#Ecdubz log

1 messages · Page 1 of 1 (latest)

vast fog
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@mystic mist

astral dawn
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ty

astral dawn
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im still new to rogue. I just started this season and never touched it before. Right now im trying to learn more about the mechanics but i do follow a rotation helper so that could possibly be one problem. I know a few rules and do feel comfortable but if my parses are reflective of my comfortability i need to start pushing some bad habits out

mystic mist
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I'm gonna mainly use Halondrus log but one big mistake you are doing in all boss fights is to not use vanish at all in your rotation:
Count the odds is by far the most powerful potency conduit we have and it's best to utillise it to it's maximum. Whenever you use ambush or dispatch from stealth (you open the fight with ambush and during the fight vanish into dispatch) the chance to get an extra roll the bones buff is trippled. You have a 278 ilvl conduit which means from stealth you have a 99% chance to proc count the odds so make sure to use vanish on cooldown during the fight.

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For opener I would reccomend to ambush>adrenaline>vanish>ambush to get 2 extra roll the bones buffs

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you also seem to use your first rtb cast during the fight

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you can use rtb right before a pull so you don't waste a global during combat applying it

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There are moments where you let rtb buffs drop off, ideally you wanna aim for 100% uptime

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Another bad habbit is on most fights you prioritise slice and dice uptime over between the eyes. In many openers for instance you get snd up before bte - it should be the opposite way

astral dawn
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can RTB buffs be extended or are they rerolled differently every time?

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one thing ive been seeing a lot of talk about is RTB rerolls im just making sure i understand the mechanic

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i know on bad rolls i reroll asap but good ones i let drop (last as long as possible)

mystic mist
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It's a bit inconsistent, the conduit is pretty buggy. Sometimes rerolling will extend an existing buff, sometimes not. So it's best to follow the rule you just mentioned and keep good buffs

astral dawn
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kk

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right now im struggling a lot with going too fast for my character. Ill be wanting to press the next ability and the graphic is still wanting to play out instead of keep going. So essentially it takes some time for my character to catch up especially when i have certain RTB buffs making generation and spending quite fast

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it tends to cause me to mis-click abilities out of order

mystic mist
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On halondrus you seem to have big moments of downtime where you are not doing any damage (look at the gap between 1:30 to 2:00) which leads to a significant decrease in dps

astral dawn
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ive noticed that and it tends to coincide with lack of energy regeneration

mystic mist
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yes, melee attacks can proc combat potency which gives us energy

astral dawn
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so to hopefully fix this im getting my haste to stay around 10% (previously 4%)

mystic mist
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I mean haste does not do much for energy regeneration

astral dawn
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right now i have 41% crit, 10% haste and 17-19% ish vers

mystic mist
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Value from haste ccomes from increased autoattack speed

astral dawn
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im just going off simming stat weights

mystic mist
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since aa is a big portion of our damage

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I wouldn't recccomend using statweights due to how often they switch stat priorities if you change one single item

astral dawn
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kk

mystic mist
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I'd suggest just looking at droptimiser, gear compare, top gear

astral dawn
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so how do i prevent the loss of energy regen

mystic mist
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maintaining melee uptime on boss

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there's also several key things you can do to prevvent energy starvation

astral dawn
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ok so just something as simple as always be auto attacking

mystic mist
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yeah so let's go through other ways to prevent energy starvation

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If you run the blade rush talent

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only use it when you have low energy

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ability costs 0 energy and gives you energy regen

astral dawn
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oh ok i usually use it on cd

mystic mist
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yeah right now due to blundnerbuss legendary we really value the bb proc

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so we want to squeeze in as many sinister strikes as possible

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so blade rush for now is used as an energy regeneration tool

astral dawn
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another problem i have is my dispatches dont seem to outdamage my sinister strikes in my rotation. Its usually equal or less than my ss for some reason. My rotation helper is also telling me to dispatch at 5CP instead of 6 even without the -1 RTB proc so ive been trying to ignore that but also my brain sucks so i do somethings dispatch at like 4 accidentally. I know the rule on that even with bb proc. Im aware of it but right now ive been focusing a lot on why my dispatches are such low damage as well.

mystic mist
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this is a good segway into the next error

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which relates to dispatch damaage

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Big waste of combo points

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a good example are the first 40 seconds where you have broadsides up and all your finishers are at 6 combo points, while it is natural that sometimes with broadsies you will land at 6 cp and dispatch, you definitely overcapped cp and should've used 5 cp

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when you waste combo points like that

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you get less combo points to do dispatches earllier

