#tc-research

1 messages ยท Page 14 of 1

rotund oak
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Nice, thank you^^

rotund oak
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Another question, is there a command like exsanguinated for subterfuge garrote?

merry cloud
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I summon @split sorrel for that question

onyx monolith
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would anyone be able to spend 5 min helping me swapping in/out a few items on simcraft please?

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just had a few questions quick

odd sedge
onyx monolith
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i would if that had the answer i was after

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but it doesnt

odd sedge
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Iยดm pretty sure if you read this article that is in #rules-and-guides : https://docs.google.com/document/d/1pW5mWY9nkfWoRCOHfoXqeeGb8s-jMoSVy-g8uveUv4c/edit you will have your answer

Google Docs

Sim Your Own Char Introduction I am Skasch, a rogue playing in Quichons (Elune-EU) and a theorycrafting lover. You can easily find me on the different WoW class Discord chans. Donโ€™t hesitate to mention me or message me directly if you have any question! This guide is to explain step by step how ...

regal agate
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go to wowhead(of the item)-> copy id(s) from url-> paste them in your input string

open sable
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is there an easy way to sim my dps with different relics? is there a guide to do that?

rotund oak
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the guide 2 comments above, or addon simbuilder

open sable
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thanks

split sorrel
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no @rotund oak but you can check the pmultiplier

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like feral do

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it'll work

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@merry cloud

merry cloud
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?

split sorrel
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you summoned me

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I answered ๐Ÿ˜„

merry cloud
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Another question, is there a command like exsanguinated for subterfuge garrote?

split sorrel
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ye

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dot.garrote.pmultiplier

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if it's > 1

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then it's a subterfuge/nightstalker one

merry cloud
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@rotund oak the answer is above

rotund oak
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yes, thanks

deft maple
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Hey @reef canyon , hope you ahvent' been asked a million times, but I tried doing the Machine learning and it's definatley improved my Trinket rankings, however it's showing Convergence of Fates as being a pretty big DPS loss over current Trinket but when I sim it's almost 30k boost. Does it not take into accoutn Legendaries I assume? Or am I missing something to get the rankings updated more? I saw something in the chat history where there might be something to make it sim through things somehow?

warm isle
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hey guys, quick question - when i sim myself, what does that dps number actually mean? is it the dps im supposed to be able to maintain with the gear im simming or what im supposed to push with cds/everything? would love some light shed on this for someone who isn't as knowledgeable as she'd like to be ๐Ÿ˜›

buoyant parcel
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when playing perfectly, on average youll do that much with your gear

dusty tartan
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!trinkets

warm isle
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awesome, thank you! @buoyant parcel

deft maple
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@warm isle technically it's what you should expect roughly for a 5 minute target dummy fight. By default it includes hero / pots / flasking. Those options can be tweaked thou.

warm isle
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gotcha, that sheds some more light on it. tyvm! @deft maple

reef canyon
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@deft maple It does take into account legendaries. Want to dm me a link to your custom weights (click the view/edit button above the menu where they are listed and link me to that page). Also, are you doing Best in Bags, or a regular gear ranking list when you look at CoF?

reef canyon
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Ok, figured it out. I think other people have run into this too. On AMR - when you use the default stat weights (Even if you switch the defaults to machine learning) - it is still based on only one specific setup. It isn't custom to YOU. So you get recommendations based on a non-tailored setup. Then when you sim something, it sims it exactly to you. So the results don't match. But if you run a custom gearing strategy first, and then use THAT to rank gear, the lists should match what your sims say*

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*The asterisk is becacuse there's still a margin of error on sims.

fresh gyro
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In simcraft for my time spent I have waiting as 118.5s, I've done a few other sims on other toons like a ret pally and my Enh Shaman but their wait times are like 5 or 11 secs

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Only been playing Rogue for about a week so not sure if this is true or total BS

odd sedge
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why should it be total bs?

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itยดs better now with vigor even ๐Ÿ˜„

fading spear
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Is there something wrong with my sims? I got an 890 momento and its simming about 10-12k higher than my 880 draught, but the !trinkets list seems to show something very different to that

mellow elbow
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DoS isn't simming correctly I believe

fading spear
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undervalued or over?

mellow elbow
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Under

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It's pretty crazy as far as I've seen

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Like 10% dmg ez

fading spear
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yea but its hard to tell if that beats the 1870 agi + buffs from 890 angerboda, especially considering how worthless haste is.. and i have too much haste without draught anyways

reef canyon
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@fading spear You can sim DoS on AMR, it's working correctly. We have it being used special in several APLs too. What spec is this for? I can check on our APLs for that. Also, has anyone mentioned to a simc dev that it isn't working? They usually update things pretty well.

fading spear
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thanks, ill try that out, im playing assassin currently

reef canyon
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yeah, we have DoS coded special in the assn rotation ๐Ÿ˜ƒ

stark sentinel
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for me DoS is simmung lower than a agi/mastery stat stick (urn/guarm) with simcraft, but on amr is like a 50k boost or something, guess its a bit overrated

fading spear
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huh, AMR simulator is telling me the 890 angerboda is simming higher than draught AS WELL lol

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wondering why !trinket list puts angerboda so low though..

reef canyon
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oh, one thing to note!

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if you are using the ursoc script, it defaults to a short fight duration. But in order to really make use of getting a 4th vendetta over a 3rd, the fight has to be 244 seconds long. If you override the duraction (in more options), that might affect how the trinket sims turn out.

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Also @fading spear if you give me your character name and realm, I can run a special trinket report and link it to you. Do some double checking.

fading spear
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Its Neuroxic - Zul'Jin , and thank you I appreciate that immensely

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changing the fight length did actually change which trinket was ahead for me

reef canyon
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(i might have had different potion settings than you, so our dps might be different)

fading spear
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yea, i got similar results after changing a few things, thanks so much zooper ๐Ÿ˜ƒ

reef canyon
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@stark sentinel the trinket really is good. But 50k makes me want to double check on that. Mind sharing your character name and realm so I can run a test?

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anytime!

stark sentinel
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Dwuu on Blackmoore eu

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if i change my 890 eye of guarm (agi/mastery) vs 895 DoS i get like 40-50k more

reef canyon
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yeah, i'm seeing a 40k boost too.

fading spear
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still curious where the difference in simc vs. amr is coming from... maybe its just based on fight length?

stark sentinel
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if i make the same sim with simcraft its -10k and on amr +40k , just wondering about this bif difference

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i did both with 300 sec

reef canyon
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I think simc and AMR are close when you match everything up. Matching them is actually not a trivial task.

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Oh, as for that tirnket, i think someone said it wasn't working in SimC. I don't know anything about that though. Let me ping one of the simc people to see if it's been reported and if there is a bug (or not)

dense seal
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!trinkets

late lion
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hey guys ive got a question, i have 134/ mastery, 32% crit and 2% vers. i have a head in my bag, it would give me + 176 agi and 898 vers (+2%) , but - 841 mastery (8%). sry 4 my bad english

reef canyon
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@stark sentinel So that trinket really IS good. But I will do more tests against actual WCL logs to try and triple confirm it's working correctly. As far as I can tell, it is. But I do like to look into outliers just to really make sure ๐Ÿ˜ƒ

stark sentinel
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thanks for ur effort

bleak sky
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@stark sentinel because the simc apl just uses it on cd without setting up for it first

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You need to modify it and then you'll see similar increases

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actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3|!talent.agonizing_poison.enabled)

deft maple
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@stark sentinel also did you install the Nightly Build of Simc? or just the regular download on the page?

bleak sky
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@fading spear It wins. Easily. Esp if you have shoulders. I'm getting 2.5mil burst on M Krosus

fading spear
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i wish i had shoulders ๐Ÿ˜›

bleak sky
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well maybe more like 2.2 or 2.3m

stark sentinel
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nightly build, and the apl pinned on chan

deft maple
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damn Anare, what gives that burst like that?

bleak sky
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You'll need the line above for optimal draught usage still. The pinned build is for mantle only.

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Mantle + DoS using Weak's opener

deft maple
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ahhh

stark sentinel
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will try

bleak sky
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this is with 880 version. If I had 925 version that war got (rightly so) I'd be breaking 2.5mil easy

stark sentinel
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ok now i get 15k more with DoS with ur fix

quaint forum
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im looking for information on subterfuge meta with garrote opener?

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anyone have that

bleak sky
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I believe it is basically garrote>mut>rupture>garrote>mut>envenom

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treat vanished garrotes as you would a nightstalker rupture

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let it tick for full duration

regal trout
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my kiljaedens is simming higher than my DoS but ingame i feel like im doing less single target damage

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is there something going on with DoS sims?

bleak sky
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Yes

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actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3|!talent.agonizing_poison.enabled)

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use that

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can we pin that?

regal trout
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sorry i just read up

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didnt realise just been answered

bleak sky
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it's the best usage with or w/o mantle

regal trout
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Is it effected by vendetta do you know?

bleak sky
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nope

wind otter
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the surge of toxins part in that line doesnt matter

regal trout
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worth delaying vendetta ?

wind otter
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you can also use >=0.1

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as SoT snapshots on AP

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if you dont do AAs, AP doesnt refresh->SoT doesnt matter for DoS

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actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>=1|!talent.agonizing_poison.enabled) should be the same

bleak sky
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It's not

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It matters

regal trout
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where do i insert this code?

wind otter
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like I said, if you do not use AAs during DoS, AP doesnt refresh so the SoT effect doesnt drop

bleak sky
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Then it's a simc bug as those change result in a 2k dps loss

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if what you say is correct

wind otter
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you can test it yourself ingame, that's what most of the time, it doesnt matter if you miss the SoT window by some tenths of seconds

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as if there is no AP refresh, you still get the damage bonus of AP

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just create a WA for AP or look at the looltip after SoT drops

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I can link screenshots if you want me to

strong rune
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logs would be good

wind otter
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I can do some finishers after stopping attacks and dropping SoT

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then do some without the SoT bonus

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is that enough?

