Design Corner #1 - Behind the Scenes: Counterfeit
Hello <@&1287716853111722034>,
I’m KOG from the Frag Punk Dev Team, and beginning today we’re kicking off a brand-new series called Design Corner. This is where I’ll be sharing behind-the-scenes stories, design intentions from the studio etc.
Alright, let’s start off strong with our newest lancer:
The Making of Counterfeit 
When we first started working on Counterfeit, we wanted to explore a different personality angle. Our recent Lancers at the time, Hurricane and Aura, were both bright, optimistic figures, full of energy and confidence. This time, we wanted to take a fresh approach. We aimed to create a Lancer who uses illusions to deceive her enemies, the opposite of the cheerful and morally upstanding characters we had released before.
That thought process shaped Counterfeit’s identity, an agile and unpredictable thief who uses illusory doubles to outsmart her opponents. The image of a quick-witted, free-spirited rogue, mischievous yet determined, came naturally. She embodies freedom without complete chaos and playfulness with a purpose.
Still, we wanted more than just a trickster. To make her story resonate with players, she needed a spark of humanity beneath the mask. Though she was born an orphan, she never let her loneliness define her. Instead, she became a protector, gathering and caring for other lost children like herself.
To us, Counterfeit isn’t only about deception. She’s someone who turns her past into her purpose. Her illusions may be false, but the warmth she gives to those she calls family is as real as it gets.
If you like this kind of inside look, let us know—Design Corner will be sticking around!