#assassination
1 messages · Page 3531 of 1
so yeah basically useless for aoe
lets do ct for the memes
assuming you go all in 3ttk with ma you are close to same in prio btw.
@tropic ocean i know but it still did 4% my dmg on a tiranical week
now imagine what a trinket will do
I don't think CT is a meme tbh
that does something on aoe
I think it's potentially really good
its probably rly good with 8 targets
prob not the better for sure
I mean you cant really see flat % numbers from stat/proc trinkets unless they do dmg
yes thats why it might worth a sim
but what u can probably do is just sim ur different trinkets and select 5-6 boss targets paatchwerk and see
to confirm
it wont be super accurate but it will show the difference between the trinkets at least i aoe
in*
since fu is testing many m+ profiles anyway
I think a high ilvl socketed dice in combination with spyglass is very decent as u just get the buffs procced u cant "misplay" them and im having good results with it all the time
font is giga as well but you're reliant on other players to make it good
ready for the meme?
sim: https://www.raidbots.com/simbot/report/51WyNdfxqJXbcyVnPRtBD2/simc
i mean ct is ahead on overall
🙈
By that little?
not worth it for little gain
just dont look at prio
ye, i expected more but seems like blizz did a good job undertuning it
it only keeps 2 bleeds up
if thats what you ask for
O_o?
i tested that yesterday
but then the apl is flawed
cuz when I go to the dummy for 3min and not keep 4 bleeds up and just spam fok
it still applies the subterfuge garrotes, but would only keep 2 bleeds up outside of that
and it was a slight gain overall and in prio
without any movement
It doesn't need 5 bleeds fuu
It should only need 4
With bote minor being up nearly 100%
i think ausgelebt means dropping env entirely?
how is sim doing more dps
having only 2 bleeds up and running out of energy
instead of keeping 4 bleeds up and not running out of energy
i will just go to the dummy and log it
prio damage will drop if you change that
assuming you play around prio damage as sin
sometimes you dont need to prio
kk
with 0 env you posions procs will go down too
first one 2 bleeds just spamming fok
2nd one 4 bleeds just spamming fok
(i accidently pressed ct in the end so remove that 1k dps)
46k dps 2 bleeds 60k dps 4 bleeds
with 2 bleeds u miss a lot of gcd due to being empty of energy
like despite having 11 more casts of rupture in 4 bleed one I still have more fok casts as well thats how much u run out of energy with 2 bleeds
🤔
the 4 bleed limit does not apply to subterfuge garrote, keep that in mind
mainly limits the use of rupture spread
yeah
but that means you mainly run out of energy
once the garrotes drop
like in the log i linked I open with 3x garrote rupture then just spam fok
and apply 2/4 bleeds when garrotes fall off
14k dps difference
it will be a bigger dps difference on higher target count cause of missed fok casts
78 fok vs 94 fok in same timeframe
is very big
So apparently azshara is immune for like a couple globals at beginning of P2 - does anyone know if rupture / garrote still get applied during this window?
90 casts vs 118 casts
so with 2 bleeds up missing 28 gcd
over 2minutes
@timber meadow you can apply it ye
usually what I do is channel font while decree ends shadowstep azshara
apply bleeds build cp vendetta tb bote vanish pump
by the time she is active u ready setup for ur pump
okay how about fok spam with diver's follies equipped
but is it
cuz that's become a new build fuu
with 2 bleed or 4 bleed
4 bleeds
you play 3 eb and you slap foks
and which one is 2 bleed?
