#tc-research
1 messages Β· Page 19 of 1
I think it's 1+2
but it's weird
thanks aethys so i would assume that Nightstalker is the go to option now?
garrote recast during vanish
is worth only if you don't have to delay vanish
but
it depends on what garrote cd is
it's hard to optimize
Okay
no I just checked it
but it's weird since
ok muti is MH + OH
but both generate CP
KBs generate CP on the MH strike only
that's why
but guess what
another bug
way before ?
maybe, I play Assa just since some days
it's probably here since 7.1
when they added CP to KB
it works even without shoulders
So how do we get 3CP from KB if it only crits with one Weapon
Oh i see
is it?
oh ok
π
So aethys the Apl is currently using vanish as close to CD as possible Not worrying for Garrote CD?
As long as we have enough Energy
mantle or not ?
actions.cds+=/vanish,if=talent.subterfuge.enabled&equipped.mantle_of_the_master_assassin&(debuff.vendetta.up|target.time_to_die<10)&mantle_duration=0
this is with mantle
so it just sync with vendetta, doesn't matter what the state of garrote is
Should it sync with last 6 of KB?
not a gain according to simc
but
APL isn't perfect yet
just better
I'll need more time on the addon to see what it does on live
to see how I can improve it
@toxic crypt @split narwhal
1.006 Rogue_Assassination_T19M_NH performs kingsbane (137)
1.006 Rogue_Assassination_T19M_NH kingsbane hits Fluffy_Pillow for 0 nature damage (crit)
1.006 Rogue_Assassination_T19M_NH gains 1.00 (1.00) combo_points from Seal Fate (2.00/5.00)
1.006 Rogue_Assassination_T19M_NH performs kingsbane_mh (137)
1.006 Rogue_Assassination_T19M_NH kingsbane_mh hits Fluffy_Pillow for 633567 nature damage (crit)
1.006 Rogue_Assassination_T19M_NH schedules execute for potion_of_the_old_war
1.006 Rogue_Assassination_T19M_NH gains 1.00 (1.00) combo_points from Seal Fate (3.00/5.00)
1.006 Rogue_Assassination_T19M_NH performs kingsbane_oh (137)
1.006 Rogue_Assassination_T19M_NH kingsbane_oh hits Fluffy_Pillow for 316783 nature damage (crit)
1.006 Rogue_Assassination_T19M_NH consumes 35.0 energy for kingsbane (102)
1.006 Rogue_Assassination_T19M_NH gains 1.00 (1.00) combo_points from kingsbane (4.00/5.00)```
π
When you see something weird, just mention me and I'll take a look π
Is shoulders still bis for assa rogues?
but with the new golden trait bracers become better then boots, dont they?
Funny: bracers/boots - new golden trait, between alacrity and ap the ST difference is only 20k dps for me (favouring ap of course). according to simc
@split sorrel Do you have any APL changes that arent in the nightly from last night? Can I just go to ur github page every day to get the most fresh/recent updates?
but the updates u just did is on there?
y
is it just me or amr didnt update for the shoulders nerf?
Hey ! Im curious with HIGH ILVL PROCS , Should I GET ARCWAY Boenus 3k mastery
- 4 set from nighthold for sin
@split sorrel im not sure if youve fixed it already but using the latest nightly (not github) the apl casts the first vanish at 39s (without shoulders and running ns)
@pure condor
this is what I have
for no leggo profile with ns
gimme ur profile pls
how`:D
in that log it actually doesnt really matter since it still casts vanish 3 times in 6 minutes
but when i set it to 5 minutes the last vanish gets cast at 4:40 so it loses some duratiuon
Is simc/pawn accurate now?
How would you suggest right now getting correct stat weight @split sorrel
Got gear upgrades
aethys why isnt it doing garrote rupt mut mut vanish rupt ? since that was what the old apl was doing
For*
I don't use stat weight
I sim gear directly
stat weight isn't accurate at all
@pure condor I'm changing it right now
kk thx alot
I force a rupture duration override if there is vendetta
which is the case on pull π
because it's more flexible than just time<x
is that first mut worth it ?
ye but when its 5 cp and you instantly vanish refresh is feels like a waste
feelycraft tho
well garrote mut can be 5cp into 5cp
@split sorrel in the APL for subterfuge, it doesnt reapply garrote after vanish?
can't predict the 2 or 4cp muti
or did I read wrong
have you tried 2>= ? when the opener garrote crits
does that mean it would sim even higher u think?
Garrote can't crit for 2cp
yea just remembered
lol
this is opener for mantle with subter
@strong quest
@pure condor garrote cannot generate 2cp
@strong quest yes it'll probably sim even higher π
it's with Sinister
ofc
the golden
without it's not the same opener
tbh APL is gonna be really good
just see the sample sequence
I'm trying to optimize all possible openers
(depending on talents & artifact traits)
@split sorrel yeah i know, im simming 6k higher with subterfuge than with NS with shoulders and boots, and im curious of which one to go, but if u say it will sim even higher with new apl i guess its a no brainer
NS was bugged in simc until some days ago
that's why
subterfuge is good after all π
remember, vanish is a 2min cd
so you empower a GCD each 2mins
aethys just a minor thing but why isnt it using the gnawed thumb ring for dos? (or as soon as kingsbane has 12s left) ?
not the biggest deal ever
so its garrote into kingsbane now with the golden?
@split sorrel still 6k π
@split sorrel also, it doesnt reaply garrote after first vanish
is that intented or not?
