#Beta buglist

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kindred dagger
kindred dagger
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Beta buglist

vernal plinth
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Current outlaw bug list:
-# - The ambush Ambush casted by ss Sinister Strike during ambush Audacity is different than regular Ambush -- it has a chance strike 3 times and grant 6 ps Opportunity stacks.
-# - Casting adr Adrenaline Rush with it already active will lower your energy by 50, then fill that energy because of Improved Adrenaline Rush, and then increase your max energy by 50 without filling it (effectively cheating you out of 50 energy).
-# - kir Keep it Rolling's buff extensions are capped at 60 seconds.
-# - After the removal of acro and the increase to 8 yard of bf Blade Flurry's cleaving range, the cast range is now shorter than its active range.
-# - grapple Grappling Hook will fire but fail to move the player if some part of the environment is obstructing its path, and then go on cooldown.
-# - rtb Roll the Bones buffs will sometimes stay behind after rerolling for no apparent reason, not related to our container buff theory.
-# - gs Ghostly Strike uptime is not recorded in combat logs.
-# - The Dispatch from crackshot Crackshot can consume an echoing Animacharged combo point if you use gs Ghostly Strike to quickly get to one after a BtE.
-# - Breaking vanish Vanish with a trinket will not grant subterfuge Subterfuge.

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-# - Recasting stealth Stealth while subterfuge Subterfuge is already active will not grant you huh UHUH or :crackshot: Crackshot bonuses until Subterfuge expires.
-# - Casting vanish Vanish at nearly the same millisecond that a previous subterfuge Subterfuge ends will cause :crackshot: Crackshot to not activate.

-# Blizzard seems to also be trying to work on stealth on beta, a number of new bugs have since appeared:
-# - Casting/Channeling while in stealth Stealth will now break it
-# - The first subterfuge Subterfuge window that given by exiting stealth Stealth is bugged in a multitude of ways:

-# - Stance bar dont activate, nor [stealth] macros and you cannot use spells that require stealth (seems fixed as of 8/6)
-# - The dispatch from BtEs crackshot Crackshot won't go off
-# - ~~ If your first gcd to break stealth is bte it goes on cooldown~~ (seems fixed as of 8/6)
-# - There is a very short period after breaking stealth where uuh and crackshot isnt active yet(100/200ms?), so bte can go on cd . This can happen if you gs> bte very fast example or if you break stealth with a melee swing into insta bte (can happen with a /startattack macroed into bte, and probably if you are in a gcd lock?) see: #1266690703644426270 message

vernal plinth
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-# - And finally, brand new bug, if BtE is on cd, break stealth with any spell, it will visually "reset" bte cd, you will then be able to press the spell, but it wont go off, this last until your bte cooldown is actually back up, example video under:

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-# - Entering stealth Stealth right as subterfuge Subterfuge expire will break stealth Stealth
-# - Mounting a dragonriding mount while stealth Stealthedsometimes won't activate dragonriding

-# The positive is that you can now cast trinkets from stealth which will no longer just break stealth, but will also give subterfuge (to note, breaking vanish with a trinket wont grant subterfuge nor crackshot)

vernal plinth
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-# Hero talents bugs:
-# Trickster:
-# - coupdegrace Coup de grace:

-# - Trigger on dispatches from crackshot Crackshot (Fixed this build, but for how long?)
-# - now instead triggers but never get consumed Okay
-# - The bonus cps won't contribute toward ruthlessness Ruthlessness or restless_blades Restless Blades
-# - Isn't on the spell queue (similar to killing spree)
-# - Does not work with echoing Animacharged combo point
-# - bf Blade Flurry doesn't interact with talents_fazed Fazed (5% damage debuff)

-# Fatebound:
-# - Double Jeopardy (2 coins after breaking stealth) sometimes does not function when not breaking stealth with a finisher

vernal plinth
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-# here you can see adr ticking down faster exiting stealth for a very short period