#Distinct Sound Cues for Verticality and Environmental Context

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steady hazelBOT
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Created by @clever verge

your-suggestion
Add distinct sound cues for verticality and environment (e.g., different footsteps if enemy is above, in a tunnel, or on different surfaces).

main temple
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god yes, this is especially awful on naos where there are 3 levels and it constantly sounds like the enemies are right next to you when they are, in fact, underneath or above you