@tropic ocean okay that’s what I wanted to know. I do the same thing but wasn’t paying attention to whether garrote and rupture were applying
And was about to yell out a big yikes if they weren’t lol
yeah im trying to find the one that is fok spam 2 bleeds vs fok spam 4 bleeds
cuz u said that apl only keeps 2 bleeds up
but that is giga dps loss in aoe
yeah
i can do 2 bleeds too
nah 4 bleeds is important
so might want to change apl for aoe sim situation
i changed it to 4 as you requested
i can do 2 for fok spam too, just need to re-run with the parameter change
i think 4 is accurate
cuz if x target sim with 3 eb traits just keeps 2 bleeds up in sim
it will be a lot lower dps than u actually do
though with 6% haste maybe check 5 bleeds
I did 118 casts in 2 min so
will be a bigger table then
2 casts off from gcd lock casts but thats personally error I suppose
can you check it with diver's follies in both hands fuu
that's an actual meme but i think morning's played it in some bleeding edge keys
nah i think ct is the standard now
as u have downtime in dungeon where it stacks higher than the 20%
but no clue how to accurately sim that
that's the problem you can't sim the sort of downtime yout get
I tried playing hb in some freeholds and when its full stacked with bote on double pack after second boss freehold
I open 400k+ dps
moment, letme re-sim the 2/4 bleeds discussion
aus do you have diver's folliles
overall was similar to poison bomb but it was different groups so not really accurate
only 430 one unsocketed
if u have better ones u can just gimme the string and I will give u my string with divers
change the enchants btw
main_hand=,id=168900,enchant_id=6148,bonus_id=4800/1517/4786,context=6
off_hand=,id=168900,enchant_id=5962,bonus_id=4799/1502/4786,context=5
it's a 445 and a 430 one
if fuu would be so kind to sim that after he does 2/4 bleeds 😉
good that i got raidbots premium XD
i just sim normal raidbots 4 target 1x with folly
1x with normal daggers lets see
daggers
follys
6k gain on aoe
jesus
that's like 8%
btw that has versa nav on it
and not deadly nav
might be even more
so, 4 vs. 2 bleeds
So essentially, you trade off prio damage with more bleeds
for minimal gain on aoe
^
i'm really surprised actually
i wonder if it's the act of maintaining the bleed that loses out on aoe
probably
like the dpet on the use of that rupture
vs. just waiting
so as long as you squeeze out maybe like 2-3 more foks vs putting out like 6-8 ruptures on a pull
i am still stunned (like yesterday) that sin with ma + 3x ttk can actually compete on prio damage
on prio it's not that shocking
cuz like
the setup is bleeds into foks + envenoms
you get these incredibly strong tb windows
@vestal wren can you test trinkets ?
like look at this diffrence
that kinda owns
yes esp. hence the focus was so high on prio
last season
i assume aszhara trinket will be big
what trinket do you want to test?
Harlan's, Spyglass, inkpood, coral and Azshara's Font
anyone remember other good trinket?
What's "default ttk" in that?
i just removed that in the last pic XD
hum yes dont think 2 on use trinkets are playable in m+
huh?
ss mut is essentially never using fok
i just added that apl change to see how valid the argument to use mut for prio is
problem with that is that you would need other azerite traits for that to work out
its not even aoe
like with DD it suddenly becomes top of the list
oh, i understand it
So if im a level 116 assassin rogue trying to get to 120, would I want to push quests?
@vestal wren there must be something wrong if the both gree marks are 2 bleeds vs 4 bleeds
but ye, its wired
https://cdn.discordapp.com/attachments/316923750073499648/635937845869019166/unknown.png
idk what this sim does but in aoe spam fok
4 bleed > 2 bleed big time
and the bigger the target count goes the higher the difference will be
I just came back 4 days ago to WoW since December so I dont have any friends 😂
Na xd
and theres also no way in 8 target situation mutilate will do close to or more dmg than fok
bc. i had to re-run the sim and i just copy/pasted the copy section from raidbots and changed things there
as raidbots did not save my strings^^
like in 4 targets my average fok cast is already 20k
after i run the initial comparison
not accounting eb
yikes
for the fok spam
all fine, just ignore the "only mut" parts
Holy diver
yeah diver would be pretty big if u could use mutilate with 1 being in off hand
still wired tbh
I mean the alternative is you just sac some st
yeah and u get 1 cp per cast no?
