also present in the motifs, adding a whisper of ancient power. Centered around these inspirations, the delicate details of the bodice echo the tattered texture of the hem, together shaping a spectral figure draped in black and violet satin, completing this five-star masterpiece.

<:_:1332788226120745145> The Details in the Design

[Headwear: Soul and Butterfly]

The headwear features a black veil accented with flickering purple flames. Light and airy, it does not obscure Nikki's face but gently frames it, creating a sense of openness and visual breathing space, with delicate petals and sparkling diamonds adorning the veil.

[Backpiece: Unfading Shadow]

The backpiece draws inspiration from dragon bones, refined into a slender, delicate structure for a graceful silhouette. Gemstones adorn the joints, adding subtle glimmers of light. Crafted from transparent materials, it mirrors the dress's layered volume while evoking a ghostly presence that floats and curves around the body, alluring yet dangerous. The glass-like bones are both exquisite and sharp, serving as the crowning detail that completes this masterpiece.

[Dress: Against the Gale]

The design of Nameless, Selfless draws inspiration from traditional Western ceremonial gowns, blending timeless elegance with an ethereal, ghostly allure. Beneath its splendor lies a quiet sense of decay, where beauty and ruin exist in fragile harmony. Silver chains drape across the bodice and waist, while white lace-like ornaments at the chest echo the backpiece's motif, each detail inspired by the image of snow-white bones. The gown's flowing tulle train shimmers with restrained grandeur, its edges softly frayed as if brushed by roses and thorns. Beneath the outer layers rests a decayed lining, long forgotten and shrouded in mystery. Along the hem, clusters of purple-gray roses bloom like mist in the night. Rather than real petals, these roses are formed from translucent pale-gray tulle, blending seamlessly with the gown's tones to evoke the soft, dreamlike haze of midnight.

[Choker: Things Entrusted]

Encircling the neck is a piece of delicate, irregular lace that, upon closer look, reveals the silhouette of a sleeping dragon. Its graceful form winds gently among glimmering gemstones, resting in tranquil silence beneath the veil of night.

[Shoes: Lying in Wait]

A wisp of ghostly light is sealed within the platform soles, casting a faint, subtle glow with every step. Around the ankles, a circle of thorns entwines, elegant yet menacing.

<:_:1332788226120745145> The Concept Behind the Abilities

The ability draws inspiration from a horror game. Blow out the candle, and suddenly someone else appears in the room.

Yet in our world of Whim, gaining a projection of oneself carries a unique charm. Nikki can pose for photos with her projection and even dance alongside it, as if sharing the night with a reflection from a dream.

In the moonlit ballroom, bathed in soft, silver light, Nikki and her other self emerge from the darkness, dancing together, entwined like vines and moonlight, moving as one through the night.

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<a:p:1332788044377624596>︱MIRALAND ROUND TABLE: The Journey to Itzaland Special Edition!

Read this exclusive interview with the devs regarding The Journey to Itzaland!

Dear stylists, thank you for waiting! With the launch of Version 2.0, we're bringing you a special edition of the Miraland Round Table to talk about all the exciting new features, updates, and fresh content coming your way, along with optimization and adjustment plans many of you have been eager to hear about.

Now, let's set off on an early visit to Itzaland!

<:_:1332788226120745145> Itzaland Special Preview

We've gathered some fresh intel on the new version to bring you this special preview. Now then, let's set out for Itzaland!

Itzaland Map Intel Revealed!
In Version 2.0, two new areas in Itzaland will be available to explore—"Elderwood Forest" and "Spira." Stylists will be able to fully explore the diverse landscapes and cultures across this vast land.

The new region of Itzaland lies to the west of Wishfield, where endless fields stretch beneath encircling mountain ranges. To reach it from Wishfield, travelers can go through the Itzaland Canyon on the western edge of the Abandoned District.

(Development screenshot, for reference only).

Between the two steep cliffs lies a winding path. Pass through the valley and the vast Itzaland will present itself to you. In Shroomville, the brave and cheerful Shroomlings live side by side, always there for one another. In the Forest of Slumber, colossal beings lie in deep sleep; every glance at them feels like witnessing the endless cycle of life itself. And in Spira, the tip of an ancient Giant Spear points toward the starry sky, where the light of courage flows eternally... Stories woven across this vast land now await Nikki, beckoning her to live them and feel them with her own heart.

Stylists who haven't completed the main storyline in Wishfield can also choose to use the new chapter selection system in the Sea of Stars to head straight to Itzaland, where Momo will offer a quick recap of the past story.

In future updates, more themed event-island maps will also be introduced, such as one inspired by the dreamy aesthetics of Linlang. Also, over the next twelve months, we're planning to unlock additional areas in Itzaland, so an even greater journey still awaits ahead!

<:_:1332788226120745145> Sneak Peek: Brand-New Abilities in Version 2.0

Version 2.0 will introduce three new core abilities: "Archery, " "Gigantification," and "Sticky Claw."

Archery will serve as the centerpiece of the new combat system. Hold down the button after replacing the Purification ability with Archery to enter aiming mode and fire Homing Arrows that automatically lock onto targets within range. The Sticky Claw ability allows Nikki to swing swiftly through the air or stay suspended for a while at certain anchor points.

When using the Gigantification ability, Nikki has faster movement speed, a wider field of view, and the power to roar. Compared to what was shown in the 2022 first reveal PV, Nikki won't grow quite as enormous in the actual release. This way, stylists can fully enjoy exploring the vast open world while keeping a bit of mystery hidden in the landscapes ahead.

<:_:1332788226120745145> New Control Layout Adjustments Incoming

With Version 2.0 introducing more abilities, continuing to use the old control layout would make key mapping and operations significantly more complex. To ensure a smoother and more convenient combat experience, we've carried out the first round of key layout optimizations across PC, console, and mobile platforms.

Meanwhile, based on ongoing feedback from stylists regarding key mapping improvements, we've taken this opportunity to refine control methods and button configurations for the various platforms. These adjustments aim to help everyone enjoy a more fluid and seamless combat experience in the new version.

What's coming is the first iteration of our optimized key layout, designed by combining previous feedback with the new gameplay features. Once the version goes live, we encourage all stylists to share their suggestions. We'll also continue to monitor real-world player experiences and fine-tune the controls accordingly.

<:_:1332788226120745145> Now, let's take a look at the upcoming key layout system for Version 2.0!

For PS5 players and those using controllers on PC, we've added a brand-new control scheme that's better suited to the new combat mechanics. We hope this new setup will offer a smoother and more comfortable experience as stylists take on fresh challenges in Itzaland. The original control scheme, the one that stylists have used throughout their adventures in Wishfield, will also remain available. But after the update, players can freely switch between the two control layouts by going to [Settings > Controls].

The highlighted keys are the ones adjusted in this update (Development screenshot, for reference only).

To better align with the new combat mechanics and system features in Version 2.0, several default key bindings and button layout on PC will be adjusted:

  • The [Ring the Starbell] function will be moved from the [E] key to the [X] key. The [E] key will now be used for a new ability, making it easier for stylists to use while exploring the new maps.

  • The [Tutorial] function will be unbound from the [G] key. It will still appear automatically when triggering new tutorials, and stylists can review past tutorial entries anytime via the Pear-Pal menu.

  • The positions of some buttons on the main game interface have been adjusted to better accommodate the new combat features.

  • New key bindings for certain combat-related mechanics and additional buttons have been added to the main interface.

Above: Old key bindings, Below: New key bindings (Development screenshot, for reference only).

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<:_:1332788226120745145> Please Note:

Because Version 2.0 introduces many new gameplay and system features, if there is a conflict between your custom key bindings and the updated default key bindings after the version update, you can go to [Controls > Key Settings] to make adjustments. We sincerely apologize for the inconvenience and appreciate your understanding.

For mobile devices, we've also made several adjustments to fit the new combat system:

  • The [Ring the Starbell] button has been reduced in size and moved to the right side of Health.

  • The Ability Plus buttons related to outfit [abilities] have been resized and repositioned for better accessibility.

  • The [Outfit Special Ability] button and the [Sidebar] arrow have been moved upward, and the [Outfit Special Ability] button is now permanently visible instead of appearing only when swiping up from the [Attack] button.

  • New buttons for the Archery Ability have been added.

Above: Old key bindings, Below: New key bindings (Development screenshot, for reference only).

To ensure stylists can smoothly enjoy the new gameplay features, we've designed the interface adjustments to minimize disruption to existing control habits. Stylists can also customize the position of action buttons in [Main Interface Layout] via [Settings > Custom] to create a setup that best suits their control preferences.

After the update, we warmly welcome stylists to share feedback on key mapping based on their gameplay experiences. Our goal is to keep refining everything to ensure a better experience for everyone.

<:_:1332788226120745145> Some Optimizations

One of our ongoing goals is to offer stylists the best possible gameplay experience, and we're excited to announce a bunch of optimizations in the new version!

In Version 2.0, we've made improvements across graphics, sound, and more, aiming to deliver a more immersive gaming experience.

The overall visual enhancements will launch alongside Version 2.0. After the update, stylists will see more realistic clouds, fog, and lighting effects in the game.

Additionally, distant scenery has been optimized, making Miraland even more stunning and vivid than before!

On mobile devices, enabling Ultra Mode will enhance the precision of distant shadows (development screenshot; for reference only).

Beyond visual improvements, the new version also brings extensive and highly impactful audio optimizations! We've added a variety of detailed sound effects and built a rich, realistic ecological sound system within the game.

In the new version, over 20,000 new sound samples were recorded. Different shoe types and ground surfaces now produce distinct footstep sounds, including jumping, sprinting, landing, stopping, walking, and running, adding depth to Nikki's movements in the open world.

Additionally, ambient sounds for plants and trees have been categorized based on the atmosphere and artistic representation of different areas, with unique sounds for cities, forests, watersides, caves, and more. This will more accurately express the unique auditory ambiance of each area and enrich the overall soundscape of the open world.

