#owenyg log analysis

1 messages · Page 1 of 1 (latest)

vague oak
quasi hamlet
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this is kinda problematic

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you want the symbols to be on top of the flag pretty much

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the timing of the flag should be closer to like 70ish seconds in

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so it looks like you held the flag too long, then hit symbols, and followed the flag with it

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also you would ideally want to refresh that rupture before the dance, before the symbols, before the flag

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all that good stuff

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but it's not too big of a loss

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also that same flag then has one, so you end up backstabbing a lot of the end

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yeah and then the wheels come off

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the next flag is even worse

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just out in space

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this will cause the next flag to be off timing

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yeh it got delayed to the next symbols, that's 1:30 later

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you also symbol'd into a backstab

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that's not great

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you can see just on this timeline that you're falling behind

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symbols should be 0, 0:30, 1, 1:30, 2, 2:30, etc

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and it's like 0, 0:40, 1:20, 1:50, 2:25, 3, 3:35, 4:10, 4:45

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just always lagging behind a little

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so you're missing casts

past basalt
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okay so just need to be more aware of my cds so im not losing casts

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and lining things up better as a result

quasi hamlet
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yep

past basalt
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every symbols should have a dance, every third symbols should have a flag and dance

vague oak
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i did also take a quick look

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you had 3 strike casts at this mark, you should get a sht proc within 2 strikes so you did overcap on cp there

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you probably don't use a dance + strike macro, because you ended up using backstab after dance in this case

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you ended up losing one cast during dance here

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the rupture cast in this case is supposed to be before dance^^

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whispyr already talked about this one, but i wanted to add a small detail (sry if this was already mentioned and i missed it)
you rarely want to use flag during dance, you usually use flag before dance to get as much value from dance as possible

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all of those are just little thing in addition that might be not big mistakes