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needed to delete my combatlog first, I'm on it

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can you see the % of AP in the logs?

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if I cancel AP right after a refresh during SoT, it remains the stronger version for the entire duration of AP

novel lava
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but you do auto attack during DoS

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at least you used to a week ago

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i don't have one but i've only seen logs

wind otter
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you are right, you do AA during DoS

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what I did is stack Ap to 5, get the SoT bonus rolling, then canceled AP on myself and kept the bonus up for the full duration of AP - until AP dropped

bleak sky
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After a lot of napkiin math you will basically want to use draught on cd. It depends on fight length.

wind otter
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@bleak sky you were right with the >3s for the DoS simc line, I assumed there were no AAs during the use, but I was corrected

bleak sky
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No worries.

wind otter
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still, the snapshotting mechanic leads to watching the AA swingtimer instead of finishing right at the end of SoT - if you really want to maximize your damage

odd sedge
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if youยดre watching your swingtimer youยดre really overthinking assassination imo

wind otter
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I agree, what really matters is that you don't have to worry if you miss the SoT window with your envenom by a few 10s of seconds as chances are good that AP hasn't been refreshed yet

strong rune
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if you're not watching your swingtimer, you're not playing optimally :troll:

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(extra true for sub)

unreal river
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Hi, does anyone here happen to have an apl for rtb to fish for TB or 3+ buffs?

strong rune
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that's what the default does

unreal river
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ah

eager ingot
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how do i add "actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80" and the other one to simcraft?

unreal river
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thanks

strong rune
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submit a ticket, aethys or I will add it to the C++ default APL generator

eager ingot
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sorry no, how do i add these lines to the simcraft version on my pc? i just got the trinket and have a hard time simming it. what files do i have to manipulate?

crimson hinge
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you just replace the sock "use trinket" line

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stoxk

eager ingot
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yea, but in which file? ๐Ÿ˜„

crimson hinge
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i hate mobile----just import your armory, replace trinket1 or 2 line

eager ingot
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i'm using the simcraft addon, so that's not the problem. according to some other user a few posts above, simcraft doesn't setup for draught perfectly. like not refreshing surge of toxins. and that has to be edited in. but i have no idea how to

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editing the apl basically

crimson hinge
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i'm telling you to use the armory import

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and then look at the listed APL, replacing a line

eager ingot
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ah, i got it now. thanks

pine parrot
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hi. I want to master Sub PvP. How do i configure SimC for a pvp setting?

maiden cargo
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its not relevant for pvp

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pvp uses preset stat templates and the fights are totally different

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cc has a value

granite gust
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@wind otter I've had times where the 10% sot buff has been snapshotted by ap for about 6s+ made a neat weakaura that tracks the percentage of AP and the sot buff.

bleak sky
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So DoS does not break stealth

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I can abuse this for 12 seconds of 100%crit

granite gust
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Dos doesn't break stealth with subterfuge in sub spec right ?

bleak sky
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in sin

granite gust
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With subterfuge ?

bleak sky
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yes

granite gust
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Do you do anything fancy or just press it ?

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Won't aa's break stealth

bleak sky
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I set up a 5cp envenom before hand if I'm using it properly then vanish

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no because of vanish

granite gust
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Damn that'd make for a nasty burst opener

bleak sky
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if I 5cp envenom vanish and use DoS stealth doesn't break

granite gust
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Have logs ?

bleak sky
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Not yet I just tested in a random heroic. I'll do it on M krosus tonight

granite gust
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Dank.

pulsar nymph
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you guys know if im pooling at 4cp should one garrote to 5cp then pool or envenom at 4 ?

hard kettle
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@bleak sky does the vanish thing then affect the snapshotting and lead to DoS hitting 50% more dmg

night tinsel
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No

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DoS does not benefit from nightstalker

sage pewter
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simc still not fixed for frond?

strong rune
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Heya folks, I've got a nice block of time tonight to work on APL modifications.

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Because I've seen a ton of them over the last few days, it's hard to put them all together.

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If you have an APL modification for ANY of our three specs that you think is a DPS gain, PLEASE file a "github issue" and I'll take a look.

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Also, please tag it "Rogue"

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I'll be working through the backlog in reverse chronological order.

hazy steeple
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As Sin, I only have 97% mastery, I just got a ring that gives me 1385 Stam, 768 Haste and 1677 mastery that is supposedly not an upgrade over 1450 stam, 1584 crit, 936 mastery

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Is that right? Or should I be stacking mastery until I hit that 110% mark

bleak sky
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So subterfuge no longer appears to give me 3 extra secs of 100% crit on live

sterile jolt
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well, that sucks

bleak sky
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the DoS trick though is 100% confirmed to not break stealth and I have logs

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so I can still get 9 sec of 100% crit with it

sterile jolt
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that'll be fixed within a week or so I imagine

strong rune
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Hotfixed subterfuge?

bleak sky
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appears so

strong rune
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Wasn't in the notes, but.. then again, most things aren't.

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Sigh.

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#BlizzardCommunication.

bleak sky
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I immediately start counting down from 6 secs

sterile jolt
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Bit sad about the subterfuge hotfix, that brings the mantle back to average levels of goodness?

strong rune
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It's a totally understandable bugfix.

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But I wish they'd at least mention when they make that sort of call

sterile jolt
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I don't think it was well known enough for it to go into patch notes tbh

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Its a few weeks old and only applicable to those with the leggo

strong rune
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"Mantle of the master assassin is no longer affected by Subterfuge" would have been like, one line

sterile jolt
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which is a new leggo

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Yeah, but consider if they make 100 bug fixes along those lines

strong rune
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they included an obscure line for priest insanity resetting to zero on unequip of a necklace

sterile jolt
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Yeah, fair call

strong rune
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somehow, that makes the cut, but this one doesn't? ๐Ÿ˜„ just inconsistent

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but that's par for the course

sterile jolt
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Anyway, I'm finding that my cloak is simming higher than bracers, anyone care to comment?

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Has anyone tried?

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This is for ST

wise mural
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hey ppl, anybody has a APL for correct simm of draught of souls? right now its sims lower than a 870 ursoc trinket (with socket ) and 865 EoC

sterile jolt
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admittedly, using slightly adjusted APL to wait for vendetta unelss vend is > 10s away (my vend is 65s CD)

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Nimhz, is your trinket actually being used/

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like, is the APL your using proc it?

wise mural
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just using the default now since i have no clue how to change it

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so, i guess?

sterile jolt
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Check if you have any damage done from it

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in the pie graph or table below it

wise mural
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on the pie shows 7.3% of dmg

sterile jolt
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so its being used

bleak sky
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simc will blow it on cooldown

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dos is only good when used optimally

sterile jolt
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That sounds pretty similar to the amount of dmg it gives on WCL though

wise mural
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which is when energy starved i assume?

sterile jolt
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There's a few things i've heard mention regarding how to use it, but I imagine the bulk of the dps increase is being energy starved, having AP up to 5 stacks, and I've heard good results by combinging it with kingsbane

wise mural
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in what way does kb affect dos tho

sterile jolt
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But besides having AP up and not capping energy, I reckon the other stuff won't be as big a contributor?

wise mural
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you wouldn't be able to apply poisons while fel raging for 3 secs

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so that seems like a dps loss

sterile jolt
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Hmm I was under the impression that each attack had a chance to proc poison

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I guess I'm wrong

wise mural
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each attack of dos?

sterile jolt
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Just something I heard in here floating around

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Yeah, could be just the autoattacks during the attack

wise mural
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hmmm

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no clue

sterile jolt
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interesting that its simming that low

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can you paste in the item line, i'll plug it into mine

wise mural
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item line?

