#owenyg log analysis
1 messages · Page 1 of 1 (latest)
this is kinda problematic
you want the symbols to be on top of the flag pretty much
the timing of the flag should be closer to like 70ish seconds in
so it looks like you held the flag too long, then hit symbols, and followed the flag with it
also you would ideally want to refresh that rupture before the dance, before the symbols, before the flag
all that good stuff
but it's not too big of a loss
also that same flag then has one, so you end up backstabbing a lot of the end
yeah and then the wheels come off
the next flag is even worse
just out in space
this will cause the next flag to be off timing
yeh it got delayed to the next symbols, that's 1:30 later
you also symbol'd into a backstab
that's not great
you can see just on this timeline that you're falling behind
symbols should be 0, 0:30, 1, 1:30, 2, 2:30, etc
and it's like 0, 0:40, 1:20, 1:50, 2:25, 3, 3:35, 4:10, 4:45
just always lagging behind a little
so you're missing casts
okay so just need to be more aware of my cds so im not losing casts
and lining things up better as a result
yep
every symbols should have a dance, every third symbols should have a flag and dance
i did also take a quick look
you had 3 strike casts at this mark, you should get a sht proc within 2 strikes so you did overcap on cp there
you probably don't use a dance + strike macro, because you ended up using backstab after dance in this case
you ended up losing one cast during dance here
the rupture cast in this case is supposed to be before dance^^
whispyr already talked about this one, but i wanted to add a small detail (sry if this was already mentioned and i missed it)
you rarely want to use flag during dance, you usually use flag before dance to get as much value from dance as possible
all of those are just little thing in addition that might be not big mistakes