#assassination
1 messages · Page 2846 of 1
I just hope they would rework the 90 talent row
but i think that ship has sailed at this point
it's absolute garbage
funny thing is, Alacrity would beat all these options hands down
feels like most of the talents are extremely weak
especially the t6/t7 ones
who knows, maybe poison bomb happens to be the best aoe talent afterall
so we just spam rupture on every mob
With poison bomb being trash, sin has become a pretty low rng spec
and the energy regen+bomb proc chance will turn out to be better overall sustained aoe than spamming ct
yikes
yeah if it's energy that's a problem then perhaps subterfuge would be the way to go, iron wire may end up being really strong if there's scary caster packs in m+ too
I find it amusing internal bleeding is returning 49 energy over 6 seconds aswell though (at 12% haste, don't know if that's adding an extra tick)
that talent was always a little underrated imo
but yes, for m+ id assume that subterfuge is the go-to talent sine youll be spamming CT instead of having one NS CT running full duration, to ensure higher energy regen during the opener on a trashpack
master assassin just doesnt last long enough to secure a few ruptures during the opener
yeh MA is just bad
and energy will be the limiting factor again, unless theres some additional energy regen mechanic available to make up for losing t21 4pc
at it's current state
which im not too sad about, having unlimited energy just felt bad
id rather not be hitting a button every sec and be limited by the scaling of the abilities
which is the issue right now
well, but 50 point energy cost is a bit steep, like outlaw's saber slash. it is mitigated once you get your hands on haste rating, yes. but until then, it is pain.
and when you are under AR and even SnD, with fully stacked alacrity, you are at the 'what do i do with all this energy' step.
yup
and not being limited by resources anymore is never a good sign
because it means the abilities are designed around that situation happening frequently, leading to them hitting like wet noodles
so the issue seems to be more the 'you can stack too much resource regen'
but to be honest, i was there back in the day when they switched energy regen from 'per tick' to 'constant'
and i saw the crying
when you could no longer go and ambush/vanish in pvp, for another ambush, just as the regen tick came in (cost together, back then, 120 points, ambush did cost 60 energy)
i just dont believe that improving energy regen is a good thing overall
on a cooldown, like AR, or (if weaker) that subtlety one, sure, for burst windows
it works with the "fast paced" gameplay the class is supposed to have, but from a design point of view having a class or even just spec with unlimited resources leads to a lot of headaches
or, if i saw right, the passive energy gain from VW
those seem fine, but i'd rather have lower costs
lower energy cost on abilities leads to the same problem though, theyd also have to lower the damage
i remember classic rogues, where cheap shot was cheap in cost, as was garotte, while ambush did cost 60 points. backstab was 55 or so, i believe
meaning youll get to a point where you push a button, and you dont feel like anything really happens
sinister strike could, with a 2 point talent, be pushed to 40
ambush was 45energy as sub
but you still used SS for 'in combat' building when vanish and preparation were on CD
sub was just spamming hemo instead since it was a 35energy style, and ghostly strike since it had higher ap scaling per energy spent than hemo
Everyone talking about changes and Beta... Am Titanslayer since 2-3 months, still no beta invite :c
the thing is, outlaw's extreme energy regen might be to make up for the 'only proc or RNG buff' based combopoint generation
well, the good ones did that switched into a 2.8speed MH after opening with a dagger 😛
combat just suffers from having a few abilities that simply dont work with BF
which is really damn stupid
assassination has 'gain a second CP when you crit with a CP builder', sub has 'gain cp from simply hacking away with autoattack'.
and having to rely on those abilities to be weaved into your aoe gameplay because theyre "free cp" just feels incredibly bad
brb, lfr
@trail heron there is Ruthlessness
is sub keeping the +1cp per target hit with fok?
yes
in before sub becomes the new assa by just spamming nightblade on all targets
like it was during nighthold
does evis with 5 shuriken combo stacks deal more damage than a max-cp nightblade?