@pure condor gnawed thumb ring not really optimized
he said 3rd gcd, not vanish
is it intended to only use the pandemic for vanish rupture if first rupture wasnt 5cp ?
in opener
kk
in ur screen y
yy gotcha
also
lets say vanish is of cooldown
but garrote has 10 sec left
is it worth waiting+
?
i guess yeah
you don't delay vanish for garrote
aethys was your "yes it is" for my question or for bqts "this is optimal?" ?
and you can override your garrote if it got less than 10 or 11s
with subterfuge
no was for BQT
and yes it is
for you also
kk
duration is decided by your cast
not the rupture ongoing
let me show you :
RuptureThreshold = (4 + Player:ComboPoints() * 4) * 0.3;```
this is what I do in my addon to define Rupture Pandemic Threshold
no i meant
as you can see, it depends on your current CP
Now is that opener for shoulders/boots/dos?
not the one used for the ongoing rupture
opener is gar mut rup mut mut rupt (for instance)
always the first
Currently using old opener pre 7.2 with boots/bracers/dos/cof
Seems like I'm energy starved a lot even with pooling can only keep sot up for two envenoms
but apl still also does gar mut vanish rupt
yes
if you already have 5 cp from gar mut
k
more cp effective i guess
yup
yeah u would suggest overriding garrote yes?
when vanishing
point is always beeing able to refresh garrote
when vanishing
cd is 15 sec
if its worth prob gonna depend if you are gonna miss out on a cast because of holding it
in the longrun
no
well why not? lets say its a fight where u vanish 1 time
i guess u want to maximaze the dmg from vanish
also what does vanish do with kb?
does it try to sync it
in simc
like cast it 6 secs before it ends
no
you don't delay vanish
but you can override a garrote up to 10s
so in fact it's up to 13s at the moment you vanish
garrote only has 15s cd so you might actually want to hold garrote for vanish and not the other way around
13s of garrote debuff left
ye
so if u vanisha and its 13 s left u can override it
but if u dont u can only if its 10sec left
y?
if you dont vanish?
no
you don't delay vanish
but you can override a garrote up to 10s
so in fact it's up to 13s at the moment you vanish
I did not understand this
100%
you only rrefresh garrote when it has 10s uptime left
so you can vanish when its at 13 s since you will spend 2 gcds between vanish and garrote
so its vanish at 13, envenom at 12, muti at 11, gar at 10 for instance
i get it
but
garrote has 18s duration and 15s cd
how can u override it?
if its at 10s
u still have 5sec cd
ugh that actually makes sense lol
pandemic.
then its 23,4s duration so at 10s garrote still hast 1,6s cd
not in the opener tho, when you vanish after first one
with pandemic
opener is fine
im talking late fight
midfight
well whatver, no point to overcomplicate this
its obvious that its good to vanish garrote midfight
and you should if u can
vanish Gr over vanish rupture?
hes talking subt
simc isnt updated for 7.2 yet, should we still be simming every peice of gear through it to be sure? its not simming the new traits and stuff im assuming but it should still be accurate right?
is simc waiting just 8 secs for vanish with draught of souls? isnt it better to synch them? With mantle
does someone know the enchant_id for trained soldier?
ah thx
Just want to make sure I haven't overlooked it. @split sorrel You hadn't done outlaw T20 sims yet had u.
there is only one condition for vendetta on latest apl?
IΒ΄m trying to understand what timers simc is using for spells, from what I see it doesnt calculate anything for vendetta? just on cd?
yes @odd sedge
was the most optimal one
but maybe you got more ideas
π
@dark inlet no
but considering the 7.2.5 changes
you can forgot T20 tbh
Not yet aethis, just got mantle (ofc it was my 10th)and trying to understand whats optimal atm
its also waiting 5 secs with KB if vendetta is up soon right?
I sim 3k higher with the nightly instead of your github one aethys
the garrote into mut sims higher than garrote into kb
with golden
with subt
and shoulders + bracers
save html, put it here
Does anyone knwo which legendary is best after getting Sinister Circulation ? Bracers or Shoulders ? I asume Boots are still BIS, maybe even more so after the trait.
Not a question for the simulation channel I think Andruz, but I belive it is boots+shoulders
I was unsure where to ask tbh, first time posting in this discord hehe, and I cant post on the theorycrafting channel so...
cool ty
dunno how to combine them, so ill just do like that
it's bad to do that btw
not the same rng seed π
and since iterations is rather low
it changes the output
but I'll compare them properly after the raid
ah alright, I dont know how to sim 2 profiles at the same time when 1 of them has a custom APL
yes.
11131111 (NS/DS) Simming higher than 1133111 (NS/Vigor) f or anyone?
3x MA Relics still the wayto go with CoF and Boots?
if i'm simming 3 different profiles, with different talents and gear, and have different names for the "rogue" line for each, do i need the name=Base line in front of the gear?
@split sorrel is there a reason that you already removed the "hold kb if vendetta comes up in 10s" line from the apl? or just in anticipation that people are gonna unlock the new golden trait anyways and then its cast on cd
because its still a 10k damage increase with my current gear profile
That sounds like something that would vary with your fight length
thats default apl...kb every 72s or so
6 min fight
that changed apl with kb every 48s
well i maybe wrote that wrong
"hold kb if vendetta comes up in 10s" should be "ONLY hold kb if vendetta comes up in 10s"
isnt that why the line existed? if you get good cof procs or have boots or whatever and vendetta cd is <=55 you hold kb and if youre unlucky or dont have boots its gonna cast kb without vendetta
I thought the same tonight while playing with the addon
both prob
first I would say
i heard that foci proc chance has changed on live. is there any change in sim too?
do angerboda and foci have similar ppm?
yes it's a big gain when you don't have CoF @pure condor
or can't hit the boss π
latest nightly still putting kingsbane at 30 second cd with agonizing, is that with the 0.5 second icd?
yes
Hrm think deadly poison > ag when we get KB trait?
