#Feedback Regarding the Game (Subjective Opinions)

5 messages · Page 1 of 1 (latest)

trim swanBOT
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gamzamon

I would like to share some issues I’ve noticed while playing the game. Please note that these are my personal opinions and may differ from others.

  1. Poor Visibility of Soarwynne’s Ultimate Skill
    It’s hard to see where the ultimate skill lands or how it moves. I feel there's a lack of visual, sound, and UI feedback. This should be relatively easy to improve — for example, by adding a sound effect when the character takes off or lands, and a trail effect while flying.

  2. Abuse of the Ascending Airflow System
    Some players are abusing the ascending airflow by flying underneath islands and staying there for an extended time. This is clearly an exploit and should be fixed.

  3. Inconsistent Magnetic Field Placement Around Water
    Sometimes, the ascending airflow is greatly reduced in later stages. In games like PUBG, when a magnetic field ends up covering too much sea between phase 3 and 4, the algorithm makes sure the next field excludes water. If a similar system is implemented here, it would likely resolve the second issue as well.

  4. Double Resurrection Systems in Competitive Matches
    I believe this is the most critical issue. The game currently has two resurrection systems:

One allows immediate respawn shortly after death.

The other allows revival via teammate banners after a timer.

While this may lower the barrier for casual play, I feel it's unnecessary and even detrimental in competitive modes. Survival often gives more points than killing enemies, and because players can respawn repeatedly, it results in more enemies alive in the final phases of the game. This also causes item scarcity, as respawned players land wherever they want, further exhausting the map’s resources. It ends up feeling like a zombie swarm and can make the game tiring.

Do we really need both resurrection systems in a competitive setting? It makes the game feel too forgiving. I think player lives need to have more weight.

sonic thorn
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bump

raw jacinth
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i can pretty much agree with every point here except for the 4th, i think the double resurrection system actually gives an interesting mechanic and gives people a chance at playing more aggressive early game, giving hotdrops a "king of the hill" kind of feeling while not being too heavily punished, especially in a battle royale where there's a good amount of rng involved as well. it encourages people to play for more kills instead of dropping where it's the "safest" which would make the game much more boring overall imo. if anything, instead of removing it, i would probably agree to making it so that the initial resurrection gets nerfed and only applies to the first zone instead of the multiple-zone periods that it's at currently.

digital zealot
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The 4th part is a no for me, you're basically saying don't be unique copy other games

sonic thorn
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At least in competitive mode, I think we need some modifications.