I would like to share some issues I’ve noticed while playing the game. Please note that these are my personal opinions and may differ from others.
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Poor Visibility of Soarwynne’s Ultimate Skill
It’s hard to see where the ultimate skill lands or how it moves. I feel there's a lack of visual, sound, and UI feedback. This should be relatively easy to improve — for example, by adding a sound effect when the character takes off or lands, and a trail effect while flying. -
Abuse of the Ascending Airflow System
Some players are abusing the ascending airflow by flying underneath islands and staying there for an extended time. This is clearly an exploit and should be fixed. -
Inconsistent Magnetic Field Placement Around Water
Sometimes, the ascending airflow is greatly reduced in later stages. In games like PUBG, when a magnetic field ends up covering too much sea between phase 3 and 4, the algorithm makes sure the next field excludes water. If a similar system is implemented here, it would likely resolve the second issue as well. -
Double Resurrection Systems in Competitive Matches
I believe this is the most critical issue. The game currently has two resurrection systems:
One allows immediate respawn shortly after death.
The other allows revival via teammate banners after a timer.
While this may lower the barrier for casual play, I feel it's unnecessary and even detrimental in competitive modes. Survival often gives more points than killing enemies, and because players can respawn repeatedly, it results in more enemies alive in the final phases of the game. This also causes item scarcity, as respawned players land wherever they want, further exhausting the map’s resources. It ends up feeling like a zombie swarm and can make the game tiring.
Do we really need both resurrection systems in a competitive setting? It makes the game feel too forgiving. I think player lives need to have more weight.