#Temp 10.2 Outlaw FAQ

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This is a temporary thread while the main #outlaw-faq is being rewritten.

Changes overview (aimed towards those who have played Outlaw previously)

  • Outlaw is going a bit off the rails with the new Underhanded Upper Hand talent. Adrenaline Rush will have >90% uptime
  • Still have 2 viable builds, with ambush Hidden Opportunity or rc_kir Keep it Rolling / Resounding Clarity.
  • crackshot Crackshot turns vanish Vanish and dance Shadow Dance into dps cooldowns with the intent to use as many 5+ combo point BtE's as possible inside them
  • Pay attention to ace Ace Up Your Sleeve procs to chain BtE's back to back.
  • ss Sinister Strike can now proc Count the Odds, this means rc_kir KIR RC builds do not press Ambush ever
  • gs Ghostly Strike is no longer on the global cooldown and is probably overtuned, it's generally worth even for keys. Can macro into your builders but maybe a macro isn't ideal for target swapping or targets dying
  • Use finishers at 6+ CP normally, but you can use them at 5+ CP inside stealth

(With 4pc) Use rtb Roll the Bones if:

  • You have 0-1 buffs
  • OR if you have 2 buffs and loaded_dice Loaded Dice is active
  • however rc_kir builds without HO don't reroll 2 buffs if broadsides Broadside is one of them
  • If you don't have to reroll (aka - you have good buffs), you should still roll again when they have under ~2 seconds remaining, instead of letting them expire, so that the 4pc always activates
  • If you are about to go into a stealth window, then roll early if your buffs have under ~7 seconds remaining

(Without 4pc) Use rtb Roll the Bones if:

  • You have 0 buffs
  • OR if you have 1 buff and it is not truebearing True Bearing
  • however rc_kir builds without HO roll for broadsides Broadside instead of truebearing True Bearing
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Priority list for ambush HO builds

1) Cooldowns

  • bf Maintain Blade Flurry in both ST and AoE.
  • BF is used on single target because it maintains Slice and Dice, but it is only a small optimization over pressing SnD when needed.
  • adr Adrenaline Rush on cooldown at 2cp or below. You can refresh it while it's already active, in stealth for the CPs.
  • rtb Roll the Bones with the rules mentioned above
  • vanish Vanish into bte BtE on cooldown at 6+ CPs with BtE ready
  • Don't use if Subterfuge/Shadow Dance are already active
  • sd Dance into bte BtE on cooldown at 6+ CPs with BtE ready
  • Don't use if Subterfuge is already active
  • br Blade Rush when you don't have energy to do anything, and not inside stealth.

2) Finishers, if you are at 6+ CPs, or 5+ inside stealth

  • bte BtE on cooldown, but only use BtE out of stealth if Vanish cooldown is over 45s and Dance cooldown is over 12s
  • snd Slice and Dice if it is below 12s
  • dispatch Dispatch

3) Builders

  • bf Blade Flurry with acro Deft Maneuvers talented is the highest priority builder at 5+ targets.
  • At 3-4 targets, you can use Blade Flurry as a builder if you are missing combo points equal to the combo points it will grant (so number of targets and plus 1 for broadsides Broadside).
  • Don't use as a builder at 1-2 targets.
  • gs Ghostly Strike on cooldown
  • ps Pistol Shot in stealth with an ps Opportunity proc, rtb_bs Broadside and 0-1cp
  • ambush Ambush when ambush Audacity is active or you are in stealth. Outside of stealth, still use even if you are at 5cp.
  • ps Pistol Shot with an ps Opportunity proc any time Ambush is not available. Still use even if you are at 5cp.
  • ss Sinister Strike

Sample opener for ambush HO builds

bf Blade Flurry > stealth Stealth > adr Adrenaline Rush > rtb Roll the Bones > snd Slice and Dice > gs Ghostly Strike > crackshot builders + BtE for 6s > build to 6+ CP > vanish Vanish > bte Between the Eyes > crackshot builders + BtE for 6s > build to 6+ CP > sd Dance > bte Between the Eyes > crackshot builders + BtE for 6s > ...

After getting the new 4pc, use Roll the Bones before ADR, and then recast it before the first Dance to get guaranteed 3 buffs with Loaded Dice.

In aoe with Deft Maneuvers, use Blade Flurry as the first global from stealth.

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Priority list for kir_rc builds without HO

1) Cooldowns

  • bf Maintain Blade Flurry in both ST and AoE.
  • BF is used on single target because it maintains Slice and Dice, but it is only a small optimization over pressing SnD when needed. Only use BF on single target if adr Adrenaline Rush is active.
  • kir Keep it Rolling (with 4pc) if you have any 4+ buffs from Roll the Bones / Count the Odds
  • Without 4pc, use KIR with any 3+ buffs instead.
  • adr Adrenaline Rush on cooldown at 2cp or below. You can refresh it while it's already active, in stealth for the CPs.
  • rtb Roll the Bones with the rules mentioned above
    ⚠️ Important - use rtb Roll the Bones once after you press KIR to try and get even more buffs. Only after your KIR buffs have ticked below 39s and you do not already have 5+ buffs.
  • vanish Vanish into bte BtE on cooldown at 6+ CPs with BtE ready
  • Don't use if Subterfuge/Shadow Dance are already active
  • sd Dance into bte BtE on cooldown at 6+ CPs with BtE ready
  • Don't use if Subterfuge is already active
  • br Blade Rush when you don't have energy to do anything, and not inside stealth.

2) Finishers, if you are at 6+ CPs, or 5+ inside stealth

  • bte BtE on cooldown, but only use BtE out of stealth if Vanish cooldown is over 45s and Dance cooldown is over 12s
  • snd Slice and Dice if it is below 12s
  • dispatch Dispatch

3) Builders

  • bf Blade Flurry with acro Deft Maneuvers talented is the highest priority builder at 5+ targets.
  • At 3-4 targets, you can use Blade Flurry as a builder if you are missing combo points equal to the combo points it will grant (so number of targets and plus 1 for broadsides Broadside).
  • Don't use as a builder at 1-2 targets.
  • gs Ghostly Strike on cooldown
  • echoing Echoing Reprimand on cooldown
  • ps Pistol Shot with an ps Opportunity proc and only when below 4 CPs
  • ss Sinister Strike

Sample opener for kir_rc builds without HO

bf Blade Flurry > stealth Stealth > adr Adrenaline Rush > rtb Roll the Bones > snd Slice and Dice > gs Ghostly Strike > echoing Echoing Reprimand > crackshot builders + BtE for 6s > get to 6+ CP > vanish Vanish > bte Between the Eyes > crackshot builders + BtE for 6s > get to 6+ CP > sd Dance > bte Between the Eyes > crackshot builders + BtE for 6s > ...

After getting the new 4pc, use Roll the Bones before ADR, and then recast it before the first Dance to get guaranteed 3 buffs with Loaded Dice.

In aoe with Deft Maneuvers, use Blade Flurry as the first global from stealth.

minor jetty
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Temp 10.2 Outlaw FAQ