#pannekoeken - Log Review

1 messages · Page 1 of 1 (latest)

willow pineBOT
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Please post the link from WCL in this channels for others to see.

fluid beacon
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it is a bit hard to read kir logs

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however in aoe your opener from stealth should have likely been blade flurry > bte > ghostly strike > echoing reprimand > bte

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compared to this

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also vanish has higher priority than shadow dance

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also with echoing reprimand i feel like you are not tracking the animacharged cps

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sinister strike using after echoing reprimand even though you must be on a blue cp

toxic swallow
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you do this quite a bit, whilst i see what you're trying to do here, you'd be better off building normally into a stealth window and saving this AR cast for an extra BtE case inside the window rather than using it to get into it

fluid beacon
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you are right, it is rare that adrenaline rush + vanish/dance should be casted side by side like that

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adrenaline rush is something that you are supposed to try to maintain permanently

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with proper gameplay it has maybe 90% uptime or more

toxic swallow
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this is cleave with deft maneuvers, so ez 95+ probably even 99-100%

placid loom
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I can certainly feel the low AR uptime

toxic swallow
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a couple of nekkid pistol shots too, try to avoid these

fluid beacon
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do you have the tier set?

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if not then this explains a few things

placid loom
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No, this is the first time i've jumped on this guy since season 2

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mix of greens/blues/season 2 gear

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I wanted to get a picture of what to work on rotation wise while i gear him up over the next couple weeks

fluid beacon
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the tier set changes how you use roll the bones and keep it rolling

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with tier set you are able to maintain 3+ buffs from roll the bones

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ill just put this here

make sure you know the rtb/kir rules:

  • if you have 1-2 buffs and loaded dice active, then you must roll asap to get 3 buffs. with proper gameplay you are maintaining at least 3 buffs for almost all of combat
  • after you get 3 normal buffs, once you get a 4th buff from Count the Odds you must immediately use KIR to boost them all
  • after you use KIR, once all your buffs are under 39s remaining and you have loaded dice back, you should press roll the bones again to potentially get a 5th or 6th buff
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the rules for roll the bones and kir after you obtain the tier set 4pc

placid loom
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That makes sense, I was thinking my low damage was coming from the low AR uptime and that in turn is lowering the number of BtE casts i'm getting off

fluid beacon
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without tier it is more difficult to maintain adr

placid loom
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I suppose having the 3rd buff from the 4 set would aid wit that combo point generation

fluid beacon
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the increased uptime on rtb_tb rtb_bs rtb_snc is very impactful

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without tier you must press KIR at any 3 buffs instead of any 4

toxic swallow
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I guess if this is the first time you've played rogue since S2 this is also the first time on the rework? so pretty solid start tbh.

placid loom
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Yes this is the first time I have played outlaw ever, but I played sub at a non competive level in season 2. Hoping to push title this patch with a melee comp.