#Otl - Hero Trees

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manic raven
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fatebound Fatebound

By itself the fatebound Fatebound tree is very passive and is just a couple of bonuses appended to our main builds.

As of 11.2 it does add complexity to the rotation to optimize the tier set bonuses out of stealth.

It causes every finisher to flip a fateboundheads Heads or fateboundtails Tails coin, heads coin being a buff that grants +10% damage and tails coin firing a cosmic damage proc. Rolling the same coins in a row will stack their buffs, heads coin gaining +2% towards the buff and the tails coin gaining +20% damage per stack.

The fateboundtails Tails coin is generally the stronger coin for Outlaw as we can inflate its crit rating with bte Between the Eyes.

fatebound_dealfate Deal Fate, fatebound_doublejeopardy Double Jeopardy, and fatebound_edgecase Edge Case don't directly change the rotation though be aware that Edge Case causes adr Adrenaline Rush to fire a tails coin at your target on cast, so it will break stealth and start combat if you have a target.

Rolling seven of the same coin in a row will grant the talents_lucky_coin Lucky Coin bonus, which is a strong +7% agility which is worth about 5% dps. With the 11.2 tier set, gaining Lucky Coin is common, which helps alleviate a previos pain point of Fatebound, which was the RNG involved it its output.

Playing fatebound Fatebound with the new tier does enable an optimization with vanish Vanish and gs Ghostly Strike usage, as described here.

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trickster Trickster

The trickster Trickster tree is also fairly passive, but it does have some direct rotation changes.

It causes ss Sinister Strike or ambush Ambush to fire an talents_fazed Unseen Blade every 20s, which deals damage and debuffs the target with Fazed to take extra damage. The talents trickster_thousandcuts Thousand Cuts and talents_disorientingstrikes Disorienting Strikes allow the 20s talents_fazed Unseen Blade cooldown to reset itself or be bypassed.

Attacking Fazed targets grants trickster_flawlessform Flawless Form, which is a rolling stack of finisher bonus damage, and trickster_nimbleflurry Nimble Flurry which is a 20% multiplicative buff to bf Blade Flurry damage during Flawless Form.

trickster Trickster requires the use of ks Killing Spree, which as of 11.2, is reworked and won't get you killed. You also have to track talents_escalatingblade Escalating Blade, which triggers the capstone coupdegrace Coup de Grace at 4 stacks on your next dispatch Dispatch.

ks Killing Spree is a finisher and has higher priority than using vanish Vanish, even at 2 charges, but it should not be used inside stealth windows. coupdegrace Coup de Grace also has higher priority than using vanish Vanish, if both happen to be ready at the same time.

As trickster Trickster you try not to vanish Vanish if ks Killing Spree's cooldown is under ~20s or so, unless you absolutely must Vanish to preserve AR's active duration.

trickster Trickster gameplay should be considered slightly harder than fatebound Fatebound as there is an extra overhead of watching ks Killing Spree and coupdegrace Coup de Grace while keeping up with the rest of the rotation.

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Overall

As of 11.2, both trees are competitive in their respective content. With the new tier, fatebound Fatebound is considerably ahead of trickster Trickster at 1 target, up to ~10% ahead. This means Fatebound will be used on most raid bosses, at least Plexus Sentinel, Loomithar, and Fractillus.

On the other end,trickster Trickster is up to 6-8% stronger than fatebound Fatebound in 3+ target AoE. It is the default choice for keys, though Fatebound is still considerable, but perhaps not at the highest level of play.

In the raid, it is looking like Forgeweaver Araz and The Soul Hunters will prefer trickster Trickster. Soulbinder Naazinhdri might as well, it depends on how long the adds survive on mythic. On the last 2 bosses, Nexus-King and Dimensius, it is a bit of an open question on whether Fatebound or Trickster should be used, but so far the consensus is leaning towards fatebound Fatebound.