For example, in the open world, bird songs vary by location. In urban areas during the day, you might hear the occasional coo of pigeons or chirp of swallows; in forest areas, lively warblers and orioles can be heard; near watersides, there are low calls and throaty sounds of cormorants.

These audio enhancements aim to place stylists in a more realistic and immersive Miraland, full of subtle details and delightful surprises. All of these are waiting to be discovered firsthand after the update!

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<:_:1332788226120745145> Stylist Q&A

After sharing the latest reveals about Itzaland, it's time to move into the Q&A session that stylists know and love!

Q: When will the wardrobe organization update go live? There are just too many clothes to manage...

A: Thank you for your patience! Your wardrobe assistant is finally here!
After the Version 2.0 update, wardrobe organization will be improved so that the base, Glow-up, and evolved version of each outfit are displayed together in order. In addition, the Evolution feature has been upgraded with a new version selection option, letting you browse outfits by version and quickly find the ones you want!

Q: When exactly will the ability handhelds be separate items? I need them for photos!

A: Coming in Version 2.0!
The first batch of ability handheld items will be available in Version 2.0, including:

  • "Enchanted Encounter" outfit handheld item: Immaculate Blessing
  • "Nameless, Selfless" outfit handheld item: Final Chant
  • "Stardust Flare" outfit handheld item: Path of Blossoms
  • "Crystal Poems" outfit handheld item: Snowy Branch

After the update, stylists who have completed a full set can claim their corresponding rewards at [Outfit Compendium].

Handheld items for four-star Resonance outfits will be reissued during their reruns, and other items will keep being added in future updates. Use these beautiful props to create and capture perfect moments in the game!

Q: When will decorations be available for Home?

A: In Version 2.3, Snuggle Puff, Bunny Beanbag, and Bubbly Bath will be placeable in Home. We'll be bringing more decorations into Home in the future, giving stylists even more ways to design beautiful and memorable spaces.

Q: I love crafting in Home, but the load limit really blocks a lot of creative ideas...

A: We've got plans for that!
We'll optimize how furniture is loaded to reduce its impact on Home's load limit without affecting visual quality.

More Home-related improvements for a more immersive experience will also be rolled out over time. For example, some new free building structures in Version 2.0 will support window-opening effects, and future updates will add Nikki's shoe removal animation when using bed-type furniture.

Construction settings will be refined as well, giving stylists the option to control furniture, buildings, terrain, and more according to their needs. Home Construction will become more flexible, so whether you're a beginner or an experienced stylist, you can find the mode that suits you best.

We've also listened to requests regarding the Giant Meteorite drop rate. Adjustments are planned so that if no Giant Meteorite appears one day, the chance of it appearing the next day will increase. These updates will be gradually implemented in future versions, aiming to give stylists a smoother, more enjoyable Home Construction experience.

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<a:p:1332788044377624596>︱Behind the Seams | [Version 2.0 Outfits] The Inspirations Behind the Designs

Witness the Saintess: a tapestry of radiant light and sacred wounds. Hear the Divine Maiden's prayer: even the most glorious gown can be shackles.

Born Flawless unveils a hallowed silhouette through silver satin, its back traced with scars that hint at silent pain, while flowing ribbons cascade like a celestial river. Behind Prayers embraces opulent extremes: layers upon layers of gold embroidery, with accents of green tracing vitality within restraint. Glory and bondage are intertwined in every stitch.

Stylists, explore our design column to uncover the stories that brought these stunning outfits to life!

<:_:1332788226120745145> The Story Behind the Outfit - She had fallen into a long dream three times.

The god's child had fallen into a long dream three times.

I.

In the first dream, she dreamed of the moment she was born.

She saw herself open her eyes within the dragon's skeleton. The sky was high and hazy as a dream, with grass stretching upward, and a butterfly fluttering past as it tumbled into the mortal world.

She heard all living things whisper in the wind: Go! Go and dream a brilliant dream. Go, stumbling and fearless, toward destiny!

The god's daughter was still young and had yet to know the soul-crushing weight of fate.

Many years later, she dreamed of that moment again, but gone were the blinding golden light, the frozen solitude, and the noisy golden age that once flowed across her skin.

How she longed to dream more dreams, and to dream of the world the gods once spoke of. It was a place where white sands surged in the sea, flowers bloomed high upon snowy peaks, and distant markets stocked spices and dust...

But she had never seen that world with her own eyes, and so she dreamed only of emptiness.

"Do I regret it?" she asked herself. No, this is the choice a god's daughter must make.

And so, through countless long nights watched only by the moon's low gaze, she experienced a dream of nothingness in the cold, golden reflection, again and again.

II.

In the second dream, she dreamed of a forest.

The earth there was soft and damp, weaving her a cradle for her second birth. The god's child wandered listlessly, even the first agony already forgotten. Up ahead, she heard bright laughter and saw several little Shroomlings hop into sight, watching the frightened girl gently hide her wounds with warm, friendly eyes.

"Come to Spira with us! It has the sweetest Shroomberries and the finest soil. Your wounds will heal in no time!"

"Spira...?"

"Yeah! It's our home!"

Go! Go to the place of understanding and warm embrace, a place of love and chatter, a place we call home.

Her early days in Spira might not have been a dream, but because they were free of worry, they felt warm like one. Her past and her shame slipped from her mind until old wounds flared once more, burning day and night against her pale, fragile heart.

She recalled the path where all souls return, the warmth of the gods' hands brushing past, and that quiet sigh...

So... freedom hadn't come to her this time either...

The god's child prayed night and day, but her prayers were like seeds dropped into a deep well, never to see the daylight that would let them sprout.

How she wished it were all just a dream. How she wished she could dream that same dream forever.

III.

A butterfly drifted past her unfocused vision, just like the one she had seen the moment she first came into the world. It wasn't the same butterfly.

But thinking about it... was it not just the same anyway?

And then, using all the strength she had left, the god's child dreamed her final dream—a dream of a pink-haired girl.

Now, facing this girl with the Heart of Infinity, the god's daughter revealed her identity, her mark—her destiny.

"Please, in my stead, rewrite the faith of this land, for it is twisted and defiled..."

"Please, in my stead, bring an end to the boundless hatred, and complete the final prayer..."

"Please, in my stead..."

It is said that deep within the Terra Alliance, there is a sea where white sands surge, and flowers bloom upon snowy peaks...

It is said that during every dragon's coming-of-age, they are allowed to fly especially high; so high their wings brush against falling stars.

Please, in my stead, go and see it.

Go and see the world I never saw. Go and dream the dreams I never dreamed.

The Inspiration Behind the Design

The core concept behind the "Born Flawless" outfit lies in its expression of "scars." The original imagery of pain and bloodshed is softened, instead transformed into a delicate, sorrowful, and cold design language. Overall, the design seeks to portray a deity both otherworldly and noble. Her garments are an extension of her divine form, the ensemble seamless, as if it came from heaven itself. Yet beneath its pristine, frost-like elegance, a closer look reveals scars rendered with meticulous care. When the deity brushes her hands together, and her hem drifts softly through the air, her aloofness conceals a quiet bewilderment and sorrow. Pain and injury cling to her form, though the world cannot comprehend what they truly signify, and it is precisely this feeling that the outfit is meant to evoke.

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The Details in the Design

[Back Design]
The core design of this outfit lies in the Saintess' back. Every detail radiates outward from this visual focal point. The winding patterns across her back are an artistic reinterpretation of scars, a subtle metaphor for the suffering she has endured. Throughout the ensemble, traditional decorative motifs with "crafted" feels are almost completely abandoned. Every flowing line and every curve of ornamentation is derived from scars, each transformed and stylized into a different visual form. Her hairstyle is also meticulously designed. Its long strands are gathered and swept forward, revealing the back of the outfit. Balancing the need for high-star splendor and the need to highlight the outfit's visual core, the design ultimately prioritizes the latter, elevating the scar motif as its defining element. To balance divinity with grandeur, a trailing visual effect reminiscent of a flowing starry sky is incorporated into the back. Its fragmented hem and shimmering effects echo the theme of wounds, harmonizing with the back's overall form.

[Dress: Wandering Souls]

To contrast with the scars on the back, the front of the dress of the "Born Flawless" outfit is designed to present the Saintess in her flawless, immaculate form. Near the hem, artistic scar-inspired cutouts, reminiscent of the back motif, are subtly integrated into the overall form. Lavish details such as shimmering patterns and intricate trims are drawn inward, restrained within the overall structure. This serves the core concept: the Saintess' attire must appear naturally formed, complete, seamless, and wholly innate.

[Hair: Lady of Fate]

The hairstyle presents a cool, pure silhouette from the front, with long, immaculate strands that uphold the Saintess' flawless image. In contrast, the back shifts into shorter, softer, and uneven ends inspired by the feathers of an injured bird. These overlapping layers echo the scar-like patterns along her back, together shaping a beauty that is delicate, vulnerable, and quietly moving. A subtle iridescent sheen, reminiscent of refracted diamond light, has been added to the hair, while select strands incorporate positive and negative Celestial River effects. This treatment enriches the design and gives her an even more mysterious and ethereal allure.

[Headwear: Newborn Condolence]

The crown is one of the pieces in this outfit that features a dual-form design, reflecting the two sides of the Saintess' nature: her flawless divinity and her fractured wounds. In its complete form, the crown appears crystalline and resilient, enveloping the Saintess in a perfect shell of divinity. It symbolizes her immaculate, untouchable nature and serves as a sacred barrier that protects her true self, quietly radiating an aura of inviolable majesty. When it shifts into its broken form, however, the crown scatters into floating fragments, drifting lightly around her like stars of a shattered night sky. This design not only echoes her sorrowful temperament but also uses a soft, poetic motion to convey her fragility and the wounds she carries.

[Backpiece: Cuts of Fate]

The back of the outfit features an expansive trailing hem where the Celestial River swirls and drifts, and the edges shimmer with fractured starlight. When fully unfurled, it extends like a manifestation of divine power—radiant, majestic, and commanding. The back of it can be detached and worn as an independent accessory, and it also offers a dual-form transformation that can be switched at will. This design greatly improves its versatility across various outfit combinations while ensuring a smooth and comfortable experience during exploration.