Oh thought I ewas in simple questions
Aethys, do u believe pb dmg sims correctly with ds?
is AP still the way to go w/ gold triat?
Sin Circ is so different to play around with.
@hard hull yes it is
Nightblooming fond is still simming too high? I guess so if I get 4,5-5% dmg done in sims :I
Thats an average over usually 10000 iterations
do u people do like 1 boss with frond equipped and then come here complaining that it sims too high
like u have to have actually no brainpower
whatsoever
one time my frond didnt proc on normal krosus during 1 minute fight, useless trinket?
I actually did whole nh clear 2 days ago
And it was way lower
But dank memes, I appreciate them
one nh clear isnt statistically significant π
but yes, it can be very streaky
consider that it has 2k agility though
I was just worried, considering it was pretty bad before
Or people have been reporting it to be bad
people say a lot of shit
Yeah, agility makes it so much better
Well, so I guess I'll just trust sims in this matter, if it doesn't "sim too high"
Math can't be wrong after all
Thank you for your input
sorry for being rude but im sure someone comes on the discord every hour and asks the same question
Yeah, I'm here a couple of hours and I see those questions all the time
And I asked one myself
Also that site raidbots.com is literally just "sim online", right?
yes, it uses the latest nightly builds, so its nice
Exactly so, especially now since everything's changing every day
Don't know where to put this but... 22% crit. 135% mastery. ST build. legendary boots. Ilevel 891 equipped. 880 frond. Only simming 450k DPS. Does this seem off or logical due to no tier pieces yet/no cof/no dos
maybe a bit low if you have full traits (or atleast the 5 + 10)
@mellow elbow and some day every hours π
Yeah, sadly π
@split sorrel You did some changes yesterday that corrected the NS/SF numbers for assa?
?
well yesterday SF was still siming like 20k higher
now both are within 5k with NS ahead
wow build level 23826, git build 8cdf3fd
lemme share report
todays log is with NBF
so whats the go-to route for artifact traits now?
@dire lichen : my reports showing SF 1k ahead of NS.
well, I mean that might be right. I was just curious b/c all weekend long people where reporting (incl. myself) that SF was like 5-20k higher than NS and the common opinion was that NS should be ahead
from my today's sim it seems reasonable
OK did another run on my notebook with yesterdays build (8885511dc), SF 806k NS 798k with exactly same sim profile
so I guess there were changes in todays build
(and again, that doesn't mean it's bad)
yes
ns was patched some days ago
and I did change the APL to improve garrote subterfuge
also there might me somme little improvement for NS
but I'm not even sure it's worth
like when at 4 (or 5 if DS) cp
worth or not to mut vanish
instead of just vanish ?
hm but still sims for today went down by ~75k that's what made me curious
what build ?
[ ] simc-720-01-win64-8cdf3fd.7z 2017-04-03 05:08 47M ```
one of those ?
try those and do not use any APL, it'll auto generate the latest
imcSetup-720-01-Win64.exe 2017-04-03 05:07 49M
todays = 719/720k
yesterdays 806/798
today = git build 8cdf3fd
yesterday = 8885511dc
Could you elaborate/clarify on this comment in the default APL? Thanks!
Sinister Circulation makes it worth to cast Kingsbane on CD, although you shouldn't cast it if you're [stealthed w/ Nighstalker and have Mantle & T19_4PC to Envenom].
you shouldnt kingsbane out of vanish
even if it comes up just that second
like you should in any other situation
"out of vanish"? As in, we shouldn't cast Kingsbane while under the effect of Mantle and save it until after?
you shouldnt cast it out of stealth, you should still cast it during mantle
oyu dont want to NS empower kingsbane but envenom
is the point
if you have mantle & t19
else kb seems better than rupture
rather, not worth to delay for the rupture
but I need to double test that
i noticed im simming a bit better with the trained soldier enchantment instead of satyr, so im curious if its a thing now. maybe after hitting a specific mastery value, soldier becomes better than satyr?
Surely we still want to cast it out of stealth given that it's a 2 minute CD on Vanish. To be clear then, what you're saying is that we don't cast KB after leaving stealth until after Envenom has benefited from NS, using it after that while still under the affect of Mantle.
thanks @viscid sonnet
im not sure what you mean vercadium, youre supposed to use kingsbane the exact global it comes up in ALL cases EXCEPT if it comes up as soon as youre about to vanish, then you should vanish envenom kingsbane instead
That makes sense! Perhaps it's just me, but both the comment and your previous explanation didn't read that way to me.
Thanks for explaining π
yeah, sorry :^P
While we're on the subject I guess, presumably there's a threshold where it's better to use vs wait. At the moment I'd guess that would be <5 seconds before Vanish wait, otherwise blow it, but I have no data to know one way or the other.
@lunar trout for kingsbane? I think aethys worked out that you should never wait with using it (with that one vanish NS exception)
Yeah, I'm talking about that exception. Not sure what the wait/use point is in that case.
Like it would seem wrong to hold it for more than 5 seconds for vanish at a guess.
