#TB - Log Review
1 messages · Page 1 of 1 (latest)
Overall very good tbh. the dance windows are a little scuffed more often than not; You'll very often do one of these variations; and of the ones that hit it right there's often a >1s delay between dance and GB that would end up costing a global inside that dance. usually id just attribute that to movement and "having to play the game"
you can see the impact here where nearly a third of your premed CP was wasted
i was thinking about macroing gloomblade to shadowdance for st
but i dont want to waste combo points cause of first dance
well the TFD -> GB sequence exists specifically because it doesnt waste the CP and builds a danse stack to boot
i guess the next question is
tfd->strike will waste premed bonus
in a situation where i have more than 4 combo point
do i build to evis then dance
or just dance straight away into evis
I'm 90% sure you just finish-> dance
sweet cheers bro
i guess kill time is part of the parse too?
or is it just my dance sequence holding it back
im looking for anything else thats really bad but like i said overall its pretty good
cause id like to consistently hit 95+
i dont have eranog ring yet which hurts a little bit
rupture uptime could be alot better tbh
yeah rupture / finality usage is what im checking now
so that like 3 _ _ _ near the end of the fight tells me you missed finality rupture for 90s this fight
ahhh i should be reapplying rupture before finality runs out
instead of pandemic window?
makes sense
Yeah; theres a small gain for refreshing before danse is ready if you're consuming the finality buff
which would be applicable like here in your 2nd dance: (first rupture applied at 3s, finality ends at ~33s, rupture at ~35s)
the evis before the dance coulda been a rupture
to a) keep uptime and b) give you a 30% stronger rupture ticking during your Danse macabre/Dark shadow boosted 8s dance window
refreshing it early for dance is an optimization; but keeping the uptime and consuming the buff is the standard
so those back-to-back finality :rupture buffs at the start and near the end is just damage on the floor for rupture
macro-decision wise: flaring cowl probably not bis without ring but def not a breaker for a 95 parse goal
windscar also probably could be a better st trinket
but its not so bad that im concerned with it
I would trust my sim
but yeah about the ring thing
im a lil bit tilted cause ring was biggest upgrade for me in our guild
and someone else got it
yeh that trcks
I somehow got a normal socketed one before either of our dh's
shout outs to loot council
yeah
Yeah the only other thing i can see thats "wrong" is the vanishes should be in the back half of your dance
for the damage amp / premed cp