#log review - jess
1 messages · Page 1 of 1 (latest)
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@vernal spade think this worked
okay your opener
should have used blade flurry > stealth > RTB > ADR > SND before the pull even began
so you can start the pull ready to BtE spam
and also open with ghostly strike

you used shadow dance into ambush
but it should be into Between the eyes
same with vanish
so one thing is the importance of getting 3 roll the bones buffs
from the opener, you RTB into ADR, this gives you 1-2 buffs right
but now you have loaded dice active from using ADR
this means when RTB is off cooldown you can roll again and guarantee 3 buffs
from loaded dice + the tier set
because you used them backwards at the start, you were stuck with 2 buffs for a while, instead of being able to roll into 3
oh interesting ok
roll the bones also expired alot, which causes you to lose tier set on the next roll
basically, there was almost no point where you actually rolled 3 buffs
when it should have been like immediately
having 3 buffs is crucial to keeping adrenaline rush active, keeping vanish cooldown low
gotcha, i read that in the guide today but didn't quite put it together in practice, this is helpful

so sounds like top priorities for me:
- opener
- make sure i'm keeping 3 buffs up
- better avoid Ambush when i could BtE
- re-evaluate from there?
thanks for your time ❤️
yes, and also i see the ocassional 4 combo point finisher
should only use finishers at 6+ CP outside of stealth, or 5+ CP inside of stealth
i think i usually end up doing that if stealth is about to expire, try to sneak in a final BtE, better to wait even in that scenario?
yeah, a 4cp bte is not worth even at the end of stealth
gotcha, thanks