Aye, that's what I'm guessing, just wondering if it's still correct to blow KB before Vanish at, say, 4 seconds, 3 seconds? Just wondering if someone has done the maths π
and to everyone here, just talk about #tc-research in #tc-research
gonna delete off topic messages
i ran sims for sin mantle/boots/bracers combinations with golden trait, 7 MA and 906ilvl if anybody is interested
is insignia that far behind, cause you never considering combinations with it
@split sorrel i simmed using latest nightly with sinister trait, imported armory and the APL did 2 mutilate with mantle buff on opener
this was done using NS talent but it's the same as subter
im sorry but what is APL?
action priority list
ok just thought i should let u know in case u didnt notice it
I guess
for the envenom/rupture at 5cp
but I'm not even sure it's worth
at this point
well the thing is it doesnt rupture after that
yeah
yes so vanish env
but with subter it behaves the same
but I don't think it's worth going to 5 cp when u're at 4 for that
which vanish>env doesnt benefit
do u have a report.html where it does that ?
with subter
with ns it's "intended" in the sense I didn't changed it yet
at the opener same as NS. didnt look at the later part yet
i guess from looking at the next vanish it doesnt do that anymore
would like to have the report
it's way better for me to understand what's going on compared to a screenshot
Bottom right, button sav!
@cerulean junco insignia was worse than the top 3 before and didn't get any better since the addition of gold trait and 7th MA, whereas the others do. Wrists improve the most with the new kingsbane damage making a larger percentage of our damage done be by bleeds and poisons, boots bring vendetta closer to lining up for every kingsbane meaning you get a larger percentage of your kingsbane under vendetta and mantle syncs easier with kingsbane as it's on a 30sec cd instead of 45 now so you don't have to hold your vanish for aslong. Insignia also has horrible stats, crit loses a lot of value with shoulders (which are still the strongest legendary) and haste sucks all the time. Insignia is competitive if you're fighting 2 targets permanently, but that almost never happens.
yup, ty
I am just asking about pb with ds cause our other rogue using this setup is getting constantly more than double pb dmg than me, which is not reflected on our sims. On our last guldan fight he got 54mil while I got 25 for example @split sorrel
it's % chance per cp
chance
chance
chance
you can see it as a 2nd frond if you prefer
btw aethys besides the 2 mutilates can we consider the rest of the opener is good to go?
how many procs did he have ? @pulsar canyon
link me the logs and I'll explain to you what exactly are the differences
@lofty lily looks good tbh, probably something little thing here and here
but overall, it looks ok
aight π
I still have to double check the DoS ones
Also have a question on openers, I'm simming using no mantle, DOS, and subterfuge. The opener seems to prioritize DOS usage above SOT clipping with ENV during the KB window. Don't have the screenshot but the opening rotation went like this:
Gar-Mut-Rup-Mut-Vend-Mut-Env-KB-Mut-Mut-Env-DOS-Mut-Vanish-Gar-Env
I was using the opener and noticed my KB stacks severely lacking on opening specifically. Seems that after the first env, it doesn't clip in preference of DOS going into the vanish gar. Depending on seal fate of the first mut for rupture duration, you may also have to reapply rupture after the vanish gar sacrificing another env. Does that seem normal?
should be Env Gar in ur example
but I think I know why
garrote is higher than env
so π
the vanish timing worked with the garrote timer, to pandemic the subterfuge garrote
yes but you could have done vanish env garrote
it was just the DOS early without shoulders that seemed out of plave
the chances of that 1 mut going to 4 cp is low though isn't it?
hmm
DOS-Vanish-Env-Gar
do you have mantle or not ?
no
dos makes no diff then if it's before or after the vanish, no ?
it looked very similar when I did NS too, opened the same way except did a vanish rupture
nope
just best to use during a pool window
so what is worrying you ?
the early DOS is causing SOT to drop during KB isn't it?
if it did vanish env garrote, no
and in fact, it's more env buff that is important for KB than SoT (well, SoT is aswell, but in between 2 ticks it's env buff that is important)
do you just hope for a SF proc then? odds of that 4cp mut seems low
yeah, the env buff lasts a tad longer which held
but I would have to see the whole report
OK. I'll see what I can get later when I'm home
also envenom pandemics unlike sot
I just wanted to confirm but having that vanish-env-gar already seems better in my head
yup exactly @odd sedge
I think vanish env gar would have been better
but on your thing
considering no pooling, SoT still up when he env
after the vanish garrote
that may be the time to pop arcane torrent as well incase of SF procs
so diff is probably very small
DOS-MUT-MUT-vanish-ENV would be rough in that small window
depends on energy
but i will play with it, thank you
@winter wraith prob gonna depend if you need the 2 mut before dos or if 1 is enough to get to 4cp. if 1 is enough sot shouldnt drop, if you need 2 then the mut after dos needs to be 4cp or sot is most likely gonna drop
yeah, no guarantee to hit 4 cp with 1 mut
well the mut before dos just needs to be 3 cp to scrap 1 mut from the list you posted
mut before dos?
Gar-Mut-Rup-Mut-Vend-Mut-Env-KB-Mut-Mut-Env-DOS-Mut-Vanish-Gar-Env
KB-Mut-Mut-Env-DOS
might just need 1 mut if the first gives 3 cp
oh in that case yes, that's always up in the air depending how procs go
yea and then you should have enough energy to do dos mut mut vanish env
so you need to be unlucky twice to let sot fall off
Hello. AMR tells me to skip 4-piece in favour of one item with +30 ilvl and one with +5. Is that for real?? And when I sim it it comes out a bit lower than with 4-pieces... wierd.
does amr even take set bonuses into consideration properly?
Ok thx
Not saying it's better or worse, but run SimulationCraft instead and see if you get the same results, then return here. @glad lance
Does the apl consider delaying vanish for either dos+mantle or vendetta?
I run simcraft ahead and then I put those values into AMR. Isn't that the way to go if I wanna use both? @lunar trout
Possibly, I haven't used AMR. I'm just saying that if you run a comparison on Simulationcraft and it confirms the result you found on AMR then it's probably correct. If it is different, then it points to a discrepancy.
