#kona_zoostorm - Log Review
1 messages · Page 1 of 1 (latest)
let's keep it in here so can go back to it
- bte is the highest priority finisher
- make sure you're tracking roll the bones, it shouldnt expire when in combat, even for a global or two
- dont press blade flurry on 1 target. at 2 targets, you should just maintain blade flurry, at 4+ targets, you slam it as a generator
- keep it rolling is very important, you used it 3 times in the dungeon, you should use it immediately at stage 2+ of RTB. in general keep it rolling helps you maintain stages 2+ which is needed for energy
you have a lot of slice and dice casts but this buff is maintained by dispatch. you pretty much only need to cast SND at the start of the key and hardly ever again
there are a fair amount of finishers used at 4cp, 3cp or 2cps
we always dispatch at 5+ and bte at 6+, even if supercharger is active
i can't see your gear but i assume you have good haste (~21% or more)
there are a lot of moments where adrenaline rush is active but your globals are a bit delayed
some delay is expected cause of shit happening but like on the first pull you should have full uptime
one sign of doing well is getting 1 buff uptime as low as possible. in a perfect would it hardly ever happens with how often you get to KIR and roll with Loaded Dice active
example from a good log
it happened once in the entire key
i do see your gear now, you are very low on crit
i recommend crafting a 285 mainhand weapon and then a 285 ring or neck with crit haste
My gear is not working for me atm. I can't get into mythics, which makes sense now I have some genuine advice on the class
so I've just been coping with what I got
i think you should take slice and dice off your bar

A comparison between how I was doing, and how I am doing now I'm learning the right way to play
