#Otl - Misc

1 messages · Page 1 of 1 (latest)

molten aspen
#

Bug List (low impact)

  • Casting adr Adrenaline Rush with it already active will lower your energy by 50, then fill that energy because of Improved Adrenaline Rush, and then increase your max energy by 50 without filling it (effectively cheating you out of 50 energy).
  • kir Keep it Rolling cannot boost a buff longer than 60s duration.
  • grapple Grappling Hook will fire but fail to move the player if some part of the environment is obstructing its path, and then go on cooldown.
  • rtb Roll the Bones buffs will sometimes stay behind after rerolling for no apparent reason, seemingly unrelated to our container buff theory.
  • gs Ghostly Strike uptime is not recorded in combat logs.
  • fatebound_doublejeopardy Double Jeopardy will not trigger if you break stealth with adr Adrenaline Rush.

Bug List (high impact)

  • Using fatebound_doublejeopardy Double Jeopardy to go from 6 to 8 stacks of either Fatebound Coin will not grant you the talents_lucky_coin Lucky Coin buff.
  • fatebound_doublejeopardy Double Jeopardy seems to not expire instantly, so multiple coin flips at the same time can both benefit from it. For example opening with Ghostly Strike + AR macro'd together will give you 6 of both coins.
  • When ss Sinister Strike turns into ambush Ambush because Audacity is active, casting this Ambush has a chance to trigger ps Opportunity twice and strike 3 times. A normal Ambush keybind that is not SS will not do this.
  • When ksnew Killing Spree consumes supercharger Supercharger, its resulting duration is treated as +2 CPs instead of +3
#

Interested in theorycrafting?

  • Our rotation is iterated upon by using using raidbots SimC/Raidbots to test ideas just like how it is used to compare gear.
  • This is done by editing the APL or action priority list, which is what tells the sim how to play Outlaw, written by users from this server.
  • #1065730004920586350 is our channel for talking about the APL or anything rotation related to be tested and discussed. The pins contain info on how to test out changes.
  • Usually a rotation change will not be printed into guides unless it influences our simulated dps. However, there are scenarios that are super rare or difficult to model in which more freedom for feelycrafting is considered/discussed.
  • We are proud to foster a TC community that has both experienced SimC users but also high-level players to suggest and bounce around ideas and how they impact competitive gameplay. We believe both the theoretical and practical side is needed for effective TC.
  • You don't need a programming background to participate in TC, all rotation changes start as a suggestion from anyone.
#

Changelog

  • <t:1756391100:R> Added fatebound Fatebound optimizations, added ho_charger HO Supercharger for AoE, clarified RTB rules, adjusted Astral Antenna ranking.
  • <t:1755460560:R> Updated enchants and added more considerable trinkets.
  • <t:1754409480:R> Updated for 11.2