#pitbull log analysis

1 messages · Page 1 of 1 (latest)

fallow valley
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hey

nocturne glade
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Hi fuu!

fallow valley
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venthyr is usually harder to play

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but venthyr is a bit more planed, so that might help

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the problem between venthyr/kyrian is rly that the performance difference is huge on single target

nocturne glade
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I am used to venth because I've been running it all season

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And yes

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That's why I switched lol. It's like +800 in sims

fallow valley
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its insane, i personally am also not a fan of the minigame ^^

nocturne glade
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I prefer the venth play style. Just make sure to line things up and I got a simple wa to track venth. But kyrian just introduces this new thing that gives me paralysis

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It's like as my gcd is resetting I see I have 2 cp and I can get the kyrian finisher from it but when the gcd resets I somehow, in a split second ( prob from wm ) get a 3rd CP so I end up finishing with this shitty 3cp evisc

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But if I wait till gcd is fully off cd, I'm losing on gcds overall. My brain wants to ABC

fallow valley
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that is why you need a sht tracker

nocturne glade
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So when I look over my logs I can see all these fucking derp finishers

fallow valley
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to know when the combo points fly in

nocturne glade
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Hmmm

fallow valley
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maybe also a swing timer to see when weapons hit

nocturne glade
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Too much on my screen already 🤣

fallow valley
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before looking a bit deeper into the log i will point out some more obviouse mistakes

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your slice and dice uptime is a big problem

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slice and dice is your most important finisher, so you should keep it up 100% of the time

nocturne glade
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Good good. I like obvious things because easier to keep up

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Gotcha

fallow valley
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rupture is also important, going for 90-95% should be possible

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your shadow dance uptime is terrible

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the fight on mythic only has some downtime, you can mostly just blast

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and if looking into your log

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there seems to be nothing wrong in the first 12 secs

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but then you have a delay before using a finisher (maybe tank moved the boss?)

nocturne glade
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Yes. Tanks were all over the place micromovements and new movement strategies all night lol

fallow valley
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tell your tanks

nocturne glade
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I wasn't prepared for movement at that stage either so I just missed

fallow valley
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that they should be trying to be glued

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and only move if nessecery

nocturne glade
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They know now....

fallow valley
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it makes the fight for melee a lot easier

nocturne glade
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Since I'm primarily one of them, they listen to me lol

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The problem is that they are trying to bait the add puddles

fallow valley
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the thing is

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after the backstab

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you 1000% needed to dance again

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but you did not

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but backstab/evi

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and delayed your dance by quite some time

nocturne glade
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Because I was playing the kyrian game maybe

fallow valley
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don't

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dance > minigame

nocturne glade
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Gotxha

fallow valley
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as kyrian you basically want to use dance if possible

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ofc

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there are some restrictions

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you want to be on low cp when you dance

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you want to get rid of pv stacks before dancing

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and

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you don't want to dance if you are barely on one charge and symbols comes up very soon

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but rather wait to sync it with symbols

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the er minigame you just hit durig dance if you hit the cp value

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else outside of dance

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you dont't force to play around it, but it should be possible to hit it during the 45 secs

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if you are super lucky on 4p procs

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well... unlucky, you might miss a 2 cp one

nocturne glade
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Yep that stuff about syncing dance with blades when able and symbols with blades and always have a dance for symbols I understand. Sometimes I'm derp and don't have good consistency because I'm trying to funnel one last few bits of add dmg and then hoping I can use enough finishers to get dance of CD

fallow valley
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your problem is downtime on the fight

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and not agressive enough dance use

nocturne glade
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Got it

fallow valley
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your dance uptime is 45%

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for what should be 55-60%

nocturne glade
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What should it be?

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Okay gotcha

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I'll hone in on that stuff when I do heroic this weekend as practice

fallow valley
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this is a case i mentioned above

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you should have waited to sync with symbols there

nocturne glade
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Ahh yep

fallow valley
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this one is rly bad

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you want to start dance with low cp

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er -finish as first 2 gcds in dance

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means you lose a lot of the value of shadow dance

nocturne glade
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So, consistency, snd and rupture uptime, more aggressive dance windows and try to ignore kyrian minigame while in dance

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And sync symb with dance

fallow valley
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but basically:

  • don't be afraid to use dance agressively
  • KEEP snd up
  • try to minimize downtime!
  • hit your er charges outside of dance but don't stress out
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also cloak, step and vanish-strike are your best friends on the fight

nocturne glade
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For the Sims, how many of those ER charges are hit for the DPS ?

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If that question makes sense even

fallow valley
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the sim will probably miss 1-2 charges per fight max

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so not that much

nocturne glade
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Oof

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Okay got it

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The 2cp ones are hard to hit lol.

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Thanks fuu. I appreciate this, it has been very helpful

fallow valley
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well, good luck in your next run 🙂

nocturne glade
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94.4% SND uptime, so better.
Only 52% dance uptime, which is better than 40% but not in that 55-60% you were suggesting.
I mostly ignored ER unless i was out of dance, or thought i was out of dance. Did have a few derp finishers but less than the mythic prog