#reece log review
1 messages · Page 1 of 1 (latest)
everyone starts out low, so no worry
slice uptime looks fine, rupture okay
shadow dance uptime looks low-ish for 4p
Ahh, I see, so be more aggressive with it?
well lets see, lets go over the timeline
you should have went directly into dance here
so symbols-er-rupture-dance
or symbols-er-dance-rupture
i assume you did snd pre pull
with snd up you would only use strike 2 times
max
Yeah, I use DS before pull
Yeah I think that's just me being an idiot dodging the swirlies and not being as focused as I could be
rupture should have been used after dance here
Ahh, so we don't rupture doing dance at all i take it?
in single target yes
Okay thank you that's huge info
not rupturing in dance will def help your dance optimization seems a bit off? Im mostly seeing a large gap in number of shadowstrikes cast vs backstabs cast between the two of you. he had more Evis, shadowstrikes and substantially more shadowblades uptime (set rng is a factor here)
he had 2 more dances then you and 10 more evis casts, 15 more shadowstrike casts and like 18 less backstabs
not rupturing in dance is a small optimitation
backstab as first gcd in dance is not great
another minor optimization, he is casting shuriken toss to generate CPs for when he gets back to boss during downtime
i dont see any casts of it in ur log
yup, he had the same amount of sblade casts
and only like 10 less shadowstrikes
so def rng was a substantial factor here
I see, I think it's me trying to juggle PV but if dance is up I should probably prioritize it less
you only backstab in dance with shadowblades up, 6 stacks and 3 seconds (or more) left on dance
well on dance+blades+symbols
but dance is usually the limiting timer there
you usually use PV stacks before going into dance
^
the backstab in dance condition is fairly optional
it isn't even worth that much dps due to the frequency
So in general, if I just focus more on my dance windows and say for example, ignore PV inside of dance for the most part I would see an overall dps increase?
i mean this is rly bad
sending dance into downtime basically costs you an entire cast
Yeah, that is pretty tragic
i would also say, you could have here waited for symbols to use dance
it gets really easy to yolo dances as kyrian because it feels like you always have it up, but dance is a very flexible timer
always be tracking when symbols will be coming up to try avoiding sending a dance shortly before it like that
So if it's like >10 seconds until sod just wait?
the only thing you care is symbols
^ between each dance I dump PV, check timers to refresh SnD/rupture, check timer on symbols
then decide whether to send another or not
if symbols comes up soon and your dance charges arn't high you just wait
if your dance charges are high
nothing bad at dance-symbols-dance (with backstab and probably finisher between)
(or symbols mid first dance if it comes up)
^ if you are at like 1.5 dance charges and you have some animacharged combo points (even without) you can just send it
the big thing is you dont want downtime of no dance charges with time left on symbols after
and dancing into nothing is just double punishing because you gave up a dance charge and all the additional dance cdr you get from the generation inside dance
thats really just about the worst thing that can happen to sub
it happened a lot that you ended up using symbols and had a lot of backstabs after, this is when you want to focus on lining it up
I see that makes a ton of sense,. It's just wasted potential
Thank you for this it's giga helpful
twist is also entire correct, a lot of the things i mention are minor optimizations
but focus should also be on "what can i do better"
the general thing i saw was:
- backstab as first gcd in dance happend a few times, this lowers your strike cast and directly impacts the amount of 2p procs you can get
- you did lose 1 gcd some times in dance due to likely mechanics, also lowers strike casts
- dance was aligned poorrly with symbols, what is probably easy to correct
- as discussed, it might be worth to be more agressive even tho your shb uptime was fairly low for 4p what means you potentially also didn't get a lot of procs
- rupture in dance, you usually refresh it between dances or in preperation for symbols
def lowrolled your set rng but still plenty to fix
I'll definitely think on that, I knew I was making some big mistakes for my damage to be much lower than I would like. I just have to think a bit more in the moment when sending things quite brainlessly.
Thank you Fuu & Twist for your insights, have a great day!! ❤️
the mentioning of shuriken throw is also very good
oh ya i forgot that, skollex has forced downtime, rather then sit on ur hands throw some ninja stars at him
if you have downtime don't hessitate to throw a shuriken at the target to not energy cap
on short downtime it lets you get back to the boss with cps to spend on a rupture/evis
on long downtime you can refresh SnD etc
continue getting dance cdr for when you reconnect
Sweet, I'll make sure I do that, it's something I don't do, it's a lot of wasted downtime and Combo points
its a minimal optimization, but we are sub rogues so we take all we can get ^^
Hell yeah, thanks both of you ^_^
also one thing i noticed
your weapon cache use was 32 sec in the fight
given that it rotates every 12 secs, you usually use it within ~25 secs
could be in this case because of earthbreakers, with causes a cooldown on it
but double check your sim with cache in both trinket slots equipped and see what is better to be used first