#neevotic log analysis
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thanks
Ohh I didn't know this was a thing, sorry ๐
ok so first of all I see a few early finishers so u should always follow this rule:
you seem to be finishing at 5 sometimes for no reason
avoid casting BR in flag
im seeing moments where you are pressing sinister strike while blunderbuss is already active
(use it only if u really have low energy)
if you gain blunderbuss at 4+ cp you should use dispatch/bte/snd and then pistol shot
if you gain blunderbuss at 3- cp you should just press pistol shot
I dont think u are using vanish on cd, you should also use vanish dispatch instead of vanish>ambush outside of opener
what is it solo did I say something wrong
we only use br on low energy in flag
idk what happened on xymox but i roll the bones and slice and dice fall off for extended periods of time
you are letting rtb drop, should be almost 100% uiptime
oh its strange u arent seeing my messages solo lol
wtf
OK nice, there is a lot of stuff I need to work on then. Idk why the 5cp thing is happening, I guess I'm trying not to over cap combo points, which doesn't really make sense now that you mentioned it.
Same with bb procs.
I did seeds twice on xymox and paid more attention to that, so I guess that where the downtime comes from.
Do I delay vanish if rtb is about to be used?
oh also just seen this, might want to play a bit close to your totem
(was hungering)
dont need to delay vanish
Ohh shit, I never really checked that, guess a WeakAura is needed for that ๐
Is having melee damage as my top source of damage due to me not using 6cp finishers?
its likely influenced by any rotation error
since melee just happens
every other ability usage depends cp and energy efficiency and shit
like letting slice and dice fall off is costing you melee damage but also more energy procs
Also for sludge specifically, do I want to hold bte + rtb while pooling energy and cps for pillars? Or is that not worth it over just sending everything on CD?
not worth no
outlaw rarely holds anything