The Concept Behind the Abilities

The Saintess carries an air of contradiction. She is sharp yet fragile, merciless yet profoundly solitary, and her combat abilities highlight her almost inorganic nature. She is sharp enough to cut through the starry sky, scattering fragments like falling arrows and igniting black holes; yet she is fragile enough to become a fleeting meteor, leaving behind only the fading glow of a dying star.

To reflect the costume's themes of divinity, the cosmos, and celestial bodies, many of her abilities are built around stellar imagery. She can transform into a meteor to shatter restraints or descend from the sky as a falling star. Other skills—such as summoning black holes that draw in enemies or unleashing an ultimate that splits the heavens and reshapes the battlefield—further highlight her godlike command over the stars and the celestial order.

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The Story Behind the Outfit - She had offered three prayers.

Legend has it that the Saintess, who lived in seclusion in Itzaland, once wrote this tale in her diary:

It was an age swallowed by darkness. The Dark flooded the kingdom like a tide, mountains lay shrouded in shadow, plague swept the land, and the realm sank into a silence of despair.

The elders selected a maiden. Adorned in a lavish robe of golden thread and a gem-studded crown, she entered the derelict astronomical tower alone—a place where divine beings were said to have once walked.

The people venerated the girl atop the tower, honoring her as the "Divine Maiden."

"Pray, Divine Maiden! With your piety, summon the deities back, drive away the tainted shadows, and bring eternal light to our people!"

Voices of hope rose from below the tower. She knelt before the stone altar, praying day and night. A miracle quietly descended: the cracked earth gradually sprouted green, giant trees branched and leafed, and an emerald forest rose to block the roars of The Dark.

"This is sacred will! The deities have not forsaken us!"

Below the tower, the crowd cheered ecstatically; above, the Divine Maiden allowed a feeble smile to touch her lips.

That night, she faintly heard an ethereal whisper:

"More... Your people need more... Bodies free of illness, health everlasting!"

The groans of her people, suffering in pain, echoed in her ears. Her heart trembled. Moonlight spilled across her chest, illuminating a soul as pure as snow.

She offered her first prayer:

"I offer... My heart."

A chilling cold pierced her chest, devouring half her soul. Dried up along with her cold sweat were all the sorrows and joys of her life. Below, fervent cheers swelled once more, but she could no longer feel any happiness.

On the second night, the godly shadow appeared again:

"More... More... Your kingdom needs more... Halls filled with gold and gems, a prosperity that never ends!"

The voice was almost urging. Lost and confused, she gazed at her reflection in the pool—a face so fair it would make the flowers upon the water blush in shame.

She offered her second prayer:

"I offer... my visage."

A terrible burning engulfed her body. Her smooth skin was instantly etched with scars. The flames were golden, mirroring the sudden surge of billowing wheat fields below the tower and the streams of gold now flowing from the mountains. Amidst this magnificent splendor, she was swallowed by pain and emptiness, curled upon the ground.

Why did she not feel the holy compassion after offering her heart? Why, after surrendering her beauty, was there only endless demand in the darkness?

Was what she received in return for her prayers and sacrifices truly the holy blessing?

She clenched her teeth, swearing with her remaining life to reveal the tower's truth.

The sacred stone altar glowed with a profane crimson light; ancient runes twisted and distorted—they were unmistakably the mark of The Dark. It had been hiding deep within the tower, lurking in the murky currents beneath the altar. Every maiden sent into the tower was destined to become fodder to nourish The Dark.

Did the elders and her people know of this? The Dark's shrill laughter gave her the answer. She was never the Divine Maiden meant to summon the divine beings, but a sacrificial lamb blinded by lies.

If even The Dark could grant a mortal's wish, let it fulfill her final desire.

She offered her last prayer.

The tower collapsed with a roar under violent tremors. Upon the ruins, only a slender figure remained, bathed in dust and firelight, gazing down with icy detachment at the land now utterly corrupted by The Dark.

From that day on, no Divine Maiden was ever to be found in the tower.

The Inspiration Behind the Design

The shackled Divine Maiden is at the core of the design concept for this 5-star outfit. The overall design embraces Maximalism, with a color scheme centered on a hallowed golden hue, accented by a touch of green to balance the intricate details and avoid monotony. Adorned in resplendent, exquisite artificial ornaments, the Divine Maiden shimmers brilliantly, yet feels their weight as they burden her. She yearns for freedom, yet is draped in layers of opulent garments and gems—symbols of glory, but also shackles of bondage. The makeup design further enriches the ensemble, adding a subtle layer of sorrow that deepens the entire look.

The Details in the Design

[Headwear: Starlight Crown]

The design of this headwear draws inspiration from the Byzantine style, incorporating imagery of the Virgin Mary. The result is a Marian crown encrusted with gems and crafted from winding, shimmering metal. Upon closer inspection, the crown itself shimmers with a dazzling iridescence. Extending from the back is a floor-length train seamlessly attached to the headpiece. Unlike previous veil pieces, this train features a layered tulle construction, entirely covered in ornate gold foil patterns and adorned with bead chains inlaid with rubies, creating a voluminous, cascading effect.

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[Face Decoration: Solace in Stars]

To further elevate the Divine Maiden's splendor and mystery without obscuring her visage, the face veil is designed as a pearl-strung curtain. Seamlessly connecting to the crown, it echoes the intricate head details to form a dazzling tableau. The pearls cascading from the veil's ends resemble teardrops quietly tracing the Divine Maiden's cheeks, adding a touch of sorrow while echoing the design theme of "gilded confinement."

[Dress: Golden Ode]

The entire dress is built upon a unique and rare yellow-green palette. The green adds a dignified, courtly elegance to the overall silhouette. The shoulders, cuffs, and various parts of the skirt are adorned with intricate lace and embroidery patterns, with every detail meticulously crafted. To achieve a maximalist visual impact, both the fabric and decorations are heavily embellished, featuring intricate handwork. This creates a distinct texture and rich layers, while also giving the dress a sculptural quality and weighty magnificence.

[Bracelet: Wordless Oath]

The metal cage ornament dangling from the wrist is the most direct symbol of "shackles" in this outfit. Its silhouette is delicate yet chilling, swaying with the wrist like exquisite manacles, but the cage itself is empty. This design of intentional void echoes the theme of escape and freedom: even within gilded confinement, the soul has long since slipped its cage.

[Shoes: Golden Yesterday]

In the design of the shoes, the imagery of "shackles" is transformed into opulent gemstone adornments, layering and intertwining around the ankle—a luxurious binding. Particularly noteworthy is the conceptualization of the heel: based on a hollowed structure, a sharp blade is diagonally inserted within it. This pillar of support appears invaded by an external force, evoking a sense of fragility and unease, as if on the verge of collapse. Through artistic refinement, the entire silhouette masterfully blends the allure of "caged splendor" with the danger of "shattered peril."

The Concept Behind the Abilities

The Divine Maiden's ability envisions a moment of "escape from worldly confinement." The heavy pearly strands adorning her swing and shatter, transforming into a grappling hook that soars toward freedom, allowing her to take flight alongside the dragon unleashed from its cage. In the ability's design, aerial flight not only introduces a novel control experience for exploration but also symbolizes "breaking toward freedom," echoing the theme of the Divine Maiden shattering her restraints and breaking her bonds.

Of course, the Divine Maiden does not claim the liberty of flight for herself alone—as the revered center around whom all others gather, her power exists to shelter her companions. Therefore, her Sticky Claw ability allows multiple allies to travel together, and space is reserved for friends even while hovering. The design of the floating platform and aerial grapple points further enhances the unique, majestic beauty of this outfit.

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<a:p:1332788044377624596>︱★ Terra's Call: Behind the Music of the PV and CG ★

Read this exclusive interview with the devs regarding the PV and CG music tracks.

It's been a while since our journey to Itzaland began—and what's an unforgettable adventure without music that's just as unforgettable? The CG and PV tracks from this version have already captured stylists' hearts, being replayed again and again.

Once again, we've invited the incredibly talented music team to share their thoughts with us. Join us as we uncover the stories behind these remarkable pieces~ :.゚ヽ(*´∀`)ノ゚.:。

<:_:1332788226120745145> The music for all the Version 2.0 videos is absolutely amazing! What was the overall creative theme for this project? Are there any concepts you can share with us?

Actually, the music for Version 2.0 was designed to follow a narrative path, moving from the grand and epic to the intimate and personal. This journey unfolds across the concept CG, the version PV, and the dual 5-star outfits PV.

The Concept CG acts as the prologue to Version 2.0's world, introducing all the key elements—the Saintess, the Dragons, the Titans. Musically, we embraced a "grandiose" and "epic" style, combining atmospheric electronic textures, acoustic instruments, and choral arrangements. The goal was for stylists to feel the vastness and majesty of this world from the very first moment.

By the time we reach the version PV, the focus shifts to Nikki's perspective, bringing the world closer and making it more personal. The music reflects distinct emotions—joy, tension, and resolve.

For example, the theme song section takes on a lighthearted, playful tone, highlighting fun new characters and locations like the Shroomlings and Spira. Around the 2:14 mark, the music retains its grandeur but emphasizes the courage needed to embark on a new journey, foreshadowing the challenges Nikki will face.

Our aim was for the music to guide stylists naturally from the grand, overarching world into the everyday experiences of Version 2.0—making the journey relaxed, cheerful, and yet still full of excitement. At the same time, we wanted stylists to immediately sense that "Version 2.0 is a brand-new world with a brand-new story."

For the dual 5-star outfits PV "Behind Prayers & Born Flawless," the music emerges from the "inner voice of the Saintess." Unlike the broader narrative music, this PV is far more introspective and emotional, carrying even a touch of fate, pulling the focus inward from the world to the characters and the stories behind these two outfits.

Put simply:

The Concept CG expresses the voice of the world → the Version PV conveys the voice of the journey → and the dual five-star outfit PV reveals the voice of the characters' hearts.

