#Rok log analysis
1 messages · Page 1 of 1 (latest)
rosvall was faster 😉

https://gyazo.com/89d000aefb8b406fc72695f990ec21cf this is like the only super glaring mistake i found but i feel like i am about to dance cap if i dont slam them in opener
ig i technically missed a symbols cast if i cast perfectly on cd but idk
even then it'd be like 4 seconds of symbols
i think you could have just straight out danced again after the first dance
but pv into high cp?
if you are on 2/3 pv stacks you usually can just dance
do u stab when u hit 5 in the second dance then?
not sure what your cp count was, but 2/3 cp is still fine to dance
but overall it isn't rly a issue, more of something that we can discuss
You also overcap quite a bit on combo points
i think i missed some anima charged cps as well
Just glancing, I saw 4x builders while on 5cp
the one you linked above, is not wrong, it is totally fine to dance like this if you can follow up with a 2nd dance
i just meant the slice and rupture in dance
but i literally danced for the entire 1st minute so i think thats somewhat inevitable?
does this not happen naturally with techniques?
like if im in dance i dont want to miss a global
so sometimes i'd strike as a got a technique on 4
I don't really understand what you mean there.
Like either SecTech will tick up before your next global and then that global will be a finisher, or it won't and then that global will be a builder
well its not guaranteed
On Halondrus it is :P
That's fine
But I'm sure if you compare how many cp you overcapped vs top logs, there might be quite a difference
From shadowstrike:
13% of all combo points it generated got wasted.
On top log it was 9%
From shadow tech
24% vs
17%
im not entirely sure how i go about fixing that
you will have a certain amount of cp overcapping
u will naturally have overcap but
and i know some players like to finish on 4+ even tho it is technically worse
You will never have 0% overcap
less is better obviously
Yeye ofc
i have a hard time tho to look at the log and see when somone finishes wrong
because if i look at the cp graph, i can't see what anima charged value was up ^^
Overlay :p
so e.g. if i look here, i can't see if both of the 3 cp finisher are with anima charged cp
how?
Add a pin, main graph, decorative
Or filter if you want
it's lunch now so i have to go
alright, to make a bit of sense of what this helps with
you see when you finished on 4 cp that the first one, was for the er charge
the 2nd one however, was without it up
it allows to go through finisher values, and see when you did finish on to low cp easy or incorrectly finished
also shows that you did not consume one of the buffs
i rly dont know how to fix these things tho
f.ex. shows that this 2 cp finisher was correct
but the one i marked after was on 3 cp
and you won't finish for 3 cp
unless you do it for the er charge
but how am i somehow overcapping and fucking up er finishers
happens
