#dang log analysis

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steady fulcrum
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๐Ÿ‘‹

wicked narwhal
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hey

steady fulcrum
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there was a bit of a gap in snd uptime, unsure if it was due to the boss digging

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you missed 2 anima charges

wicked narwhal
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psure i let snd drop off right after i took gate for stack and bait during boss dig

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but i hear ya about the anima cp's

steady fulcrum
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strike-snd-symbols/blades-er-...

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don't rupture in dance

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you should have done er-finish-dance here

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the backstab in dance is to late, should have used it after

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same here

wicked narwhal
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should i wait till i'm out of dance to use BS even at 6 stacks?

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pretty sure i was trying to avoid overcapping on pf stacks

steady fulcrum
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besides that, there was a delay here

wicked narwhal
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alright

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tyty

steady fulcrum
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your first vanish cast is very late in the fight, could have been used earlier

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er-finisher-dance

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als no rupture in dance

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the backstab here should have been after dance

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there are a lot of missed globals in this dance

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symbols was delayed there

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again lost globals in dance

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again rupture in dance

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should have been er-finish-dance

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backstab this late in dance is bad, use it after dance

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again the er -finsih-dance

untold field
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it looks like you might have been refreshing Rupture a bit too much as well

wicked narwhal
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yeah i think i was

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also just need to clean up a lot of my sequencing

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its a lot of the same mistakes with using ER in dance

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also BS use could be a lot better i think

untold field
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if you only did 6 point Ruptures you had about 36 extra seconds of rupture

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if you had any anima charged ruptures then it was even more, which would be at least 1 extra Evis

wicked narwhal
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wow ok didnt think of it like that

untold field
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if you refresh it before the pandemic window it's also just a waste of CP, so you lose dmg on the rupture as well

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basically rupture is a bucket, if you refresh before the pandemic window, you overfill the bucket and the water/CP that's extra is just wasted

wicked narwhal
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i see

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is it technically a dps loss if you're, lets say in a dance/symbols window and you let it fall off, then reapply after the window outside of dance?

untold field
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nah

steady fulcrum
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it is a marginal loss to refresh it during dance

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but you would also usually refresh rupture in advanced for symbols

untold field
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rupture is like barely above Evis if it lasts the full duration

steady fulcrum
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if it falls of during a dance, refresh it after

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slice and dice you always want to have up

wicked narwhal
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cool cool

untold field
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how do you track your debuffs?

wicked narwhal
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typically through my weakauras

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and i either look at those or nameplates

untold field
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I like to make mine only show if rupture has less than 9 seconds left, so if I see it I know it's fine to refresh

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and if i don't see it then i don't have to worry about it

wicked narwhal
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not a bad idea, might try and implement something like that

untold field
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If you like to keep it up you can also add a border or glow and set that to become visible during the pandemic window or if your target doesn't have rupture on it

wicked narwhal
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yeah i'll probably go with a glowing thing

untold field
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both of those are super simple to add to whatever WA you have now

wicked narwhal
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ill look into doing that next time i'm on

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appreciate all the tips and advice

untold field
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for the glow all you have to do is go to "Display" and at the bottom there is a button to "Add Glow". Set it to not be visible, and then in the "Conditions" tab you add a condition to check if the Remaining Duration of rupture is < 9 and set that glow to visible

wicked narwhal
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๐Ÿ‘

long wing
steady fulcrum
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The base concept of the spec is to use symbols on cooldown and align other cooldowns to it

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the delay there is not super long, but there is a delay that didn't rly need to be there

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The other one

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had a way worse delay

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overall, the reason this is relevant is that it can shift cooldowns

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e.g. you could use one more symbols before a intermission phase on a boss

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or over a boss duration could lose 1-2 symbols casts

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this is why delaying symbols is something you don't want to do

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ofc. it will come down to the encounter, if you have a intermission in a few seconds and you would waste most of your symbols, you likely delay it (unless the intermission/downtime is longer)

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or if there is a vulnerability phase

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just be very careful with delaying things as it usually is not worth it, and only some times should be done

long wing
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got is. so in a nutshell, symbol needs to be cast even if the dance is not ready yet

steady fulcrum
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alright another basics of gameplay

long wing
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also as venth, symbol can be paired with either a cp generator or a finisher?

steady fulcrum
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if you line up cooldowns to symbols

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you don't come into a situation that symbols is ready but dance isn't ๐Ÿ˜‰

long wing
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cool that's a good poit

steady fulcrum
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it is the base idea of the spec

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but the tier set f.ex. makes it so that you have a lot of dance charges

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and the proc chances make it so that you want to use the charges if possible

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because every dance charge used increases the combo point income (shadowstrike instead of bs)
as well as gives you a lot of chances to proc the 2 set what would also lead to more combo points

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both would mean you can use more dance charges because of cdr from consuming combo points

long wing
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thanks bro

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you guys are very helpful. quick question i had, generally symbol followed by CP generator or finisher for venth?

steady fulcrum
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it doesn't matter if you use a generator or finisher after symbols