Our hope is that stylists, as they experience each piece of content, don't just take in new visuals, but also feel the changing perspectives and emotions woven throughout the story.

<:_:1332788226120745145> The music for the Concept CG feels so grand and majestic—could you share some behind-the-scenes insights?

From the very beginning, the creative direction for the Concept CG was clear: we wanted to convey a sense of vastness, solemnity, and epic scale. To achieve this, the first half deliberately leaves space in the soundscape, layering rich ambient electronic textures over sustained low tones. Occasional cello passages and female vocal chants are woven in to deepen the atmosphere, adding a sense of mystery and weight.

At 1:06, the female vocals and the violin intertwine and flow together, capturing the moment when Nikki, entrusted by the Saintess, feels her destiny collide and merge with the Divine Maiden. The visuals shift from light to dark in perfect harmony with this musical storytelling, enhancing the emotional impact of the scene.

Then, at 1:51, we introduced deep, chant-like vocals in the style of sacred hymns. To amplify the scene's solemnity, we layered a male basso profundo choir with ritualistic spoken recitations. The result is a commanding, almost overwhelming soundscape that conveys a sense of immense, irresistible power.

At 2:21, the Divine Maiden's beaded curtain falls, marking the first full climax of the piece as the main theme gradually emerges. Centered in D and blending Dorian and Phrygian modes, this section evokes the feeling of "light emerging from darkness." By 2:55, a soaring female vocal, wild yet commanding, shatters the balance and carries this ancient chapter to its dramatic close.

Bringing this piece to life was no easy feat. From its initial concept to the final version, it underwent countless revisions—many early drafts were even abandoned—before we arrived at a result we were truly happy with. These repeated reworkings stemmed from our belief that the music must harmonize perfectly with both the visuals and the gameplay. Only then could it fully support the story and immerse stylists in the world of 2.0. Crafting a musical narrative required constant experimentation, refinement, and reconstruction. The process was challenging, but seeing the overwhelmingly positive responses from everyone made every bit of effort feel completely worthwhile.

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<:_:1332788226120745145> I'm really curious—how are tracks like these created? Is the PV made first, and then the music, or is it the other way around? How do the visuals and music fit together so perfectly?

Most of the time, we start with the visuals, story, and other narrative elements before composing the music. Of course, different game modules have different approaches—sometimes the music comes first, or the team draws inspiration from each other and makes adjustments throughout the creative process.

When we receive the storyboards, we first conceptualize the overall feel of the music, thinking about the color tones and the emotions we want to convey. From there, we design the rhythm and tonality. In fact, the visuals themselves already have a sense of rhythm; the key is to understand the story and core emotion of each piece. Once that's clear, the music naturally merges with the visuals, creating that perfect harmony.

Take the dual 5-Star outfit PV as an example. When I first saw the Saintess accompanied by small dragons in flight, the visuals felt delicate and breathtaking. As I learned more about the story, I realized it was filled with hope, yet touched by a sense of fate. The opening is romantic and ethereal, but beneath it lies a quiet undercurrent of melancholy.

I spent a long time thinking about how best to bring such beautiful imagery and storytelling to life. Then an idea struck me—why not write a theme song especially for the Divine Maiden and the Saintess? And that's how this dual 5-Star track was born. (Remarkably, it came together with almost no revisions at all—it truly felt like fate!).

The piece opens with a gentle piano introduction, followed by a soft, slowly unfolding female vocal. Around the 36-second mark, as the Saintess and the Divine Maiden appear on screen, one ascending a staircase while the other descends, the chorus makes its first appearance. Here, we introduced a subtle musical detail: the main melody descends while a secondary instrumental line ascends, using this crossing motion to mirror the contrast in their destinies.

The Prayer: During the prayer scene, as the line "know my fate won't change" is sung, the music slowly transitions into a chant-like form. A single violin enters, evoking the sacred moment of the Divine Maiden in prayer. Viola and cello are gradually layered in, and the music's intensity continues to rise until the Saintess collapses from exhaustion. In the aftermath, everything falls silent, leaving only the sound of a single, lingering breath.

Meteor Streak & Breaking Free: Starting at 1:36, the music begins to swell with a dense, pulsating electronic rhythm, built from a Pluck-type sound commonly used in electronic tracks. The tempo gradually climbs from 92 to 105 BPM, while the layers of notes and instrumentation grow richer and more complex. This rising intensity mirrors the characters' burning desire to break free, perfectly syncing with the energy of the visuals.

When the Divine Maiden seizes the bars and shatters her constraints, the music pauses for a heartbeat. As the scene shifts to the two of them holding hands, the main melody erupts in a powerful vocal: "I hear, true call, free heart, new god, ready to shine." The instrumentation reaches its peak here, fusing seamlessly with the on-screen emotion.

This moment marks the convergence of the Saintess and the Divine Maiden—the very essence of our track "Collide."

The Itzaland theme song, "KUNA! Itzaland!", stands apart from the PV tracks as a pure song, almost like a call-and-response piece. Its structure was fixed from the start and couldn't be adapted to match visuals the way PV music can. We began by crafting a minimalist demo to establish the core framework, and only after that were the storyboards finalized.

That said, the music didn't dictate everything. To bring the world to life for stylists, we collaborated closely with the video and promotional teams, making careful adjustments to the arrangement, atmosphere, and tempo. Through this thoughtful, iterative process, the final version emerged—a track that perfectly captures the energy, spirit, and wonder of Itzaland.

<:_:1332788226120745145> The theme song is incredibly catchy and infectious! What's the story behind its creation?

The theme song was actually one of the earliest tracks we began working on for version 2.0, but it also had the longest development cycle (though technically, the very first track we started was the Shell Island boat song—remember to check it out in-game!). Its creation was a blend of smooth progress and occasional challenges, and it also served as a demonstration of our process for producing major content.

The idea for the Itzaland theme song first emerged during a brainstorming session. We explored several key directions: "epic and grand," "cheerful and lively," "catchy and addictive," and "integrated with gameplay." After reviewing all available 2.0 story materials and concept documents, we realized that the Shroomlings' endlessly curious nature—they always want to "see everything for themselves"—perfectly embodied the spirit we were aiming for. This inspired our "we want it all" approach.

We wanted to capture the essence of the new world with a single theme song, reflecting the Shroomlings' culture and way of life.

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From there, the theme song took on a life of its own—a vibrant track that captures the epic grandeur of forest life, the playful energy of Shroomling daily life, a delightfully addictive "kuna kuna" hook, and musical motifs tied to the Spira mini-games.

The song's overall structure came together quickly, almost like drafting a script—it was crafted to guide the listener's emotional journey from beginning to end. The verses paint the lush beauty of Itzaland, drawing listeners into this vibrant, living world. The pre-chorus shifts focus from the scenery to its inhabitants, using a playful call-and-response style to capture the Shroomlings' everyday joys in different moods. The final line bursts forth with energy—"It ain't that baffling! Let's go and find out!"—sending the emotion soaring to its peak.

The chorus highlights the act of "seeing." It's not just about admiring the scenery—it invites stylists to immerse themselves in Itzaland's culture, explore its unseen wonders and adventures, and feel a genuine connection to this new world.

Once we landed on the hook—the key phrase "Let's go and find out!"—we immediately shaped a melody based on the intonation of the Shroomling language. This became the guiding "eye" that directed the song's entire development.

All of this was decided to the music team's satisfaction before we even left the brainstorming session!

From the initial idea to actual composition, the process almost felt effortless—the melody only went through a single revision. Extensions from the original structure fell into place naturally. Take the opening "get ready," for example: it was designed to capture one's attention. Yet the call-and-response style, inspired by the Shroomlings' local traditions, came about entirely by happy accident. The later addition of the lyric "for the rain" became the perfect finishing touch.

The chorus was originally even catchier and more addictive, but both the composition and promotion teams felt it needed to feel grander. Transforming a quirky, infectious tune into an epic piece might sound abstract, but with music, anything is possible! Epic doesn't have to mean tragic or solemn—the very act of life being born is a miraculous epic. So instead of relying on the traditional epic sound, we anchored the chorus in vitality.

We preserved the melody's original distinctive rhythm while adding more communal low-frequency percussion in the arrangement. The melody and chords were subtly adjusted, gently tempering the pure joy to better align with the lyrics, creating an Itzaland that feels vibrant and full of life, yet carries the weight of its rich history. (A later interview with Idina, along with feedback from stylists, confirmed that we had successfully conveyed this—truly rewarding!)

The "one, two, three, four" in the post-chorus is an uncommon structure that came about almost by inspiration. The composer felt the song needed a simple, bold, summarizing element to reflect the Shroomlings' life philosophy. When crafting it, only the triplet rhythm consistent with the original folk-inspired style and the outline line "one, two, three, this is Itzaland" were fixed—the exact wording of their life philosophy wasn't finalized. In the end, we hammered it out word by word, poring over documents together at 2 a.m., navigating time zones, to get it just right.

<:_:1332788226120745145> In the birthday PV, we hear not only the familiar Sea of Stars melody but also the "Happy Birthday" song! What little touches went into this music?

This birthday PV is all about facing the future with courage. Memories of Nikki's adventures with her friends over the past year rise within the Sea of Stars, coalescing into star-shaped constellations that form a luminous galaxy. These memories surround Nikki as she strides forward with her sword, lighting the way through the chaos and following the starlit river toward the future with bravery and hope.

This PV offers the deepest glimpse into Nikki's inner world. The endless Sea of Stars symbolizes her countless treasured memories. Our primary goal for the music was to create a melody that is beautiful, captivating, and simple—one that stylists could hum along to, allowing them to genuinely experience and share in Nikki's sense of wonder and joy.

At the same time, we wanted the music to feel untethered from any single region of Miraland, continuing the distinctive character of the Sea of Stars—a style that sits somewhere between cinematic score and a pop song. We drew on melodic motifs from "Echoes of the Stars," crafting a clear, memorable main theme that is both warm and expansive, perfectly mirroring Nikki's gentle yet resolute nature. Carefully selected synthesizer tones evoke the texture of the starry sky, while orchestral instruments, percussion, and ethereal female vocals come together to create a sound that is epic, sacred, and dreamlike.