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sry not really well versed into the technicall side of simc

sterile jolt
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where it says trinket1 (or trinket2) with the item name

wise mural
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head=,id=140866,bonus_id=3516/1487/1813
neck=,id=140894,enchant_id=5439,bonus_id=3444/1482/1813
shoulder=,id=140864,bonus_id=3516/1808/1487/1813,gem_id=130222
back=,id=138371,enchant_id=5435,bonus_id=3516/1487/1813
chest=,id=138326,bonus_id=3516/1808/1497/3336,gem_id=130222
wrist=,id=140889,bonus_id=3514/1472/1813
hands=,id=134444,bonus_id=3536/40/1557/3337
waist=,id=133976,bonus_id=3458/3455
legs=,id=140908,bonus_id=3516/1497/3336
feet=,id=142417,bonus_id=3468/1497/3336
finger1=,id=137533,enchant_id=5429,bonus_id=3535/42/1532/1813
finger2=,id=137049,enchant_id=5429,bonus_id=3458/3455,gem_id=130247
trinket1=,id=142167,bonus_id=3453/1477/3336
trinket2=,id=140808,bonus_id=3515/1477/1813
main_hand=,id=128870,bonus_id=741,relic_id=3536:1552:3337/3516:1487:1813/1805:1517:3337,gem_id=137463/140816/139260/0
off_hand=,id=128869,relic_id=0/0,gem_id=0/0/0/0

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you mean that?

sterile jolt
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good enough

wise mural
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:0

sterile jolt
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So i jsut made a new bit of apl for draught

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instead of: actions.cds+=/use_item,slot=trinket2,if=buff.bloodlust.react|target.time_to_die<=20|debuff.vendetta.up

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try: actions.cds+=/use_item,slot=trinket2,if=target.time_to_die<=20|energy.deficit>=80

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its nothing special, but i'm lazy

wise mural
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right, where and how do i swap that

sterile jolt
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that gave me an extra 20k

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well look for the first line i mentioned, and replace it with the second line i mentioned

wise mural
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what tab do i go to i mean

sterile jolt
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ahh, gotcha, bit of a simc virgin

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so you know where you gave me the gear list?

wise mural
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in that regard, absolutely

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yuyp

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yup*

sterile jolt
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scroll up under # Cooldowns

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do you see a line that starts with actions.cds+=/use_item,slot=trinket2?

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essentially, thats the line that tells simc when it should use the trinket

wise mural
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i can see that on the results page

sterile jolt
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nah, you want it on the generate page

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the one with the text

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try ctrl+f (search) for use_item

wise mural
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so, on the generate page this is all i got

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ogue="Soul2"
level=110
race=undead
region=us
server=ragnaros
role=
professions=engineering=778/inscription=746
talents=1133111
spec=assassination
artifact=43:0:0:0:0:323:3:324:3:325:3:326:3:327:3:328:3:329:3:330:3:331:3:332:1:333:1:334:1:335:1:337:1:346:1:347:1:1276:1:1384:18

head=,id=140866,bonus_id=3516/1487/1813
neck=,id=140894,enchant_id=5439,bonus_id=3444/1482/1813
shoulder=,id=140864,bonus_id=3516/1808/1487/1813,gem_id=130222
back=,id=138371,enchant_id=5435,bonus_id=3516/1487/1813
chest=,id=138326,bonus_id=3516/1808/1497/3336,gem_id=130222
wrist=,id=140889,bonus_id=3514/1472/1813
hands=,id=134444,bonus_id=3536/40/1557/3337
waist=,id=133976,bonus_id=3458/3455
legs=,id=140908,bonus_id=3516/1497/3336
feet=,id=142417,bonus_id=3468/1497/3336
finger1=,id=137533,enchant_id=5429,bonus_id=3535/42/1532/1813
finger2=,id=137049,enchant_id=5429,bonus_id=3458/3455,gem_id=130247
trinket1=,id=142167,bonus_id=3453/1477/3336
trinket2=,id=140808,bonus_id=3515/1477/1813
main_hand=,id=128870,bonus_id=741,relic_id=3536:1552:3337/3516:1487:1813/1805:1517:3337,gem_id=137463/140816/139260/0
off_hand=,id=128869,relic_id=0/0,gem_id=0/0/0/0

sterile jolt
#

i guess simc automatically generates the APL (the instructions) if you don't include em

wise mural
#

maybe paste your apl and i just copy into the simulate tab

#

?

sterile jolt
#

mines got a few tweaks that work specifically for me, better bet

#

go to the import page

#

click rogue/t19/then rogue_assisantion_t19M_NH

#

thats the default APL with M NH gear included

wise mural
#

hmmm im siming again

sterile jolt
#

What did you change from the import?

wise mural
#

the line you gave me

#

i mean i just copied the cooldowns and swaped the line for the trinket

#

for what you gave me

#

and clearly didn't work

#

LOL

sterile jolt
#

yeah was gonna say

#

replace the items list with your items

#

don't worry about putting the line i gave you in

#

at the top, replace the default first section with your first section

bleak sky
#

Can anyone confim the subterfuge + mantle hotfix?

strong rune
#

I'm logging in to test it now, Anare.

#

Post-stealth I'm getting 6s of uptime on Mantle, not the 9 I used to get.. so I guess that's confirmation.

merry cloud
#

Wasn't it 9 for vanish?

round canyon
#

yeah it was 9 for vanish

strong rune
#

Sec, retesting.

#

current test: you get the 3s during mantle, then 6s afterwards

#

so I don't think it's been fixed yet?

#

it's definitely 6 on the opener

#

sorry, should read "you get the 3s during vanish"

maiden cargo
#

Mantle Sub is not a bug because sub considers u stealth for 3 seconds

torn dome
#

Ye dont think there was any hotfix on subter. Itd also "fix" mounting in stealth, archeology in stealth etc

bleak sky
#

Yeah

#

false alarm on that. My apologies

strong rune
#

no worries

bleak sky
#

You have to break it with the vanish

#

but DoS isn't breaking stealth

#

so you get 9 seconds either method

strong rune
#

i don't have a DoS to tset with ๐Ÿ˜ฆ

bleak sky
#

I have logs

granite gust
#

You tired it again anare ?

bleak sky
#

yeah

#

you get 9 seconds either method

granite gust
#

Can u link me logs

bleak sky
#

They are private atm

#

but I have both methods logged

muted compass
#

thoughts?

#

i do have leg boots and 3 MA relics, dont know if i should swap oine out for the rupt dmg one

reef canyon
#

@fading spear @stark sentinel Regaurding DoS, the main SimC dev isn't aware of it not working in SimC and he just checked on it for me. Our best guess is that you added the trinket in the interface, but maybe didn't add the 'on use' action to the rotation. If you don't mind, let me know if you did/didn't do that, and what the results are/were.

#

(sorry, follow up from a convo we had this afternoon. bringing it back up to update you)

torn dome
#

Ye my apl has no dos use. Ill add it this weekend

fading spear
#

it is definitely being used, i can see it on the dmg list

bleak sky
#

It IS being used

fading spear
#

I did add the line Anare gave earlier and that def gave me a dmg boost

bleak sky
#

By default Simc will use onuse trinkets on cooldown

strong rune
#

you don't want to use draught on CD

bleak sky
#

you have to optimize DoS usage

strong rune
#

^^^^

fading spear
#

but after adding that line simc is NOW telling me that my 880 dos and 890 angerboda are just about neck and neck, vs. AMR sim which says DoS is about 10k ahead

#

Either which way im still wondering if the !Trinkets list is undervaluing angerboda or sims are overevaluating?

torn dome
#

Theres no way dos is 50k dps above a mastery stick like was pointed out earlier

granite gust
#

My 890 stat stic mastery sims under a 875 fond

torn dome
#

Equal ilvl mastery stick is really close to dos with no mantl

#

And in general memento isnt too good for sin unless you know people die regularly on prog

fading spear
#

Well i mean, i can look really good on our wipes and then on the kill attempt ill just say bad rng

pine parrot
#

hey can someone help me with SimC? How do i configure a sim for pvp Sub? /w me

reef canyon
#

@torn dome Most people got a smaller increase, but dwuu got a really big one on AMR for that trinket. He has the mantle. What else would I look for that might be amplifying it? (Sorry, not a rogue expert, just a sim expert)

torn dome
#

Any player and target modifier exceot vendetta

reef canyon
#

I don't know if you have the time, or are interested - but if you are, I can link you the sims with and without it, see if we find anything wrong in AMR?

#

our rogue tc'er is asleep ๐Ÿ˜ฆ

torn dome
#

Well Im sitting in class and will be home later in the evening

reef canyon
#

I'll be going to sleep in a couple hours. I'll leave you the links - ping me if you see anything and I'll catch up in the morning. Otherwise, I can work with Swol tomorrow to go over this specific case.

bleak sky
#

I'll take a look also

reef canyon
#

ty โค

strong gorge
#

That looks quite weird

#

Like, if you cancel out the proc

reef canyon
#

it's a very strong trinket, however, that is a really big increase, I agree.

strong gorge
#

But I mean

#

If you simply remove the damage from the proc

reef canyon
#

most people see a 10k increase, this one, was sky high.

strong gorge
#

It's almost like ~1k haste = 2k agi+1k mastery

#

oh wait I got confused

#

Or no I didn't

#

It's so weird when both are named the same :D

reef canyon
#

what 2 things are named the same?

strong gorge
#

The two sims

reef canyon
#

oh, both reports?

#

sorry!! let me see if i can update them.

