#womp log analysis
1 messages · Page 1 of 1 (latest)
slice and dice uptime should be 100&
*100%
a lot of anima charged combo points did not get hit
How are you filtering it to see anima charged combo points not being used?
i just looked at your buff uptime
and i can fairly certain say that
looking at these lines, you did not consume the buff
your rupture uptime is abyssal
less than 80% uptime
towards gameplay, don't start a dance with a finisher
you did that on repeat in the opener
if you can, avoid downtime, you usually can have close to no downtime using shadow step and sprint
don't rupture in dance
this did happen because you delay symbols always
you basically delayed symbols by 5 secs, else you could just symbols-er-dance
shb on cooldown is fine
the vanish here makes no sense
you could have just dance-strike
but you forced a dance-finish
wait for symbols to use dance
don't er in dance
you partly fall into a finish-sitke-finsih order, when i am sure you can't have that many procs
again could have just waited for symbols
so to sum it up:
- align dance to symbols if possible (so don't burn your last charge when symbols is about to come up)
- use step to migrate downtime impact
- don't rupture in dance
- start to dance with low combo points
- use your anima charged combo points
Alright thanks Fuu 🙂 Was literally my first pull as sub so pretty rough lol
With 2 set I struggle hitting the 2nd anima charged combo point alot and thats where that comes from
the finish spam
As far as don't start dance with a finisher, I'm assuming its fine if its on an a like 2 combo point charged finisher yea?