#Otl - Hero Trees
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Fatebound
By itself the
Fatebound tree is very passive and is just a couple of bonuses appended to our main builds.
As of 11.2 it does add complexity to the rotation to optimize the tier set bonuses out of stealth.
It causes every finisher to flip a
Heads or
Tails coin, heads coin being a buff that grants +10% damage and tails coin firing a cosmic damage proc. Rolling the same coins in a row will stack their buffs, heads coin gaining +2% towards the buff and the tails coin gaining +20% damage per stack.
The
Tails coin is generally the stronger coin for Outlaw as we can inflate its crit rating with
Between the Eyes.
Deal Fate,
Double Jeopardy, and
Edge Case don't directly change the rotation though be aware that Edge Case causes
Adrenaline Rush to fire a tails coin at your target on cast, so it will break stealth and start combat if you have a target.
Rolling seven of the same coin in a row will grant the
Lucky Coin bonus, which is a strong +7% agility which is worth about 5% dps. With the 11.2 tier set, gaining Lucky Coin is common, which helps alleviate a previos pain point of Fatebound, which was the RNG involved it its output.
Playing
Fatebound with the new tier does enable an optimization with
Vanish and
Ghostly Strike usage, as described here.
Trickster
The
Trickster tree is also fairly passive, but it does have some direct rotation changes.
It causes
Sinister Strike or
Ambush to fire an
Unseen Blade every 20s, which deals damage and debuffs the target with Fazed to take extra damage. The talents
Thousand Cuts and
Disorienting Strikes allow the 20s
Unseen Blade cooldown to reset itself or be bypassed.
Attacking Fazed targets grants
Flawless Form, which is a rolling stack of finisher bonus damage, and
Nimble Flurry which is a 20% multiplicative buff to
Blade Flurry damage during Flawless Form.
Trickster requires the use of
Killing Spree, which as of 11.2, is reworked and won't get you killed. You also have to track
Escalating Blade, which triggers the capstone
Coup de Grace at 4 stacks on your next
Dispatch.
Killing Spree is a finisher and has higher priority than using
Vanish, even at 2 charges, but it should not be used inside stealth windows.
Coup de Grace also has higher priority than using
Vanish, if both happen to be ready at the same time.
As
Trickster you try not to
Vanish if
Killing Spree's cooldown is under ~20s or so, unless you absolutely must Vanish to preserve AR's active duration.
Trickster gameplay should be considered slightly harder than
Fatebound as there is an extra overhead of watching
Killing Spree and
Coup de Grace while keeping up with the rest of the rotation.
Overall
As of 11.2, both trees are competitive in their respective content. With the new tier,
Fatebound is considerably ahead of
Trickster at 1 target, up to ~10% ahead. This means Fatebound will be used on most raid bosses, at least Plexus Sentinel, Loomithar, and Fractillus.
On the other end,
Trickster is up to 6-8% stronger than
Fatebound in 3+ target AoE. It is the default choice for keys, though Fatebound is still considerable, but perhaps not at the highest level of play.
In the raid, it is looking like Forgeweaver Araz and The Soul Hunters will prefer
Trickster. Soulbinder Naazinhdri might as well, it depends on how long the adds survive on mythic. On the last 2 bosses, Nexus-King and Dimensius, it is a bit of an open question on whether Fatebound or Trickster should be used, but so far the consensus is leaning towards
Fatebound.