#arlie log analysis

1 messages · Page 1 of 1 (latest)

serene zinc
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you should sim if pv outdoes stiletto

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rupture uptime indeed was terrible

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slice and dice uptime also

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(it should be up 100% of the time)

balmy radish
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Thanks, i'll sim conduits. I have pv on 239 though so idk.

serene zinc
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flag was played badly there

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you want to immidiatly start stacking

balmy radish
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oh yikes that one is bad indeed

serene zinc
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so if you flag-buil-build you get less stacks

balmy radish
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should be build flag finish right

serene zinc
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don't refresh rupture during dance

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there is quite some time before you use dance after symbols there

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lost casts during dance

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flag-finish-dance is better

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again rupture in dance

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same as 2 messages above

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rupture in dance

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double finisher?

balmy radish
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ok, i need to just NOT rupture in dance

serene zinc
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thats not a lot of globals in shadow dance

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in general

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your shadow dance uptime is fairly low too

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unsure if thats because you fucked up a lot in dance

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or if you hold onto your charges

balmy radish
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i was about to ask, do you use dance when you dont have symbols?

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or just make sure you hold on to a charge for symbol

serene zinc
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you use dance with symbols

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and then when closer to capping

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uses outside of symbols are more dynamic

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the most important thing is to have 2 charges for flag

balmy radish
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i suppose ideally when you want to build faster with double cp shadowstrikes?

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ah

serene zinc
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wait letme corretc

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its important that you always have 1 charge for symbols

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and you want to use symbols on cd

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as much as possible

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unless you want to delay it slightly for flag

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you can rotate it to ideally have 2 dance charges for flag

balmy radish
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alright, i see

balmy radish
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so during dance you try to use as many abilities as possible without refreshing rupture etc, right ?>

serene zinc
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you want to use all 8 globals during dance yet

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*yes