#Judith - Log Review
1 messages · Page 1 of 1 (latest)
opener is mostly correct but 2 things
you forgot to use tea in the opener
you want to use tea during the first dance
and you wasted a lot of combo points doing dance-strike
you always play dance-gb-evi-strike-...
and this is a repeating mistake
you basically need to learn how to play dance
dance-gb-evi-strike-(gb)-secret
as you saw in your log
your first tea use is at around 1 minute
so you lost 1 charge of tea basically holding it for energy
you however managed to do the sequence later in the fight
i saw this multiple times
i haven't looked at combo points
but you are at at least 5 more likely 6 after the first strike
so it seems unlikely that you multiple times need to use 2 strikes
you used this vanish once outside of dance and followed up with a gb
you lost a gcd here
here too
also you would usually not refresh slice and dice before using your premeditation proc
so overall, a lot of small things to correct
have fun and i hope this helps you out a bit
The shadow dance thing is probably because I use the macro but sometimes I use it a bit too soon for the GCD I suppose
the double shadow strike I'm pretty sure I'm at 4 sometimes
But yes sometimes I mess up
Is that enough to loose me 10k dps ? Seems not that bad
i don't think any single mistake is 10k dps ^^
That's mostly why I asked for log review I was somewhat aware that mechanically I was messing up a bit
basically
i should possibly state this somewhere
but in general, any mistake you do will cost you dps
but also if you compare to e.g. a sim, you also compare yourself against the median result of 1000ts of fights
or to phrase it diffrent
the sim did perform half of the time worse than the result it showed
the sim now makes less mistakes
has guaranteed all raid buffs
uses the best possible flask/food/potion/rune
I simmed it with my current buff
it is just natural that you will not perform the exact same as your sim the majority of time
my opinion on the topic is rather to try to find mistakes you can correct
and improve over time
than trying to set yourself a number as a "goal"
Yeah I'm kind of stuck on the dance thing
Well I used to perform within the 1% of my sim most of the time on my lock
that's what I asked for help, 10k dps is more than 10% so it's quite a big gap
Anyway thank you very much
if you want to perform up closer
you rly need to do all optimizations the sim does too
^^
Well that the thing
e.g. your 2nd rupure would not be after dance but before dance, during finality
There is a lot of thing I don't find
yes, and thats fine
this is also why there is a optimization section in the faq
to have options to find information on what you can do to further improve
Yeah I read it but seems quite lackluster
also, keep in mind
the warlock apl is not known to be the best optimized
if you remove most optimizations from the sub apl or have a worse developed one
you would also likely end up way closer to your sim
i started doing TC in legion ^^
and spend a insane amount of time optimizing f.ex. dfa back then
Like, are we supposed to use a low cp if it's enough to refresh the dance to 0
and are we supposed to watch out for swing timer to not overcap CP
this is one thing that you would do if you play ER
but given that ER is 💩
you don't rly consider the swing timer that much
Or wait for the swing if we're at 6
6?
6cp
oh
you wait to reach 7 then spend
that was a marginal win before
I only do that when I don't have tea
but you atm rly don't want to wait
due to a conceptual change i did to the rotation in Legion that still holds up
basically if you played wod or early legion
rogues always did pool by default
so the rotation was designed to spend energy only if on high numbers
so you don't waste energy, but always had it ready if you needed
specs however evolve and we have ressource procs
and your ressource in come in SL is even higher
so having this approach is actually bad
the reason is, every ability you use generates extra ressources
e.g. for example gloomblade
if you use it, you can proc/refresh Find weakness
if it critical strikes it generates an additional combo point
also your baseline energy regeneration is fairly hight and esp. during things like BL it is hard to get your energy down
getting more combo points and hence more cdr ond ance
and your combo point generation during dance is even more accellerated
and feeds back to giving you more dance cdr....
basically the concept evolved to only pool if you exclusively need it
but try to else use abilities as much as possible
this is also something people make a lot of mistakes with
e.g. knowing you don't want to refresh rupture
now you see "oh dance comes up in 2 secs"
but you just finished
so what people do is gloomblade multiple times
and then delay dance
but you could instead just gb-dance-finish-strike-(gb)-secret
and refresh rupture earlier
mistakes like this are human
and e.g. one thing i see a lot in logs is delays of dance
you use dance every around 25 secs
so if you dance on 3 first
you have people in logs dance 2nd time at 35 or even 40 secs in the fight
so efficiency is a very important thing for the spec too
it does not only matter that you do the correct cooldown order, but it also is important to use your cooldowns at the right time
having CDR in the kit is punishing you for it if you don't
(alright, i think i went a bit too in detail)
Yes I understand that
Is just that the is probably a wiggle room when you don't have anything else to do
I think I prefer the pooling gameplay than the full energy one xD
pooling is the easier concept
because you wait more before using a spell
and if you don't use one, you don't miss out on much
but even with current energy gains, you won't pool much
just simply because you get so much combo points and energy
Yes I know I think I'm just tired of not being able to keep up with the spec :p
you did well