not sure why the "only mut" part is higher
probably bc. it uses less bleeds
yes
thats impossible
I’d like to see a sample sequence yeah
tl;dr: outside of subterfuge keep up 2 vs 4
your sim is wrong
Cuz that is inconsistent with the conventional way to play it
i posted sims XD
keeping up 2 bleeds and spamming fok is 15k dps loss on 4 targets already
yeah and the sim is wrong
only did not for the last 2 pics or so, bc. i essentially just run 2-3 more for them
you are constantly out of energy
with 2 bleeds up and have empty gcds
where u cant do anything
Yeah that’s the main confusion for me
But I do think it depends on exactly how out of energy you are maybe
so essentially the sin game play is 3garrote into rupture and when garrotes fall off you spread 4 bleeds or 2 bleeds (what I did in the log)
and you are constantly out of energy where u cant fill a gcd with 2 bleeds
resulting in 28 gcds wasted
by 4 bleeds we mean "rupture unless you have vanish garrote"
and you only refresh on pandemic
no i'm making it clear for fuu
it wont matter if you vanish and regarrote
2 bleeds will be the same dps loss over 4 bleeds
Whats assassination rogue rotation
no matter the source of the bleed itself
so a sample sequence is something like
g g g r fok fok fok r fok fok fok r fok fok fok r van g g g fok fok fok fok r something like that
you overbleed a bit near the start of the rotation so it spaces out the ruptures
and you sit in ep at the start of the pull by default
this was with 2 bleeds fok spam:
https://www.raidbots.com/simbot/report/78JYfTXLzjNYQJJwKdiUui/simc
but ye it essentially fok's a ton
XD
hmm
we play bote we play bote!
okay so i guess you end up pooling a lil by defaut when you have it
so you actually end up with a lot more banked energy than the other sim
your gas has 5-6 more foks worth of mileage
you go to action priority list
and you hit sample sequence table
at the bottom
simc 
ah there
with bote
fok spam 2 bleeds:https://www.raidbots.com/simbot/report/gdMJirTcURyGC4zLKuEZef/simc
fok spam 4 bleeds:https://www.raidbots.com/simbot/report/ps3B3qpvN3NtAnZR6cH6Hw/simc
need to wait for sim to finish tho
could probably argue that on 4t is the last time vendetta might be a gain still on overall aus
beyond that it's pretty neutral unless you fuck up and need energy?
u can see from it
that in sample ability log
it is missing many gcds as well
which you dont with 4 bleeds up
and the fixed image (green = fok spam rotation)
yes
its wrong, but still a loss
the longer the duration of the fight / the higher the target count the more 2 will lose dps over 1
and essentially you will always have 4 or more enemies in mythic+
except for maybe kr/tos
its 1 min only so thats sth to keep in mind
aight i'll go 1min on the dummy cya in a bit
the good part is
with bote outlaw and sin are about equal
sin might be even slightly higher
but thats only if you sacrafice massively in st
15k AOE dps again and 10k prio loss for fok spam right ?
comes down to your build
dont trust these sims
If you go with the extremes:
3TTK 3EB:
156,3k
57,3k + 50%
3SS 3EB
186,5k + 19%
38,4k
aoe vs prio
i mean its kinda relatable.