Yes ofc. Well thanks for the advice I'll keep simin π
If you don't usually use SimulationCraft, there's a web UI @ raidbots.com that might make it a bit quicker for you π
Just make sure to set it to "nightly" mode to get the 7.2 changes.
Yes I've been using that too to solve this question but no luck so far. Will continue to compare the results and hopefully find an answer to my own question π
@rustic abyss We've simulated delaying vanish for many scenarios and it was always a dps loss. It was a loss to wait for later portion of KB and to wait for Dos. You'd wait for vend but you shouldn't really need too as Vend should overlap. Same with KB anyway. CD are getting pretty short.
With 7/7MA CoF and Boots Vend should have a 40s cd and a 50% uptime.
thanks for the insight, @bleak sky . i thought there might be a rule like "wait if vendetta cd <= 10sec" or something similar
just noticed that wowprogress updated the version of simcraft they use π
We are still testing. There might be. Found some evidence that you should not hold KB in some circumstances if you have 7/7MA + CoF + Boots. Was a 7.5k dps boost.
I sent it to Aethys to look over.
Does that mean people with mantle should use dos on cd?
issue is
CoF is random π
so when you have disconnect
hmm
hard to find a good thing
but I'll figure
and also I have some other things to improve the APL further
@split sorrel Basically if Vendetta cd >=10s use KB
Vendetta CD<=6s use KB
Between those two points delay
the condition I've put yesterday no ?
just have to add a 7/7 & cof & boots restriction for the on cd one
Yes
i only get +34k with the 42 trait ? is that about right ? feels low π¦
About what I got
hm kk
where can one find the cast sequence for openers and whatnot in simc result?
can't seem to find that
@split sorrel Hold on. Looks like even with 6/6MA you shouldn't use KB on cd.
10k dps gain. Ah I had NS enabled. Hang on.
@rose salmon Most likely it causes you to delay usage of KB too much and you ultimately get less uses.
has anyone tried simming deeper stratagem?
its seem higher for me right now
thats only until i take sinister circulation tho
Additionally the important part of KB is towards the end which is what Vendetta will be effecting. It's not very important that Vend covers the beginning portion of KB.
but even there sims about the same then vigor
@bleak sky So basically you created like an average solution between losing KB uses & gain from Vend+KB?
It's Aethys's solution. I was just modifying some conditions and number values.
But yes
π
I'll look at after raid prolly
or while eating
doing ap daily grind atm ^^
bois pythagore should be proud of u π
@split sorrel Yea. It was a dps gain to delay KB under certain conditions for both NS and SUBT with 6+/7MA +COF + Boots. Not just 7/7MA
kk but in reality it depends mostly on cof
Yea that is true. It might work all the way down the rabbit hole. Since it is only delaying KB when Vend CD is less than 10 and greater than 6.
yes it's gonna be okay
hello
guys
i need some help
i got no Assa legy no sub leggs
what specialization should i stay ?
this would be a better suited question for simple questions tab or general channel π
but as of right now, I would stay assassination
oh you spammed it in every channel
lmao
-.-
so what about dreadblades vigor?
http://puu.sh/v87f1/35e809cd35.png
http://puu.sh/v87gr/88928a8533.png
it calculates with it or not π€
You don't have vigor talent selected on any of those sims
But yes, simc will use vigor properly
That being said, vigor is still not the currently accepted meta, it's inferior
i guess i fucked up? the rogue guide for assass shows the 7.2 trait choices as http://roguedpsguide.com/content/images/2017/03/72APSin.png
but i just simmed mine on AMR and i get
Thats definitely wrong. More than likely the APL doesnt account for lower CD KB or They havent implemented that trait yet
ya its putting the sprint one over the new golden
yeah
what is your character's realm? I'll take a look.
@vague olive i am about trait in dreadblades not talent
Oh yeah what about the trait
No you didn't. AMR is wrong.
Did some quick sims with the golden on relic choice and traits to choose.
I loaded ashkev's character, it looks like the AMR path vs the other path are within 1% of each other. The other patch is the higher one, so I'll see if we can drop the margin of error on that for you.
4/4MA = 5.9k with 3/3MA relics
4/4TB = 5k with 3/3MA relics
4/4 GW = 3.5k with 3/3MA relics
871.9k = 3MA
869.1k = 2MA 1TB
864.3k = 2MA 1GW
2.7k dps per ilvl
@reef canyon Most likely the simulator isn't taking advantage of the golden properly. Golden was over a 30+k increase for me.
i'm running another sim that should finish in 5 min. Then I can test that out. Sim with it, and sim without it, that should tell us if it is working
There is no way that picking up all the utility traits in the main tree is "within 1%" of picking up the new golden trait, even if it is gated behind a utility trait of its own
Did the APL have a lot of changes after 7.2? (Not a rogue expert)
what are those? I'll check with swol on what he's done for that rotation after 7.2
well, make a git diff with the APL from 1month and the one from today if you want to see
but I also changed some things in the core that was bugged
and also removed some other bugs
that no longer exists
oh you mean simc's bugs?
oh, right, yeah. I was just looking at the stuff on AMR for now, since we were able to match our sims to logs pre7.2.
like, super super close.
logs means nothing considering how rng the spec is
So now with 7.2, I am going through that process again.
but whatever, don't want a debate on that π
since AMR doesn't care about implementing things that is in <1%, when you miss several things in <1% it makes a big diff
huh?
@bleak sky Looks like the golden trait is accounting for 10k dps increase. I will do some digging and check int othat. Thanks.
We sim legendaries? Not sure what you mean sorry
it's the guideline of AMR and Swol claims, not bothering with things that seems to be < 1%
but rogues have plenty of that
so when you chain them, it makes a big differences
whatever it is, artifact trait, ingame bug, legendaries, etc...
