#Stormvine - Log Review
1 messages · Page 1 of 1 (latest)
if no one looks i can in like 2 hours
Thanks
couple things from the first pull of the dungeon
-
you should immediately open with blade flurry, as the first global from stealth
-
your first finisher should be between the eyes, not slice and dice
-
vanish has higher priority than shadow dance
-
you should not use shadow dance on cooldown, it has a specific usage rule, you must have no audacity and no fan the hammer stacks
i dont have the impression you are maintaining between the eyes on your priority target
looking at the first boss, there are gaps where you let roll the bones expire
i think you are not using vanish nearly enough
as soon as you have no audacity and 3 or less fan the hammer stacks, you should immediately vanish ambush as your next cp generator
i am frequently seeing you press sinister strike while audacity or fan the hammer are active, this should never happen
if audacity is active, then your next cp generator is always Ambush
if fan the hammer is active, then your next cp generator is always Pistol Shot, unless you can already use ambush, like audacity or ambush in dance/subterfuge has higher priority
this build really, really wants to keep pressing ambush and pistol shot to proc ambush
sinister strike is not used unless you have no audacity, no fan the hammer, no vanish, no dance
you keep using finishers at 5cp, 4cp, 3cp etc, this is a massive dps loss
you should only ever spend combo points when at 6cp or higher
it is okay to press ambush at 5cp
or fan the hammer
this build cares about global efficiency far more than combo point efficiency
Okay that helps a ton

I was trying to have combo point efficientxy
I although prob pushed ss too much I was trying to be in the pistol shot ambush finisher with minimal ss
Just need more practice
I had the feeling I had a ton of damage still on the table
I should prob track Fan the hammer stacks too
Prob a weak aura I can find for that