if it doesnt, you may very well start multi-nightblading at the start and then turn to spamming evis once mobs are closer to dying
NB is support finisher, primary value as of now is +15% damage increase
tbh I would like NB gone
yeah
multi dotting is better as sub if you don’t have a priority target
but most of the time you do
it’s funny because one of the design philosophies of the sub rework was to stop multi dotting being a gain
not sure if that will be the case for bfa though, with finality gone and shuriken combo nerfed
multidotting as sub is realistic for most people only in a fight like coven really
guess itll largely depend on whatever those t7 talents are going to be
i'd say more than 3 targets
it's just weird
because nb lasts only like 15 seconds
18sec with DS
yea but you arent going for max cp on a 3-4 targets
because of shadow techniques
its fine to finish at even 4 cp
so yeah, in bfa, on a big trashpack, just fok into NB for max overall dps until mobs are closer to dying, at which point you evis instead? sounds like assa 😄
sounds bad indeed
was nb all targets -> track finality -> sprint (because it gave you vanish)
yeah
and with finality gone and shuriken combo nerfed, that kind of gameplay may very well resurface
but then nb was hardest hitting dot in entire game
finality doesn't really do anything to that dynamic imo
finality is just nice flavour
all these more multipliers are what make the ss>evi>repeat spam so strong right now though, with some of these gone or nerfed the others become less valuable too
well the same multipliers work for NB
yea aoe was only place where you could play around finality
you can just say that both lost 12% damage
but i'm right it might be very confusing
to the casual player
i mean they're right
well, shuriken combo obviously only affects evis
which shouldn't do anything to who is better Evis or NB
and both symbols and shd have a higher impact on evis than on NB imo
combo nerf can make multidotting better sure
i wonder what they have in store for sub in regards to energy sustain
because without artifact traits/goremaws, that must feel godawful right now
yea energy flow is really bad
which leads to one of my earlier points
rogue as it is and has been the last few expansions, feels pretty lackluster as a base class, and is only playable without huge waiting times (and we still have plenty of those) because of multiple energy/cp regen mechanics
depends what you define as "huge wait times"
EN/ToV Assa wait-time says hi
I don't recall how it was back then
what was it back then, 40-50%?
still remember sims with like 23apm
and that was with 10energy on garrote/rupture tick VW
so if you ask me, all those energy refund/sustain/regain talents can fuck right off, becuase they almost always become the natural choice due to how the class just feels extremely slow to play without them
and it seems they are balanced around them too, so if you choose to not use them, its not like your abilities suddenly hit a lot harder due to the resource limitation
yea as sub it just feels weird when they take away energy traits/artifact
because they dont, you just get a shitty cooldown instead like TB/exsang
on the other hand you can really talent around energy gain, which you dont do now, but probably that might be a go to in bfa
like vigor/shadow focus
i mean
were kinda still doing that right now
with vigor, venomrush and mantle for opener to generate CP quickly to ramp up
leave all of that, choose different talents/legendaries that dont affect your build-up as strongly, and whats left?
garrote, double mut/fok, rupture, out of energy
yea
and again, its not like you suddenly gain a big-hitting ability or buffed fok/muti to make up for the slower gameplay
dfa has been sitting there in the talent tree for over a year now, and its absolutely garbage
because it just doesnt deal damage
not sure if that was supposed to be an alternative to venom rush for aoe
yeah
but it's only 1 big damage multiplier
fok 50 times until all mobs have 5stacks AP
whereas sub needed like 3-4 for that 😄
nah talking single target
oh
well, envenom was hitting for 8-10mil in nighthold
before they removed AP for ceremonial reasons
ye
that is why there are different talents in BfA
well, bfa looks to have less energy sustain options for assa
it's slower for all
which is a good thing, if they manage to make abilities actually feel like they do damage again
because right now they sure dont
regarding pace I believe 40-45 apm to be the mark to aim for
yeah, that seems like a decent goal
With outlaw going into 50-55 territory because it's supposed to be faster
im honestly starting to wonder, what venomous wounds is even supposed to accomplish at this point
like, why have such a mechanic when youre not multi-rupturing for aoe. may aswell just remove it and increase base regen or lower ability cost
its not like its something we play around in any way shape or form
no idea
actually, didn't they plan to utterly destroy the 'FoK spam only' playstyle?
what do you think about PK instead of PB as talent?
it would just be more consistent aoe instead of proc-based
so im all for it
problem with pk is that it double-dips
which immediately makes it so much harder to balance
double dips?
well
its based off of your DP damage
so your stats increase the damage of the DP, and then also increase that base-damage that is used for the PK calculation again
its what led to the whole pk-for-singletarget situation in the first place
I am not sure if it's the case but anyway can always make it just unmodified damage of remaining dot.