@reef canyon The rotation changes with Shoulder leggo.
Is that referring to the feral article, or that macrologia discussion? That is not what <1% means.
@bleak sky ahh, got it. Will ask swol about that really quickly.
if you don't know what I mean, just check the latest thread about RtB that was opened by Swol on MMO-C.
You have to considers everything, and I "lost" a lot of time by tinking on things that are <1% because after all it makes a pretty big difference.
And yeah, it's something that has been discussed with Feral, Rogue has some sort of same mechanic. Anyway, we're going off topic π
Hmm, not sure I know what you mean. When we compared AMR's pre7.2 apl to simc's, AMR's did more. I am not trying to be argumentative, just trying to understand.
because AMR is missing key things
either APL either Core
I don't check daily since that's not my job
and you never wanted to exchange on that so I don't lost my time on that
Rogues are filled by bugs or weird behavior, so it's not simple I agree
I still don't follow. I never said I didn't want to work with you π¦
Anyway, we have been able to prove accuracy (pre 7.2). And now I'm on the lookout for post 7.2 stuff. Thanks for helping @bleak sky ! I haven't confirmed it's a bug yet or wrongly impelmented, but it does seem like that's likely the case.
And I'll double check on that shoulder legendary rotation with swol too
Also, btw. For those of you simming on AMR - use the krosus 'no miss' script I made special. Since krosus is bugged and dw's never miss, I made a special setup for that. http://www.askmrrobot.com/wow/theory/boss/4da5d4359478485796e1c6a751e77832?spec=DeathKnightUnholy&version=live&share=true
(oh, and the full krosus explanation is here http://blog.askmrrobot.com/krosus/)
@split sorrel Echoing what @rare trail said up above, it looks like the Nightly might not be getting the benefit of "Dreadblade's Vigor" for Outlaw- getting a very minor/almost no increase with it , when I'd expect it to be more like a 2-3% total damage increase
based on how much damage gets packed into the Curse phases
hello guys,i got this trinket http://www.wowhead.com/item=142167/eye-of-command&bonus=1727 and today i looted this http://www.wowhead.com/item=137357/mark-of-dargrul&bonus=1726
This blue trinket of item level 825 goes in the "Trinket" slot. It is looted from Viz'aduum the Watcher. In the Trinkets category. Always up to date.
This blue trinket of item level 825 goes in the "Trinket" slot. It is looted from Dargrul. In the Trinkets category. Added in World of Warcraft: Legion.
eye of command is mythic titanforged 1634 agility
and the mark is titanforged aswell 1203 critical with socket
which one is better?
@solar swift this channel is related to simulationcraft related questions, this question is better fitting in #228879234540503040
ok,thank you for pointing out
you can use both trinkets in simcraft and evaluate on your output, it will show you its value in the given szenario
ty ty
actions.build+=/mutilate,cycle_targets=1,if=(!talent.agonizing_poison.enabled&dot.deadly_poison_dot.refreshable)&combo_points.deficit>=2|(talent.agonizing_poison.enabled&debuff.agonizing_poison.remains<debuff.agonizing_poison.duration*0.3)&combo_points.deficit>=2
actions.build+=/mutilate,if=energy.deficit<=25+variable.energy_targetbleed_regen|debuff.vendetta.up|dot.kingsbane.ticking|cooldown.vendetta.remains<=6|target.time_to_die<=6&combo_points.deficit>=2
c&p those lines over the existing mut lines
fixes the mutilate at 4cp problem
but not fok
I've another solution for that
and for the moment I put the deficit at > 1
for yeah it's one of the issue
I'll send you a paste bin. Is there anyway to highlight changes?
I've got some nightstalker improvments
diffchecker
or make a .diff π
but I guess diffchecker will be easier for you to use
Are Master Assasin's shoulders stil BiS over Zoldyk after nerf to Subterfuge?
@bleak sky grab a free version of araxis merge or beyond compare
@exotic canyon Yes and please use #228879234540503040 for questions like that
Doesnt seem simple to me haha
I dont know how to sim this difference, nor how to measure it
Ill go checkj s-q then
it's quite simple
shoulders > bracers, it's been simmed a thousand times
even after the bug fix
Thanks Akai!
@civic cradle youd say NS got better than Sub with that change aswell then?
!trinkets
So I finally got CoF last night, right around the same time I got my 42 trait. Before swapping I simmed all combinations of boots/shoulders/wrists. Shockingly after the 42 trait wrists were coming out ahead of boots, even with CoF + 2MA relics, by about 13k. Anyone else tested this, I was pretty surprised, would love a second opinion.
I never would have thought the additional KB uptime in execute would push them past boots.
just realized this should prob go in theorycrafting, sorry
Interesting
Basically comes down to the fact you don't have CoF equipped
But they simmed within 2-3k of each other
Huh. No it isn't CoF. Was actually better to use 885DoS and 890NBF over a 905 cof....
Right... I didn't expect boots to fall behind, literally been sitting on them for 3 weeks waiting for a dang CoF to drop, and once it did, the new gold trait may not make it as strong.
My next question is, with adding 4/4 to other bleed/poison traits, could that potentially push bracers further ahead?
I mean, my mastery is at 152% unbuffed, I don't see how that could be an issue.
how much better is a finisher energy cost reduction relic vs rt damage increase relic?
weird lol will of valeera sims better than ravenholdt
how do i download api that sims shoulders and dos corettly
what do i download to make dos and legendary shoulders sim correctly
is what i meant
the last nightly build already does that
its the default apl, you dont need to change it
i only need to download this one SimcSetup-720-01-Win64.exe right the 2 one down from the top
yeah
is the addon PAWN any good to help with gear for rogues?
of course
just sim yourself to get your pawn value
pawn is just a multiplier addon
you need to use sim yourself to get your own weights
I am siming 744 dps w my 900 gs Outlaw Rogue (Greenskins and Cinidara) - my real output is nowhere near that.
