#acta log analysis
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you rly want to get snd up, it has a higher priority
so you want to do strike-snd
so you ideally strike-snd-dance
flag was poorly played
flag-finish-smybols is the usual concept
but the biggest issue is that its flag-strike-finish for you
i am unsure why you used vanish during dance there
you usually line up cooldowns to symbols, not the other way around
again not flag-finish
the problem is that you don't gain stacks immediately after flag if you do that, this makes it harder to hit high stacks
you never refresh rupture in dance
you lost most of your cast in dance here
again rupture in dance
no dance for symbols.
Dance is not a "on cooldown" use, you line it up to symbols or use it when about to cap
flag played rly poorly here too
losg globals
shb without cooldowns
another completely lost dance
a totally wasted flag
even tho that was close to the end of the fight
Wow many thanks ! So i should never use rupture even in the opener?
to summarize it:
- don't send your dance charges without any thought process, you want to use them strategic
- try to keep up on the target, you can't lose multiple globals during dance
- learn flag, it is just about lining up your cooldowns so that you e.g. flag-finish-cooldowns
- don't refresh rupture during dance
Thank you so much
no problem, good luck in your next logs
@gloomy tree Im sry to bother you again but i was just reviewing the log you screenshotted and youre looking at the other rogue called Nyctelia ๐ im the other rogue called Nyct
LOL
Here is the same timeline on my char
gear: you might want to use pv instead of ss
Ugh i would really like to avoid that xD I dont like the playstyle.
Is there something fundamentaly wrong with the rotation though? Like as with the other rogue?
@solid nova
I'm sure you can learn from the other review but some short stuff:
Work on utilizing every gcd in dance. Same as the Nyct rogue, you lose a lot of its effect by at times only using 4 abilities. And some applies to the rupture fuu mentioned in the other log. Same with how you handle flag, it's minor but it's just as much effort to do the "right" as it is to do it "wrong". Seems you've lost a flag cast over the fight in total too.
You're losing symbols casts through the fight by holding it. Try to be more proactive, the downtime when things are on cd your job is to set up for next symbols window. Not being surprised when symbols comes and feel that you need to get ShD charges/snd/rupture status correct.
Above will help you avoid having SnD drop 3 times during the fight as well, but that's minor gaps.
Also look over your cp's, you waste quite a lot of them. Especially backstab should never really lead to wasted combo points. I'd say with WM, aiming for maximum 10% wasted on ShadowStrike, 10% from ShT and 0% from backstab. Then lower ofc better, but there are situations you can't avoid.
If you had 10% waste instead of over 20% you would had 55 extra combo points. That's 11 more finishers. 20% more evis that you could perform.
some things i also noticed on a quick look
you start dance with high combo points often
it isn't worth to start on high combo points given that you lose out on shadowstrike casts if you do this
you would never use 3 strikes after another as you are on 5+ cp after the 2nd cast.
you always had a long delay between flag and your dance casts, not sure why
also as above dance after evi would be better
how you rotate symbols in the sequence is irrelevant, so using it before flag, after flag or after the finisher is fine
I see ! I kept holding dances on high cp so I can line it with flag but I guess that leads to wasted cp and energy
So for example I should use finisher then dance/symbols with flag coming up right?
@simple root @gloomy tree thank you both for your input itโs been very helpful
In a perfect world you will get 5+ CP 2 seconds before SoD comes up. And go
Flag
Finish
SoD+Dance+Shadow Strike
Thank you from the bottom of my heart guys ๐