#

if you refresh, not sure if the names updated

strong gorge
#

Mh no, but it's fine

reef canyon
#

i will remember that next time tho ๐Ÿ˜‰

strong gorge
#

But I mean look at this. The Fe-Crazed Rage proc is 6.9% of dps. So that's ~54.4k dps. The difference of the reports is 47.7k. Which means 1.9k agi + 1.1k mastery - 1.1k haste is only ~6k dps

#

Say mastery = haste (Very unlikely unless in specific gear sets) then 1 agi = 3 dps

#

Which I'd also say is very unlikely

#

So there's something else in play here, I'll check logs a bit

#

I kinda like the AMR logs. However it took a while to get used to them

#

(As in the event log)

#

Zoo, what could be the reason for potion of old war dealing more damage when you run DoS? Does that proc it?

torn dome
#

Event log is very nice indeed visually. And yes typical dps vslue for dos is around 50-70k depending on gear. As for equal M stick taht would also be 50k and above

#

Fug

strong gorge
#

hehe

reef canyon
#

hmm, ros, could be. let me remove it.

torn dome
#

Damn mobile

strong gorge
#

I can't find that it's being procced from it

reef canyon
#

as for the agi = 3dps, while simplified down, i do follow the logic. (not talking down, I know you know it's simplified! ah, sometimes i hate text lol)

#

ooooh weak, sorry, some of the fuctions might not be mobile friendly ๐Ÿ˜ฆ that's on our to-do

strong gorge
#

So I wonder where the extra damage comes from

reef canyon
#

right?

torn dome
#

I ment the accidental pin here >.>

reef canyon
#

oh, i thought one of our dropdowns didn't work. I know on parts of the simulator setup page they don't work. Which is a terrible tease bc you can sim from your phone otherwise.

torn dome
#

Mobile works fine for me ๐Ÿ‘Œ

reef canyon
#

let me dig through some more logs on WCL too, see if i can find anything helpful

torn dome
#

Also one difference was desync of ven/kb

#

Due to dos it misaligned them differently

strong gorge
#

zoo, no I don't think anything is wrong with that

torn dome
#

Vendetta doesnt amp dos in amr, right?

strong gorge
#

It's weird that (even though it's RPPM 20 * (1+haste) ) that old war gets so many more procs with just 3% more haste

reef canyon
strong gorge
#

12 procs vs 16, 10 vs 12

reef canyon
#

btw, rosvall - did you see that 'sim this character' link toward the bottom?

#

i use it allllll the time. but i'm usually troubleshooting sims ha. It might be something only I use

strong gorge
#

I see it now, does that just resim?

reef canyon
#

sort of - it pulls in everything about the CHARACTER, but not the sim setup.

#

we want to add a way to copy all of their setup stuff too

#

so it pulls in gear, talents, stat overrides if you did them. Everything on the LEFT side of the sim setup page. Nothing on the RIGHT side is pulled in (potions, flasks, etc)

strong gorge
#

ah

#

Just a question btw

#

I see it's 5.5k iterations

#

Are the spell breakdowns an average of those 5.5k, or is it a sample based on the event log?

reef canyon
#

the spell breakdown is the avg. The log is one random sim.

strong gorge
#

Yeah okey, good

#

The DoS log has double the subterfuge buff duration

#

And double the mantle uptime

#

I think that might be where the main dps difference comes from

reef canyon
#

ok, so does it have double subterfuge buff? let me take a look too.

strong gorge
#

yeah, 6x restealths in the log vs 3 in the other

#

It seems like your sprint coupled with DoS puts the user in stealth even for assassination

torn dome
#

Ye flickering shadoes triggering with dos

reef canyon
#

ok, this is good info.

#

you guys are the best, really, really, appreciate the help. sometimes I am at a loss for spec-specific stuff when swol is sleeping. And by law I have to let his sleep... srsly? ๐Ÿ˜‰

strong gorge
#

If you fix that bug, because that doesn't represent live, I think you'll see a drop in DoS benefit with mantle

torn dome
#

In general with dos

reef canyon
#

We can change it right now probably, I just have to figure out what it is tied to. And then we can re-test.

strong gorge
#

Tbh, I would not autosprint with DoS as you've implemented it. But rather have the sub APL handle the sprint

reef canyon
#

I have to ask swol if he tested that, will pass that along in case he didn't yet.

strong gorge
#

But it kinda clutters up the sub APL a little bit. I know we don't really have a problem with such optimizations on simcraft. However AMR likes to keep it clean

reef canyon
#

ha, we try to keep it readable. Even then, they can still look a bit gnarly after you add all the conditionals.

#

ok, so, here's where you guys will come in handy again:

strong gorge
#

For a quick and dirty fix... I have no clue how it looks in your module for the DoS implementation. But I assume it checks for if it's a rogue using it, then sprint (and not just any class), at that line just add in a spec check as well and only use it if the rogue is sub

reef canyon
#

i am looking through some of swol's notes. And at one point, that trinket, if you channeled for 3 seconds, it DID let you re-enter stealth in game.

#

I don't know the date on that, it's on an online doc.

strong gorge
#

Yeah, but only as subletly. Sub has an artifact talent called flickering shadows

reef canyon
#

oh i see.

strong gorge
#

Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.

reef canyon
#

ok, so I wonder if he put that in, but didn't limit it to sub. ok, this is all coming together now.

#

and srsly, I appreciate the help, even though I'm not a rogue expert. I know some of these things are known to most people, but not me! โค

strong gorge
#

Oh, no worries. It wasn't an obvious bug to track down.

#

(I still really dislike how it was implemented and that an item usage triggers a spell usage.. rather than a spell in the apl checks for a specific buff)

reef canyon
strong gorge
#

Oh.. hehe I think I see why it's implemented like that

reef canyon
#

oh, you mean in our APL you disliked how it was done?

strong gorge
#

Swol probably tried to do it from the APL at the start, but since your autoattacks are implemented to hit asap after, even 1 ms delay from the DoS being active to the sprint finding the buff would cause AMR to deal damage before the restealth occurs

#

And make it not work

#

Since well. DoS duration is 3 sec sharp. Sprint needs 3 sec sharp. And there's nothing there to prevent the rogue from dealing damage during those 3 seconds of sprint is up. Which means that if they are not initialized at the same time, then the rogue wouldn't get stealthed

#

Still Sub specific but we've found sprinting to gain vanish is a dps boost (even more so with mantle). Basically
Stop all attacks
Sprint
Gain restealth
Go on again

reef canyon
#

I see. Mind if I have swol ping you about some of the APL stuff tomorrow?

#

I don't want to get it lost in translation.

strong gorge
#

Though when you do it matters, like be low on dance charges, low on energy so you don't waste resources (except auto attacks and that 1-2 cp from Shadow techniques you lose since you're not autoattacking to further the counter)

#

Sure, anyone is free to. However it's weekend and.. I'm usually out and about. But I'll answer when I see it

strong rune
#

I'm around, he can ping me again too.

strong gorge
#

Either way I trust most people here can answer the questions. But if you want to say something to him that he'll understand then you can just say.
"Hey. DoS is making the sims use Sprint as all rogue specs. This causes the rogues to vanish, even if they are not subletly or do not have flickering shadows which causes all specs to restealth"

#

Or something like that

split sorrel
#

I thought Swol added it some weeks ago

#

The sprint stuff

strong gorge
#

He did, but only during DoS, and apparently for all specs

reef canyon
#

@strong gorge yeah, I sent him a link to the 2 logs and pointed out the stealth count discrepancy too.

#

@split sorrel I take it, to your knowledge, DoS works in SimC right? (minus cinidaria stuff) Navv suggested I ping you on that specific thing, since there were questions about it.

split sorrel
#

I don't get your question, the trinket is ok (the model stuff), what isn't is, it is modeled the same way as sprint, so you cannot use both sprint and DoS at the same time while in game you can and it'll still proc Flickering Shadows. That's the only "issue" AFAIK. Altough, APL is probably not optimized in regards to DoS.
I don't get the link with Cinidaria ?

reef canyon
#

Got it. Sorry - the question was related to something ealier today when people were trying to figure out some DoS stuff. Some people (in several discords) said DoS wasn't working in SimC but I didn't see actual explanations. So I pinged navv, who said the basics are working (minus some cinidaria proc stuff), and that anything past that I should ping you.

#

I figure if anyone knows if DoS is working right, it would be navv or you ๐Ÿ˜ƒ

#

Earlier today we saw a big disprepancy between AMR and SimC. It might be twofold. We found on AMR we had the restealth thing for assn (when it's limited to sub). And then maybe the APL for SimC isn't optimized for DoS yet (?)

strong gorge
#

I think what they might implied is that our APL's can have a lot of work done with them to improve DoS timing. Basically when generated it will use DoS as any other usable trinket, at pull. But being "afk" 3 seconds during your highest dps burst isn't really optimal. The DoS implementation in the engine however should be pretty accurate

reef canyon
#

Whenever I see people say something is broken, I try to send it to the right people. Either it is broken and someone doesn't know about it. Or it isn't broken and we can help them setup the sim right.

