#stevv7579 - Log Review
1 messages · Page 1 of 1 (latest)
https://www.warcraftlogs.com/reports/ApT6k34Q2abZCjGw?fight=last&type=damage-done&source=10
my first ever fight as outlaw and I did terribly. Feeling quite down about it.
i think you meant to link soulbinder
about your build, deft maneuvers is not really used in the raid, it's for keys
yes, 1 second ill link it
i believe you have 16.4% haste, this is a little bit low for this build
I just feel how did i do SOOO bad. Like if i got green i'd accept it.... but like that low?
unfortunately outlaw is rather strict about haste
Ok, more haste is noted
this builds needs 19% to cap out the GCD reduction from adrenaline rush
So with 16.4% i would have used a haste flask to cross over 19%
Ok, good to know
okay so, in the opener, you accidentally opened with Cheap Shot
and then kind of spent a lot of time pressing AR and trinkets and stuff
so your first stealth window was only 2 globals
adrenaline rush is not on the global, you should basically adrenaline rush + ghostly strike + roll the bones at the same instant
Ok, before any trinket pots etc?
you should use them but if it's going to eat up globals, then i would make an opener macro
so you spend less time manually pressing them
Ok, but like rotationally, apart from a couple miss GCD's I must have been absolutely doing shite though? Like throughout the fight
i'm getting there
Apologies, sorry haha.
i guess i should say that outlaw cares about every global
so like, in your opening stealth window
since you couldn't press sinister strike at all, you possible missed opportunity procs that could have been part of the first vanish
so "missed gcds" is basically the worst mistake outlaw can make because it possibly affects the rest of the pull
anyway, so your first keep it rolling
i believe it was used with 3 buffs active
i think there was a brief moment you had 4 buffs active, but the 4th buff expired just before you hit keep it rolling
it's a pretty common mistake
we try to use KIR with 4 buffs and you do have to react quickly to hit KIR sometimes
one thing is that this build, with 1 rank in fan the hammer, is very particular about doing well
cause you dont have as much combo point generation as normal, so messing up can quickly cause you to lose adrenaline rush
Do i not have as much combo point generation because of lack of haste and mucking up a bit?
yea, but i also mean, this build has 1 point in fan the hammer, as opposed to 2 points
2 points is a lot of combo point generation
Ohhh right, apologies i see
i kind of recommend it unless you really have outlaw down
basically with proper play you should be able to maintain adrenaline rush like all the time
but with 1 point in FTH you have to be very good with globals and uptime to achieve this
it's annoying but it's hard to narrow down 1 major error because outlaw is more like making a tiny errors every couple globals causing you to snowball into falling behind
cause we are not a cooldown spec, we care about every single gcd
Ok, well thank you. It's good to know and i've created a macro now. Just couldn't believe i got like a parys that bad... mental lol
Sorry to bother again @tawdry hazel > Keep it rolling.. So do I only press this if I have 4 buffs active from RTB?
ya