right now it does, stacking mastery increases both the DP damage and then again increases the pk damage
so yeah, theyd have to make it be some sort of "basedamage" thats not based off of any other stat thats already affected by your stats, that procs whenever you fok a target that already has DP on it
alternatively can just increase instant portion of DP, that would not change muti vs fok dynamic and make it gain on ST
i was always a big fan of having pk just apply on mutilate aswell
I am just not a fan of PB, would like see it's gone
i always hoped that back when they removed AP
theyd just put poison bomb there instead, and give us something else as a golden trait
we have CT now
so PB wouldve been an on-use in the same tier as alacrity/exsang right now
it obviously doesnt make sense for bfa because they dont want talent-choices to be between singletarget vs cleave vs aoe anymore
but for legion it wouldve worked fine imo
well legion is over
i actually dont understand that design decision
practically
why make all talents in the same tier the same, only slightly different flavour?
doesnt that automatically lead to talents that you never ever change even harder?
because you choose between 3 singletarget talents, and one of them will always be superior
right now some classes can atleast talent between aoe or singletarget and have to make a concious decision about what they want out of that talent-row
always felt like that flexibility was a good thing
yeah but with how scaling in this game works, wont we just stick to the same talent in the aoe-tier for the entirety of the expansion?
depends on how they balanced and designed
imagine CT being better on 3targets than bomb/hidden blades. its not gonna change all of a sudden when youre looking at 5 or 10 or 20 targets
I don't think that is the problem
the only difference might be on singletarget
HB is burst oriented talent
if you have encounter with every 30/40 seconds add waves I can see it being better
CT is sustain, bomb is proc
problem bomb
if you feel like not bothering with CT/HB you pick it on AoE
or if you feel like no extra AoE on demand is needed
something like that
but as you said it, there might be a situation where HB might be better
but how do you balance it then?
around those situations occuring? for singletarget? for long fights?
ideally you make each talent pull ahead in different situations
and then it's on player to choose what is better when
but isnt blizzard basically deciding at that point where youre using which talent?
there is no more player choice
blizzard says "okay this is the burst every 30seconds talent, well balance it around that niche, whereas the others are balanced around sustained aoe which well balance those for"
at that point youre not making the decision when youll use which talent anymore
blizzard already did it for you
which would of course be in line with the current blizzard game-design
I still don't get balancing point
okay so
hidden blades
looks to be a good talent, as you said yourself, for bursting adds that spawn every 30-40seconds
at some point blizzard has to decide on its numbers, and will keep this niche-situation in mind, while trying to make sure its not just the go-to talent for every situation
thus leading to a very biased core-design of those talents, taking away any player choice because blizzard already dictates what niche thise talent is supposed to be good for
because since all these talents are aoe
one will be for that situation, and the other 2 will have theirs
that's how talent works
theyre not balanced by comparing them towards each other, theyre balanced around different situations alltogether
you pick the one that fits the best for situation
they are balanced to each other lol
but each would have different profile
like say you have dungeon run
HB would gave you some peaks of damage on some packs
are they balanced around each other, or balanced around all the other classes though?
i just feel blizzard sets itself up for failure by wanting to provide different "options", which arent really options
i.e. some classes right now get to choose between a singletarget talent, an aoe talent, and some cleave or burst-cd
depends on what type of content were talking about i guess
so yeah, i guess for raids the new system makes a little more sense, whereas for dungeons it will be much worse
what you want talents to do is make you more AoEish or more ST or more cleavy
that was the point of view i was basing my arguments on, for dungeons right now theres is a lot to decide when you have to choose between an aoe, st and burst talent
with the new system, there is no decision to be made
there is going to be one talent that is always better
than the others
and youll never ever change it
I don't think that is true
well, looking at the current aoe-tier
youll just pick CT
and never change into something else
the only thing that may change is blizzard fixing up the numbers
at which point youll just take HB or PB for every situation instead
well yeah, because right now we dont have any options either
but some classes do
boomy g ets to choose between wrath or starlord, depending on whether they want more aoe or singletarget
PB gives you ST while CT does not
lock chooses reap or sow the seeds
so if you value ST more you pick it
is CT not viable for ST right now? i always assumed it would just be another debuff to maintain
I am not a fan of HB either but I guess if you have long pulls you can pick it
CT doesn't give energy
why would you pick it
for ST
neither does envenom?