If you only fok and maintain bleeds you essentially lose massive on priority (just like shown)
if you maintain low bleed amount and use Env more you gain more prio
the more interesting thing is how sim manages to do such dps while mainting only 2 bleeds
when I do it on dummy for 1 min
4 bleeds is 60k dps 2 bleeds is 52k dps already
on 4 target
it's a 1minute sim with garrotes excluded right
so that covers like.. half of the sim
i just did it with
i'm not entirely caught up on the conversation
garroting 3 and restealthing garroting 3
i mean as you see dps is big at start and gets shit towards the end
after that I only maintained 2 ruptures and 4 ruptures respectively for the rest
yeah but its the same for 4 bleeds

big at start but doesn'T fall of as much as you dont lose fok casts
yes I know
im not stupid
g g g r
when garrote falls of g g g r again
then keep 2 ruptures up
vs keeping 4 ruptures up
i think the best way to sim the actual scenario you're thinking about would be to just disable garrote altogether and see how many ruptures are required to do the most damage in a 1min sim
but eh
that's not actually what the current apl is but yeah, that's what's recommended
regarroting without subterfuge is doing
45 energy for 25k dmg
instead of 30k dmg for 25 energy
so if the apl does that, apl is really stupid
i'm not arguing whether it's right or wrong really
the basic question was
after subt window
is 2rupt 3rupt or 4rupt optimal for dps
dissable rupture huh, not sure i can follow
right?
also sim starts to energy starve even with 4 bleeds
you dont energy starve with 4 bleeds
in fok rotation
these sims are so scuffed idk what to say
the only thing that really interferes with energy regen besides haste and venemous is lucids proc rate right
yeah
energy starve means not gcd capd
im literally doing that on dummy and I can hit a spell every gcd when having 4 ruptures up
but just look at the sample sequence... its not like there is to much it can do wrong
its using garrote out of subterfuge
which is wrong
it is using toxic blade
you dont use tb on aoe
yes but having 4 ruptures up is a diffrent scenario
how does it matter if you have 3 garrote 1 rupture or 4 rupture
u never run out of energy with 4 bleeds up
lets check

its not like the sim runs out of energy for a long time
so it could be just your reaction time
for TB, ye could dissable it too
this my energy with 4 bleeds
literally can press a spell every gcd
the only situation where you drop low or need to pool a little bit before is when using 3x garrote in a row
as 3x garrote is 135 energy
only with 2 bleeds it is
with 2 bleeds you starve a lot yeah
ye, so whats the point?
as mentioned earlier I missed over 2 minutes 28 casts compared to 4 bleeds
is the 2bleed sim the last one linked
wdym whats the point
whats the point of running subterfuge then?
?
it greatly increases your garrote dps
from stealth
and synergizes really good with shrouded suffocation traits
it only applies 2x garrote over the fight
then
not seeing a point in running subterfuge then
yeah and you should never garrote unless you are in subterfuge
but the sim garrotes without it
which is bad
not sure i can follow your logic
you only ever use garrote in aoe from stealthed
so you run a single trait to have 2 full "buffed" subterfuges
my playstyle is normal sin playstyle
why would i run subterfuge
3x garrote from stealth
not during subterfuge = 1 garrote at start of fight and 1 time with vanish
with that use case of subterfuge the talent choice becomes highly questionable
????? i dont get what you are saying
I mean, it's getting precisely the same amount of use as MA would
^
your sim: 0:18 garrote without subterfuge, 0:28 garrote without subterfuge, 0:35 garrote without subterfuge0:49 garrote without subterfuge
if you are not stealthed
using garrote is bad
and you should use rupture instead
idk how I can explain it any better
you keep missing the point i complain about
you did say: dont use garrote during subterfuge
nope
why?
i never said that
AusgelebtToday at 11:32 PM
yeah and you should never garrote unless you are in subterfuge
🤷
AusgelebtToday at 11:31 PM
and sim shouldnt regarrote out of subterfuge as well
cuz rupture>garrote
missunderstood your point then
He is saying ONLY use garrote DURING subterfuge
ofc you always garrote from stealth 3x else why would u run subterfuge
but sim is using garrote without subter buff
which is wrong
one of those builds and one of those spends ... why would you be using one in place of the other?
the "only mut" one should do right ^^
because u only use the bleeds in aoe
to get energy
and rupture costs 25 energy
while garrote costs 45 energy
yes
both are irrelevant dps wise
only mut should only use garrote during subter
eveen out of sub? feel like garrotes carry dps hard
out of sub garrote does no carry dps
as it dont benefit from subter and dont benefit from shrouded either
oh okay
i never play assa in keys but when I look at assa dmg breakdowns I feel like i usually see garrote near the top?
or no
i mean, all just comes down to adjusting apl
to do sth diffrent then you expect it to

for that aoe things apl seems really scuffed/inefficient
by the time being I think its impossible to sim m + properly
from actually playing the spec?