What are your ST outputs compared to your sim dps?
is 744 dps good or bad? Is there a site where i can compare my results to other outlaw rogues?
Guessing its been asked and answered before, but how much dmg increase is sinister circulation in % roughly
744 @900 ilvl should be an average estimate on patchwork with your legys. But it is very well possible that you don't reach those numbers regularly because A outlaw variation and B with 4pc and cof it gets increasingly difficult to perform perfect spell queuing. Add boss mechanics and you are problby looking at your dps.
outlaw has been oversimming the whole expansion as far as i can tell
but the only answer i've gotten from the simcraft guys is that "latency and player skill" are causing lower than sim values
while as the assa sim values are very much reachable
this is coming from someone who had multiple 100/99+ outlaw parses pre-7.1.5
debate is, should we make the APL worst ?
just concerned some lazy blizzard employees might be glancing at sim values to say "outlaw is in a good spot, people are just bad at it"
but personally idc very much anymore cuz i switched to assa to be competitive
why do we want a worse apl?(sry for offtopic)
we want a more accurate apl, b/c there is no way 900k outlaw sim values on wowprogress are accurate
wowprogress sims π€
900k seems fine for outlaw if you're 910+ with shoulders / greenskins and itemized for versatility
What are the rules for kingsbane with the new golden trait? Haven't been keeping up on discord much lately
if i'm looking to sim my character for expected dps for FoK'ng at 4 combo points instead of doing an extra mutilate, do i just add |combo_points=4 to the end of the fan of knives builder string
or is that just so bad that you shouldn't ever fok for the 5th point π€
you will never have a good SoT uptime if u go for a 5cp env everytime and waste energy on fok and u will lose alot of dps
any sub guide with 7.2 traits ? (mostly how to use goremaw with last dragon trait )
and is simcraft 7.1.5 relevant since 7.2 is alive
ask your first question in #228879234540503040 and to your second no, use 7.2 nightly builds
thanks
aethys has done so much work lately that you kinda need to update simcraft every day for accurate results
or rather, before doing any sims
and it's not finished yet, just slowed because not #weekend π
Updated to last night's nightly. I think it may be holding vanish for too long. The current rule states that it has to have max combo points to cast vanish then envenom. Which is mostly true but if you don't get 5cp in the opener it just holds it in the Sims till upwards of 16s
Also I'm not too sure about that draught line because it casts draught with nearly 0 stacks of AP in the opener. I haven't tested it much but wouldn't holding draught for vanish in the opener always net you ~50% more damage without any downside?
for the first part
yes I think I'll allow max cp - 1
for the second, yeah I need to improve DoS
tbh since I don't wear it I didn't spend much time on it, but it's in my todo list π
Yeah max cp - 1 is what I think it should be. Last night I just hard coded a 4 in there and saw an increase
Yeah not having it makes it feel like less of an issue when fixing stuff
@dusty marlin the thing he is trying to sim with fok might not be so easy to answer with the increased pb proc chance
I would actually like to see a sim with 4cp finishers vs 5 with a bit less sot uptime for the pb %
Is there any way to sim which trait is the best as the 43rd trait in assa? Like is MA still better than GW as 43rd if u dont have boots?
yes, use wowhead artifact calculator to generate an artifact string with the traits you want, and copy it to:
artifact=
thanks!
@split sorrel I tried allowing that and it simmed as a loss
maybe you'll get diff results
People always say to trust the sims. here is a situation : My combination Eye of Guam 875+ Nightblooming Frond 890 sims higher than Any combination with Convergence of fate. But CoF is supposed to be BIS right?
how many MA relics do you have? do you have boots?
read the pinned message
Is the Sinister Circulation inner-CD nerf already accounted for in the latest simc? Having issues with the simulated KB CD reduction vs the one I get on live.
Yeah it is. I'm getting about 28 to 32 second kb on live. And sim is similar.
am i allowed to ask in this chat where the statweights on simcraft are shown on the results?
Make sure to have Scaling turned on and it will Be under the subsection Results, Spec and Gear @fervent inlet
yeah thanks @split narwhal googled it actually and found a post somewhere saying the same π
Hey guys, quick question, is there something wonky about Convergence of Fate's simming? Because I have a 900ilvl CoF that's simming 25k dps lower than my 880ilvl Bloodthirsty Instinct along with several other trinket combinations I have tried. Is this something wrong with the sims/how I'm simming or is it accurate?
This is with the BTI
I've also tried Ask Mr. Robot's sim and got similar results
you're asking in the wrong channel i think
but you don't have MA relics or boots, so CoF is not ideal
@vale spindle 703-02? you are using a ancient version
just get the new nightly build if you want to sim youself, always update your stuff...
@finite thunder thanks for the heads up fam
I hadn't realized my version was so out of date
so I just got eye of command trinket 890+ and I have drought 905 and COF 895 what should I do?
should I use it or nah?
ANyone know if the new Sin gold trait is simming properly?
@wicked ivy yes it is
wow ok. my stat wieghts are Mast > Agi > Vers now >.<
not understanding why AMR is asking me to replace bracer/boots combo with bracer/belt legendary combo
@ivory widget I would Test on Simc and see if you get the same result (assuming you won't though)
@ivory widget IS that with a custom gearing strategy or a default one? If you haven't run a custom one yet, I have a quick tutorial. The custom one will sim every legendary and trinket and use those results in the gear optimizer. http://i.imgur.com/r2gpuBW.jpg
(AFK for about 30-45 min, so ping me or pm me if you have questions. Thought I'd drop that tutorial before I had to run tho!)