Of course, we didn't forget that this was Nikki's birthday celebration, so we carefully integrated the "Happy Birthday" melody into the Sea of Stars theme. Remarkably, the two melodies share the same warmth and brightness, merging together seamlessly. As Nikki's memories with her friends gather into a giant five-pointed star, the music transitions effortlessly from the Sea of Stars theme into the birthday melody, symbolizing their heartfelt wishes. The result is tender, uplifting, and full of serenity—filling Nikki with the courage to embark on her new journey of guardianship.

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<a:p:1332788044377624596>︱Behind the Seams | [Forest Ripple] The Inspiration Behind the Design

As a firefly-like fairy dances through the forest, a whispering breeze brushes gently against the leaves, and the poetry of life stirs subtle ripples through the air.

Embraced by layers of overlapping leaves, the fairy moves gracefully beneath the soft glow of firelight. Silver ornaments shaped like branches and wings catch the light, reflecting the quiet dreams hidden deep within the forest.

Stylists, we invite you to explore the inspiration behind the [Forest Ripple] outfit and experience the unique poetry woven from forest, foliage, and fireflies—a serene yet vibrant journey through the woods.

<:_:1332788226120745145> The Story Behind the Outfit - Forest Ripple

Beneath the Green, Slumbering in the Breeze
In the heart of a sea of flowers, its breathing gradually evened.

Memories that had once been vivid and youthful had slowly blurred with time. The only thing that remained clear was that afternoon in the forest, where fireflies danced among the trees and the wind carried a song with whispered words—"From this day forth, you shall be known as Hesper."

At the time, a singer strummed her lute and hummed a beautiful melody, walking beside it. Her voice was like flowing water, soothing both the weariness of the run and the forest's quiet solitude. She said that days like this were too blissful. It did not understand the meaning of the word, only that the wind felt softer than ever, carrying the scent of ripe fruit and freshly blooming flowers.

Later, the singer bid farewell with a gentle wave. "This is only a temporary parting. We will meet again." It watched through a slightly confused, lonely gaze as her figure gradually faded into the distance, leaving only a few fireflies drifting in her wake.

Seasons passed, fruits ripened and leaves fell, and its fur slowly turned a frosted-white. The fireflies returned, guiding it deeper into the forest.

At the edge of the soft glow lay a small figure, curled in the dirt. As it approached, the little one trembled, eyes wet, tucking its tiny paws closer. The little one then lowered its head and licked, tasting the faintly salty tang of the earth.

A strange, unfamiliar emotion stirred within it as it gently wrapped the little one in its arms, patiently cleaning away every speck of mud.

Time silently passed, and its form was no longer as towering as before, its vision veiled by morning mist. Step by careful step, it walked into the tranquil sea of flowers.

It was impossible to tell how long it had slept, but a familiar melody and the gentle flicker of fireflies roused it from slumber. It lifted its eyes—and there was the singer, returned, playing with the little one, no longer as small or anxious as before. The singer and a girl who had traveled with her spoke in soft, soothing tones, while a cloaked cat nearby brought over a pouch of healing powder, preparing to ensure it a restful, peaceful sleep.

The confusion that had once clouded its mind drifted away like dandelion seeds on the wind. The sensation called "happiness" wrapped itself around its heart once more.

With all the strength it had left, it gently nudged the single attachment it had carried for so long toward warmth and comfort.

In that rare and tranquil dream, it heard the echoes buried deep within its memories. Fireflies swirled like stars, their light warm and tender, as if reaching back to that long-ago afternoon bathed in sunlight.

Somewhere, a heart seemed to resonate in harmony with the lingering magic of the land and the soft glow of the ever-present fireflies. That harmony crystallized into a single gleam of green light—like an evergreen leaf, like a patch of lush green—quietly enfolding the warm and reliable figure before it.

She offered her final blessing. And at last, it could sleep without worry.

A long, peaceful slumber. Its breathing gradually synchronized with the rhythm of the forest. Memories settled into the earth like warm, radiant dust. It closed its eyes, yet remained awake in the wind, awake in every drifting fragrance across the sea of flowers, awake in all the memories once held dear.

The Inspiration Behind the Design - Forest Ripple

This outfit was inspired by a playful firefly-fairy dancing through a forest after the rain. Brimming with the forest's vitality, it features a primary palette of yellow-green tones, with soft blue accents in the skirt that evoke the woodland's fresh, dewy atmosphere. Its design draws from the spirit of nature, as if when a fairy leaps among the trees, thousands of fireflies follow in her wake, leaves rustle softly in the breeze, and the air carries the crisp, earthy scent of rain-kissed soil.

The Details Behind the Design - Forest Ripple

[Headwear: Tender Thoughts]
The design of the headwear draws inspiration from classic fairy headpieces, infused with the image of tender grass sprouting from the forest floor. Its silhouette evokes the delicate antennae of a fairy stretching gently into the air. Crafted from glossy glass and understated silver, the materials lend a subtle elegance that quietly shines through the lively, vibrant energy of the design.

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[Dress: At Dawn's Beginning]
The dress features a lush green palette, with a silhouette designed to evoke the delicate grace of a nature fairy embraced by leaves. Leaf motifs stretch from the shoulders and converge at the chest, crowned by a deep blue gemstone. Silver accents, inspired by branches and wings, enhance the dress's light, airy, and ethereal quality.

Sheer layers at the skirt mimic curling, overlapping leaves, maintaining the natural purity often found in forest fairy attire while elevating the design's elegance and sophistication. The hem draws inspiration from fireflies, with glowing yellow accents that seem to capture their gentle dance in the twilight.

At the back, a flowing train of leaves and sparkling translucent wings evokes the lively, whimsical spirit of fairies flitting through the forest, completing a design that is both refined and enchanting.

[Backpiece: Unwoken Dreams]
The backpiece highlights the delicate beauty of fireflies, with slender, airy wings inspired by dragonfly wings and elongated leaves. To reflect the quiet, enchanting moments when fireflies glow softly by a lakeside or among the forest grass, the wings are subtly curved downward. This gentle detail lets them convey movement even in stillness, radiating an elegance that is both serene and quietly lively.

[Socks: A Thousand Winds]
The socks are made from a unique, translucent material reminiscent of glass jars, inspired by the timeless "fireflies in a jar" motif. Inside, tiny flickers of glowing light drift as if in a dream, adding an ethereal and enchanting touch to the outfit.

[Shoes: Fluttering Chase]
The shoes take a unique approach, forgoing traditional shapes to evoke the feeling of bare feet stepping lightly on forest leaves. Each leaf gently cradles a glowing orb, reflecting the firefly fairy theme. With every leap, it feels as though your feet brush softly against the forest floor, capturing the delicate, fleeting magic of a woodland dance.

The Concept Behind the Ability

If a single phrase could capture the inspiration behind this outfit's ability, it would be "Flowers Bloom at Every Step." As the firefly fairy moves through the forest, the grass and leaves gently part beneath their feet, and tiny blossoms unfold along their path. It evokes the vision of countless fireflies dancing around them, like soft, flickering lights drifting through the night. This beauty is more than just visual. Within its range, the ability allows for a one-time harvest of plants while encouraging their regrowth, bringing to life the design's core theme of life's continuous growth and renewal.

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<a:p:1332788044377624596>︱Behind the Seams | [Version 2.2 5-Star Outfits] The Inspirations Behind the Designs

Forms shift in Wanxiang, mirroring the ever-changing facets of mortal life. The Chroma Deer treads mountains and rivers, carrying auspicious light and ethereal grace with every step. Where yin and yang intertwine, where good and evil balance on a single thought, layers of sheer gauze drift like clouds. The asymmetrical neckline radiates a languid charm, as a uniquely shaped ribbon dances with every step, evoking the hazy form of an ephemeral blossom. A thousand faces reveal the self, and crossing the river of life offers a fleeting glimpse of truth. Cloud-like sleeves stir in the wind, agile and weightless. Antlers unfurl like the first branches of spring; bare feet touch the light, jade pendants swaying and scattering stardust in their wake. The Chroma Deer, radiant and graceful, steps upon the clouds, bringing the warmth and vitality of spring wherever it roams.

The stage is set! Stylists, immerse yourselves in the stories behind [Where Wanxiang Weaves Life] and [Chroma's Mortal Heart], and explore the inspirations that breathe life into these extraordinary creations.

<:_:1332788226120745145> The Story Behind the Outfit - Where Wanxiang Weaves Life

Thanks to Lady Nikki, the curse on the Wanxiang Realm has finally been lifted! Everyone is free at last. Words could never fully express our gratitude, but we kindly ask you not to disturb her. Let Lady Nikki enjoy her time in the Wanxiang Realm in peace.

If you have reflections on this new beginning, or unspoken thoughts tucked in your heart, feel free to leave them here.

Everyone's been talking about dreams lately... and I still don't really get what a "dream" is. I went to ask Nightbloom, and she said Lady Nikki told her that making lanterns is her dream. So maybe... a dream is something that makes you happy—and maybe something you love to do?

Well, lots of things make me happy. But the happiest? That has to be when I drew the dancer's Character Token. I'm terribly clumsy—ribbons wrap me up, I trip over my own feet—but the moment I'm on stage, my heart lights up just like the lanterns. Even if I'm tucked away in a corner, I feel joy. I've never gotten the steps right, my arms and legs don't always listen.. but maybe that's okay. Maybe you don't have to be perfect at your dream—you just have to love it.

If loving it is enough.. then I'll happily be the clumsy dancer in the corner. Just swaying to the music, just being there.. it's pure happiness!

—A Chromaface Dancing in the Corner

I'd been hoarding my Wanxiang Coins for ages, saving year after year, waiting day after day. I couldn't bring myself to buy anything I liked—but I had no idea what I was waiting for. I used to think, "Better save more, just in case I draw a terrible Character Token. Then I could go to Baiqiao Hall and get some help."

