#Otl - Midnight Bugs
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Bug list:
Updated <t:1778086814:R>
-
Preparation gcd is not reduced by
Adrenaline Rush. -
Blade Flurry will not cleave damage that is the killing blow on a target. -
RTB buff can disappear from the default CDM: see #outlaw message -
If
BtE procs the first
Gravedigger effect, it will consume
Supercharger but not actually benefit from the +3 CPs.
A list of abbreviations that you might commonly see typed in https://discord.com/channels/124169701881282560/316923682607857685.
User Interface tips
You should at least be using the base cooldown manager to track these example buffs (at the top) and cooldowns (at the bottom). Note one of the
RTB buffs displayed here is actually
Loaded Dice.
Of course, you should skin/organize it to however you like.
Some addons that may be of use:
ArcUI / BetterCDM - common suites for CDM customization
WangBar - displays CPs/energy, customize colors per point or threshold
MSUF - recommendation for unit frames (there are others)
Platynator / Plater - recommendation for nameplates (Jundies Profile)
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
What are some common mistakes that Outlaw can make?
- The finisher rule is easy to mess up. We have a different rule based on what finishers are available:
BtE is used at 6+ CPs, and
Dispatch (as
Fatebound) is used at 5+ CPs. - Watch the builder priority: at 6 stacks of
Opportunity, Pistol Shots are always higher priority than
Sinister Strike. At 3 stacks of Opportunity, you cast Pistol Shots only if you are between 1-3 CPs. - Watch
Roll the Bones usage: it should never expire, and you should always roll away Stage 1
RTB when available.
Blade Rush always has a higher priority than finishers, even when
BtE is resetting make sure you are not accidentally skipping BR casts. Every finisher casted while a cooldown is ready is lost cooldown reduction on it.- Outlaw's GCD is 0.8 seconds during
Adrenaline Rush, once you have 25% haste. It is perhaps easier than you think to miss globals and not keep up with the pace of the spec. - Remember
Blade Flurry is 8 yards around you (the player), not the target, so positioning has an impact in AoE.
On theorycrafting:
- Our rotation is iterated upon by using using
SimC/Raidbots to test ideas just like how it is used to compare gear. - This is done by editing the APL or action priority list, which is what tells the sim how to play Outlaw, written by users from this server.
- #1065730004920586350 is our channel for talking about the APL or anything rotation related to be tested and discussed. The pins contain info on how to test out changes.
- Usually a rotation change will not be printed into guides unless it influences our simulated dps. However, there are rotation ideas that are too rare or difficult to model in which more freedom for feelcrafting is considered/discussed.
- Over the years at Ravenholdt we hope to have a TC community that has both experienced SimC users but also high-level players to suggest and test ideas and how they impact competitive gameplay. Both the theoretical and practical side is needed for effective TC.
- You don't need a programming background to participate in TC, all rotation changes start as a suggestion from anyone.