I mean give me a logic reason why sim is using garrote over rupture
unbuffed
when essentially bleeds in aoe are just used to feed you energy
I mean you can theorycraft all you want I linked u logs u can see my cast everything from it
i mean, creating bullshit is easy 😉
doing what sim does is literally big dps loss
if u dont trust my log log in the game do the same
see for yourself
I mean im telling you whats the issue and u can read the dmg from the spells and sim just does it wrong
if you cant see the flaw idk
wait so for AOE we shouldn't listen to sim?
anyway let's changed topic... about about the trinkets @vestal wren
na, ausgelebt just expected a hacky apl change to play perfect
so instead of putting in any effort to change that he just bullshits over simc
I mean if you were versed in setting up an APL I feel like it should be pretty easy to check what is being suggested since you are literally only ever going to use 4 abilities in that entire rotation (Gar, Rup, Vanish, FoK)
minimal gain
im not shitting on sims I essentially told u what it is doing wrong
no
I said u this sims are scuffed
and that this sims are wrong rotationally
and I explained you why too
from the sim you just linked the most notable change would be to cap rupture
at least from 'generally accepted' player recommendations
so garrote+rupture combined total 4 bleeds
meaning while garrote subterfuge buffed bleeds are up, 1 rupture, and when they are not, 4 ruptures
it should do that
i'm really bad at reading sample outputs but there's a loooot of ruptures
this is prio_=0? right
seems like it's rupturing every of the 8 mobs basically permanently
yeah but at some points there's like 6 ruptures up
which is 2 more than is needed
wait, that sounds wrong
i'm not saying it's neccessarily better, i'm just telling you what 'players recommend'
meaning bleeds are not treated as damage
why using strife 3° slot instead of protocol ?
and are treated solely as energy income
bc. thats what was in the slot
meaning they play 3garrote+1rupture from subterfuge, then 4rupture after garrotes fall off
and NO MORE than 4 ruptures
at any point
ye it should do that
oh youre using his profile
but let me try to fix it
im in key atm i will answer in few min
maybe i'm j ust reading the sample string wrong, it's hard to keep track of all the ruptures
but at about 40sec it's rupturing the 8th ad while the 3rd rupture was only ~13 seconds ago
so: blood major, lucid + protocol?
i can do that ye
would also help a normalized ilvl when changing trinkets
moment, let me hard limit rupture to 4 max
not sure why you wanna switch to protocol but sure
limiting it to 4 would be good, but can you just make sure it's 4 'bleeds' and not 4 ruptures
so it's not opening gggrrrr
i can probably do it myself in a sec
protocol does a aoe proc might be worth it
ravenholdt or wowhead for guide?
wowhead
wowhead is more up to date, both are servicable
hm
it has a 8yrd radius
while conflict is just perm dmg buff
kinda makes sense to me
ngl but this is just 
from my own anecdotal play i think overrupturing compared to recommended is better just because of elaborate even though people say don't play around it
yeah so
ye both lvl 2
so, what else to fix?
