#scarizard log review

1 messages · Page 1 of 1 (latest)

narrow minnow
calm jungle
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the only notes i have are i'd always take the first earthbreaker missiles far on intermission bc i had DoTs running and could easily sprint/shadowstep/door back to the boss

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but other than that I had basically full uptime

narrow minnow
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first thing I'm seeing is some interesting talent choices

zinc schooner
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I knew that was coming

narrow minnow
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subterfuge only pops off with 4 piece

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and generally vigor is worse than mfd until 4 piece again when tons of energy leads us to deeper strat

calm jungle
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yeah I did still have m+ talents on; I haven't really messed with MFD much tbh, but I probably could start practicing it

zinc schooner
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Usually I like to chime in but this should be ez clap for qtcatboi

narrow minnow
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that being said, you only cast vanish once towards the end here

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and it wasn't in vendetta either

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the general strat is to always sync vendetta and vanish together, since they're on the same timer

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with MA, you would want to vanish during the shiv that is during vendetta

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that's when you got the most cooldowns stacked up so crit is good

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but with subterfuge you'd want to vanish during the vendetta to get the garrote uptime

calm jungle
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kk so - begin open with sub garrote, snd, vendetta + flag + start doing stuff - then while the vendetta is still up, vanish to reup a sub'd garrote

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is that correct

narrow minnow
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close, but we would want to hold vendetta until the rupture is up

calm jungle
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usually what I'm doing is build to 4-5 cp, vendetta + flag + instantly use a max rupture

narrow minnow
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so it would be gar snd mut to 5, flag rup vend shiv and go

calm jungle
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oh interesting, for some reason i've been led to believe you want to vendetta and then flag

zinc schooner
narrow minnow
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yeah you could also ambush XD

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keep forgetting that's an ability

zinc schooner
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Sims do too it's k

narrow minnow
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ambush has been really bad all expac until now, bad habit

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anyway

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vendetta + flag and flag rup vendetta

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you can kinda throw them all together

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it's 1 second, that's not going to hurt you in any way

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so if you have the muscle memory to vend and flag together, go for it

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going a little more high-level on the cooldowns in general, you'll see here I'm showing vend, flag, and vanish

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we already talked about the vanish

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the first thing to note about that

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is a 6:40 kill time should have 4 vendettas, pull, 2 min, 4 min, 6 min

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it seems like you held the vendettas during the intermission for the walk

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until he settled down again

calm jungle
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yeah it was usually coming up right as a shatter was going off

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and didn't wanna lose uptime since i'd be knocked away + didn't have ss up

narrow minnow
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yeah its' definitely a lot harder for sin with a single step

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but if you save your step/sprint for the first one, and then position well and use the other for the second one, you can get a full uptime vendetta off even during the intermission

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handling 2 of the knockbacks isn't too bad, and definitely lasts you for the whole vendetta

zinc schooner
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Also can cloak a knock

narrow minnow
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I also like the idea of "a bad cooldown used is better than no cooldown used"

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even if you're off the boss for 5 seconds during the vend, and another 5 seconds during the next vend, you're getting an extra 20 seconds from the extra cast

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so realistically, you're still +10 on the day

zinc schooner
narrow minnow
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the bonus bonus on top of that, is you're using zoldyck (not a great single target lego btw, but I assume you don't have another crafted)

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and you would have a vendetta during execute

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which is kinda important

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and also something that you didn't have and makes me sad

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at least I don't think you did maybe you snuck it in hold on

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I guess the last vend was right when he crossed into 30

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nvm then

narrow minnow
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so with the vend on pull, 2:30, and 5, you're holding the flag for a minute, each time

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that's kind of a big no no

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the "bad cooldown > no cooldown" concept comes back on this

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yes you can sync, and get 30% more on your flag + some extra stats

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but if you miss a cast you're -100% on your flag

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and on 6 minutes, I should see pull, 1:30, 3, 4:30, 6

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which is 2 full casts of flag that you missed

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the last cooldown is shiv, which is just cast on cd every 25 seconds and win game, regardless of energy and cp

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generally, looking good, but those lines should be uniform, and there's some sketchy ones at the start there with some 40-odd second windows

calm jungle
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Kk; yeah for flag I think I just have what you’d call

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Frost DK brain

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Where you never breath without rune weapon but also they always line up

