#Mitu - Log Review
1 messages · Page 1 of 1 (latest)
ty if you can help
watch roll the bones, it should never expire, same for slice and dice
you should also use roll the bones while it's already active (aka "rerolling") if you:
- have a single buff that is NOT skull and crossbones (
) - have any 2 buff combo that contains grand melee (
) except for skull and crossbones + grand melee
your first finisher should be between the eyes
it feels like your inputs are delayed. adrenaline rush lowers your gcd to 0.8s. sometimes you have to be really cognizant of hitting buttons on time.
example, those 2 ambushes are over 1s a part
those sinister strikes were used while fan the hammer was already active. i think you need to look over the spell priorities in the FAQ. sinister strike is the lowest priority combo point builder.
if fan the hammer is active, audacity is not active, and you are below 6cp, then your next cp build should be pistol shot
fan the hammer is really important to keep proccing audacity as soon as possible so you can hit ambush.
you also tend to hit sinister strike when audacity is active
if audacity is active, then your next cp builder must be ambush
you're not using vanish at all. vanish is a >5% dps gain to use, it's a dps cooldown
you should vanish into ambush as soon as you dont have audacity and have 3 or less fan the hammer stacks.
you aren't using shadow dance much either. similar to vanish, you should dance as soon as you have no audacity and 0 fan the hammer stacks.
basically you should never be hitting sinister strike unless you have no audacity, no fan the hammer, no vanish, no dance
@keen helm that's probably enough for now
oh and you're talented into blade rush but didnt use it much. you should use it at around 50% energy, but at high target counts you can slam it
blade flurry is the highest priority cooldown to maintain in aoe. on a fight like council, it should have basically 100% uptime
ty a lot, gonna work on all that