thats the main issue with protocol, dmg wise its fine
i prefer it because it does dmg and heals you too
only difference noticable is
priority_rotation="1" uses 5 bleeds as its cap
players tend to use 4 currently
and i'd run them together
it uses 4, i lowered it to 4
it could be
it's a 5cp rupture so uh
18 seconds? idk i'm not ingame
20? i'm sure someone with a better memory than me knows
5 cp is 16 secs
so ~5 sec is refresh
would put it
in it's pandemic window
so the sim just refreshes it again
i think that's fine
nvm its 24s
but this still shows as a 4k dps loss to the non priority rotation you linked
for a ~800 st upgrade
its probably
bc. i run a copy version
that has diffrent parameters
moment
it gets a bit higher if you run it as "single sim"
for ST - does the sim prioritize refreshing rupture/garrote in pandemic over envenom specifically when inside of a TB window?
also, i changed gear to all 445
this is without priority_rotation
so it was a "gain"
mm yea
outlaw was 188 right
so essentially in aoe situation 4targets+ your highest dps abilities are
-bote
- subterfuge garrote
-fok
i think in general the best sim as comparison would be
so the playstyle is to put out 3 empowered garrotes and 1 rupture to sustain energy
and then press fok every gcd
the sim you just linked, a sim that ruptures everything (priority_rotation="0"), and a sim that uses envenom at >4 cps as a finisher with lower priority than rupture maint for 4bleeds
if that makes sense
when you can't regarrote with vanish you will use ruptures instead of garrote (up to 4 or 5 depending on individual haste iirc)
and then you just press fok all the time as its your highest dmg spell per gcd
to compare directly between the 3 styles
and potentially a 3bleed version to see what happens
i know you'll hit some energy troughs but i'm just curious if the maintenance globals are higher than the downtime
especially as haste increases a little bit
with fok spam?
ye
i just undid the itemlvl thing to compare to "scuffed version"
this is just comparing max dps and varies from a real gameplay style in a dungeon as you cant reproduce it 100% all the time
but what the "unscuffing" did is shift even more prio dps away
old
186,5k
38,4k
new
191,8k
35,2k```
but generally in patchwork aoe its what you do if theres no dangerous mob that needs to be prioritized
HB ?
overall its an increase
lose 3.2 prio gain 5.5 overall yeah
what is that HB?
hidden blades
yeah hb is good for aoe dmg
forgot that talent lol
well, neverless i go to sleep now
can u save the last sims
we can continue the discussion later
apl somewhere pastebin
its saved on the raidbots link 😉
should make this apl default for raidbots
the opposite really
and this is the most pad apl ever
general population thinks assassination is the prio spec but it's basically the pad spec
outlaw does significantly more prio
theres little tweaks I'd say to change but we can do that tomorrow
i guess 'pad' is wrong since someone has to do it in dungeons
e.g. not using vendetta for aoe (without prio) and using bote earlier
before you bounce fuu can i ask a qq about st sim?
basically bote should be in place of vendetta and it will increase dps more
you can, bu i might not answer now as i am going to sleep
can come back to it, just ping me
this changed will/should push dps even higher not using vendetta at all, putting bote in its place so the empowered garrotes/fok spam benefits from the bote crit dmg
@vestal wren for ST - does the sim prioritize reapplying rupture/garrote within pandemic over using envenom if you are currently within a TB window?
pinged ya
he is going to sleep tomorrow he see it
cause right now during tbh window i prioritize envenom over everything
your dots should never fall off at all
if you can reapply your bleeds without them falling off and fit an env into tb then sure go for it
you don't need to refresh at the first milisecond of pandemic
but if you can't guarantee that
well no dots no energy = no envs
then always bleed over env
I mean from a very theoretical standpoint you should do exactly what the sim does
cuz its doing more dps than any human player
well like if im at 5 combo points and within pandemic, the sim would say i should apply rupture
but i could prob get off that envenom
and reapply rupture
within it falling off
if you KNOW that to be the case
it's a gain
so envenom then rupture with your next cp
if you have even 0.5sec of rupture downtime to get that envenom, don't bother
okay cool
the 0.5 is literally guesswork but you should at least understand the logic
I understand
I was just doing what i thought was intuitive and saw how the sim handled it
so wanted to be sure
humans have some advantages over sims in situations like that
cause the sim would need a complicated check to 'know' that you'll get those cps in time before rupture falling
but humans can do it 'by feel'
the question is, is it really a gain?
