#kelsie_rogue - Log Review
1 messages · Page 1 of 1 (latest)
sin?
sorry didnt hit enter
actually for the other rogue on my team
who plays outlaw, im his officer and he isnt really taking any advice of mine so im hoping i can get some outside perspective as maybe im being biased
looking at volcoross
he should prepull with RTB > ADR instead of ADR > RTB
this makes it so the second roll, the one that gets 4 set tier, also has loaded dice
to guarantee 3 buffs
accidentally put BtE on cooldown at the end of the first vanish window, so he had to delay shadow dance, probably caused him to miss a shadow dance cast by the end
Yeah we have been over that before he should know that so im hoping that this volo kill (Which was our most recent one this week) was a fluke
they are using a lot of finishers too early
5cp, 4cp, 3cp sometimes even
need to finish at 6+cp normally but at 5+cp inside subterfuge/shadow dance
this means, outside of stealth, it is very normal to consume ambush procs or pistol shot procs at 5cp
even though that overcaps a bunch of combo points, that's just what this build is doing
hmm i didnt even know that one good to know(i dont play outlaw much)
probably related to the last error there are a handful of sinister strike casts while the pistol shot proc is already active
this build would prioritize pistol shot procs over sinister strike always
ah meaning that he is trying to avoid capping rather than sending the PS and guaranteeing he has full cp
using blade rush too much, it should be used when you have no energy to do anything
not as major but there are a few stealth globals used inefficiently
such as refreshing RtB buffs in stealth cause they were about to expire
there is a rule to roll early if all your buffs have like 7s remaining and vanish/dance are off cooldown (to avoid having to press rtb in stealth)
a couple times vanish is used at low cp into ambush when it should always be used at 6+cp into BtE
a few moments where Dance is pressed early into the global cooldown
so Dance is ticking down by like 0.5s before you can actually press something
minor but that can cost you a crackshot so it's something
to clarify: it is okay to reroll in stealth, aka turning like 1 buff into 3
such as in the opener
just need to watch the expiration
so if you have loaded dice and they are going to expire IE if you hit AR during stealth window?
don't need loaded dice, it's just rolling early if your buffs would expire in an upcoming stealth window
like normally, if you don't have to reroll, you hold your buffs until they have like 1s remaining of course
just that number becomes 7s if vanish/dance are ready
ahh ok
speaking of that, i think there's a moment where he let roll the bones completely fall off
this destroys your dmg as then you don't get 4 set tier on the next roll
looks like it happened twice on volcoross
think that is all i can find
all good i appreciate it!

@boreal marlin sorry could i ask you to look at the nymue kill too RL has asked if you can check this one as well
sorry, i'm sure it would just be most of the same issues