Is there a mastery cap for assasin rogues ? cause simcraft is telling me to go with crit gems
is it intended that the apl opens with kb ?
so basically with simcraft, I just sim different gear/talent/relic setups and see which one outputs the highest dps, and then go with that setup? is that the idea?
Pretty much.
is the simulation craft 715-01 still viable
coz theres no new one yet except some builds
but idk if theyre legit
thanks man
np
so is there not a 7.2 update for SimC yet?
Question. With mantle of master assassin I'm simming 20k DPS lower with subterfuge than nightstalker. Can anyone confirm that that is true now?
I just got shoulders tonight. Was part of the subterfuge change with them that it doesn't extend the duration anymore?
20k lower sounds like a lot to me but yes, that is accurate
@fallen raptor its already live for a couple days
hey guys i just got the 42 trait for assa and simmed it. My stat rankings went from the usual agi>mast>crit~=vers to mast~=agi~=haste>crit>vers
is that normal?
doesn't seem right, are you using latest build?
yeah im using the 7.2 one. The simmed dps went from 740k to 899k which already got me doubting it
I didn't do anything different from my usual sims though so I'm not sure what's wrong
using the 720-01 one
try the latest nightly
it might be you have a version before the nerf to golden trait
ahh i see i will try again
@willow pecan thanks for your help! simming 810k with stat weights that seem normal now
the reason you had so high, was because it was possible to make KB last until the next time you apply KB, which was kinda inifnite damage stacking sort of deal
@fallen raptor no offical release, but those are useless
always download nightly builds
theres a link on the main simc dl page, but here: http://downloads.simulationcraft.org/?C=M;O=D
the latest win64 exe is generally what you want
Yes, tbh until a patch is "stable", you should always use nightly
During the next weeks, I'll continue to make a lot of changes to rogues, so be sure to always download at least the latest nightly. (Best would be you install VS and QT, and you build yourself π )
Is the new outlaw gold implemented in simc yet?
Yes
thanks
@split sorrel was the from the shadows bug implemented in simc? might it change the subter/ns balance?
sorry @split sorrel for stupid question but I am a begginer in simc - when I try to simulate my char using last nightly I got every time error : "SimulationCraft encountered an error!
Option parsing error:
Unexpected parameter 'if'. Expected format: name=value"
@viscid sonnet not really but I think it's something from 7.2
never heard before
only from the shadows bug is the AP multiplier ignores
@inland ledge delete the whole APL
Hey, I am playing an assassin rogue (110 ilvl801) and simulationcraft says my statweights are: agi > crit > vers > mast > haste. Is this true or am I doing something wrong? Because I thought Mastery is the way to go and at the moment I got only 65%. (I am using the newest vers. of simc.) Thanks
You are low ilvl, mastery starts to shine in nh gear, when you have a fuckload of it to make AP really strong
And even worth it in general
ah okay, thats good to know. Thanks
Hello. Is it normal that my SUB rogue has stat weights like this? Agility=14.38, CritRating=5.36, HasteRating=6.86, MasteryRating=9.03, Versatility=9.77 so its Agi>Versa>mastery>haste>crit... Im 869 with Legendary shoulders + my stats are: Crit 24%, Haste 8%, Versa 6% mastery 85%. Thanks
Also, itΒ΄s for light movement
how do i properly use vanish in my rotation with the talent subterfuge and legendary shoulders as assa i really cant find the answer to this
Hmm, where can i see what trait each of these numbers is? "artifact=17:0:0:0:0:851:1s:852:3:853:3:854:3:855:3:856:3:857:3:858:3:859:3:860:3:861:1:862:1:863:1:864:1:865:1:866:1:1349:1:1386:1:1585:4:1586:1:1587:1:1653:1"
Would like to sim myself with all traits that can go to 4, at 4.
@normal slate easiest is to use the artifact calculator on wowhead, theres a link button that can give you a Simcraft string
Hey guys, I did some simming after being out for a while and I got this in return:
It says 860 EoC (socket) > 875 Elemental Foci > 885 Draught of Souls
Any chance any of these trinkets are under/oversimming, or should I ditch my DoS now? (25 ilvls seems quite steep)
Are you using the nightly build?
Yes, I added the BTI I had as well this time and this is what I got (I downloaded a nightly yesterday)
I'm more than wanting to ditch DoS really but just don't want to be shooting myself in the foot π
@viscid sonnet Thank you!
Does the APL for gold trait spam kingsbane on cd ? Or does it hold for vendetta if it's within 5s
can any1 check if Sub is simming higher than NS for them aswell without shoulders. using latest nightly.
im still seeing people using NS in warcraftlogs. wanna make sure im not running subter thinking i should be getting higher dps.
just see what sims best for you tho
but keep in mind playstyle plays a role too
if you play NS better than Subt, ofc NS is gonna be better
yea i dont know how to play subt and i cant find anybody else doing it so not really sure where to look for opener/vanish usage. if its a dmg upgrade i want to learn how to use it
also somebody in the guild forgot to log our heroic clear so i cant compare krosus/trill
what changed about subterfuge?
well, of course the new garrote traits
i wasn't expecting that to be enough to tip the balance or create as wide of a performance gap as simc is indicating π€·
does anyone know if bloodstained hankerchief is simming right? it does 2-3% of my dmg on bosses but on sims it's only like 1% or 0.7
my sim was at 610k with the 715 one and now with the nightly 7.2 it's at 752k, wtf?
are u still running NS @cunning pebble or have you switched over to sub
subterfuge, because simulated and actual results are measurably better