that gives poison dmg
no energy and 12 seconds uptime only, didnt check whether pandemic works on it
or, when comparing talents, neither does HB/PB
PB just passively works
its really just about whether it has a higher damage per energy/cp ratio than your regular finishers, no?
you have to do nothing for it to be there
pb doesnt drain energy or combo points tho, same for the fan talent
envenom also gives you envenom buff
it needs to have higher damage than regular finishers+poisonbomb procs
yeah
so it's value lies in some DP damage it grants
no idea what the current numbers look like, and if thats the case
- dmg gained from dp procs
but thats just a numbers game afterall, atleast when looking at pure singletarget
I mean that would be really weird for CT to work on ST over Envenom
then you would nevern envenom on AoE either probably
i mean the only reason you do it now is because of VP 😄
you do it now because there is nothing else to do
reapplying rupture is worthless
on ST
if PB wasnt a thing
youd just overcap CP instead once fok beats envenom in the damage per execute calc
because the 30% poison application chance doesnt do much unfortunately, since DP instant damage isnt that great
oh were talking st
well, its the same then, only with mut
fk
you were talking ST
where do u get these cool icons
[1:39 PM] Lorentz: then you would nevern envenom on AoE either probably
discord nitro
was referring to that line
and again, its just a numbers game. envenom doesnt do all that much besides dealing damage instantly and having a follow-up damage component due to poison procrate. that can be calculated, and its not too far fetched for CT to have a higher damage per execute/cp value than envenom, is it?
so it might very well be possible that CT is a dps gain on singletarget aswell, same as PB/HB

CT should be ST increase rn, obviously assuming that the encounter does have more targets at somepoint to get more benefit out of CT

if you pick CT, you would use it on ST
I seriously doubt it would be better to use CT over Envenom on st
it wouldnt be better to use over envenom
Should be a gain every 12s?
but it would be worth to apply dot
probably
especially if it procs venom rush energy regain i guess
current numbers
dot deals as much dmg as 1 envenom cast
yea number changes are gonna change
i mean
number balance
jeez i sleep too short
CT fun facts: it does pandemic, and also has chance to apply your poisons to each target hit
CT doesn't give you envenom buff tho
which doesn't scale with mastery
it would be really weird to use CT
I can't imagine them balancing it in a way for it to be ST gain
🤷
at lvl. 110 in the base gear the numbers are so close I simply wouldn't use CT so I didn't have to worry about keeping track of an extra dot in single target
idk what numbers would be like though with higher level/different gear etc. and the talents you pick would alter the numbers
iirc i had around 30% ish mastery at 120 with 330ilvl
dp application damage is still pretty low, so the buff from envenom has little value
well not on beta
you do not so many things on beta
so that passive damage is higher portion of your overall damage
so yeah, its just a tuning-issue
depending on stats, that envenom really only leads to a certain number of additional DP applications, which ultimately means that if CT deals more damage than that, youre going to use it for ST
whether blizzard intends for that to be the case is anyones guess really
wrist and boots with t21 4p or shoulders wrist without 4p
sim
@marble hemlock do you know why is that when you distract enforcer in CoS it insta pulls after distract duration runs out?
just feature?
i even tried it on some boost for science, because i thought i'm making up stuff
cause CoS is spaghetti code
its the only dungeon where when you distract mobs
they dont continue on their normal path
but instead decide to calculate where they should be if the distract didnt happen, and then run there asap
both enforcers and imps do that shit
yea
Cos is awful
i remember
Poor coding
yeah
during bolstering week XD
I had that sap issue dude
that was something
Like 1 month ago
that dungeon is just godawful alltogether
Wanted to kms
pure rng
When the imp pack did a 180
i think CoS might be borked due to the fact that it ALSO has civilians in masses in there.