#

yeah, that makes sense rosvall!

split sorrel
#

My issue is

#

This sprint stuff isn't really 100% possible in raid

#

I mean, it's very hard to have those good timing during an encounter

strong rune
#

hard, but not impossible ๐Ÿ˜‰

strong gorge
#

Sometimes it's a bit hard to have people understand difference between SimC (The engine) APL, and Sims (the results)

reef canyon
#

yeah, that is an interesting philisophical point. We try to make things reflect what is typical in a raid. But then we also bump up against the 'lol your apl sucks' feedback. So we try to do both now.

strong gorge
#

Aethys, with CoS I've found it's posible on most

reef canyon
#

we usually dig through logs to find out what is possible, what isn't, and how likely it is people can do it with practice

strong rune
#

i've started pre-cloaking for sprint too

strong gorge
#

However CoS CD is so high nowadays so can't do it on demand. T.ex Tich and so

reef canyon
#

but that gets a little 'feely' when we make a decision to add it. No hard line.

strong rune
#

how do you feel about swing-timer tracking for shadow techniques? ๐Ÿ˜‰

#

considering adding that into the sub APL

strong gorge
#

It's already there.. no?

strong rune
#

not to my knowledge; we haven't put it in the APL

strong gorge
#

Aethys improved the support and added options to see time to best case proc and worst case proc

strong rune
#

the predicate is there

#

but it's not part of the default

#

i.e. you could use it as a conditional now

split sorrel
#

Well, I'm not against adding it to the APL, just that for me it's not my top prio. In the TODO to do proper tests would have to change how sprint_offensive is done, so instead of a 3s channeling it stops everything for 3s (why was it a channeling is because the later one wasn't easy to do but since DoS is here now ..). Then do tests from the APL.

strong gorge
#

Ah, well it's not like we haven't had APL's consider time to HaT before

strong rune
#

๐Ÿ˜„

split sorrel
#

Yes the sht expression thing exists and works, it's not in the APL tho.

reef canyon
#

headed to sleep in a bit, but thanks again @strong gorge @torn dome and @bleak sky

strong gorge
#

Np, hf, sleep well

full mountain
#

Is there a better APL than the standard simc assassination one that is baseline before i sim?

odd sedge
#

depends on your items

raw agate
#

how do i compare openers in simc? I've tried to make different sequences but they dont seem to work

viscid sonnet
#

wondering this too

odd sedge
#

you have to know how to use the programming language it uses

#

some simple stuff you can just look at the APL and make some changes

regal agate
lofty atlas
#

guys how do u play the 4set bonus and kingsbane?

#

refill energy/Cp (to 4+) before kingsbane then envenom like a pig, even on the last second of kingsbane?

#

or space envenom like we were use

#

or half half, spam like crazy but dont lose garrote/rupture

rare fog
#

For me I only wnvenom like a pig if I get a full 5 combo point to use so I get a long duration of SoT. Anything less I hold out and clip SoT

#

You should never lose rupture or garrote ever in a fight on your primary target

lofty atlas
#

coz my envenom goes very high with the 4set i got shitty gear but i saw 2.4million crit

rare fog
#

Yeah that's about right

lofty atlas
#

also do u delay kingsband 1/2 seconds to get more envenom?

#

do u go 4CP before pressing kingsbane? with the risk of losing combos

rare fog
#

I follow stjerns guide during burst if I'm getting poison bomb I burst around 1.25mil dps

#

For all those questions

lofty atlas
#

do u refresh rupture (even if its not needed) just to be sure u can spam more envenom

rare fog
#

No

#

If your doing all this in vendetta uptime you should wait to last second to refresh rupture

#

So you should be using envenom as filler

lofty atlas
#

stjern guide is outdated? it doesnt take 4set bonus in account i think

rare fog
#

It does

lofty atlas
#

ill check then

rare fog
#

I think it has been iodated

#

Updated

#

One of those links goes over it. I follow and pull pretty decent dps during raid I stay around 650k for the most oart

lofty atlas
#

coz when i check the top logs on warcraftlogs

#

other rogues place 2 envenom

#

during kingsbane

rare fog
#

2 is about rught

#

I can't say for sure I don't really count that I just watch my timers and ensure I refresh things when I need to

#

But if they are using only 2 envenoms then they are most likely clipping their SOT buff

lofty atlas
#

i think if i delay kingsband a bit, and build 4 combo to hit kingsbane i can place 4+ enevenom

#

but there is a risk to lose rupture at the end

rare fog
#

Which is bad

#

You want 100% uptime on rupture

steep cedar
#

hey guys has simcraft been updated to include the new opener if you got shoulders as sin? The one that uses subterfuge?

viscid sonnet
#

am i seeing it right that our APL vanishes at 00:00 into the fight

#

and then again 2 mins later?

#

from the sequence table:

#

0:00.000 cds H vanish Fluffy_Pillow 170.0/170: 100% energy | 0.0/5: 0% combo_points stealth, potion_of_the_old_war

#

where in the APL should i put a strict_sequence so that it does it in the opener and then proceeds with the rest of the APL?

torn dome
#

mantle apl is pinned here

#

Feel free to add anything. Ill most likely work on it tonight

loud tusk
#

Hello. Doesnt the exist a sim for best races? - I can't seem to find it

viscid sonnet
#

yea i see it, but this is for trying out subterfuge without mantle

#

and i want to get the opener in an exact sequence

#

(garrote mut garrote rupture)

#

i thought this was doable with the strict_sequence command but im unsure where to put it

torn dome
#

It is. I did this before I knew it even existed

viscid sonnet
#

with some tweaking the simulation actually ran but broke after 100 seconds

steep cedar
#

I suck at reafing the apl. Can someone tell me how thr simcraft opens witg subterfuge and mantle and how it treats vanish during the fight?

viscid sonnet
#

see weaks pinned post about that

#

theres an APL you can copy in that works for subt and mantle

steep cedar
#

Sry for all the typos im on my phone

#

I saw it but im not sure what opener it uses and whether its simming correctly due to that

torn dome
#

It is tailored specifically for mantle

steep cedar
#

I know that thanks. But that doesnt answer my question whatsoever

torn dome
#

Well it uses the opener that is optimal to what Ive found so far. And thus is simming just as I play myself

#

Whether that is the best way I cannot tell. Just the best result Ive gotten so far

steep cedar
#

Fine.But SPECIFICALLY what isthe opener. This has been my question all along.

torn dome
#

And the basic apl has no work done on mantle/subter so it opens up with vanish first global. And does not utilize stealth in any way

viscid sonnet
#

the ns apl behaves much better

#

garr rup mut mut vanish rup

steep cedar
#

Thank you. This is what i wanted to know.

proud prairie
#

@torn dome assuming u have draught, when would it be used in this opener?

torn dome
onyx solstice
#

guys when exactly should i use DoS as assassination i allways find it really hard... should i use it when im pooling energy or stacked with other buffs?

proud prairie
#

@torn dome Why is the envenom at 8s used immediately? You still have time on SoT, Envenom, you don't have the mantle buff, why not wait? Am I missing something?

torn dome
viscid sonnet
#

Managed to get 4k more dps out of simming subterfuge (no mantle) by replacing the vanish with subterfuge action with this:

#

actions.cds+=/vanish,if=talent.subterfuge.enabled&!buff.stealth.up&!buff.subterfuge.up&dot.garrote.remains<5

#

hacky as hell

#

still 8k dps behind NS

rotund oak
#

@viscid sonnet then you need something like actions.maintain+=/garrote,cycle_targets=1,if=talent.subterfuge.enabled&(stealthed.rogue|buff.subterfuge.up) at the top of maintain, so it only uses Garrote with Vanish

#

didn't really cycle all that much though, and i didn't get the opener to work like i wanted

#

when i tried to do smth with subter

viscid sonnet
#

yea, i want it to recast garrote during the opener subterfuge buff

#

for maximum pandemic

modest ravine
#

how does simc model the outlaw hands legendary? does it uncast/cast blade flurry on cd?

rotund oak
#

i tried that, but it just used garrote, mut rupt, or garrote, rupt, mut instead

viscid sonnet
#

indeed

rotund oak
#

with a sequence it completly ignored mut, i tried to cast garrote,mut,garrote, then let the apl use rupt, but it only cast garrote twice then rupt

modest ravine
#

@split sorrel can you please explain how simc models the outlaw hands legendary?

fluid fulcrum
#

Can someone confirm that the most up to date simcraft is accurate give or take 40k for outlaw so i can screenshot it for my friend?

odd sedge
#

i dont get that subterfuge without mantle talk, 50% of rupture is better numbers than 125% of garrote unless iยดm calculating this very badly

#

this for ST of course

torn dome
#

Wanna ask amr peeps for that. They put it forward

#

Or rather it was being discussed on their forums as it sims higher than ns

odd sedge
#

well apparently you gain 20k damage more overall, how do you calculate pandemic into this

#

gain ~5 more seconds so that should be 2 extra ticks

viscid sonnet
#

For Nightstalker 5 combo rupture in 7.1.5, the extra damage would be 150% AP * 24/2 * 1.3 * 50%(Nightstalker buff) = 1170% AP during 31.2 seconds.
Consider Blood of the Assassinated proc chance is 35%, the extra damage would be 1170% / ( 24 * 1.3 ) * ( 65% * 100% * ( 24 * 1.3 ) + 35% * ( 200% * 10 + 100% * ( 24 * 1.3 - 10 ))) = 1301.25 %

For Subterfuge Garrote single use, the extra damage would be 810% AP * 125% (Subterfuge buff) = 1012.5 % AP during 18 seconds.
For Subterfuge Garrote single use, the extra damage would be 810% AP / 18 * (2+18*1.3) * 125% (Subterfuge buff) = 1428.75 % AP during 25.4 seconds.

#

something i found

#

last paragraph is supposed to be double use i think

#

Pros:

The duration of Vendetta is 20 seconds, the short duration of Garrote would be another advantage.
Players can cast this "super" Garrote once as starter and cast again with Vanish. Indeed, you can cast a Nightstalker 5 combo rupture as starter, but not every time you have 5 combo before combat ( especially in raid ). What's more, the 24s duration is shorter that 31.2s.
Cons:

The second Garrote would cost another 45 energy.
The stack of Agonizing Poison would be lower when entering the combat.

pliant pagoda
#

I can't seem to find how to import each spec into SimulationCraft without opening WoW, switching specs, closing WoW, and reimporting from the armory. Is there a way to import all three spec profiles at once (or at least without restarting WoW)?

odd sedge
#

yes change the spec name up top, and talents

#

in your simulate tab

pliant pagoda
#

but what about importing the action lists?

pliant pagoda
#

(I did it the hard way and relogged until I had all three specs in with action lists.)