But when the moment came, I'd think, "Maybe I should wait a little longer.. what if the next token is even worse, and I have no coins left?" So I kept saving and waiting... until I practically turned to stone.

Then it hit me: a Chromaface's life is only so long. How long was I going to keep waiting? Thanks to Lady Nikki, I was able to come back. I don't yet know what I'll choose to do, but from now on... my first choice is to throw away all those endless worries about tomorrow or the day after. Today is for living fully—and I'm going to make the most of every moment!

—A Chromaface Who Has Thought It Through

Now that Lady Nikki has broken the curse, we're all together at last. What began as a bond through Character Tokens has now truly made us a family. Grandma says she's good at handiwork—she always loved weaving cloth and making clothes for everyone, and now she wants to open a shop so everyone can get a comfortable outfit. My foodie little sister has her heart set on the Hotpot House: good food and good company, the perfect job for her. Me? I want to go to Kongming Gorge to see the environment and discover things there. Maybe even see what's outside the Wanxiang Realm. But then... we'd just be separated again. It's strange. Having this freedom to choose feels like being told to pick one end of a draped ribbon to pull—knowing the other end will drop. Having a choice... somehow seems to bring its own confusion.

—A Confused Chromaface

My neighbor is going to train on the Meihua Poles. An old colleague says she'll be cooking hotpot. Everyone's found their thing... except me. I've been racking my brain for days, trying all sorts of Character Tokens, but nothing ever felt right.

Honestly? What I love is simple. Staying in my room, reading storybooks, taking little strolls—just having a quietly happy day. Compared to the big adventures everyone else is taking, it feels small. Seeing them choosing all these impressive paths makes me nervous.

Freedom... does it really mean you can choose anything? Even something that doesn't help others, something that doesn't contribute anything great—like what Miss Nikki does—is that enough? Well... perhaps in a realm as vast as the Wanxiang, even a little Chromaface like me can find a quiet, happy life.

—A Chromaface with No Grand Plans

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<:_:1332788226120745145>The Inspiration Behind the Design - Where Wanxiang Weaves Life

The design of this outfit is inspired by Chroma and the Chromafaces, who mimic, ponder, and seek to understand the infinite variations of human life, shifting their forms as they study the depths of the heart. To these beings, existence unfolds as a tapestry, each thread a quiet performance, yet the sorrows and joys entwined within remain profound and elusive. She might appear by the water's edge, lost in contemplation, the pale moon reflected in rippling waves, surrounded by a sea of endless crimson flowers. She is no ordinary enchanting spirit. She is a being forged by the myriad joys and sorrows of life, who has witnessed the world in all its fleeting splendor and hidden melancholy, and emerged with a vision of its true meaning.

<:_:1332788226120745145> The Details Behind the Design

[Hair: Chronicle of Birth]
The Chromafaces take on countless forms, from elders with silvery wisps to youths whose dark tresses have yet to be bound. The Yin-Yang hairstyle reflects this subtle spectrum: soft gray gradients ripple through the hair, capturing the delicate, ever-shifting balance of yin and yang. Four slender, jeweled pins hold the strands in gentle harmony, while the half-up, half-down arrangement radiates a quiet, otherworldly grace, as if her very presence lingers between worlds, observing the flow of life itself

[Dress: Hundred Trades]
This gown weaves tradition and imagination into a seamless whole, merging the refined structure of Hanfu with visionary design. It reinterprets the grace of ceremonial robes, introducing subtle, inventive flourishes that whisper of artistry and thought. An asymmetrical neckline lends a sense of effortless ease, while jade ornaments, delicately patterned silk layers, and intricate waist embellishments enrich the gown with depth, texture, and quiet sophistication—each detail reflecting a life observed, understood, and cherished.

[Backpiece: Thousand Thoughts]
Inspired by drifting smoke and fleeting blossoms, this backpiece transforms the notion of flowing ribbons into something ethereal. Its delicate silhouette traces the shape of a mist-kissed flower, blending inventive form and placement with a dreamlike, enigmatic beauty. Suspended lightly behind her, it seems to move with the whispers of the wind, embodying the quiet thoughts and fleeting reflections that shape her world. A centerpiece of the ensemble, it captures both imagination and introspection, completing the outfit's aura of otherworldly grace.

[Outerwear: On Myriad Faces]
This outer layer mirrors the gown's asymmetrical neckline, flowing in delicate layers that suggest ease without weight. Crafted from thin, semi-transparent fabrics, it drapes like liquid silk, capturing the gentle grace of ceremonial robes. Intricate patterns and subtle beadwork shimmer across its surface, radiating a quiet nobility and refined elegance.

[Headwear: Spirits Dispersed]
At the nape rests a two-toned mask, merging the visage of a mythic beast with that of a human, adorned with the delicate brushstrokes of traditional theatrical makeup. The tearful beauty gazes upright, while the beast face hangs inverted, forming a quiet tension of opposing forces. Echoing the hair's yin–yang palette, the mask embodies the duality within a single being—where light and shadow coexist, separated by the faintest thought.

[Shoes: Generational Riddle]
These shoes rise on a subtle platform, lending the ensemble an air of quiet authority and hinting at its otherworldly essence. The soles trace intricate Dunhuang crescent motifs, weaving moon and cloud into a design at once fantastical and steeped in ancient legend. Each step seems to carry the weight of countless stories, grounding her presence in a world where myth and reality intertwine.

<:_:1332788226120745145> The Concept Behind the Ability

This ability stems from the Chromafaces' contemplation of the mortal world. Its power to draw in Blings is born of humanity's yearning for abundance and prosperity, and the dream of a richly flourishing realm. The Spirit Personas take the moon's waxing and waning as a metaphor for life's many facets. Within this constant interplay of constancy and change, the Chromafaces continue to imitate, gradually learning from and experiencing the myriad lives and ever-shifting forms that make up the world.

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<:_:1332788226120745145> The Story Behind the Outfit - Chroma's Mortal Heart

I awoke within jade, and within jade I remained.

Years stretched on without measure, boundless and unbroken.

When she departed, the final breath of life drained from the abyss. The air fell still, as though time itself had ceased to move. Only loneliness endured, accompanied by the endless murmurs of the stone statues. Yet the city she spoke of, the stories she shared, lingered beside my ear, slowly threading themselves into dreams that would not fade.

In those dreams, the world was radiant. Silken banners drifted across the sky, and light flowed and shifted like living gold. Markets thundered with voices as footsteps crossed and recrossed in endless motion. Lanterns burned through the night, songs rang clear and unwavering, and molten iron burst into showers of golden sparks, illuminating faces alight with joy.

To me, that floating splendor was unreachable, like flowers reflected in a mirror or moonlight rippling across water.

Each time I awoke, the dream dissolved, and I returned to the same unchanging gloom. The lamentations of my kin echoed without end. When I saw regret in her eyes, I had no words to comfort her. When I heard the countless sorrows of my own kind, I had no strength to ease them. All those stories were like blossoms veiled in mist, and I remained nothing more than uncut jade, cold and unfeeling stone.

Is this what life is meant to be? To exist sealed within jade and stone, eternally imprisoned, alone to endure a pain that gnaws through bone across uncounted ages?

Why grant me awareness, yet bind me in jade? Why grant us voices, yet leave us unable to speak; grant us form, yet deny us movement? Why allow us to know joy and sorrow, only to condemn us as spectators—to witness the world's wonders and watch others find happiness, while we ourselves are left to feed upon bitterness?

For what purpose was this life given?

I asked the wind, but it swept past without pause and whispered no answer. It roams freely, touching all things, yet knows neither laughter nor warmth, only ceaseless motion. I asked the heavens, vast and silent, which behold all creation yet remain forever distant, unable to step into the mortal realm. I asked the earth, heavy and mute, which bears all beings and shapes all forms, yet knows nothing of lantern-lit nights or the joy of gathering together.

No answer came. My questions scattered into the void, leaving behind only a long, empty sigh.

Then memories of the New Bloom Festival stirred within me, like droplets falling into still water. Streets alive with motion, the warmth of shared feasts, and the vibrant pulse of countless lives moving as one rose clearly before my eyes. At the thought of it, my spirit trembled. Perhaps the true essence of life lies in stepping into the mortal world, tasting its hundred flavors, and bearing its joys and sorrows alike.

I wished for my kind to be as the beings of Linlang, to walk the markets, wander the lanes, experience the world in all its myriad forms, and know the true taste of living.

And so, I shattered my jade form. I rose and transformed into floating islands beneath the sky, with towering mountains and winding rivers, leaving behind only chromatic radiance buried deep within the broken abyss. There it still shines, illuminating countless lonely stone statues and casting their shadows upon the earth. Thus, the Chromafaces were born.

In their unknowing eyes, there was no resentment of the past, only the bewilderment of new life. From afar, I watched their wonder at their first words, their delight in water and plants, their clumsy imitation of human steps, and their earnest mimicry of speech.

Guided by the hundred aspects preserved in stories, I bestowed upon them the paths of living. I let them observe the many shapes of human life, rekindle the smoke of cooking fires, restore the bustle of markets, and echo the joys and sorrows of the world. Perhaps by living as the people in those stories once did, the long sorrow of the curse might finally dissolve, and the play of life become real.

After centuries of silent gloom, true dawn has at last arrived. All that the Wanxiang Realm is, and all that the Chromafaces may become, begins from this moment.

The night is long, and I watch as the Chromafaces, following their token-scripts, learn how to live as humans do. Slowly, the Wanxiang Realm awakens. Markets grow lively, streets begin to wind and breathe with warmth, and the desolation of the past gives way to the clamor of the present. Lanterns by the thousand light their faces, songs rise without end, and a night of blazing trees and silver lanterns unfolds, just as it was told in the tales.

As the eternal moon waxes toward fullness, I dare to hope that one day the curse will fade completely, and all beings, like the moon itself, will reach their perfect completion.

