#Crafted Weapons Shouldn't be Locked Behind Factions

1 messages · Page 1 of 1 (latest)

short rapids
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I don't think any item at all should be locked behind whichever faction you choose, especially since there's a high likelihood a weapon a player might enjoy using frequently could end up being unavailable to craft for them. This, in my opinion, should be changed.

Thusly, my suggestion is as follows:

Artifact Analysis:

  • Reduces the level requirement to unlock the "Messer", "War Maul" and "Militia Bow" by 30.
  • Reduces the crafting material requirement of these items by -30%.

Religious Envoys:

  • Reduces the level requirement to unlock the "Deflex Bow", "Nova Staff" and "Field Cleaver" by 30.
  • Reduces the crafting material requirement of these items by -30%.

I also decided to add the War Maul to Artifact Analysis due to the fact that the tower perk is already disadvantageous for the Grey Fellowship only having 2 weapons while the Chromatist Order has 3.

These changes would basically make it so that both sides will be able to equally craft weapons a player might desire, but also gives some advantages to each side that the other still wouldn't have.

(Also, the secondary effect can be lowered or removed depending on if it could be perceived as "too powerful". I just thought it'd be a neat little bonus.)

granite osprey
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i agree, nothing should be fully inaccessible just based on the faction your in. The suggestion i would give a +1