#reece log review

1 messages · Page 1 of 1 (latest)

deep crest
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who of the 2 are you?

void pier
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Sassyshinobi ^^

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The bad one 🤣

deep crest
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everyone starts out low, so no worry

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slice uptime looks fine, rupture okay

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shadow dance uptime looks low-ish for 4p

void pier
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Ahh, I see, so be more aggressive with it?

deep crest
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well lets see, lets go over the timeline

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you should have went directly into dance here

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so symbols-er-rupture-dance
or symbols-er-dance-rupture

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i assume you did snd pre pull

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with snd up you would only use strike 2 times

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max

void pier
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Yeah, I use DS before pull

deep crest
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because you get 1 sht proc during that timeframe

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so reach 5+ cp

void pier
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Yeah I think that's just me being an idiot dodging the swirlies and not being as focused as I could be

deep crest
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rupture should have been used after dance here

void pier
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Ahh, so we don't rupture doing dance at all i take it?

deep crest
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in single target yes

void pier
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Okay thank you that's huge info

void nebula
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not rupturing in dance will def help your dance optimization seems a bit off? Im mostly seeing a large gap in number of shadowstrikes cast vs backstabs cast between the two of you. he had more Evis, shadowstrikes and substantially more shadowblades uptime (set rng is a factor here)

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he had 2 more dances then you and 10 more evis casts, 15 more shadowstrike casts and like 18 less backstabs

deep crest
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not rupturing in dance is a small optimitation

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backstab as first gcd in dance is not great

void nebula
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another minor optimization, he is casting shuriken toss to generate CPs for when he gets back to boss during downtime

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i dont see any casts of it in ur log

deep crest
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i mean yes, his shb uptime is rly low for 4p

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so rng is a big impact factor

void nebula
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yup, he had the same amount of sblade casts

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and only like 10 less shadowstrikes

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so def rng was a substantial factor here

void pier
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I see, I think it's me trying to juggle PV but if dance is up I should probably prioritize it less

void nebula
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you only backstab in dance with shadowblades up, 6 stacks and 3 seconds (or more) left on dance

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well on dance+blades+symbols

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but dance is usually the limiting timer there

deep crest
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you usually use PV stacks before going into dance

void nebula
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^

deep crest
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the backstab in dance condition is fairly optional

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it isn't even worth that much dps due to the frequency

void pier
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So in general, if I just focus more on my dance windows and say for example, ignore PV inside of dance for the most part I would see an overall dps increase?

deep crest
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i mean this is rly bad

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sending dance into downtime basically costs you an entire cast

void pier
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Yeah, that is pretty tragic

deep crest
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i would also say, you could have here waited for symbols to use dance

void nebula
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it gets really easy to yolo dances as kyrian because it feels like you always have it up, but dance is a very flexible timer

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always be tracking when symbols will be coming up to try avoiding sending a dance shortly before it like that

deep crest
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you basically want to yolo it most of the time

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ofc considering combo points and pv

void pier
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So if it's like >10 seconds until sod just wait?

deep crest
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the only thing you care is symbols

void nebula
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^ between each dance I dump PV, check timers to refresh SnD/rupture, check timer on symbols

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then decide whether to send another or not

deep crest
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if symbols comes up soon and your dance charges arn't high you just wait

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if your dance charges are high

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nothing bad at dance-symbols-dance (with backstab and probably finisher between)

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(or symbols mid first dance if it comes up)

void nebula
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^ if you are at like 1.5 dance charges and you have some animacharged combo points (even without) you can just send it

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the big thing is you dont want downtime of no dance charges with time left on symbols after

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and dancing into nothing is just double punishing because you gave up a dance charge and all the additional dance cdr you get from the generation inside dance

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thats really just about the worst thing that can happen to sub

deep crest
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it happened a lot that you ended up using symbols and had a lot of backstabs after, this is when you want to focus on lining it up

void pier
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I see that makes a ton of sense,. It's just wasted potential

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Thank you for this it's giga helpful

deep crest
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twist is also entire correct, a lot of the things i mention are minor optimizations

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but focus should also be on "what can i do better"

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the general thing i saw was:

  • backstab as first gcd in dance happend a few times, this lowers your strike cast and directly impacts the amount of 2p procs you can get
  • you did lose 1 gcd some times in dance due to likely mechanics, also lowers strike casts
  • dance was aligned poorrly with symbols, what is probably easy to correct
  • as discussed, it might be worth to be more agressive even tho your shb uptime was fairly low for 4p what means you potentially also didn't get a lot of procs
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  • rupture in dance, you usually refresh it between dances or in preperation for symbols
void nebula
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def lowrolled your set rng but still plenty to fix

void pier
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I'll definitely think on that, I knew I was making some big mistakes for my damage to be much lower than I would like. I just have to think a bit more in the moment when sending things quite brainlessly.

Thank you Fuu & Twist for your insights, have a great day!! ❤️

deep crest
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the mentioning of shuriken throw is also very good

void nebula
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oh ya i forgot that, skollex has forced downtime, rather then sit on ur hands throw some ninja stars at him

deep crest
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if you have downtime don't hessitate to throw a shuriken at the target to not energy cap

void nebula
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on short downtime it lets you get back to the boss with cps to spend on a rupture/evis

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on long downtime you can refresh SnD etc

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continue getting dance cdr for when you reconnect

void pier
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Sweet, I'll make sure I do that, it's something I don't do, it's a lot of wasted downtime and Combo points

deep crest
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its a minimal optimization, but we are sub rogues so we take all we can get ^^

void pier
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Hell yeah, thanks both of you ^_^

deep crest
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also one thing i noticed

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your weapon cache use was 32 sec in the fight

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given that it rotates every 12 secs, you usually use it within ~25 secs

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could be in this case because of earthbreakers, with causes a cooldown on it

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but double check your sim with cache in both trinket slots equipped and see what is better to be used first