#kitsune log analysis
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Thank you so much Fuu.
I assume you want whispyr to check ^^
but i can take a look tomorrow, have raid soon
Yeah. that would be fantastic.
Whispyr was doing them in chat and said he'd do more. I didn't want to pretentiously ask you to do it or anything. Anyone is fine.
I've got great gear I think.
But I'm hitting like 10k. =\
so the first thing I'll say is M+ logs are really hard to analyze sometimes
because it's a lot of decision making in the moment
versus raid boss sim perfect rotation analysis
so it might seem like I'm not being very specific and only talking about high level things
hopefully we can walk out with a deeper understanding of our decision making though
lets take a look
a quick note on setup here
you have an astronomically high amount of crit and vers for m+ here
I'm seeing a 65% crit rate on storm across the entire dungeon
kinda don't really need that much, especially with planned execution
and if you're trying to pump harder, I would actually suggest cutting some of that crit and haste in favor for mastery
mastery helps out a lot in aoe, and is quite good in funnel as well, especially compared to crit
so in general, we like that
now going into cooldown usage
there's some stand outs right off the bat
this is flag casts
you can tell sorta where the urh casts are
however my main concern are these poorly drawn laptop trackpad areas in red
that emptiness is very concerning
that one about 14 minutes in especially
it's flag at 14:47, 16:34, and 19:23
that's 3 flag casts in 5 minutes
almost a 2 min gap in the first and a 3 minute gap in the second
and we're of course using obedience
so I should in theory be seeing flag every minute or so
so 14:47, 15:50, 16:50, 17:52, 18:54, 19:58
for example
looking at it a little closer
you actually just didn't flag on trash at all
it was boss, then boss
I assume you're probably trying to hold your cd for the boss
but I would really recommend just letting it happen naturally
you get urh on bosses anyway
it'll be up
now tornado casts look very similar to flag casts, we like to see that
but uh
this usage could use a lot of work
there's also really long gaps in your symbols here
so it's all pointing towards one underlying issue, and it's a very common problem for a lot of sub players
cooldown usage
I'm just going to explain how we want to go about using our cooldowns, prepping for it, both alone and together
and then I'll give a recommendation that might seem weird at first, but hopefully will make sense in context
lets talk about the most important one first, symbols
symbols is your time-keeper on sub. Everything fits around symbols
you flag around symbols, tornado around symbols, dance around symbols
and with that, symbols should be on cooldown, every 30 seconds
if you get an urh, hit it the moment it comes up
now, some interactions with other cooldowns
with flag, you want to symbols afterwards, especially in aoe
so flag -> symbols (we'll build this combo up as we have more cooldowns added in)
flag -> symbols is easy enough
symbols every 30 seconds, when flag is up, flag -> symbols
okay
cool
so lets worry about flag next
you always want to flag with 5+ cp
in order to stack the cp
referring back to this screenshot, we see a finisher before the flag, then a tornado
so ideally, we would want to flag, THEN finish
we'll slot that into our combo
so flag -> finish -> symbols so far
aight cool
we prep for flag by building cp, we then have cp, flag is up, we finish, then we symbols
with the cp we use during flag, the cooldown gets reduced
but we want to line up flag with symbols for the increased damage and stack our cooldowns
so what we're gonna do is hold flag for every other symbols
essentially making flag a 1 min cooldown
in aoe you can get it below a minute, but we'll just hold it for the symbols to make sure we line everything up
so we got the following:
flag -> finish -> symbols
symbols alone
flag -> finish -> symbols
symbols alone
every 30 seconds
but wait! tornado is a 1 min cooldown, and flag is a 1 minute cooldown
we can fit tornado in as well
since tornado generates combo points, you wouldn't want to use it with high combo points, you want to use it with low combo points
so we can fit it into our combo after the finisher
flag->finish->tornado->symbols
the symbols after the tornado is already where we want it
because tornado uses a gcd and does nothing during it
so symbols before tornado would just be a wasted second on symbols
we can hit symbols between the gcd
so after tornado, but before the first storm from it comes out
perfect!
the last cooldown(s) we got are dance, and blades
lets handle blades, it's the easiest of the bunch
with our 2 set, blades uptime is super high, and we just use it on cooldown, and that's really it
if it's up, send it, call it a day, ez pz
dance is used in 2 situations
you're either going to overcap on charges, or you're using symbols
symbols + dance stacks damage amplifiers, we like that, dance gives some extra crit rate to storm, allows us to use shadowstrike, all very cool. Because it enables shadowstrike, we usually want to use it on low combo points as well, especially in single target. You can use dance more aggressively in aoe though. That pairs great with tornado, since that's also low combo points
so we can slot it into our combo the same place as symbols
flag -> finish -> tornado -> symbols + dance (between the gcd) -> rotation
now that we built the combo
that is what you will do
every. single. time.
my recommendation to people who are struggling rotationally is to literally hard-limit yourself and follow it to the end of time
every 30 seconds, you symbols
every other symbols, you execute this combo
doesn't matter if you're in single target on a boss
or you're in 3 target
or 50 target
you just do that
over and over and over
you should be able to do it blindfolded basically
and you might go "oh but what if I need to hold for a X or a Y and then a Z and the route and the tank and dps we need and the time between packs my cooldowns they all fall apart"
I know friend, me too
I know that feel
but you just push through
and you hit that 30 second timer
eventually as you get more comfortable with it
you learn the decision making of how to hold without fucking up everything and holding flag for 3 whole minutes
urh is also something that might mess you up
but is actually really easy
if you think about it, we just put every cooldown on a 30 second, or 1 minute timer
urh reduces that by 20 seconds
all of it
it never causes a desync, because it simply shifts the entire thing 20 seconds forward
flag every minute? now it's 40 sec
tornado with flag? also 40 sec
symbols? it's gonna be 10 sec, then 30 sec
everything lines up perfectly as long as you just close your eyes and slam it all on cooldown
it'll come back up, trust it
now some other things
I see this from your tornados sometimes
and I should never see this
because if it were 3 target, I should see strike, finish, strike, finish
and if it were 4 target, I should see finish x4
at no point in time should I ever see double storm finish
like this
this shouldn't be happening
so in dance: strike on 1-3, storm on 4+
out of dance, backstab on 1, storm on 2+
finish on 4cp if you're in 4 target, 5 otherwise
I'm gonna send some screenshots of cursed combos
and you can test yourself to see what's wrong about them
Answer: ||no flag -> finish, the finish was before. The dance came in after the tornado instead of with the symbols, storm double backstab is a no no, should have been strike -> finish -> strike -> finish with the dance.||
Answer: ||again no flag -> finish. We also missed a ton of gcds before the tornado came out, and then didn't finish with the cp it gave us (strike -> strike with 2 storm gcds in single target would overcap us). you ruptured during dance (we don't rupture during dance ever). The tornado was way late and didn't come with the symbols/dance||
Answer: ||Flag->finish was good this time, but there are no other cooldowns in sight, so we failed to actually sync up to symbols/tornado. They came in at 286, after flag was finished stacking, that's a huge loss of flag damage and you probably didn't hit the cooldown reduction effectively either||
Hopefully that helps you out @flint viper let me know if you have more questions
What about slice and dice? if it drops off during shadow dance do we refresh?