#scarizard log review
1 messages · Page 1 of 1 (latest)
the only notes i have are i'd always take the first earthbreaker missiles far on intermission bc i had DoTs running and could easily sprint/shadowstep/door back to the boss
but other than that I had basically full uptime
first thing I'm seeing is some interesting talent choices
I knew that was coming
subterfuge only pops off with 4 piece
and generally vigor is worse than mfd until 4 piece again when tons of energy leads us to deeper strat
yeah I did still have m+ talents on; I haven't really messed with MFD much tbh, but I probably could start practicing it
Usually I like to chime in but this should be ez clap for qtcatboi
that being said, you only cast vanish once towards the end here
and it wasn't in vendetta either
the general strat is to always sync vendetta and vanish together, since they're on the same timer
with MA, you would want to vanish during the shiv that is during vendetta
that's when you got the most cooldowns stacked up so crit is good
but with subterfuge you'd want to vanish during the vendetta to get the garrote uptime
kk so - begin open with sub garrote, snd, vendetta + flag + start doing stuff - then while the vendetta is still up, vanish to reup a sub'd garrote
is that correct
close, but we would want to hold vendetta until the rupture is up
usually what I'm doing is build to 4-5 cp, vendetta + flag + instantly use a max rupture
so it would be gar snd mut to 5, flag rup vend shiv and go
oh interesting, for some reason i've been led to believe you want to vendetta and then flag
Not the super minmax ambush tech?!? (I'm jk don't hurt me)
Sims do too it's k
ambush has been really bad all expac until now, bad habit
anyway
vendetta + flag and flag rup vendetta
you can kinda throw them all together
it's 1 second, that's not going to hurt you in any way
so if you have the muscle memory to vend and flag together, go for it
going a little more high-level on the cooldowns in general, you'll see here I'm showing vend, flag, and vanish
we already talked about the vanish
the first thing to note about that
is a 6:40 kill time should have 4 vendettas, pull, 2 min, 4 min, 6 min
it seems like you held the vendettas during the intermission for the walk
until he settled down again
yeah it was usually coming up right as a shatter was going off
and didn't wanna lose uptime since i'd be knocked away + didn't have ss up
yeah its' definitely a lot harder for sin with a single step
but if you save your step/sprint for the first one, and then position well and use the other for the second one, you can get a full uptime vendetta off even during the intermission
handling 2 of the knockbacks isn't too bad, and definitely lasts you for the whole vendetta
Also can cloak a knock
I also like the idea of "a bad cooldown used is better than no cooldown used"
even if you're off the boss for 5 seconds during the vend, and another 5 seconds during the next vend, you're getting an extra 20 seconds from the extra cast
so realistically, you're still +10 on the day

the bonus bonus on top of that, is you're using zoldyck (not a great single target lego btw, but I assume you don't have another crafted)
and you would have a vendetta during execute
which is kinda important
and also something that you didn't have and makes me sad
at least I don't think you did maybe you snuck it in hold on
I guess the last vend was right when he crossed into 30
nvm then
but the other thing which is bigger in this screenshot is the flags are hard-synced to the vendettas
so with the vend on pull, 2:30, and 5, you're holding the flag for a minute, each time
that's kind of a big no no
the "bad cooldown > no cooldown" concept comes back on this
yes you can sync, and get 30% more on your flag + some extra stats
but if you miss a cast you're -100% on your flag
and on 6 minutes, I should see pull, 1:30, 3, 4:30, 6
which is 2 full casts of flag that you missed
the last cooldown is shiv, which is just cast on cd every 25 seconds and win game, regardless of energy and cp
generally, looking good, but those lines should be uniform, and there's some sketchy ones at the start there with some 40-odd second windows
Kk; yeah for flag I think I just have what you’d call
Frost DK brain
Where you never breath without rune weapon but also they always line up
so I think my rogue brain esp since this is the first tier (casually) I’ve really spent raiding on my rogue
yeah if you had double legendaries, everything would line up great every minute, but atm, kinda doomed :P
From m+ and stuff a lot of times they’ll be desynced by like 10s bc of travel time
so I’ll just hold it for a priority target
mhm
kk so, doing ok at shiv on cd but can do better - try and truly send vendetta and flag on CD,m
Try to vanish at the end of vendetta to reclip sub garrotes or MA stuff
is mfd on the gcd or no
it is not
When you do recommend using it
you should be using it on cooldown, but making sure you get a cast into flag
so with MA for example, you would flag rup vendetta shiv vanish mut env mfd+env
and yeah I know Duskwalker’s isn’t amazing pre-tier but I’m thinking of eventually making it to practice - you are correct I made a 235 zoldycks and have had it for like over a year lmao
my rogue has 100 soul cinders
eh I just yknow
Got a pretty busy job
when 9.1 came out
and it’s not a shocker to say I don’t love y’all that much
:(
you’re #2! That’s saying a lot
there are 2 last things which I want to point out to round it out the whole thing though, some bleed uptimes, and some cp
warcraftlogs helpfully isolates the cp we get from the passive
which means all those mutilate wasted cp are no gud
those are just a by-product of mutilating on 4+ cp and at least 1 of the cp baseline going into the ether
shiv overcap is actually fine because it's just simply more important to get it on cooldown that it is to care about the measly cp
and then 93.8% on gar, 94% on rup, it's fine, but it's not great
could be higher, generally aiming for like 98%+ish
pandemic really helps on that one
before you have to run, if there's like 7-8 seconds left you can quickly refresh it before you gotta jet, do your thing, and then come back
also naturally makes you dump your energy before a mechanic, so it's a nice double whammy
also this could be #2 from the bottom of the list, or #2 favorite and I'm scared to find out 
ohi mean i've only played fdk for 12 years
and the first alt i care to actually use is a rogue so
that's something
but yeah, in general looks good, just tldr:
- mfd > vigor, ma > subt
- cooldowns on cooldown because we're not frost dk
- try to avoid cp overcap, focus on pandemic a little more to avoid dropping bleeds
- esoteric "just have uptime 5head" shadowstep/sprint usage
oh also - this sounds like johns but i swear it's harder to see bleed uptime on halondrus than most bosses
bc his head frame is huge on the debuff bar - there's like
if your bleed is in the last slot on a particular row
it gets clipped it's very odd
yeh I would highly suggest some weakauras or at least a nameplate replacement
I find the game basically unplayable if I have to rely on the default nameplates to track dots
so to be clear it's always okay to use stuff at 4cp even if
i'm in flag, basically no matter what finisher
no need to try and gar/shiv/etc to get it to 5
i've been training myself to do 4-5 for envenom
but i think i just need to get in that habit
yeah, 4 is fine for everything
once you get 4 set, and you play deeper, that shifts to 5 is fine for everything
always -1 from max to avoid the mutilate overcap
kk! and i know like, it wouldn't be optimal
but i'm gonna guess you don't suggest going fae unti; 4p even to practice
fae is probably fine to just practice
it's only a bit (couple %) behind, and it catches up even more with 2 piece
I see you have 1
yeah since i'm at 1 I figure there's a decent shot atm
(I might even try LFR for legs)
so, probably chilling
kk, and I'd assume once again that's just fire on CD
and it'll usually line up with shiv for 2p
yup, but you should make sure to always sepsis->shiv
that'll usually take the form of holding a shiv
the reason for sepsis->shiv btw is the bonk sepsis does at the end is big, and the start of the dot is not big
and since shiv is 9 seconds, sepsis 10
you lose the bonk if you shiv first
order matters on that one quite a bit
Ty for this btw! Sry I got yoinked into a key