<:_:1332788226120745145> The Inspiration Behind the Design - Chroma's Mortal Heart

This ensemble draws inspiration from the spirit deer of ancient Chinese myth, embodying vitality, grace, and auspicious light. Draped in luminous shades of yellow and white, its flowing fabrics shimmer with the delicate elegance of Dunhuang-inspired patterns, evoking the gentle glow of the sun crowned by a soft halo. A little deer draped in drifting, colorful clouds accompanies her, carrying blessings with every step.

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<:_:1332788226120745145> The Details Behind the Design

[Headwear: Hazy Contemplation]
Evoking the blessings of spring and the flourishing of life, this headpiece embodies humanity's yearning for renewal and a brighter world. Translucent yellow gemstone antlers rise like budding branches, lending the wearer the serene presence of an auspicious spirit deer. Each delicate curve seems to pulse with vitality, as if carrying the quiet power of life itself—a being blessed with light, hope, and the gentle promise of renewal.

[Top: Mortal Spring]
A spirited deer dances freely through mountains and clouds, and this top mirrors that same playful agility, while preserving the elegance of ceremonial robes. Layers at the chest billow like veils of drifting, colorful mist, and the tiered hem glimmers with delicate jade and pearl beadwork. Bathed in sunlight, the white-and-gold fabric radiates graceful vitality, as if each fold carries the joyous pulse of life itself.

[Outerwear: Jiuhua Radiance]
Light and graceful as the Celestial Deer itself, this outerwear flows with ribbons that echo her playful elegance. Wide sleeves carry delicate, artfully arranged ribbons, lending a sense of airy freedom and gentle motion. Satin bands embrace the upper arms, while trails of colorful smoke drift from the body like drifting clouds at sunrise. Every fold and ribbon is a celebration of ornamental beauty, moving with effortless grace, scattering radiant hues across the land with each step, as if the wearer dances between earth and sky.

[Hair Accessory: Sudden Clarity]
A delicate metallic ring, suffused with a soft, rainbow-hued glow, crowns the hair with quiet elegance. Intricate patterns, light and flowing, mirror the outfit's lively vitality, imbuing the wearer with a serene, almost divine aura.

[Shoes: Glazed Sighs]
Resembling delicate, bare feet, these shoes mirror the spirit deer's light, agile leaps across mountains and rivers. Shimmering golden patterns grace the instep, hinting at her auspicious nature, while a large ankle ring evokes the nimble strength of deer hooves. Beneath each step, a floating orb casts points of radiant light, leaving trails of sparkling fragments in her wake, as if the earth itself celebrates her passage and balances the ensemble with quiet, ethereal grace.

<:_:1332788226120745145> The Concept Behind the Ability

Inspired by the playful leaps of a spirit deer, this outfit's ability carries the wearer soaring across clouds and skies, each step brushing the heavens like a dragonfly skimming the water, sending gentle ripples across mountains and rivers below. Trails of multicolored light follow every aerial dash, blending majestic presence with lively, joyful grace. Guided by a golden sparrow, the Chroma Deer parts the veil of reality, revealing hidden treasures scattered across the world.

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<a:p:1332788044377624596>︱VERSION 2.3 UPDATE HIGHLIGHTS

Read this exclusive interview with the devs regarding update highlights.

Ability Setup Interface: New Category Filters & Card View

After the Version 2.3 update, the Ability Setup interface will feature new ability category filters, grouping abilities into four categories: [Collect], [Area], [Home], and [Inspire].

  • [Collect] includes abilities such as Animal-Grooming, Bug-Catching, and Fishing.

  • [Area] includes abilities that can only be used in specific parts of the open world, such as Gigantification and Shrinking.

  • [Home] includes abilities related to building and managing your Home, such as Construction, Fish Keeping, and Animal Inviting.

  • [Inspire] includes creative abilities that don't fall into the other categories, such as Whimsicality and World Rhythms.

With this update, you can first filter by category, then search, making it much faster to find exactly what you need.

Additionally, we're adding a new card view to the existing ability list view. This layout displays more abilities on a single screen, reducing the need for excessive scrolling. You can easily switch between List View and Card View using the toggle button, allowing you to choose the display style that best suits your preferences.

Quick Switch for Whimsicality Abilities

When a Whimsicality ability is equipped, a new quick switch button will appear next to the ability icon on the main game screen. Activating this button will open the Whimsicality ability list, making it much faster to select and change your active Whimsicality ability.

Adjustable Button Layout on Mobile

Starting from Version 2.3, as shown in the image, the entire button cluster in this area can now be moved within a small range. Furthermore, the [Whim Essence] button and the [Ring the Starbell] button can now be swapped! You can go to [Settings > Custom > Interface Settings] to adjust the layout according to your preferences.

D-Pad Navigation on Console

D-pad navigation will be enabled on some console interfaces. This allows for more precise menu selection in areas like the Store, Backpack, and Dye interfaces, reducing the need for constant analog stick adjustments. D-pad support will also be gradually introduced to additional interfaces in future updates.

We've also prepared some extra surprises apart from interface features. ヾ(o・ω・)ノ

Save Your Favorite Photo Poses

Momo's Camera is receiving exciting enhancements in Version 2.3! A new Favorites function and tab will allow you to save your go-to poses. When preparing for a photoshoot, simply open the [Favorites] tab to access them instantly—streamlining your creative workflow.

Manual Focus Adjustment for the Camera

We're also enhancing Momo's Camera's focus functionality with a new [Focus on Nikki] toggle. When enabled, the camera will automatically focus on Nikki. When turned off, you can manually adjust the focus distance for greater creative control and more dynamic compositions.

All Previous 3-Star Outfits Are Now Dyeable!

After the Version 2.3 update, all previously released 3-star outfits can now be dyed. You can head to the Dye interface to start experimenting. With even more styling possibilities unlocked, we can't wait to see the beautiful new color variations you create and share!

◈ More previously released items will become dyeable in future updates. Please stay tuned~

New Decorations Placeable in Home

The overall Home load limits have already been optimized in the current version. After the Version 2.3 update, the decorations [Snuggle Puff], [Bunny Beanbag], and [Bubbly Bath] will also be placeable in your Home. We hope these additions inspire even more creative designs!

Co-op Chat Optimizations

After holding hands with another stylist, your chat thread will be pinned to the top of the channel for easier access and uninterrupted communication. Additionally, private messages between hand-holding partners will now appear as speech bubbles above your characters' heads, making your shared adventures, explorations, and photoshoots even more immersive and fun.

That wraps up the key points of the Version 2.3 update preview! We welcome all stylists to try them out in the game after the version update!

We will continue to collect and follow up on your suggestions and feedback, working together with everyone to build an even more wonderful Miraland. ヾ(◍°∇°◍)ノ゙ A new adventure awaits—pack your curiosity and join Nikki as we uncover the secret of the "perfect" idol!

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<a:p:1332788044377624596>︱Behind the Seams | The Design Inspirations for [Dreamtime Bestowed]

Sweetness blooms in bowknots and gemstones, while the creamy cake-like dress floats with a light, sugary charm. Flowing ribbons trail behind, scattering delicate frosting with every step.

With a graceful curtsy, she becomes a fairy-tale idol straight out of a dream. As she twirls beneath the lights, the breeze dances through her delicate bowknot-adorned braids, carrying a soft trace of confectionery magic.

Stylists, join us in this edition of Behind the Seams as we explore the design inspirations behind "Dreamtime Bestowed" and step into a world of sweet fantasies.

<:_:1332788226120745145> The Story Behind the Outfit

Whispers to the Diary:
This world is supposed to be perfect... isn't it?

Bound by the logic of a fairy tale, this dreamscape filters away every discordant sound and shadow. Here, I can shape every Shroomling's smile myself. Free from worries, all they need to do is adore me.

Avenita said I'm only one step away from becoming the perfect idol. All that's left is to stand on the biggest stage and be crowned in the cheers of every Shroomling.

In fairy tales, idols can turn rainbow clouds into their stage and summon miracles with a single wave of their hand. But for me, ever since the lights dimmed on that last talent show, the stage has felt like a black hole, swallowing the last scraps of courage left in my heart.

So when he looked at me through the thick mist, I lowered my gaze and forced a smile. "Maybe next time," I said.

Avenita's footsteps faded away. The mist closed in once more.

If I really stepped onto that stage... what if no one liked my performance? Would they grow disappointed in this dreamscape and leave?

—They most certainly would, just like the audiences in that show.

How very strange. I thought I had already cast away the part of me that wasn't good enough. So why is this perfection so fragile?

—Angelina Kaleidostar Roucoco

Questions of the Heart:
If "perfection" means making every Shroomling wear the same smile, then I'm not having it.

No sooner had I arrived in this strange place than I felt those rules were nothing but shackles. There had to be something behind them, some truth they were trying to hide.

I tried leading other Shroomlings in rebellion, but one by one, my fellow rebels disappeared, only for new rules to multiply like weeds. In the end, even I became avoided by everyone.

Had I been wrong? I never imagined that my headlong defiance would lead to this... yet I refuse to believe that forcing every Shroomling into the same mad mold is right! In fairy tales, the world becomes colorful because everyone has a different dream. Not like here, where every Shroomling's wish is dyed the exact same shade.

Her Excellency beckoned to me, and the voice called to me again, lingering in my mind. I could feel it—the truth lies beneath the Grace Dining Hall.

Come on, whether it's Celily or Roucoco. For Her Excellency, for Labobo and the others, for everything you've always believed in... let's make a difference.

—Celily

Awakenings in the Real World:
Back in reality, I can finally take a good look at everything so different from that "perfect" dreamscape.

This morning, I stopped beside the stage. A prop Shroomling was hauling a roll of colorful silk—bigger than his own body—toward the backstage. The fabric trailed along the ground like a ribbon of flowing rainbow light. Nearby, a Shroomling who once danced for me hummed an ancient tune, and a young Shroomling hopping past tried to imitate him, letting the final notes drift all the way to the horizon.

