#Dipsel logs
1 messages · Page 1 of 1 (latest)
feels like you're sitting on vanish. average vanish casts over 5 minutes should be 11
you should open with ambush > vanish > ambush
and then vanish > dispatch at the right cp for the rest of the encounter
you're casting sinister strike while blunderbuss is already active a couple times, though you should tell that Khalrass rogue he is doing that a million times more than you
Alright, I'll definitely try to use Vanish (near) on CD. I didn't know it was that important for your DPS
I try to stop Sinister Strike as soon as Blunderbuss procs as much as possible but I feel like sometimes by the time I realise it's active I've already pressed SS again. I'll try to keep a closer eye on it though for sure
you're skipping a lot of opportunity procs. which happens when you press sinister strike when opportunity is already active
you are supposed to do this when you are above 70 energy or so, but there are moments where you are hovering around 20-50 energy and still spamming sinister strike
vanish is important to proc your count the odds conduit
Oh true, yeah!
flagellation should always be used just before a finisher
so your opener should be rtb in stealth > ambush > blade flurry (if aoe) > adrenaline rush > vanish > ambush > build to finisher cp if needed > flagellation > between the eyes > build to slice and dice if needed
Would I want to cast ps without an Opp if TT is active?
TT? as in triple threat?
no, you still never cast a non opp pistol shot
Awesome, thank you. I found the opener in FAQ a bit confusing to read so this really helps
Okay, so that's definitely something I need to improve on then. I catch myself doing that alot
Would you not want to use SnD first? Since that would help with Energy regen etc, which makes building to other finishers a lot faster?
it just so happens that bte first is a bit better
Okay
So general consensus:
°Use Vanish as close to on CD as possible, provided I have enough combo points for Dispatch (outside of the opener)
°Only use an Pistol Shot with an Opportunity proc (as long as I'm below 50 Energy), even if 4set is active
°Always use Flag at max (-1 if Broadside) CP
Right?
Below 70 energy
if blunderbuss or tornado trigger is active, you ignore the energy rule
you consume opp asap
Okay okay, got it
Always use Flag at max (-1 if Broadside) CP
the finisher rule is 6cp normally, -1 during broadside, or -2 during blunderbuss