#kitsune log analysis

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fast zephyr
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opened a thread for you

flint viper
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Thank you so much Fuu.

fast zephyr
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I assume you want whispyr to check ^^

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but i can take a look tomorrow, have raid soon

flint viper
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Yeah. that would be fantastic.

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Whispyr was doing them in chat and said he'd do more. I didn't want to pretentiously ask you to do it or anything. Anyone is fine.

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I've got great gear I think.

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But I'm hitting like 10k. =\

flint viper
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necrotic wake 22. ~_~ timed but at 9.8k. 😦

light leaf
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I will get to this soon

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long day

light leaf
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so the first thing I'll say is M+ logs are really hard to analyze sometimes

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because it's a lot of decision making in the moment

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versus raid boss sim perfect rotation analysis

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so it might seem like I'm not being very specific and only talking about high level things

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hopefully we can walk out with a deeper understanding of our decision making though

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lets take a look

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a quick note on setup here

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you have an astronomically high amount of crit and vers for m+ here

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I'm seeing a 65% crit rate on storm across the entire dungeon

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kinda don't really need that much, especially with planned execution

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and if you're trying to pump harder, I would actually suggest cutting some of that crit and haste in favor for mastery

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mastery helps out a lot in aoe, and is quite good in funnel as well, especially compared to crit

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so in general, we like that

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now going into cooldown usage

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there's some stand outs right off the bat

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this is flag casts

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you can tell sorta where the urh casts are

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however my main concern are these poorly drawn laptop trackpad areas in red

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that emptiness is very concerning

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that one about 14 minutes in especially

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it's flag at 14:47, 16:34, and 19:23

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that's 3 flag casts in 5 minutes

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almost a 2 min gap in the first and a 3 minute gap in the second

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and we're of course using obedience

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so I should in theory be seeing flag every minute or so

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so 14:47, 15:50, 16:50, 17:52, 18:54, 19:58

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for example

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looking at it a little closer

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you actually just didn't flag on trash at all

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it was boss, then boss

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I assume you're probably trying to hold your cd for the boss

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but I would really recommend just letting it happen naturally

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you get urh on bosses anyway

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it'll be up

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now tornado casts look very similar to flag casts, we like to see that

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but uh

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this usage could use a lot of work

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there's also really long gaps in your symbols here

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so it's all pointing towards one underlying issue, and it's a very common problem for a lot of sub players

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cooldown usage

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I'm just going to explain how we want to go about using our cooldowns, prepping for it, both alone and together

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and then I'll give a recommendation that might seem weird at first, but hopefully will make sense in context

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lets talk about the most important one first, symbols

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symbols is your time-keeper on sub. Everything fits around symbols

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you flag around symbols, tornado around symbols, dance around symbols

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and with that, symbols should be on cooldown, every 30 seconds

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if you get an urh, hit it the moment it comes up

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now, some interactions with other cooldowns

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with flag, you want to symbols afterwards, especially in aoe

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so flag -> symbols (we'll build this combo up as we have more cooldowns added in)

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flag -> symbols is easy enough

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symbols every 30 seconds, when flag is up, flag -> symbols

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okay

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cool

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so lets worry about flag next

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you always want to flag with 5+ cp

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in order to stack the cp

light leaf
# light leaf but uh

referring back to this screenshot, we see a finisher before the flag, then a tornado

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so ideally, we would want to flag, THEN finish

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we'll slot that into our combo

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so flag -> finish -> symbols so far

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aight cool

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we prep for flag by building cp, we then have cp, flag is up, we finish, then we symbols

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with the cp we use during flag, the cooldown gets reduced

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but we want to line up flag with symbols for the increased damage and stack our cooldowns

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so what we're gonna do is hold flag for every other symbols

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essentially making flag a 1 min cooldown

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in aoe you can get it below a minute, but we'll just hold it for the symbols to make sure we line everything up

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so we got the following:
flag -> finish -> symbols
symbols alone
flag -> finish -> symbols
symbols alone

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every 30 seconds

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but wait! tornado is a 1 min cooldown, and flag is a 1 minute cooldown

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we can fit tornado in as well

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since tornado generates combo points, you wouldn't want to use it with high combo points, you want to use it with low combo points

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so we can fit it into our combo after the finisher

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flag->finish->tornado->symbols

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the symbols after the tornado is already where we want it

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because tornado uses a gcd and does nothing during it

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so symbols before tornado would just be a wasted second on symbols

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we can hit symbols between the gcd

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so after tornado, but before the first storm from it comes out

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perfect!