guess which one we timed

being able to pull 6 constructs and aoe them with first boss
and not having to do harbour
yep
its stupid
especially if you have warlock
and subrogue
dungeon is a meme
yup
enforcer/buff rng is a pain too
that would be so easy
what we normally do
is send the hpally
to the opposite side
dont need a healer for enforcers
at all
or inquisor + enforcer if you do that pull
i liked the dungeon for what it tried to do, but in a competitive environment that kind of design just makes for disappointing runs
and have the healer just drag it over
their solution for competitve was to just
take out all bufffs
x d
1/3 chance
i guess
that its giga scuffed
trap on high forti is just so nice
because that 2nd guy is so bad too
dunno, never had an issue with that dude
unless tank pulls like he did yday
and its impossible to los without constantly leaving meleerange
casters always seem to mess up the los tho
honestly, the whole notion of being able to los/outrange abilities
is just shit
yah
i hope kitepulls are not a thing in bfa
i agree
so far it doenst seem like it
and if u need to kite
good thing u have
crip poison
kappa
hov used to be a hated dungeon for a reason, because people were too dumb to interrupt properly, ever since kitepulls came around everyone wants to go there
mobs just shouldnt have a range-limit on abilities, and cast through LoS or smth
when you take away buffs from cos
mobs shouldnt have teh ability
this dungeon actually is hard tho
to global u
is it?
just need bumkin or monk for talixae
and takes u out of stealth
and ever since people figured out how inquisitors work, theyre not an issue anymore either
i personally
losing out on 10% less damage taken
especially 2nd/3rd boss imo
i always like wiping the grp on inquisitor, becuase i accidentally opened on them with garrote.... such a fun mechanic
all abilities are being baited onto you
yea brh is flat out stupid
like
nothing else to it
lets be real
honestly
you get one shot
ye
everything else
should be subject to getting shit casted at them
like when i did my 26 with Shak and JB
JB was in range
baiting shoots
onto himself
firemage too, because i still remember vanilla alterac with 46y castrange firemages destroying everything from the backlines 😄
but that last pack before 2nd boss
is actually bugged as fuck
sometimes my wa says
0.1 before shoot cast finished
that it is on me
insta one shot
????
no cheat death
so the melee can do something else than play bejeweled behind a pillar
9x out of 10 i drop my trinkets
and just pray
after shakib double chains
and itnerrupts shoots
im on my own
ye
anyone tested m+ on alpha?
it's same with thundercallers
and cats
like
what they did with cats
is what they should've done with archers
so enjoy ranged
with playing it aswell
if i have to be forced to play archers as melee
im going into BFA
they should make archers just target tank probably as it is right now
havent really played beta yet at all
mage/mm/wl look rly good so far
bumkin hype?
i played with doru and he said his raid leader is begging him
to play shadow priest
next expansion
or some shit 😄
lmaoooo
yea boomkin looks to be extremely bad
spriest was broken at the beginning of expansion
but well since surrner to madness was bis
like
it can but if it is you likely wont pick it
as risk reward is off
sp was nice
for big reward
its kind of why noone plays sub atm (in raids)
that actually made spriest viable in m+ 😄
well, stm is a great ability, but as you said, its either gimmicky and noone plays it, or people who know how to play will break the game with it
most of dot specs are boring
it feels like monk aoe with how spinning crane works
it cant be balanced when it infinitely scales with number of targets
i could update my statistic, tho last time i checked its 80%sin-10%sub-10%oultul
it's either really fucking strong or really bad that it's not worth using at all
hc and mythic raid statistic
if every class had something like stm that gave you a high risk, high reward gameplay choice, with an extremely high skill requirement to pull it off
then it would be fine i think
except for all the people who arent good enough to play it crying
which is why something like stm will never again see the light of day
dfa definitely requires 200 iq to play, just like ricky and morty 👀
risk and reward is not connected
still far more assa parses in tos t ahn i'd expect
balancing is ignoring risk mostly
but it's probably skewed
sin was ok in tos though
ToS were good days, #1 parse on almost every boss
because so many people were literally forced to play stuff like avatar
on their alts
the bosses that mattered sin was actually better in many ways
and obv assa is just far more friendly
to someone who has to play a fight
to help their guild
sin was good for the majority of the xpack
btw
you are not forced to do anything unless you are in top100 guild fighting for high places
not really
but sin also got a buff in 2 raids out of the blue
even in top 400 guilds
why are all the sub-plebs talking about the game in here, dont you guys have conversations like this in the sub channel?
it was just more worth
not enitrely true
to bring a poor alt rogue
it is more worth
to have like 2-3 rogues
but u are not forced to do it
if im playing the inferior spec and the other rogue is playing the better one and wrecking me
the rl is gonna ask me why and mebbe sit me
we had ret paladin play his assa rogue alt
even in a not top 100 guild
i think
during ToS the difference between sin and sub was 8 or 9%?