#

WHich fight style most closely resembles the majority of Nighthold, light movement?

thick flare
exotic canyon
#

For the experts here
Im trying to see whats better, Insignia or Dreadlords Deciet
Dreadlord with full stacks deals around 600k-1M dmg every 1 minute, while with Insignia after 1 minute it usually deals around 1.2M dmg
So If i get another target into my FoK with full stacks every minute, the Cloak SHOULD do more dmg in the total picture
Yet, I hear most ppl say Insignia is better
Which leaves me in doubt, advice?

Stat whise, Claok is a small tad better aswell

prisma gate
#

cloak has a lot of opportunity cost since you have to use an inferior generator

cyan falcon
#

i believe there was an apl for DoS for Sub. Where would I be able to fine one?

merry cloud
#

@split sorrel I use that expression for subterfuge garrote but maybe in a wrong way. I use new line for vanish -
actions.cds+=/vanish,if=talent.subterfuge.enabled&debuff.garrote.up&dot.garrote.refreshable&dot.garrote.pmultiplier=1&((spell_targets.fan_of_knives<=3&combo_points.deficit>=1+spell_targets.fan_of_knives)|(spell_targets.fan_of_knives>=4&combo_points.deficit>=4))
but in sequence I see garrote being used from stealth and then vanish at 12.655 seconds, when garrote is refreshable

viscid sonnet
#

shouldnt it with that line @merry cloud ?

#

i think you want dot.garrote.ticking instead of debuff.garrote.up also but idk if it matters

merry cloud
#

Well if I understood @split sorrel right then dot.garrote.pmultiplier=1 would be false for garrote from stealth which means vanish should not be casted unless that garrote ended at least

river kestrel
#

does anyone know how DoS only gets used with vendetta in the apl?

merry cloud
#

@river kestrel it't standard line for trinkets. Issue is submitted on github for DoS line

viscid sonnet
#

@merry cloud it seems very hard to get simc to gast garrote twice in a row

#

does it recognize that it doesnt go on cd from stealth?

graceful pulsar
#

so i have been playing around with subterfuge and NS. I seem to be doing a little higher ~ 5k more DPS with sub. Is that because of the garrote?

honest briar
#

are the simc sims for Frond "trustworthy" now?

bleak sky
#

no

honest briar
#

okay, so 880 DoS > 905 Frond?

bleak sky
#

It will be much more consistent

honest briar
#

okay

#

ty

bleak sky
#

I'm trying to get simc to break stealth with garrote when subterfuge is enabled

#

actions.maintain=garrote,if=talent.subterfuge.enabled&stealthed.rogue

#

I thought would work

#

alone the lines of nightstalker

#

cause I want it to maintain that garrote full tick

#

but I'm a simc apl nub so what am I doing wrong

toxic flower
#

simming takes into account the effects of items right? like how insignia does 30% additional damage to enemies infront of me?

silent shadow
#

in relation to simecraft what does "waiting" mean under time spent

vapid ridge
#

are the APLs for sin on the latest nightly build pretty good with the current game state?

bleak sky
#

Depends what you have

#

If you have mantle then no

#

they are ok but quite a bit isn't working

vapid ridge
#

I have DoS and KJ that I want to sim

#

I see on all of the guides 3T+ which is what I want to use to test KJ -- how do i do 3T+ using simc? is there a preset ?

regal agate
#

you can change the amount of enemys in the option menue

maiden cargo
#

wich is the most accurate sim these days?

wind otter
#

@bleak sky you have to remember its a "priority list" if you just change the garrote line, you won't get it to use the stealthed garrote - you can try put the stealthed version in the cooldowns list

#

but what you need to keep in mind is to force vanish to wait for the garrote cd

jovial kraken
#

I have soem issues with my APL, anybody knows whats going on? My opener says to use Draught of Souls straight after Garrote?

wind otter
#

try this actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3|!talent.agonizing_poison.enabled) @jovial kraken

jovial kraken
#

Kiyal, where do i type this?

wind otter
#

after you've imported through the armory

#

you have the apl printed

#

then you replace the DoS line with the above

jovial kraken
#

can u jump into voice channel 2?

robust compass
#

i have a 12.7 crit 11.72 mastery stat weight does that make sense

#

currently 121%mastery 29% crit

wind otter
#

spec/talents?

robust compass
#

1133111

rain ice
#

how do i change food that i use

robust compass
#

just doesn't seem right, i've done nothing but hunt mastery now it's telling me crit is that much better lol

wanton shell
#

@robust compass ilvl?

robust compass
#

894

#

the reason i am concerned is because i need to put two new gems in and don't know if i should go mastery or crit

wanton shell
#

you should follow the sim. however if you feel its wrong you can check results on dummies with both items. i have the same issue anything that takes me under 28 % crit makes crit go over my mastery

#

but i have 31% crit and 154 % mast

robust compass
#

ilvl?

wanton shell
#

can go as low as 26 crit and 170 mast

#

but i dont

#

cause it sims lower

#

899

#

u prolly have too much haste on your gear tbh

robust compass
#

nice

#

prolly

#

tier pieces ruining my life lul

wanton shell
#

well agi > all

#

at least until 37k. apparently

robust compass
#

i have haste on two of my tier pieces

#

and then both my legendarys have haste

wanton shell
#

you cant do anythign about wrist-boots-ring

#

if it has haste it has haste

#

as i said keep simming ebvery upgrade and try different equips

#

and try to take off the non chest tier piece

#

when u get another one

robust compass
#

yea i'm trying for them legs

#

to replace the shoulders atleast

#

i also have 7% versatility

wispy river
#

anyone know where i can get an APL that sims DoS propperly?

#

Using the default APL, 880 Urn with a socket is simming for less than 880 DoS. Just don't know where to find the propper APL for DoS or if the Urn truly is better.

merry cloud
#

@wispy river I use this one actions.cds+=/use_item,slot=trinket1,if=!debuff.kingsbane.up&energy.time_to_max>3

#

but I don't have mantle so it's not optimized for that case

odd sedge
#

equal lvl urn isnt far off, but dos should be better if played well, depends on your spec too

raw agate
#

@merry cloud is there a reason why you'd want to use DoS during kinsgbane? I

merry cloud
#

I want to use it outside

#

at least in simc

#

!debuff.kingsbane.up means there is no debuff

raw agate
#

oh, i missed the ! at !=

modern aurora
#

@merry cloud there is no need to use it outside of kingsbane because you still AA and if you got a fresh SoT then everything is ok

#

im bad at this
actions.cds+=/use_item,slot=trinket2,if=buff.master_assassins_initiative_aura.remains=3&debuff.surge_of_toxins.up&debuff.surge_of_toxins.remains=3

why doesn't this work?

exotic orchid
#

dont need 2 sot conditions

modern aurora
#

doesn't change a thing though

#

still not using dos

exotic orchid
#

also use something instead of equally

#

like >=

modern aurora
#

ok yeah im really bad at this thanks @exotic orchid

#

im trying to optimize weak's apl for dos but the kingsbane damage seems retardedly high

exotic orchid
#

I think you also need to consider how much you want to wait for vanish

modern aurora
#

also envenom damage seems pretty low with 4pc

keen ledge
#

Epic, in that string shouldn't it be >=3, and not =3?

#

Because that means it'd only use it when there's exactly 3 seconds left, or?

bleak sky
#

actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&energy.deficit>=80&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3|!talent.agonizing_poison.enabled)

#

Just add that for DoS usage

#

it works but it's unoptimized

#

it's good enough

#

I'm still trying to get subterfuge to work properly on weak's apl

#

garrote

exotic orchid
#

its not working with mantle tho

#

which is what epic trying to do

modern aurora
#

add &buff.master_assassins_initiative_aura.remains<=3 and should be gucci i guess

keen ledge
#

Lesser Than, Or Equal to 3?

modern aurora
#

it should be equal but equal doesn't work

#

there still some optimizations to be made in this apl for example it uses garrote badly if you run subterfuge

wispy river
#

So I tried it with about every combination people have posted but 880 Urn with a socket always beats out an 880 DoS. So I guess Urn really is just better in my case?

#

The closest sims had Urn 10k dps above DoS.

modern aurora
#

ok that's a normal urn but 150 mastery aren't 12k dps or am i missing something here

bleak sky
#

You should use DoS on cooldown

#

I've forced it to wait for mantle and its a dps loss

keen ledge
#

With Mantle, Delay DoS for Vanish if you're under 33% crit

#

According to math I've done

modern aurora
#

y that's what i worked out with some napkin math too

bleak sky
#

That is something I want to work on but it's lower on my priority list

wispy river
#

I should say that I have boots and bracers, is DoS only good if you have mantle?

bleak sky
#

once I get garrote subterfuge figured out I will do that

keen ledge
#

DoS is good regardless

#

It scales on AP

modern aurora
#

DoS is still bis

exotic orchid
#

btw I think you should use buff.master_assassins_initiative. without _aura here

#

the one with aura should be for the infinite buff you get when you are stealthed

#

maybe I'm wrong tho

wispy river
#

I figured it out, thank you for the help everyone, 880 DoS is now simming 7k dps higher than 880 Urn w/ socket.

fast sentinel
#

someone can copy DoS APL?