well that too
well yeah, you lose nothing for an extra 30% tb buffed envenom
you don't 'lose' pandemic, it's literally just shifted from the fresh bleed into the old bleed
it MIGHT in some super fringe cases
mean you have to rupture an inopporortune time
like in the situation owen said
later on
you ahve 5 cp rupture is in pandemic
but that's highly unlikely
you don't
lose pandemic time
the old bleed just ticks longer and the new shorter, instead of the opposite way around
oh yeah you're right
literally the only thing that changes is when you NEXT refresh rupture
my brain was slow
yeah but how do we figure out if it is a gain
i've yet to see a player dpsing higher than the sim
cool but it dose sound like in my head i was over-valuing the tb buffed envenom
or even as much as the sim
because before this convo i would have prob errored on the side of letting a rupture or garrote fall off for 0.5 seconds
so naturally if you just do what sim does your dps should increase
i mean you can dps higher than the sim just get lucky af crit xD
theres no logs that dps higher than sim
you'd have to add a check on your energy income i guess, to know for a fact that you'd get a minimum of 2 mutilates off before bleeds fell
in same fight duration
really? damn
or at least I don't know of them maybe private ones idk
ha
from public there isnt
Will blindside ever beat/come close to EP?
not unless it's reworked
how do you know what each public log sims at
eh it's safe to assume most of the top logs are like
well lets say first boss
54-55
does vel have public logs?
vel doesnt have public logs
pretty sure his 2.33 min sim will be >63k
lmfao 62.8 dps tho
well 2.30min fight
that's fast af boi
i dont know if sim is doing the possible best rotation for dps
and just like the absolute perfect timing
but its damn pumping
I think the perfect fight time is 2:36 or 2.37?
so fight ends with vendetta?
When I was learning sin I watched a lot of flawless vods. Learned he was VERY greedy with envenoms
Yeah I mean im not very good i just play for enjoyment but i also enjoy thinking about this stuff
you can use anyone and change fight length really
for some reason raz last top gear had the 2% error for 55k
don't think this will be right though the increase isn't nearly enough
hm
wonder what went wrong
how do u change the fight length individually?
was literally gonna ask taht same question lol
max_time="153" in advanced sim
but you'll have to add
bfa.loyal_to_the_end_allies="4" to the string aswell
to make sure he's getting his 4loyal
this should be correct fixed at 153seconds exactly
a small gain from coral being used badly in the sim puts it at like what, 61k if generous? for the mean
but the sim still has like
all of these iterations are plausible
and 233 solely at the dps he did
so he slightly outperformed the average for the sim at that fightlength
yeah with good crits
as said basically if you just play 1:1 what sim does on st
you pump
in the first sim i kinda forgot that the variable fightlength default is 0.1 or whatever
so it stopped hitting at 153 then the variable fight length continued to like 180
which is why ti was only 58k
did u check ability log though?
idk, it's default apl i didn't modify anything
if you wanted to test on another char from armory
bfa.loyal_to_the_end_allies="4" max_time="153" vary_combat_length=0.0 fixed_time=1
and just change the max time
to whatever the fight length was
I mean
only problem is that the sim still tries to coral right after font cause it's set up rigidly in the sim
alwayslucky
his 57k log is 51% crit envenom 54% crit mutilate
so even the best players are playing "worse" than sim
like that 62k log is giga lucky
he had 14% more crit on envenom
than when he used bote
lol
Why is the sim so much better? Can’t just be the buttons - is it more a positioning and movement thing?
nah it's literally just global perfect for the most part
and there is NO movement
in sim
it's a dummy
Ya
well first boss is pretty much patchwerk as rogue
Not exactly
once you're comfortable with the fight it's pretty much patchwerk even if you get a circle you just drop it on your team
Being global perfect on presses with no ping would be huge
well this stilliz log and raz log is still not far off from perfect
I’ve always had to run out and cloak it so my raid doesn’t hate me. Also assume during the shoot out spike ability(blanking on the name now) you could lose some globals or autos
Is there a way to adjust crit chance in a sim?