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so I think my rogue brain esp since this is the first tier (casually) I’ve really spent raiding on my rogue

narrow minnow
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yeah if you had double legendaries, everything would line up great every minute, but atm, kinda doomed :P

calm jungle
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From m+ and stuff a lot of times they’ll be desynced by like 10s bc of travel time

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so I’ll just hold it for a priority target

narrow minnow
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mhm

calm jungle
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kk so, doing ok at shiv on cd but can do better - try and truly send vendetta and flag on CD,m

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Try to vanish at the end of vendetta to reclip sub garrotes or MA stuff

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is mfd on the gcd or no

narrow minnow
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it is not

calm jungle
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When you do recommend using it

narrow minnow
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you should be using it on cooldown, but making sure you get a cast into flag

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so with MA for example, you would flag rup vendetta shiv vanish mut env mfd+env

calm jungle
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and yeah I know Duskwalker’s isn’t amazing pre-tier but I’m thinking of eventually making it to practice - you are correct I made a 235 zoldycks and have had it for like over a year lmao

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my rogue has 100 soul cinders

narrow minnow
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hype

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choregast strikes again

calm jungle
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eh I just yknow

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Got a pretty busy job

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when 9.1 came out

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and it’s not a shocker to say I don’t love y’all that much

narrow minnow
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:(

calm jungle
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you’re #2! That’s saying a lot

narrow minnow
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there are 2 last things which I want to point out to round it out the whole thing though, some bleed uptimes, and some cp

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warcraftlogs helpfully isolates the cp we get from the passive

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which means all those mutilate wasted cp are no gud

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those are just a by-product of mutilating on 4+ cp and at least 1 of the cp baseline going into the ether

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shiv overcap is actually fine because it's just simply more important to get it on cooldown that it is to care about the measly cp

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and then 93.8% on gar, 94% on rup, it's fine, but it's not great

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could be higher, generally aiming for like 98%+ish

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pandemic really helps on that one

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before you have to run, if there's like 7-8 seconds left you can quickly refresh it before you gotta jet, do your thing, and then come back

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also naturally makes you dump your energy before a mechanic, so it's a nice double whammy

narrow minnow
calm jungle
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ohi mean i've only played fdk for 12 years

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and the first alt i care to actually use is a rogue so

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that's something

narrow minnow
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but yeah, in general looks good, just tldr:

  1. mfd > vigor, ma > subt
  2. cooldowns on cooldown because we're not frost dk
  3. try to avoid cp overcap, focus on pandemic a little more to avoid dropping bleeds
  4. esoteric "just have uptime 5head" shadowstep/sprint usage
calm jungle
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oh also - this sounds like johns but i swear it's harder to see bleed uptime on halondrus than most bosses

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bc his head frame is huge on the debuff bar - there's like

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if your bleed is in the last slot on a particular row

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it gets clipped it's very odd

narrow minnow
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yeh I would highly suggest some weakauras or at least a nameplate replacement

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I find the game basically unplayable if I have to rely on the default nameplates to track dots

calm jungle
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so to be clear it's always okay to use stuff at 4cp even if

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i'm in flag, basically no matter what finisher

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no need to try and gar/shiv/etc to get it to 5

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i've been training myself to do 4-5 for envenom

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but i think i just need to get in that habit

narrow minnow
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yeah, 4 is fine for everything

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once you get 4 set, and you play deeper, that shifts to 5 is fine for everything

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always -1 from max to avoid the mutilate overcap

calm jungle
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kk! and i know like, it wouldn't be optimal

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but i'm gonna guess you don't suggest going fae unti; 4p even to practice

narrow minnow
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fae is probably fine to just practice

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it's only a bit (couple %) behind, and it catches up even more with 2 piece

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I see you have 1

calm jungle
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yeah since i'm at 1 I figure there's a decent shot atm

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(I might even try LFR for legs)

narrow minnow
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so, probably chilling

calm jungle
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kk, and I'd assume once again that's just fire on CD

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and it'll usually line up with shiv for 2p

narrow minnow
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yup, but you should make sure to always sepsis->shiv

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that'll usually take the form of holding a shiv

calm jungle
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is it ever worth delaying very slightly

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ya

narrow minnow
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the reason for sepsis->shiv btw is the bonk sepsis does at the end is big, and the start of the dot is not big

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and since shiv is 9 seconds, sepsis 10

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you lose the bonk if you shiv first

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order matters on that one quite a bit

calm jungle
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Ty for this btw! Sry I got yoinked into a key