#

for assasination

exotic orchid
#

actions.cds+=/use_item,name=draught_of_souls,if=equipped.140808&(talent.agonizing_poison.enabled&debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>=3|!talent.agonizing_poison.enabled)&energy.deficit>=80&((equipped.144236&buff.master_assassins_initiative.remains>=3|cooldown.vanish.remains>=10)|!equipped.144236)

#

something like that

fast sentinel
#

thanks

lament citrus
#

anyone around who knows if sub apl has been some more optimized regarding anticipation use?

bleak sky
#

Shaddix thanks for that

#

it's an improvement over old DoS usage

#

I wanted to play around with adding a vanish conditional

rich temple
#

DoS scales on AP but not with vendetta right?

dreamy tartan
#

Anyone here know if there's an easy way to sim all combos of ~6 trinkets/relics/rings? I ran into a website a while back that did it and I could paste it in

vapid ridge
#

where do i paste that string to add that to my sim?

viscid sonnet
#

@vapid ridge youve gotta start with an armory import of your char

#

then simcraft will import the default APL as well

#

and you can plop that string in under actions.cds

carmine leaf
#

13.02 sim build reliable?

wind otter
#

@dreamy tartan try the ingame addon simPermut

pure sluice
#

@split sorrel , does versa scale better than mastery? and does sim over values mastery ?

lunar trout
#

@dreamy tartan If you find that website be sure to fire the link in here! The addons do a good job of quickly creating strings for items you own, put not for items that you don't.

split sorrel
#

@pure sluice How can I answer this ?

#

No spec, no profile, nothing. I'm not a magician :/

pure sluice
#

talking about your own profile. I simmed you and it says mastery > versa for me ๐Ÿ˜›

#

but u are going all in versa

weak blaze
#

I guarantee its because she (he?) got just enough vers to make mastery better

split sorrel
#

I know ๐Ÿ˜„

#

diff is very minor

bleak sky
#

@pure sluice sim yourself....

#

Maybe we can help if you gave us an armory

#

if you have a very niche build/gear

#

But ask this in general

pure sluice
#

!pinned

vapid ridge
#

@viscid sonnet so the armory import is working now? I usually just type /simc in game and copy that text into the simulate tab. Then click simulate.

lunar trout
reef canyon
#

@split sorrel Just got a report from @neon sonnet That there was a mastery bug in SimC for outlaw. I don't know the details, but st. man can fill you in. Wondering if there is a bug or not, and then we'll compare back to AMR. AMR has been matching SimC really well for outlaw, so if there's somethign wrong in SimC, we'll want to double check AMR too.

neon sonnet
#

Could be potentially an old bug. A guildie shared sims where with each point of mastery added, DPS dropped. With 20k increased mastery you lost thousands of DPS and the value of mastery plummuted into negative values I believe.

#

I'll ask specifics when he hops on.

split sorrel
#

was it related to multi targets sims ?

thick dawn
neon sonnet
#

Yes, it was related to multi-target sims

#

Specifically only sims where blade flurry was activated, though it's a relatively old bug so I'd put my money on it already being fixed; I'd run the sim myself to confirm but I've got ~45 minutes of sims queued up

flat herald
#

the bug has been mentioned here before, like a month or so ago, not sure what came of it tho

#

@round canyon was the person that i remember told us

solemn plaza
#

Quick question guys, DS sims higher than Anticipation for me atm, is the Finality bug being calculated by simcraft properly, already? Or do I 'manually' take that into account after the sim?

regal agate
#

yes the bug is in simcraft

#

however the apl may not use it perfectly

dreamy tartan
#

@thick dawn Thanks! I did stumble upon that addon. There's also one for jewelry. I was hoping for something more generic so I can use it for my relics. I'll see if I can find that website again and post it here

dreamy tartan
#

Unfortunately not sure if either will do relics so the search for that continues... I horde gear >< Need to DE stuff

#

*hoard >.>

round canyon
#

The mastery bug in SIMC was already fixed a while back.

#

basically if run through triggered main guache it was having its BF copy damage replaced with the main guache damage

#

so as you got more mastery this happened more frequently massively lowering aoe dps in the sim

strong rune
#

this is accurate ^

split sorrel
#

Schedule issue yes

reef canyon
#

@neon sonnet There isn't a bug in SimC with mastery any more, was fixed a while back. AMR and SimC match very closely on all of our outlaw tests, btw.

neon sonnet
#

good to know it's much better

#

I haven't made many comparisons since early 7.1.5

reef canyon
#

Now I'm following up with @round canyon on the APL changes he improved on. My tests show they are not DPS increases, so I'm working through with him to find out if he had particular settings or gear to make them do more dmg.

cerulean junco
#

@reef canyon hey, may i ask why you value subterfuge over nightstalker?

cobalt spear
#

is shadowcraft's stats weight accurate ? every top rogue profile i plugged in shows versatility is most valuable but none have vers enchanted / gemmed

gaunt pelican
#

Afaik shadowcraft is not very accurate

cobalt spear
#

was told the dps numbers on shadowcraft is not accurate but the stats weights are very accurate .. hmm

viscid sonnet
#

simcrafts damage and stat weights seem very accurate to me

#

id go with that

tidal surge
#

@round canyon I've had a similar bug with sin a couple of days ago, in multitarget it was giving me negative stat values for Haste

strong gorge
#

I bet simcraft also (bar specific legendaries) show Vers as top stat for many players. We have very low vers on our gear as a base and versatility is really strong when you don't haev a lot

odd sedge
#

Trying to change APL to swap to deadly poison at 30% boss hp, can anyone help with this?

#

or has anyone tried that in combination with zoldycks, and what results did they get

#

actions.precombat+=/apply_poison this is the only mention to poisons i find and it doesnt even name the poison?

split sorrel
#

you can specify it

#

with name=

#

without it auto choose ago or deadly

#

I think tho

#

not 100% sure

odd sedge
#

ok, what can i use for <30% boss hp? in actions maintain i guess?

merry cloud
#

I would put it before any actions. If boss hp below 30% and deadly is not applied, apply that poison

#

Not sure if following exists -buff.deadly_poison.up

odd sedge
#

actions.cds=apply_poison,name=deadly_poison,if=buff.bloodlust.react|target.time_to_die<=30 would this work?

#

how do i remove the bloodlust part

merry cloud
#

Target time to die is not what you want

odd sedge
#

oh of course lol

#

no idea what to use for boss hp tho

split sorrel
#

target.health_percentage<X

#

I guess

#

or target.health.pct

#

wait I'll check

odd sedge
#

i can only find options to set enemy health percentage from the start of fight

#

enemy_fixed_health_percentage=20

split sorrel
#

target.health.pct yeah

merry cloud
#

Wiki gives target.health.pct

split sorrel
#

yes it's target.health.pct

odd sedge
#

actions.cds=apply_poison,name=deadly_poison,if=target.health.pct<=30

#

?

split sorrel
#

actions.cds=apply_poison,name=deadly_poison,if=target.health.pct<=30

#

yes

#

you can put it in actions+=/ instead of cds sublist tho

#

won't change much tho

merry cloud
#

Wouldn't you apply it over and over again?

odd sedge
#

yeah it needs a conditional?

#

to check if you have it

#

thats beyond me ๐Ÿ˜›

merry cloud
#

Do you need &!buff.deadly_poison.up?

odd sedge
#

how do i add that?

merry cloud
#

Just at then end of line

#

What I wrote

#

But I dunno if it works actually

odd sedge
#

actions.cds=apply_poison,name=deadly_poison,if=target.health.pct<=30,&!buff.deadly_poison.up

#

just with a comma?

merry cloud
#

Without comma

#

& is a logical conjunction

#

So you say if boss has under 30% hp and I don't have deadly poison buff

#

So it would be applied once

#

At least that is my logic behind it

humble tendon
#

Do DoS sim correctly ? My 875 urn sims higher than my 880 DoS.

odd sedge
#

that line doesnt work

#

actions.maintain=apply_poison,name=deadly_poison,if=target.health.pct<=30&!buff.deadly_poison.up

merry cloud
#

Error?

odd sedge
#

Wunju apply_poison: Unable to parse options str 'name=deadly_poison,if=buff.bloodlust.react|target.time_to_die<=30': apply_poison: Unexpected parameter 'name'.
Simulation has been canceled during player setup! (thread=0)
Wunju apply_poison: Unable to parse options str 'name=deadly_poison,if=target.health.pct<=30&!buff.deadly_poison.up': apply_poison: Unexpected parameter

#

i put it in actions.maintain

merry cloud
#

It doesn't know what apply_poison means

odd sedge
#

but its at the start in actions pre combat

merry cloud
#

Or rather name

#

Parameter name doesn't exist for apply_poison? @split sorrel

#

Try to remove if

#

And see if it works

odd sedge
#

Wunju apply_poison: Unable to parse options str 'name=deadly_poison,if=buff.bloodlust.react|target.time_to_die<=30': apply_poison: Unexpected parameter 'name'.
Simulation has been canceled during player setup! (thread=0)

#

i removed the deadly_poison part

#

just apply poison

split sorrel
#

hmmm

#

I changed it some time ago

#

will have to check the module

#

do

#

,lethal=deadly

#

instead of name

#

supports lethal and nonlethal option

#

supports deadly wound agozining & crippling leeching

#

so

odd sedge
#

actions.maintain=apply_poison,,lethal=deadly,if=target.health.pct<=30&!buff.lethal=deadly.up

#

like this?

split sorrel
#

actions+=/apply_poison,lethal=deadly,if=target.health.pct<=30,&!buff.deadly_poison.up

#

yes without ur double ,,

#

hmm, do that :

odd sedge
#

Wunju apply_poison: Unable to parse options str 'lethal=deadly,if=target.health.pct<=30,&!buff.deadly_poison.up': apply_poison: Unexpected parameter '&!buff.deadly_poison.up'. Expected format: name=value
Simulation has been canceled during player setup! (thread=0)

split sorrel
#
actions+=/call_action_list,name=cds```
#

because of ur ","

#

I changed it

#

change the call_action_list of cds by what I posted

#

my question is, why do u do that ?