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so the reason why your dispatch damage is low - you should be casting more dispatch finishers in a fight

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and getting in the habbit of slamming 5 cp finishers while broadsides is up is pretty important

astral dawn
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so all in all realizing that broadside is up, slamming 5 cp finishers more often with bs, dont overcap early

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so if im at 5cp, no broadsides but say ive got that RTB buff that gives me more chances to hit again giving sinister strike almost a guarunteed 2 cp hit....IF i notice that, do i finish or do i overcap

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just curious

mystic mist
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you use sinister strike anyways

astral dawn
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so doesnt matter if i accidentally overcap the energy usage is really what we are looking at

mystic mist
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this rule only appllies to broadsides buff and opportunity proc (ONLY if you run the quick draw talent)

astral dawn
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so really for me to understand this. Its not CP efficiency its energy efficiency

mystic mist
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well put it this way

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if you are at 5 cp with broadsides

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you know the next ability will overcap you

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if you are at 5 cp withhout broadsides

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there is no guarantee that you will overcap

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and if you run deeper strat you do want those 6 combo point finishers

astral dawn
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i run weaponmaster and DS

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so 6 is the goal

mystic mist
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exactly

astral dawn
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now about the rule of blunderbus. I still want to finish at 4 and use pistol shot on bb procs right?

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the dps loss doesnt matter if i finish at 6 vs 4 is what i was told

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with bb only

mystic mist
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finishing at 4 is a neutral gain so yeah if you get blunderbuss buff up and are at 4 cp you can cast dispatch

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and ofc at 5 cp you cast finish then use blunderbuss proc

astral dawn
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kk

mystic mist
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Another important thing is you can optimise usage of flagellation

astral dawn
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ok

mystic mist
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The basicc premise is we want as many flagelation stacks as possible

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so cast flagellation when you are about to cast a finisher

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let's say you have flag up

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get to 6 cp

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cast flag

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then dispatch

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and you already have some stacks

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I think a good way to illustrate is to see a couple openers

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Here is your opener on halondrus

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flag is cast 12 seconds into the fight

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and right after a dispatch

astral dawn
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i do not have a good solid opener on every fight thats for damn sure

mystic mist
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you can use this as a template for your opener

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it's as I mentioned before

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double ambush to get buffs from cto

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and then use flagellation into bte

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(roll the bones is used before the pull)

astral dawn
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WOW so hold on

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you dont even get snd up until when?

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i thought snd was as big as bte

mystic mist
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Bte is bigger

astral dawn
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and just roll into a bunch of dispatch combos?

mystic mist
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In a standard situation you get bte up and 2nd finisher on snd

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BUT

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In this case the guy got the grand melee buff in the opener

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Which means your finishers apply snd automatically

astral dawn
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oh ok

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recognizing rtb rolls got it

mystic mist
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Precisely

astral dawn
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so much to learn on rogue

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im used to tanking/healing this is my first DPS class

mystic mist
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Yeah it's just a matter of practice

astral dawn
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im loving it tho. I do deal some major damage compared to others in my guild but i can be doing so much more

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im consistently like 3-5k below my sims

mystic mist
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Tbh I think the rotation helper is hindering your performance

astral dawn
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so thats why i asked for help so thank you

mystic mist
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You'd do way better by using your own judgement

astral dawn
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ok ok

mystic mist
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Another tip is in aoe fights

astral dawn
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so now that i know basics atleast should i just remove it and let myself learn it?

mystic mist
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Like pantheon, dreadlords

astral dawn
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ok

mystic mist
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Use dancing steel over bladerush

astral dawn
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right now my biggest hinderance on all fights is the speed of the spec. But honestly if i can take the rotation helper off and learn more of the muscle memory that could get better like you said

mystic mist
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For example

mystic mist
astral dawn
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right

mystic mist
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And yeah outlaw is about muslce memory

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It took me a bit of pugging raids and practice to get the rotation down 😄

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These are the fundamentals I suggest you learn and if you wanna minmax even more after that

astral dawn
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we always use opportunity and bb on cd regardless of any lineup right? Like using bb when opportunity is procced?

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meaning we dont hold either for any reason

mystic mist
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You will always have bb with opportunity paired

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If you get a separate opp proc don't wait for bb

copper notch
astral dawn
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@mystic mist question, is BTE just a buff we maintain or do we prioritize it for damage as well. My question is do i use BTE on cd or only to maintain the buff

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prio bte over dispatch if i alrdy have the buff going at a good timer

mystic mist
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Use it on cooldown

astral dawn
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kk

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im out of the grey on my parses now when things go well in fights. Definitely helped