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the last cooldown(s) we got are dance, and blades

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lets handle blades, it's the easiest of the bunch

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with our 2 set, blades uptime is super high, and we just use it on cooldown, and that's really it

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if it's up, send it, call it a day, ez pz

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dance is used in 2 situations

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you're either going to overcap on charges, or you're using symbols

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symbols + dance stacks damage amplifiers, we like that, dance gives some extra crit rate to storm, allows us to use shadowstrike, all very cool. Because it enables shadowstrike, we usually want to use it on low combo points as well, especially in single target. You can use dance more aggressively in aoe though. That pairs great with tornado, since that's also low combo points

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so we can slot it into our combo the same place as symbols

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flag -> finish -> tornado -> symbols + dance (between the gcd) -> rotation

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now that we built the combo

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that is what you will do

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every. single. time.

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my recommendation to people who are struggling rotationally is to literally hard-limit yourself and follow it to the end of time

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every 30 seconds, you symbols

light leaf
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doesn't matter if you're in single target on a boss

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or you're in 3 target

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or 50 target

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you just do that

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over and over and over

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you should be able to do it blindfolded basically

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and you might go "oh but what if I need to hold for a X or a Y and then a Z and the route and the tank and dps we need and the time between packs my cooldowns they all fall apart"

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I know friend, me too

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I know that feel

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but you just push through

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and you hit that 30 second timer

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eventually as you get more comfortable with it

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you learn the decision making of how to hold without fucking up everything and holding flag for 3 whole minutes

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urh is also something that might mess you up

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but is actually really easy

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if you think about it, we just put every cooldown on a 30 second, or 1 minute timer

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urh reduces that by 20 seconds

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all of it

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it never causes a desync, because it simply shifts the entire thing 20 seconds forward

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flag every minute? now it's 40 sec
tornado with flag? also 40 sec
symbols? it's gonna be 10 sec, then 30 sec

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everything lines up perfectly as long as you just close your eyes and slam it all on cooldown

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it'll come back up, trust it

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now some other things

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I see this from your tornados sometimes

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and I should never see this

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because if it were 3 target, I should see strike, finish, strike, finish

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and if it were 4 target, I should see finish x4

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at no point in time should I ever see double storm finish

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like this

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this shouldn't be happening

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so in dance: strike on 1-3, storm on 4+
out of dance, backstab on 1, storm on 2+
finish on 4cp if you're in 4 target, 5 otherwise

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I'm gonna send some screenshots of cursed combos

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and you can test yourself to see what's wrong about them

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Answer: ||no flag -> finish, the finish was before. The dance came in after the tornado instead of with the symbols, storm double backstab is a no no, should have been strike -> finish -> strike -> finish with the dance.||

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Answer: ||again no flag -> finish. We also missed a ton of gcds before the tornado came out, and then didn't finish with the cp it gave us (strike -> strike with 2 storm gcds in single target would overcap us). you ruptured during dance (we don't rupture during dance ever). The tornado was way late and didn't come with the symbols/dance||

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Answer: ||Flag->finish was good this time, but there are no other cooldowns in sight, so we failed to actually sync up to symbols/tornado. They came in at 286, after flag was finished stacking, that's a huge loss of flag damage and you probably didn't hit the cooldown reduction effectively either||

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Hopefully that helps you out @flint viper let me know if you have more questions

flint viper
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What about slice and dice? if it drops off during shadow dance do we refresh?

fast zephyr
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if you have lower target counts, yes

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but you in general aim to not refresh your maintenance buffs/dots during dance