#Ecdubz log
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ty
im still new to rogue. I just started this season and never touched it before. Right now im trying to learn more about the mechanics but i do follow a rotation helper so that could possibly be one problem. I know a few rules and do feel comfortable but if my parses are reflective of my comfortability i need to start pushing some bad habits out
I'm gonna mainly use Halondrus log but one big mistake you are doing in all boss fights is to not use vanish at all in your rotation:
Count the odds is by far the most powerful potency conduit we have and it's best to utillise it to it's maximum. Whenever you use ambush or dispatch from stealth (you open the fight with ambush and during the fight vanish into dispatch) the chance to get an extra roll the bones buff is trippled. You have a 278 ilvl conduit which means from stealth you have a 99% chance to proc count the odds so make sure to use vanish on cooldown during the fight.
For opener I would reccomend to ambush>adrenaline>vanish>ambush to get 2 extra roll the bones buffs
you also seem to use your first rtb cast during the fight
you can use rtb right before a pull so you don't waste a global during combat applying it
There are moments where you let rtb buffs drop off, ideally you wanna aim for 100% uptime
Another bad habbit is on most fights you prioritise slice and dice uptime over between the eyes. In many openers for instance you get snd up before bte - it should be the opposite way
can RTB buffs be extended or are they rerolled differently every time?
one thing ive been seeing a lot of talk about is RTB rerolls im just making sure i understand the mechanic
i know on bad rolls i reroll asap but good ones i let drop (last as long as possible)
It's a bit inconsistent, the conduit is pretty buggy. Sometimes rerolling will extend an existing buff, sometimes not. So it's best to follow the rule you just mentioned and keep good buffs
kk
right now im struggling a lot with going too fast for my character. Ill be wanting to press the next ability and the graphic is still wanting to play out instead of keep going. So essentially it takes some time for my character to catch up especially when i have certain RTB buffs making generation and spending quite fast
it tends to cause me to mis-click abilities out of order
On halondrus you seem to have big moments of downtime where you are not doing any damage (look at the gap between 1:30 to 2:00) which leads to a significant decrease in dps
ive noticed that and it tends to coincide with lack of energy regeneration
yes, melee attacks can proc combat potency which gives us energy
so to hopefully fix this im getting my haste to stay around 10% (previously 4%)
I mean haste does not do much for energy regeneration
right now i have 41% crit, 10% haste and 17-19% ish vers
Value from haste ccomes from increased autoattack speed
im just going off simming stat weights
since aa is a big portion of our damage
I wouldn't recccomend using statweights due to how often they switch stat priorities if you change one single item
kk
I'd suggest just looking at droptimiser, gear compare, top gear
so how do i prevent the loss of energy regen
Your off-hand attacks have a 75% chance to generate 10 Energy. In the Outlaw Rogue Specialization Abilities category. Learn how to use this in our class guide.
maintaining melee uptime on boss
there's also several key things you can do to prevvent energy starvation
ok so just something as simple as always be auto attacking
yeah so let's go through other ways to prevent energy starvation
If you run the blade rush talent
only use it when you have low energy
ability costs 0 energy and gives you energy regen
oh ok i usually use it on cd
yeah right now due to blundnerbuss legendary we really value the bb proc
so we want to squeeze in as many sinister strikes as possible
so blade rush for now is used as an energy regeneration tool
another problem i have is my dispatches dont seem to outdamage my sinister strikes in my rotation. Its usually equal or less than my ss for some reason. My rotation helper is also telling me to dispatch at 5CP instead of 6 even without the -1 RTB proc so ive been trying to ignore that but also my brain sucks so i do somethings dispatch at like 4 accidentally. I know the rule on that even with bb proc. Im aware of it but right now ive been focusing a lot on why my dispatches are such low damage as well.
this is a good segway into the next error
which relates to dispatch damaage
Big waste of combo points
a good example are the first 40 seconds where you have broadsides up and all your finishers are at 6 combo points, while it is natural that sometimes with broadsies you will land at 6 cp and dispatch, you definitely overcapped cp and should've used 5 cp
when you waste combo points like that
you get less combo points to do dispatches earllier
so the reason why your dispatch damage is low - you should be casting more dispatch finishers in a fight
and getting in the habbit of slamming 5 cp finishers while broadsides is up is pretty important
so all in all realizing that broadside is up, slamming 5 cp finishers more often with bs, dont overcap early
so if im at 5cp, no broadsides but say ive got that RTB buff that gives me more chances to hit again giving sinister strike almost a guarunteed 2 cp hit....IF i notice that, do i finish or do i overcap
just curious
you use sinister strike anyways
so doesnt matter if i accidentally overcap the energy usage is really what we are looking at
this rule only appllies to broadsides buff and opportunity proc (ONLY if you run the quick draw talent)
so really for me to understand this. Its not CP efficiency its energy efficiency
well put it this way
if you are at 5 cp with broadsides
you know the next ability will overcap you
if you are at 5 cp withhout broadsides
there is no guarantee that you will overcap
and if you run deeper strat you do want those 6 combo point finishers
exactly
now about the rule of blunderbus. I still want to finish at 4 and use pistol shot on bb procs right?
the dps loss doesnt matter if i finish at 6 vs 4 is what i was told
with bb only
finishing at 4 is a neutral gain so yeah if you get blunderbuss buff up and are at 4 cp you can cast dispatch
and ofc at 5 cp you cast finish then use blunderbuss proc
kk
Another important thing is you can optimise usage of flagellation
ok
The basicc premise is we want as many flagelation stacks as possible
so cast flagellation when you are about to cast a finisher
let's say you have flag up
get to 6 cp
cast flag
then dispatch
and you already have some stacks
I think a good way to illustrate is to see a couple openers
Here is your opener on halondrus
flag is cast 12 seconds into the fight
and right after a dispatch
i do not have a good solid opener on every fight thats for damn sure
you can use this as a template for your opener
it's as I mentioned before
double ambush to get buffs from cto
and then use flagellation into bte
(roll the bones is used before the pull)
WOW so hold on
you dont even get snd up until when?
i thought snd was as big as bte
Bte is bigger
and just roll into a bunch of dispatch combos?
In a standard situation you get bte up and 2nd finisher on snd
BUT
In this case the guy got the grand melee buff in the opener
Which means your finishers apply snd automatically
Precisely
Yeah it's just a matter of practice
im loving it tho. I do deal some major damage compared to others in my guild but i can be doing so much more
im consistently like 3-5k below my sims
Tbh I think the rotation helper is hindering your performance
so thats why i asked for help so thank you
You'd do way better by using your own judgement
ok ok
Another tip is in aoe fights
so now that i know basics atleast should i just remove it and let myself learn it?
Like pantheon, dreadlords
ok
Use dancing steel over bladerush
100%
right now my biggest hinderance on all fights is the speed of the spec. But honestly if i can take the rotation helper off and learn more of the muscle memory that could get better like you said
For example
You're making quicker decisions than the rotation helper
right
And yeah outlaw is about muslce memory
It took me a bit of pugging raids and practice to get the rotation down 😄
These are the fundamentals I suggest you learn and if you wanna minmax even more after that
There's minmax advice in #outlaw-faq
we always use opportunity and bb on cd regardless of any lineup right? Like using bb when opportunity is procced?
meaning we dont hold either for any reason
You will always have bb with opportunity paired
If you get a separate opp proc don't wait for bb
I just learned 12 things from this. Thank you
@mystic mist question, is BTE just a buff we maintain or do we prioritize it for damage as well. My question is do i use BTE on cd or only to maintain the buff
prio bte over dispatch if i alrdy have the buff going at a good timer
Use it on cooldown