#radekk log analysis
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Great and thanks for advices (later)
Is there a reason you play venthyr on the fight, i don't think it has enough aoe to justify it over venthyr
rupture uptime seems low
slice and dice uptime was 95%, should be closer to 100
shadow dance uptime seems low
the opener already makes a mistake
to go a bit in detail, the main cooldown of venthyr is flagallation
it works as a stacking cooldown and generates stacks every time you use a finisher
in order to optimize that you would start with flag-finish
it is also usually better to use cooldowns after that
so dance-strike-flag-rupture- would have been the better choice here
your 2nd symbols cast is at 48 sec
what means you delayed the cooldown for at least 15 sec for no reason
in general, i see a lot of downtime when there does not need to be much esp. during the early part of the fight
the next flag use is not very efficient either
firstly because you had no cooldowns to align to flag
and secondly because you did use flag during shadow dance
the basic idea here would have been to wait to have symbols up and then flag-finish-cooldowns
the fight is also fairly scripted, so you shouldn't have a lot of downtime, it seems a bit too high in your log
but lets go further this is the next symbols use
with your 2nd use of symbols at ~48
you did delay it here by 20 sec
in general, i think it is reasonable to iterate on some core concepts of melee and specifically venthyr and the rotation
unrelated to the class/spec you should always try to optimize your uptime.
On jailer esp. in phase 1 you can use shadow step and cloak to get higher uptime
e.g. you can cloak domination or the chains and would not need to lose uptime on either
if you need to run out, or carry the bomb you can usually stay close to the boss and run/jump into the hole fairly late
don't risk blowing up your raid, but if you need to run a marathon every time its reasonable to talk to the tanks and consider more melee friendly movement
outside of that staying on the boss is rly relevant, as you do very little damage when you are off the boss
I started doing this pretty recently but I think when flag is coming down to its last couple seconds in duration (one global left) should you just finish with what combo points you have left to stack it higher and reduce its cd more?
also if you can (and not already do) try to be behind the boss, it is very important esp. when playing pv
if you have only 1 sec on flag left and not full stacks, feel free to use a finisher on e.g. 4 cp to get your stacks the last second
i assume that is what you asked for
now to the rotation
i will jump a bit more into details/basics
but the baseline is that you want to stack cooldowns
and this means typically aligning other cooldowns to symbols of death
so you basically fire symbols of death on cooldown
(unless there is a mechanic comming up very soon that would need you to run away)
you only use flag if you have symbols to line up to it
but to go further into the above, you will line up at least 1 charge of dance to every symbols
and usually should be able to line up 2 charges to flagallation
flagallation you basically change things a bit up
as explained above, you want to get the most stacks possible, this means you only use it with 5+ cp
so if you have flagallytion and symbols ready (or symbols getting ready next global)
you flag-finish-symbols+dance
this means you start flag with higher stacks and should have a easier time to get to high stack counts
you want to align dance this way to maximize the combo point income
so more finisher, what results in more stacks
you usually only use dance charges outside of that if you are high on charges
both is what make you peform bad in the log
i did above link 2 instances you delayed your cooldowns 15+ seconds
symbols is only a 30 sec cooldown
this means only during the first part of the fight you already lost one entire cast of the spell
this is very important as both, playing flag incorrect as well as not using your cooldowns will have a snowball effect
both do make your cooldown cycles longer and lead to less casts
just to give a reference point
your shadow dance uptime is 35%
the normal uptime should be 45%+
towards shadow dance, you want to start it with a shadow strike, i did not mention this above i think the goal of shadow dance is to allow you to use shadow strike
and if you start with a finisher, you lower the amount of shadow strike casts you can make
downtime simply has the effect of not being able to generate combo points/finisher as well as shadow technique procs
this is why you want to focus on having low downtime
so in order to improve you should:
- focus on playing flag correct
- use your cooldowns if possible, and only delay if nessecery
- use shadow step/cloak aggressively to lower downtime
- stay on the boss if possible
just to re-iterate on shadow dance
You use it every time with symbols, with flag usually 2 charges and else charges when high on charges (close to capping)
to explain how flag "delay works" as it is something a lot of people missunderstand
if flagallation is off cooldown and you don't have symbols, you wait to use it with your next symbols
the 10 sec delay is when symbols comes off cooldown
but you don't have flagallation yet
if flagallation comes up within 10 secs, you wait and use flag with symbols
else you send symbols and line up flag the next time symbols comes up
Is rupture in total so interesting ? Few hours ago i saw there that on dummy is without rupture 2% damage lost
you want to keep rupture up
but you don't refresh it during dance
so you apply/refresh it outside, and if it runs out during dance
apply it after
what you do is to refresh it in preperation for symbols if needed
slice and dice in contrast you always want to have active
Ok. Sometimes i really refreshed rupture and also slice and dice in dance, if i badly prepared timing of dance
Do you have macros symbols with flag and symbols with dance ? Or are you using separate keybinds ?
i have symbols on its own key