Within those humming voices was a quiet strength that stilled everything around me, reminding me of that dreamscape. Every Shroomling there dreamed dreams tinged by my emotions, like a pot of thick soup with only a single flavor. But the sounds, scents, and colors before me now weave together in ways that are rough and unpolished, sometimes even clashing with one another. Yet it is precisely these raw, everyday moments that make this world feel so warm, so vibrant with life.

When I was little, my favorite fairy tale said that a colorful world isn't woven from identical dreams. It is shaped by countless different lives, each growing along its own path, each crossing paths with others—sometimes colliding into noise, sometimes sparking into light—until together they blend into the reality before our eyes. I didn't quite understand it back then. Now, from the bottom of my heart, I do.

In the distance, the morning light rises like a curtain slowly lifting. A new day begins again. Beneath the fading night, countless dreams are waiting to bloom, each shining with a brilliance as vivid and varied as a rainbow.

—Roucoco

<:_:1332788226120745145> The Story Behind the Outfit

The inspiration for Dreamtime Bestowed began with a simple question: What does the ultimate expression of dreamy sweetness look like?

Guided by an aesthetic of pure sweetness, the outfit is layered with confectionery details and bowknots, as light and airy as whipped cream. Accented with pink gemstones, elegant ruffles, and exquisite ribbons, it brings to life the perfect fairy-tale idol—radiant, enchanting, and straight out of a dream.

<:_:1332788226120745145> The Details Behind the Design

Dress: Opening Waltz
The dress takes the shape of a big, fluffy swirl of cream, light and sweet, just like a favorite petit four. The inner layers mimic whipped cream, while the outer layer resembles a delicate pink tulle wrapping. Finished with frosting-like patterns and shimmering gems, it becomes a beautiful little cake dress, freshly baked and ready to wear.

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Hair: Gifted Sunlight
Sweet bowknot motifs run throughout the outfit, and the hair is no exception. The hairstyle is rich with whimsical details, each lending a touch of dainty surprise. From the front, lively double buns trail into long, spiraling ponytails, while the back reveals intricate braids intertwined with ribbons. Each ponytail is adorned with delicate strands of pearls, completing the dreamy look with a refined flourish.

Backpiece: Rainbow Chorus
Delicate tulle bowknots are often synonymous with sweetness. The backpiece bowknot of this outfit is designed with enough volume to complement the outer silhouette. The result is a flowing bowknot that arches like a rainbow bridge, with elongated trailing ribbons that scatter delicate frosting, making it sweet, dreamy, and wonderfully light.

Handheld: Honeyed Reverie
A playfully oversized dessert spoon was designed to match the outfit's "little cake" theme. Adorned with the signature bowknot and polished to a brilliant shine, it's only when both Nikki and her spoon are perfectly dressed that they can make a truly sweet entrance!

Headwear: Wandering Reverie
Steeped in fairy-tale sweetness, the outfit is brought to life alongside the unicorn, conjuring endless dreamy reveries. Its whimsical charm is amplified by the ribbon halo, and among the delicate ribbons, specks of sugar scintillate softly like starlight, as if a miniature galaxy dances across her head.

<:_:1332788226120745145> The Concept Behind the Ability

What kind of mount would a sweet fairy-tale idol have? It must be a unicorn: the very embodiment of dreams and fantasy!

More than a companion for the journey, it carries the same idol-worthy charm. Naturally, it loves to dress up: long, fluttery eyelashes frame its gentle gaze, a candy-polished horn gleams at its brow, and its mane curls like spun sugar. Even its coat shimmers with an iridescent, inviting sweetness. This enchanting unicorn steps toward her with graceful, dainty poise. They greet one another with a curtsy, dance in perfect rhythm, and as they set off side by side, leave a trail of rainbow candy glitter sparkling in their wake.

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<a:p:1332788044377624596>︱Behind the Seams | The Inspiration Behind [She Is Wildfire]

The forest is still... and she moves through the thorns.
A hunter cloaked in shadows, her hood hiding her thoughts; clad in a sharp yet elegant skirt, she grips her rifle, patiently waiting in the dark.
Flames flicker along the ends of her hair as she weaves through night and brambles. Fearless, she stands ready to protect this land.
Stylists, step into this edition of Behind the Seams for the new outfit, [She Is Wildfire], and explore her story entwined with the forest.ヾ(≧▽≦)ゝ

<:_:1332788226120745145> The Story Behind the Outfit

When she woke, her throat tasted of rotting wood, and on her tongue—blood and ash.

As she opened her eyes, she did not see the trees in the morning mist, nor her mother close by, nor her companions, quiet and kind—only darkness. In the dark, the lies breathed. In the dark, the lies watched.

So she went to find her mother.

She remembered her smile, her stories, her secrets, the soft, bright chime of careful hands. Up the withered tree she climbed—up, up, to where she had looked so many times before—but found only the cold wind laughing, and a nameless grave tangled in thorns.

So she went to find her companions.

She called through the twisted woods—once, and again—but only echoes answered. Eyes that did not know her. Lips that did not call her. They walked on, and on—like puppets in a silent show, like forgotten things left behind by time.

So she went to find the forest.

But the forest turned away. The earth lay still beneath her hands. The streams gave no reply. She ran—roots tore her feet. She cried—the wind swallowed her voice. And in the mist, a whisper came: "Kneel. Yield. You cannot stop the Funeral of the Forest. You cannot go back." It followed close, day after day, cold as ice, drawing nearer and nearer to bend her, to break her.

But she would not yield.

She held fast to her mother's wish. She was the forest's chosen. So she would become the flame—the fire born of deadwood—fierce, and bright, and burning wild—to scour the lying dark.

Resist. Resist.

Taking after her mother, she set to her experiments. Power was all she sought. She would become the wolf.

The first time, she failed. Her claws were blunt, her howl hollow. The darkness jeered, tore her to pieces, and cast her back to the beginning.

The second time, she failed. Miasma crept beneath her fur, and silver mist dimmed her sight. The darkness devoured her shadow until she was but a wavering smear beneath the moon.

The third time, the fourth, the fifth...

The numbers slipped through her grasp, like water through broken fingers. Still, she did not stop.

At the forest's edge, she waited, again and again—but Shroomlings fled in fear, and torchlight would not draw near. The darkness wore down her body—but never her will.

For she remembered—A seed beneath a stone will grow. A storm will always pass.

So she believed—
in the forest,
in fairy tales,
in fire.

Though darkness filled her bones, and all forgot her name, the fire of vengeance in her heart would never be extinguished.
And one day, the dark would pay.

<:_:1332788226120745145> The Inspiration Behind the Design

The design of "She Is Wildfire" draws inspiration from the "Little Red Riding Hood" of Itzaland: a mysterious hunter who moves freely through the forest while guarding this land, carrying on her mother's legacy and striving to take root and grow.

Drawing from Victorian-era aesthetics, the outfit blends steampunk details, flames as symbols of courage, the fierce spirit of "Little Red Riding Hood," and the imposing presence of the Big Bad Wolf, with subtle threads of dark fairy tale woven throughout. The wolf-ear motif on her hood hints at the cunning of the deadliest hunters, who often mask themselves as prey, patiently waiting in the shadows, while her rifle hums with quiet menace—its lethal precision signaling the danger she embodies and the one who must not be approached.

<:_:1332788226120745145> The Details Behind the Design

Dress: Burning Thorns
Drawing from steampunk aesthetics, the dress features metal clasps and gear motifs, paired with a leather-cinched waist and muted metallic tones that lend it a touch of vintage flair.
Multiple belt straps balance the complexity of the industrial-inspired design, emphasizing her sharp, battle-ready edge. At the same time, layered skirts and delicate lace weave in a hint of fairy-tale charm. It is a dress both classic and inventive, both elegant and practical—slip it on, and step boldly into a fairy-tale dreamscape.

Hair: Crimson-Bound Life
The hair is styled into twin braids that are both cute and sharp, highlighting the "Little Red Riding Hood" duality—sweet, yet edged with cold resolve. The ends feature subtle gradients and highlights, mimicking flames licking the tips, as if the very air around her carries the scent of fire and danger.

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Earrings: Deep Wood Traces
The earrings drape thorned roses around bullet casings, as though a tiger leaned in to scent the blooms—hinting at the strength beneath her gentle heart. The bullets serve both as the roots from which the roses grow and as the weapons she wields—the perfect blend of beauty and danger.

Outerwear: Emberwood Wanderings
The oversized hooded cape is the centerpiece of the design. The hood hides most of her face and guards her thoughts. With the hood up or down, her gaze shifts—hunter or prey—revealing two entirely distinct moods.

An essential tool for any skilled hunter, the cape shields her from wind and rain, keeps her warm, and lets her move unseen through the forest. Its layered design allows it to bloom like a rose with certain movements, while the straps trailing from her back add a subtle, predatory tension.

Zippers etched across the cape resemble scars hidden beneath thorned roses—symbols of a hunter who has faced countless setbacks yet carries fearless courage.

Pendant: Thorn Walker
The contrasting themes of "hunter" Little Red Riding Hood are what make her so compelling—she appears harmless, yet beneath the elegant, flowing skirt lies the cold precision and deadly skill of a true hunter. Tactical leg armor is cleverly hidden beneath the layers, while leather accents shape a sharp, practical silhouette, seamlessly blending steampunk style with her lethal purpose.

<:_:1332788226120745145> The Concept Behind the Ability

The outfit's ability centers on the vengeful "Little Red Riding Hood," confronting darkness with her rifle as her blade. Her wolf companion is her only solace through long, lonely years—a bond of absolute trust, back to back in life and death. They move as one, advancing and retreating in perfect harmony. To strengthen this sense of companionship, the wolf can perform linked attacks in its regular form during battle, and in moments of peril, transform into its larger, more menacing form to drive back enemies. Outside of combat, it can traverse rivers and obstacles in giant form, unimpeded by dark magic. Even in its small form, the wolf remains soft and approachable, symbolizing that Little Red Riding Hood has not been consumed by hatred, and that her connection to the forest endures—resilient and unwavering.

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