@plain moon you dont move away when barrage comes
Like setup a sim where it shows what you’d get with a specific crit input or something
you can just artificially inflate your own crit
u stand and attack and dodge it
to a %
but i don't think you can make it crit a fixed amount
unless you do 10395301951309 iterations at a set crit value
for the moving part idk about your raid but these logs are literally 2.20-2.40 minutes killtime so
noone will care about anything or how much dmg u take
cuz boss will be long dead before healers get close to be oom, they will be happy the more dmg u take so they can pad log too
Yeah aside from the first couple weeks of mythic I always stood right in front of the spikes. I’m sure I’ve missed global or autos during that though, also just really easy to misplay your rotation during that. Maybe raz is playing that perfectly though
not perfectly but close to it
these top 5-10 logs are literally insane crit %
you can see it from themselves in the other kills
they log 55~58k
then suddenly 62k 63k
for example
57-63k
Yeah, does the sim not also have iterations where it gets giga crits?
63k log 60% crit envenom
57k log 40% crit envenom
yeah, i think max sim with those geared rogues is 68~70k or smth
Crits on dd and procs during Tb are important too
Your mut during MA is pretty big
in 63k log avg double dose 18.6k, in 57k log, avg double dose 16.5k
so yeah the crit play a big role, even the envenoms
avg 53.7k vs 61.1k
is big big
guardian too, in 57k log guardian did 397k dmg, in 63k log guardian did 450k dmg
thats 3.2k vs 2.4k dps
on guardian alone
800dps difference
guardian critting for 35% big pumper boy
the variance is insane
unbridled fury 524k vs 304k soo 220k dmg more by the pot procs in a fight that was 20 seconds shorter
In a sub 3min fight wouldn’t using a 2min CD essence be better?
nah clf is biggest
it just does so much dmg literally
but from looking at the log the variance in rng stuff can differ 4k dps or more
pretty bad :/
Not sure what the runner up is just cause I only use clf anyways. But never knew 1clf > 2 bote
Assuming bote would be the runner up
2 bote vs 1 clf in 3minfight
-1241 dps
the guardian also gives 5% dmg buff as long as hes up thats pretty big
In that case wouldn’t it be better to run clf in zaq rather than bote
u dont run bote for overall dmg
u run bote for killing the adds
as bote has higher burst than guardian
and u can use it on both adds
which u cant with clf
Damage will be more lopsided to whichever add you kill but the damage isn’t equal anyways
For exp other people using CDs on only the 2nd add
Or where we put 2nd pots
just be a massive pumper and skip 2nd delirium add
Yeah I know
Guild pulled the plug on 1split strat:(
with nowadays gear and stuff u can probably
just use clf
and pot 2nd add or smth
or just be like me, use clf, dont go down go first delirium
and blast
not worth trying to log on zaqul anyways no all star points
My guilds prog hasn’t reached 2nd split yet but I’m pretty sure it would die faster than first
who cares about all star
real gamers
just need good logs to show being superior in orgrimmar
Also guild has been trying to figure out how we want to do list for people in del
I don’t think any other class can CD both adds
Xd
good classes for down are rogue demo lock hunter
yeah enhancer is 1.5min cd too afaik
fire mage is big as well for down but u cant send melee with them
I’m with a spriest and lock
Yeah, we had to kick our fire mage out of going in any dels cause of me
think combustion is the only superior burst cd over vendetta
you'd probably need a shorter than 3min fight for it to be guaranteed 1clf since the varying length means like
half of the iterations will have a 2nd clf for a bit
Combust is nutty
