#harfen log analysis
1 messages · Page 1 of 1 (latest)
I think we did say to look at a single target focused fight, i will take halondrus as a example
towards gear, you directly lose out on damage by going venthyr instead of kyrian. Not having 4p will also impact your output quite a bit at this point. In general you can assume to do around the amount of damage of your sim in a heroic fight
so, if you sim 10k, you probably are somewhere around that mark, maybe slightly lower even.
It is a lot easier to go with something like this than with parses as parsing is very competitive and gear levels do get quite high
(thats specific to halondrus, other fights might vary more)
towards equipment, just to say this straight up you have 2 trinekts that both are not easy to play
iqd needs to be used without getting the bad effects, and you need to break chains on the chains trinket to get the maximum effeciveness
halondrus luckily has a big hitbox, so you can break them on the fight without leaving melee range
looking at uptimes, slice and dice should be close to 100%, the fight has nothing that rly forces you to have downtime on heroic
rupture also only has 95%, it is still a good amount tho so nothing to worry about to much (ideal would be 98%)
a short lok at the opener, this is overall fine but also is marginal worse than the standard opener
it might make more sense to wait for flag till after slice and dice
rupture should have been the first use in dance or delayed till after, i don't think it was worth the use here
after the first dance you did use vanish-strike-backstab
it is again not a very big mistake, but this order has a higher waste of PV stacks
it would be more ideal to backstab-vanish-strike
and after that you want to use a finisher before going into shadow dance
while you did play around PV for your first dance, you did ignore it for your 2nd/3rd
there should be a backstab between the use of dance charges
i am sure the backstab after evi here ias not needed
and this is also the point your log falls appart
while you did play the opener rather correct, you totally neglect the basics of venthyr and the spec
you use dance on cd
and then end up doing backstabs for symbols
but even worse, you also use flag during that time what makes it very hard for you to even reach high stacks
and this continues:
so, to fix this problems i will shortly go over how you play the spec, you will still need to use that to get higher output in your logs after that
Venthyr specifically has a very strong cooldown with Flagallation but it is only strong if you play around it
the use of it is fairly simple and should be in every guide similar to what is stated in the faq
This means flagallation will alwas be coupled with a finisher, what you had correct
but also always will fallow up with symbol/dance after that
the reason is easy, you only have a small time to build the flag stacks and shadow dance allows you to get more combo points
the rly punishing thing about flagallation is that not getting a decent amount of stacks mean you don't get a lot of cdr
what means you get lower amount of uses,... and ends up being fairly punishing for your output
towards shadow dance
the only covenant a "on cd" use is more or less accaptable but still not recommended is kyrian
to quickly go over kyrian, you would still consider your PV stacks and only dance with low cp
also if symbols comes up soon, you would wait for symbols to get the alignment
venthyr in contrast is a lot more planed in shadow dance use
you have a lot less charges so you always want to use 1 charge with symbols
normally you try to always double dance when you pare with flagallation
spare charges outside of that can be just used, but you don't have that much of them esp. if you don't have the 4p
so just to be clear, you shouldn't cap on charges ever, if your dance is about to cap, use it