#womp log analysis

1 messages · Page 1 of 1 (latest)

near tangle
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slice and dice uptime should be 100&

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*100%

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a lot of anima charged combo points did not get hit

cobalt bluff
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How are you filtering it to see anima charged combo points not being used?

near tangle
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i just looked at your buff uptime

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and i can fairly certain say that

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looking at these lines, you did not consume the buff

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your rupture uptime is abyssal

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less than 80% uptime

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towards gameplay, don't start a dance with a finisher

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you did that on repeat in the opener

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if you can, avoid downtime, you usually can have close to no downtime using shadow step and sprint

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don't rupture in dance

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this did happen because you delay symbols always

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you basically delayed symbols by 5 secs, else you could just symbols-er-dance

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shb on cooldown is fine

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the vanish here makes no sense

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you could have just dance-strike

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but you forced a dance-finish

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wait for symbols to use dance

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don't er in dance

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you partly fall into a finish-sitke-finsih order, when i am sure you can't have that many procs

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again could have just waited for symbols

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so to sum it up:

  • align dance to symbols if possible (so don't burn your last charge when symbols is about to come up)
  • use step to migrate downtime impact
  • don't rupture in dance
  • start to dance with low combo points
  • use your anima charged combo points
cobalt bluff
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Alright thanks Fuu 🙂 Was literally my first pull as sub so pretty rough lol

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With 2 set I struggle hitting the 2nd anima charged combo point alot and thats where that comes from

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the finish spam

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As far as don't start dance with a finisher, I'm assuming its fine if its on an a like 2 combo point charged finisher yea?

near tangle
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you can finish always if you hit the anima charged value

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you will likely only finish for the 2 buffs outside of dance as its rly hard to hit them during