#

exsg build with wound ?

odd sedge
#

no, AP but with zoldycks, interested in the result

#

do i just copy those 2 lines in actions then?

split sorrel
#

y

odd sedge
#

Player Wunju action apply_poison : Unable to decode expression function 'buff.deadly_poison.up'
Wunju-apply_poison: Unable to build expression tree from target.health.pct<=30&!buff.deadly_poison.up
Simulation has been canceled during player setup! (thread=0)
Player Wunju action apply_poison : Unable to decode expression function 'buff.deadly_poison.up'
Wunju-apply_poison: Unable to build expression tree from target.health.pct<=30&!buff.deadly_poison.up

split sorrel
#

aha

#

deadly_poison buff is no longer created

#

so you can't have it from APL

#

also I'm not sure the poison cast is implemented into simc

#

I would have to change it

odd sedge
#

i see

split sorrel
#

open an issue

#

so I have some tracks

#

I'll forgot else

#

I have to fix a bunch of assa ones

odd sedge
#

can you link me where to do that

split sorrel
odd sedge
#

do i have to mention you or something?

split sorrel
#

post the lines I put above with the error, so I remember that it's due to the buff

#

and what you wanted to achieve

#

so I won't forget it's to change poison mid-fight so I'll check the cast

odd sedge
#

ok thanks

split sorrel
#

๐Ÿ˜ƒ

odd sedge
#

done

spiral bluff
#

@odd sedge I was actually thinking the same thing earlier today. Very curious about the results!

grizzled path
#

can anyone help me with Unable to open output file 'C:/Program Files (x86)/simc-715-02-win64\simc_report.txt' ? everytime I sim my character, get this error.

lusty hazel
#

are there block comments in simcraft, or just the single line #?

grizzled path
#

in the error message? or when i past in the import?

dull geyser
#

How do I check which relic will do the most damage? I've got a 870ilvl relic which reduces cloak of shadow cooldown, and a 5ilvl lower one that increases crit chance of Mutilate.

Balanced Blades isn't simmed on roguedpsguide so...

heavy moon
#

@dull geyser mut crit chance will be better

dull geyser
#

It would be, wouldnt it? Thanks

coral robin
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Guys whats the best racial for assas with aconazing build ?

sand raft
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Does anyone have the Draught APL edit code handy?

eternal patio
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^Need this aswell

iron obsidian
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actions.cds+=/use_item,slot=trinket1,if=debuff.agonizing_poison.stack=5&debuff.surge_of_toxins.remains>3&energy.deficit>=85

I don't take credit for it, it was posted here before. Don't know how optimized it is either.

sand raft
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seems to do what I needed it to do at least

maiden cargo
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looks good to me

sand raft
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Thanks

maiden cargo
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i would add !debuff.vendetta.up

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cause you generally dont wannt use it during vendetta

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actually hmm i suppose its ok at the tailend of vendetta

iron obsidian
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That makes sense. probably !debuff.vendetta.remains < 2?

sand raft
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I'd say more like 4 so you have the full cast in there

iron obsidian
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oops > 2

sand raft
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or >2 does the same thing ya

iron obsidian
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Cause Vendetta doesn't effect it, and I think the cast time is 2 seconds

deft maple
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3 seconds

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You use it early as you can to use all energy remaining before vandetta falls off, cause you want to make sure you get maxiumum casts with it

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all depends on the fight tbh to how anal you have to be with timing

iron obsidian
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!debuff.vendetta.remains > 3

barren breach
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i'm curious, does simc accurately reflect the advantage of using 3 MA relics + cof by lining up kingsbane and vendetta?

deft maple
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If you have Mantle, it changes everything with it thou

sand raft
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adding the vendetta line to DoS changes very little in Simc anyway

deft maple
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yeah becaues vendetta doesn't affect it

sand raft
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ya. It did actually show as a slight increase with the line in there

deft maple
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long as you don't pool energy and don't use it during vandetta it won't make any difference

sand raft
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eh, I would think it would actualyl be a dps loss due to autoattacks lot

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lost*

deft maple
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don't think vandetta affects auto attack

sand raft
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30% autoattack damage is not insignificant

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it does

deft maple
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ahh yeah your right

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i mean honestly it 100% boils down to fitting max casts of DoS into the fight window

maiden cargo
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you autoattack during DoS

deft maple
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well that solves that lol

sand raft
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yep. frozen is right. 3 seconds of combat dummy proved that loll

deft maple
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i wouldn't clip it at the end thou, cause you have potential energy there that you are wasting that could have gone to a mutilate with vand. up

sand raft
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ya. but It also depends if those few seconds could cost you another cast of DoS

deft maple
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yeah i mean that obviously trumps everything

sand raft
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though judging the fight to that degree is basically impossible

deft maple
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yup, got to just guestimate

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most of the time you can get within 1 cast thou

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if the fight is usually 6 minutes and a few seconds, you can probably only count on 3

sand raft
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ya judging to 30 seconds or so is reasonable....but below 15 seconds is kind of hard to judge.

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I wish Satyr wasn't good. I really don't like it that much as the one "interesting" enchant.

deft maple
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i mean honestly you have plenty of vand. time to use your full bar, then use it

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then expend the pooled energy

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so you really don't have to think about vandetta usage with it

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this probably is getting to be too big a discussion for this channel ๐Ÿ˜ƒ

hard kettle
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I am getting a 15k dps difference simming using the draught apl between DoS 895 and a mythic 905 Fond. Does that seem reasonable? I know fond is rng and that if fond can manage to do around 5% the raw agi on it makes up for the raw dmg from draught

deft maple
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probably has alot to do with the length of your sim

sand raft
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From what I have read Frond becomes BiS if you can get a double proc. But under normal circumstances it is far inverior

deft maple
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yeah no thanks rng ๐Ÿ˜›

sand raft
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Ya I will take non rng any day

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Considering using 875 urn over my 890 foci.

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sims within 1k dps of eachother. And Urn has 0 rng

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plus my master even with urn is only 128%...............................

hard kettle
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a double proc wouldnt be all that much dmg off the top of my head, id have to check but i would guess 2 procs are around 5mil dmg at most on a 6 min fight and i think you need to get to 10mil or so to make up for the 20m odd dmg draught gets you

sand raft
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I think most people are simming frond VS CoF, not draught

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draught is kinda broken.

hard kettle
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im not sure that it is

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CoF seems more broken given how you can get up another vendetta and line shit up

maiden cargo
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I have an 890 socketed urn and a 890 frond

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in my sims, the mastery from my urn is worth ~3% dmg

hard kettle
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i think the raw dmg from draught is sexy but the raw agi from other trinkets while less blatant just means more

maiden cargo
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thus if frond does >3% dmg it will beat urn

hard kettle
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2k agi is a fuck tonne of dps

sand raft
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ya for me the 875 urn vs 890 Elemental foci are within 1k dps....so flat mastery is pretty valuable

hard kettle
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i really with they would just make the fond more consistent

sand raft
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And I don't have 4 pc yet, so I am sure the scaling only gets better with that.

hard kettle
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im just looking at logs and if u get even decent luck with fond, it just makes up for the dmg on the draught

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ok you were right, im getting a higher sim without CoF. if i go with DoS and Fond it sims pretty high

sand raft
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Dont you need frond to sim ~9% of overall DPS for it to be comparable tho? Most rogues are sitting at 8-9% from DoS right?

hard kettle
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no sir

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from a raw numbers perspective DoS does 18mil or so on krosus.

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using the sim to add or minus 2000agi, leads to a swing of 37k dps

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so essentially, u take 37k times say 360 is like 13mil dmg.

sand raft
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I think maybe you are missing the value of the haste. It's not 0.

hard kettle
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its .4

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u adjust for that, its like 7k

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so napkin as fuck math, if the fond can do like 8mil

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it beats dos

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i am not in anyway claiming that is accurate math, but i do hope someone can tackle that issue

sand raft
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Ya I think the arguement has always been the consistancy of DoS.

hard kettle
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to see what the break or tipping point is

deft maple
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your undervaluing haste

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it's roughly half

hard kettle
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i dont think i am

deft maple
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so in your napkin math your talkin 18k

sand raft
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It will depend heavily on his gear turismon

hard kettle
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let me minus 1000haste on the sim rq

sand raft
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But ya they posted an updated link fro trinkets earlier