#zoot log analysis

1 messages · Page 1 of 1 (latest)

proven hull
proven hull
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your rupture uptime is rly... bad

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same with slice and dice

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your shadow dance uptime is also terrible

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just straight up one thing. You play night fae.
Night fae is okay-ish in output but if it comes to competitiveness kyrian and venthyr are better choices

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your opener is... something else

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strike-slice-sepsis-cooldowns

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you play PV, you need to backstab between dances

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you did not use your sepsis stealth ability between dance, also because you didn't play the opener correct

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you want to align dance to symbols, you here did use it early and symbols during dance, this means you don't get all 8 globals in dance and end up backstabbing a lot

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you should have enough cp to rupture before dance here

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that dance is terrible, you rly need to stay on the boss during dance

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your first vanish is rly late into the fight, you could just use it earlier

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i am honest with you

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seeing stuff like this means you rly need to work on the basics of gameplay

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there is a lack of baseline understanding on the spec, what is fair if you are new to it

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i will fast go over what to do and what you shouldn't

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you already do one thing correct, and thats using symbols fairly agressive (somewhat on cooldown)

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what you need to work on is aligning shadow dance to it

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this should be the #1 thing you plan around

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to always have 1 charge of dance ready for your symbols

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given the play around symbols, you also want to refresh rupture before it comes up if the duration is low

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so if you see symbols only has 2 or 3 sec left of its cooldown

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and you are on high cp

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rupture if rupture isn't more than 13 secs

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slice and dice fuels your combo point generation

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so it needs to be up 100% of the time (unless you have boss downtime for longer, then its fine to drop during that)

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for sepsis, esp. with PV its fairly easy to use

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it aligns naturally with your symbols if used on cd

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so you can always do sepsis-dance-(finisher/backstab)-strike-...

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because you have more charges than the 1 of dance you line up with symbols

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you can use dance outside of that

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an easy way to know when you can use dance is either when you are close to getting 2 charges

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or if the fight is about to end to just burn through them

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about PV

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i rly need to emphasize this, if you use 2 dance charges back to back, you need to consume your PV stacks

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if you don't you wasting a lot of the damage of PV

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towards your log, melee gameplay is rly hard

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and esp. subtlety is punishing

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so what you can focus on that will directly lead to better output is to stay on the boss

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try to only move away if rly needed for a mechanic

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esp. on fights like rygelon that are mostly single target

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if you need to move away use sprint/shadowstep to get back asap

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also if you are a bit more comfortable with the rotation try to look at the boss mechanic weakaura or bossmod timer

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to see if it might be better to not use shadow dance now

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as this is what happened a lot in your log