tbh i think perceprion is often rly bad
on maiden sin was fine
both specs were competitive and it didnt matter what you played unless you are 100% tryhard guild that requires max dps
on avatarr the excute was very useful
overall, the difference may have been that much wazon, but top 99% performance were fairly close to each other actually
and you were there just as a soak bot for kj right?
e.g. i remember early in the xpack (after outlaw was nerfed) ppl not accepting anything other then sin in m+ keys
and im not talking about 15% bomb parses
while outlaw was by the time the best m+ spec
i liked it.
even right now outlaw is pretty good m+ spec
its not
what do you play in m+ outlaw anyway?
not by a long shot
its good
snd?
sub is shit
sub/assa are decent t2 specs for m+ right now
you tellem.
depends what you want
lol
here we go again 😄
sub is better in m+ atm on live
its not that great on alpha
assa is better for overall
same
its not xD
sub is on live overall better for m+
i understand people can have different opinions
only reason id play sub in a pug or one of my groups is to burst down imps in cos or something we dont do the mongo pulls sub requires to be op
but yeah
doesnt sin match or beat sub overall in a lot of cases?
i mean sin can be better for certain m+ scenarios
where lets say you have enough aoe burst that you'd rather go for sin to do better boss damage
i need a meme-pic
there are other classes that AoE at the 30m range.
that says "its not all about burst damage"
rogue is not that guy
why didnt you want to boost my monk in upper 27 @marble hemlock with seldnor 😠
🤔 i wounder why we didnt see sin in mdi if its the overall best spec for m+
and sub cant hold that 30m for more than a few seconds
and "its not all about the overall damage"
because mdi and live keys is different scenarios
lul xD
poor mdi players are just to stupid to realise the issue they made
27 intime hov btw, assa bad 😦
no
they have different gear sets.
its because sub is a better m+ spec
WOZZAN do you do +26?
oh ye you dont have glaives, rip sub even more
sub and assa both have their places
for speedruns, you want sub everytime unless its upper
yes they do
for highkeys you want assa, unless its eoa
and both are viable picks for high keys
if it comes to damage you simplay use a ww over a rogue 😉
zing
can some1 recommend a specc to lvl on beta

assa/sub are both t2 specs compared to stuff like mm, affli, bumkin or WW
idk about boomkin
what
WAT
you want 2 boomkins
t0 = god tier?
in some dungeons even
boomkin is in its own t0 league right now 😄
yes
yeah
boomkin is just ridiculous
thanks
by far the best aoe capabilities, both in short-duration fights and especially in sustained aoe
😄
bear form and brez dont hurt
anyway
rogue is kinda shit right now, theres a reason almost noone plays it anymore and instead rerolled to another class in order to push highkeys more consistently
or rather, not shit
but not great either
just look at that sebek dude
btw @lone junco noobe, you highlighted me tonight about that whole kite-pull issue in m+
and i wholeheartedly agree, it came up a bit earlier already, but i hope that shit is gone for bfa
m+ shouldnt be about
surviving 1shots
plaina nd si mple
and running around
with a 20 mob pack
for 2 minutes
who is tanner
i respectfully disagree, it should be about efficient cooldown usage, both offensively and defensively

yeah
I mean i think once you
hyrja is just fine
yah you have to zone out
people just cant use their cooldowns
and respec talents

defensive cooldowns are part of that equation, the problem we currently have is that trinkets like ishkars/titanguard/nightwell residue mess with that equation
well i mean
asi said
that falls into the category
of living unavoidable damage on some classes
if u run stam flask on rogeu + lock
they can just make trinkets like that spec speicifc in the future
u can bait the expels onto those classes
bfa tuned down aoe alltogether
but i dunno how you tune stuff to not 1 shot on really high key
so we might see less big pulls
im fine with groups being forced to get a rogue and a boomkin so they can carry a monk with his shitty survivability because then the healer can use all his externals on the monk, since the other 2 dont need it
some classes just take it too far, ours included
@marble hemlock what im gettng at is. classes that have 1 external
are prettty cucked
yeah
thats why i want honor-talents for m+, where people can choose to get another CD if they so choose 😮
or get an aoe stun instead
not being able to roll
on ishkars
and titanguards
this been suggested on forums
sucks ass
and they stated in Q&A it wont happen
depending on what the grp wants, coordinating abilities
but that level of coordination is what i want in m+
i.e. look at 3rd boss BRH, right now its busted to hell, but i would be fine if the entire grp would be able to see the beams except for the person that its on, thus requiring the group to quickly communicate and coordinate if they want a clean bosskill
so the grp can run monk/hunter+boomkin
just get your healthstones from proving grounds
however the hunter fucke dhyrja
and then fenryr
sick deplete after i played melee warloc
😄
970 fang is simming higher than a 950 Eye, but does that mean it's definitely a dps loss to use eye on single target
trust the sim
cause that m ystic gets so far behind
and iend up blinding it
when its so far behidn the group
and getting back to it
it works out tho
just annoying
its usually easier to just instantly interrupt it on both casts so it stay with his buddies
while the boomy rains down hell on them
probably right
trust the sim
when the sim says ssf is better than eoc for singletarget, and youre wondering whether that is actually the case, youre on a dark and lonely road
if we cant trust the sim anymore, who can we trust?
