#rolend log review
1 messages · Page 1 of 1 (latest)
opened you a thread, i don't play outlaw too much but maybe someone who plays it more will join and give you some tips 🙂
thank you Fuu
hi Fuu, is it okay for me to request a review again?
if you have further logs, just post them in this thread
or do you mean for other specs?
nah same logs, was just gonna see if I could bump it, I didn't know if anyone would see it that far up
the main problem might be finding somone who looks at the log, as it seems nobody did take the incentive yet ^^
The teal means u had broad side active but outside of this it seems u were finishing early alot outside of when you had broadside @warm stirrup just be sure to follow the finisher rules. I haven't played outlaw in a bit but I hope this helps
Ah so I was finishing at 5 even without broadside active
That makes a lot of sense
Thank you both a lot
What does wasted mean? Like I had 54 under wasted for pistol shot
I might be due to bb some time bb even with at 3 cp generate more than 3 if broadside active for exemple
So maybe that’s why
its combot point being generated above max cp
but with bb this will happens a lot
seems like u overcap on energy a bit
try to use br at low energy
and follow the opp rule
dont consume every opp proc
also I see u casted 2 blade rush while building your first flag
try to not cast br while building flag stacks unless you are very low on energy
(under 20)
doesnt really matter
but usually after a vanish ambush you will need to br if u are low on energy
BR is just a spell we let sit on cd a lot on single target
its used for energy regen not for damage
Okay thank you very much. I was using it on CD so that definitely helps
yep you probably dont need to use at all during AR most of the times
always try aiming to be < 100 energy in AR
Gotcha. Will do. Last question. Do I use blunderbuss at 3 cp?
yes
if u proc BB at 4or+ cp you would finisher then use it
but under that just use it
Perfect. Thank y’all so much!
lightless force enchant is perhaps unusual (also use eternal skirmish)
worth paying attention to soothing shade, sometimes you have to move out of it, but prob not that often on heroic
a couple moments you're pressing sinister strike while blunderbuss is already active
i'm seeing like
you are at 2cp and blunderbuss is active. you're choosing to get to like 4cp, use a finisher, and then use blunderbuss
when you should have just used blunderbuss at 2cp
also, while i rarely comment on stats, you have 149 haste
chances are that really hurts for this build