#Habeeby m+ log review

1 messages · Page 1 of 1 (latest)

opaque flower
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m+ logs can be a little challenging to analyze, and I'm at work

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so might be a little slow on my end sorry

hushed cairn
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no worries, you are doing me a favor so whenever you got time ❤️

opaque flower
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aight I want to point out some higher level things, first screenshot is flag casts, second is tornado, and the last one is symbols. So clearly urh has some weighting in this, condensing cooldowns, but there's some clear issues already with it

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it's easiest to see with the flag screenshot

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there's just reall big gaps sometimes

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in general not counting urh, flag should be every minute to line up with every other symbols

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so it should be like 5 min, symbols, 5:30, symbols + flag, 6 min symbols, 6:30 symbols + flag

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I should also be seeing tornado with every flag

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so just looking at the screenshots and the differences in casts, it's sorta there, but it's not quite lining up

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so now knowing that we're missing casts and having some syncing issues, lets take a look more granularly and see how those casts are actually happening to try and fix that

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very first pull we already see some weird stuff happening

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you have the flag->finish->tornado part

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but the symbols came in way way early

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and we used dance into a finisher, which we should avoid

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so instead of that, the combo should have been flag->finish->tornado

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and then between the tornado and that first finisher

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that's when we want to cast symbols/dance/blades

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the blades was basically where it needed to be

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so moving into the next pull

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(I think it's a chain pull)

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I don't really get the vanish there, might be an aggro thing, but I like what's happening here

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symbols is close to on cooldown, the dance comes in

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slice during dance is usually a no no, but you're in aoe so you get a pass on that one

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but then we start getting issues

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first off, we got dance into backstabs happening for some crazy reason

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we have a rupture, inside dance (never cast rupture during dance), at the end of a pull (don't cast rupture if it's not gonna last the full duration)

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and that symbols only buffs about 5 gcds

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not ideal

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If you've noticed, that symbols also would be the second symbols, which should be the flag as well

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obviously it's the end of the pull so I would've just held the symbols and then cast it at the start of the next pull with the flag

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so I'm gonna fast forward to the next flag pull

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notice how this is 2 min in

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we're kinda behind on flag casts already

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but we're seeing similar things

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the symbols is early, the dance is early and into a finisher

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the second dance is also into a finisher

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want to try and avoid that

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going into the boss here, there's a lonely tornado with no flag

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now my guess for that is because you sent flag on cooldown here

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and it wasn't up in time

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that's kinda fine, you still synced it with symbols

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but that gets you in trouble with the next cast and now you're desynced from tornado right

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then we get the next flag

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and it's just sad

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there's no CP on this flag, the cooldown is gonna be hella long right

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so this is the chance to sync it back up with things

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but I'm guessing the urh messed you up

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cause 15-20 seconds later

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we see the tornado with no flag

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and we're not synced up again

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and now we're sorta repeating ourselves again and again

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so in general, I would say that you have a good understanding of the spec, clearly you know what you're doing

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but you're just getting out of sync

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especially with urh, it can be really problematic trying to sync things up, so I would suggest you just hard sync things

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and as you get more comfortable with that

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you can try and get used to the urh

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urh reduces all the cooldowns by 20 seconds, so in theory it shouldn't desync anything

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just shift it by 20 seconds

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so the rule should always be symbols on cooldown, flag with every other symbols

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tornado with every flag

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symbols + flag + nado
symbols
symbols + flag + nado
symbols
symbols + flag + nado

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over and over and over

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the nado combo will always be flag->finish->nado, blades/dance/symbols between the gcd, then as normal

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otherwise it's looking okay!

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the backstabs are weird and there's some minor things like storming on 3 targets that I saw

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I can go over the generate/finish rules, but they're also in the sub faq if you wanna check that out first

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let me know if you have any questions @hushed cairn

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usually with m+ its easier to have a conversation and questions and a back and forth from my experience coaching and stuff

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looking at logs is really dry

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cause every key plays differently

hushed cairn
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thanks, yeah i usually get all out of sorts i notice more on initial boss pulls

opaque flower
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I think what helps a lot of people is to recognize that when urh pops and things come up, if you use them on cooldown as they come

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they'll also sync back up afterwards

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with urh you just gotta yolo it a little

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and trust

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that it'll be back

hushed cairn
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I also get thrown off sometimes on when to funnel or when to BP

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I’m assuming boss fights never BP

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Just storm and evis

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While Uhr is alive

opaque flower
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funnel isn't really a hard and fast rule

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it's more of an experience thing

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usually I funnel urhs ,that's a safe bet

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but honestly flag handles a lot of funneling outside of bosses these days

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I find myself using powder quite often

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but if there's a big scary mob you should probably funnel

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necromancers in necrotic wake obviously since all the adds die when they do

hushed cairn
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right

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well ill keep getting at it and hopefuly see some improvements

opaque flower
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yep yep just tighten up the cds

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you got it

hushed cairn
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appreciate it!

opaque flower
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no problem! feel free to let me know if you have any questions