because were rogues, were used to chatting while playing because we always had insane downtimes, but every few second you had to press a button
why do you have notifcations turned on for a class discord during last tier farm period is the better question? 
thus leading to short lines
Y I K E Z
I dont have notifications
Validate me! Did I do good boss?
dont know what made you think that
i used to do that a lot back when IRC was still a thing
the short 2-5word lines, that eventually formed a sentence
just saying typing like that is pretty obnoxious
no idea why
sorry it was the slight whiney tone i heard from your keyboard
wew
@mossy hazel boss is dead, mom will be proud
im not
rogue discord not toxic
Just pointing out typing like that is obnoxious



well, not to take anything away from him, but ilvl parses are pretty unimportant sadly
can have 180%mastery/30%crit with 952
or 150/20 and 15% haste
Or you could have 980 gear and just not wear boots or smth

wait I missed what people said about 970 fang simming higher than 950 eye
which do I use for single target
i do too many HoVs this week, always logging out with elusiveness and cinidaria, now people constantly ask me why im not playing boots or bracers ><
the one the sim tells you is better for singletarget
lmao
think about it Dingo, why do you sim for singletarget? to see which one is better. now you got the result, and you ask whether that is right. why even sim when you do not trust the results?
wasnt meant to be offensive
just a fact
everyone always getting offended so easily 😦
Dingo
Hi
thanks, nice to get an answer that doesn't sound like it was typed by an angry mongoliod
LOL
bulldog casting grandfinals, yikes
now that was offensive
oops hehe
well, ive been on the internet for a few years so im not offended easily
few?
Old fuck
yeah 😦
whoah badass, us oldfags
im just old and in the way nowadays
@marble hemlock dota2 fan?
someone take me out back and shoot me
not really a fan, havent played in like a year or so
used to play semi-professionally at some point
same peaked at 6.5k and stopped playing
so i still follow it from time to time
league > doto 😛
yah i saw Fly to mooon versus Liquid
was actually a really good series
whats the treshhold to call people old btw
i never knew
15
Miracle - Terrorblade 
12
understandable
i always assumed people were old when they stop acting like kids
When do you ever stop acting like a kid
or boomkin
enhancer is fun tbh
@marble hemlock havent seen a single hov key this week PepeHands
imo wow is a old game
Like actually fun
anyway dingo, im happy you got the answer you came here for
im just sad that i gave it to you, twice, and yet you wanted to hear it from someone else before you accepted it
he told you why
please do NOT talk about me
i accept a personal apology in form of a direct message, or transaction to my paypal account
you sound like mongoloid
he never heard my voice though? 🤔
Wow
how do u know
He used perjorative for the guitar
dont use perjoratives
@marble hemlock You smell good when you sleep
i genuinely do not know how to reply
thanks
well played
mr. exsang
also still unsure whats mongoloid about "trust the sim", which was the first thing i said?!?
but whatever
How can something be "mongoloid"?
the person not the advice was the mongoliod
Have you seen a legit mongolpid
mongolpid sounds like a mix of a fierce horseman rider that mated with an octopus
pretty much
but little less chromosomes
well, you know what they say, its not the size or amount that matters, its how you use it
how you use those extra chromosomes?
How do you work with less chromosomes
i skipped biology after 10th grade, so im not all too sure on the mechanics



