#bigmanno - Log Review
1 messages · Page 1 of 1 (latest)
main thing is you're using finishers below 6cp a lot
use finishers at 6+cp usually, but you can use BtE at 5cp in subterfuge/dance
i dont think you had adrenaline rush active for the first 40s of the key
You can hit that before the key begins
and here, using dance with bte on cd
I did, on pull i do dice and then ar
i think roll the bones buffs are frequently falling off
i dont think you did that here but ok, as long as you know
the spec currently revolves around getting as many crackshot windows with vanish/dance as possible, and as many BTEs as possible in those crackshot windows
so build to 6+ cp before using vanish/dance into BTE, and don't use either vanish or dance if bte is on cd
Maybe there I missed it, but i do them usually
Ok and ofc use bte if vanish 45 or sd at 12
Ofc item is the main problem i think
I have stats fucked for now
I don't think gear is the main problem
Using sinister strike more than ambush seems unusual
here you had a good window, this is what it should look like:
This was an aoe pull right?
that looks like a sinister strike inside of stealth
sure, but still much better than the windows I posted above
Yeah stil getting used to it
I have some aoe with insane damage output
oh oops I thought that was from this log lol
Sometime i fuck up the rotation and I realise that
all the sequences I posted was from this log
so you messed up the first few windows but then it gets a bit better for a few windows
But the main thing is that in ST situation on boss
The dmg i do is so little
Single target rotation is almost the same as aoe
so you can kinda be padded by blade flurry damage to make you "look good"
properly building up to the crackshot window with 6+ cp and making sure bte is off cd, saving adrenaline rush (if buff is still up) to use for cp during crackshot window can improve your chances of getting a lot of BTEs off
bit easier in aoe due to deft